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DryBones157

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About DryBones157

  • Birthday 07/15/2000

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  1. Eh, that's what I actually did, not touch the constants, but when i change something under the strings for some reason it screws up the script when playing the game. On the wiki I didn't find much info for the constants, but I actually got the meaning of some strings.
  2. Is there a way to change my Super Mystery Dungeon in Spanish? Sorry for bothering, but I want an easy way, because most of the majoriy of tutorials are usually confusing
  3. Hi, is there any experience with Scripting in Explorers of Sky? The thing is that I've been using this script editor: https://www.pokecommunity.com/showthread.php?t=282629 It works fine, as I was able to edit animations and change portraits, as well as the script. But in some parts there's some line under the tag #Constants 0'UM02' #Strings (script stuff here) And doing any edit to it, even as minimal as possible, like changing a letter, it screws up the whole script and I was unable to fix it or find any reasons of why is it doing that. And if I delete the 'UM02' thing, the ROM freezes after reaching to this point. And not only this happens in the underground of the guild, it happens in some other parts too, which is driving me crazy. And what's odd is because the majority of the scripts do not have the UM02 thing. Any help please?
  4. Anyways, as @psy_commando said, my portraits are 8 bbp 256 colors, can someone change them into 4 bpp? I don't know how...
  5. Okay. I understand, and, if possible, I want to replace Slakoth line, Dunsparce and Qwilfish with other Pokémon.
  6. It's okay. BTW, it's possible to add the Pokémon of 5th and 6th gen in the game? Just wondering, because I want to add some Pokémon, such as Audino and Lilligant. And if it's possible, to replace some NPCs, like replacing Chimecho and Sunflora with an Audino and a Lilligant. It's not that I hate them, it's just I want to update the game. If it's not possible in both ways, it's okay ^^
  7. Really? I checked them today, yet they still show they're all indexed and with 16 colors...
  8. I just don't understand. I tried many times archiving it, and it still shows the portraits missing. Also when I archive the ROM, it deletes my fixed mugshots with some new ones, except some, who still conservate their 16 colors. These portraits are: Surprised, Dizzy, Sigh and Stunned. The others still show me they have 18 colors. And when I tested it, after the scene when Buneary says she can't wake up, the Rom couldn't let me do anything, like if it froze or something, so I can't keep playing. What should I do?
  9. System.IO.IOException: El proceso no puede obtener acceso al archivo 'C:\Users\Gustavo\Downloads\poke\pokemon importante\skyeditor\outside in\Archive\Mods\buneary\Pokemon\Portraits\0469_buneary' porque está siendo utilizado en otro proceso. en System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound) en System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) en System.IO.Directory.Delete(String path, Boolean recursive) en ROMEditor.GenericNDSModProject._Closure$__20-0._Lambda$__0() en System.Threading.Tasks.Task.InnerInvoke() en System.Threading.Tasks.Task.Execute() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en System.Runtime.CompilerServices.TaskAwaiter.GetResult() en ROMEditor.GenericNDSModProject.VB$StateMachine_20_ArchiveAsync.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) en System.Runtime.CompilerServices.TaskAwaiter.GetResult() en SkyEditorBase.MainWindow2.VB$StateMachine_32_menuArchive_Click.MoveNext() This is what I got after failing. And, I checked your portraits, to notice that all of them, well, except the original ones, (cause they're original lol) had 18 colors instead of 16, so I fixed them, and I made it archive again, and that's what I got.
  10. Something happened? Sorry, my sister wants to play the game, if there isn't any success, then she will play the game with or without portraits. It's like she's giving up...
  11. Now, since you saw what's wrong on it, did I made any mistake or corruption in the process? Sorry if I'm being an annoying ignorant, it's not my intention.
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