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Pinkolol

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About Pinkolol

  • Birthday 04/16/1998

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  1. imma just place this here

    an experiment i did where i ported over the see items and enemies code from blue rescue team to red rescue team.

     

    bit scared to post a thread and i never come here anyway except to dump a load, so, uh here

     

    82004280 0101
    82004282 0001

     

    codebreaker format, region doesn't matter, EU and NA worked on the emulator i tested it on

    1. rikarikoriki24

      rikarikoriki24

      Hi i recently started playing my RRT Emulator, and seems like BRT has better codes. Been trying to farm Snorlax/Mew/Magikarp, seems like Max Encounter Rate seems best, but activating the Enabler Code North America, crashes the game, any other codes you can move or know from BRT to RRT? there aren't many stairs code for RRT besides Skip Floor as well, I just wanna play the game leisurely and don't wanna spend too much time grinding/farming/quicksave manip.

  2. just a note about the "start every floor with map" code, if you have the iq skill "Super Mobile" which normally allows you to dig anywhere it'll look like you're instead operating like a ghost pokemon where you'll pass through walls but the map and the floor will functionally treat it as if you've dug it out anyway. just a note, since i tried porting this code over to the european version and found that it's just a side effect of the code apparently another side effect is potential corruption of the save file because using completed save files with the code basically wipes it upon reset for some reason. both american version and the european version i made do it; the european version made it more obvious after using an escape orb where it corrupted the map screen of pokemon square
  3. I have a code to add, just a port of the code I made for sky Infinite Steps, No Wind 921153FE 000000FA 121153FE 000003E8 121153FA 00000000 enjoy oh, the above is the american code, but if you're using the european version, the offsets are a lil different 92113F7A 000000FA 12113F7A 000003E8 12113F76 00000000 this one's for the europe game, also by yours truly for good measure i also made one for red but it was tested only on emulator. region doesn't matter for either europe or na, offsets are the same, codebreaker format 7200415A 00FA 8200415A 03E8
  4. Would it even be possible to modify sky's? The code for blue and the code for sky seem to do different things (for instance, the blue code allows the player to recruit a pokemon from any distance when hit, found out by accident when I used shadow ball on a pokemon across the room and they asked to be recruited lol) that ultimately lead to the same conclusion? is sky just 'too different' compared to time and darkness? Just simply curious is all, I know this forum is mostly dead but I'm mainly curious when the only results I can find of the topic are requests made well over a decade ago on different forums and the like.
  5. Whoa topic old I have a code to add 921BA4B8 000000FA 121BA4B6 00000000 121BA4B8 000003E8 Should function as an infinite steps no wind code. Only used in practice on beach cave but theoretically should be any dungeon. edit 10/03/2022: okay it did but also not in a fun way. doing a recruit% run on blue with this code's equivalent kinda broke it (enemies don't spawn unless it counts down). So I ran around in blue and now i've basically forced it to loop roughly. I don't know what'll happen if the dungeon count is set to 500 or 2000 steps, namely if 'something's stirring' appears it probably won't actually 'stir' with this code. but hey there's the warning
  6. I'm more posting this for the sake of it, since I'm trying to look into this myself, but explorers of sky and blue rescue team ended up getting 100% recruitment codes, and I'm wondering if the same could be done for explorers of time and darkness. I figure it's probably not been done since not as many have wanted to play them (and I can't blame you when looking at sky). I've done some poking apart of sky's recruitment code to attempt to find it myself, but the games are pretty different and I don't think I'm looking in the right places (I was using explorers of time and the same region for it and sky just incase you were wondering). So I'm just gonna leave the request up as it doesn't seem like much of a surprise that the internet yields no result for these probably due to their difficulty and the fact sky exists and is considered better. All I've come across is people requesting it, mostly from over a decade ago. So I'll make a request for it here in the current day. Hopefully if someone does do it, it's cross-region as well, although it's not a big concern if it isn't.
  7. wow i was so conceited back then good lord

  8. Thank you, I guess I could recomplete it again and regain Jirachi. Thanks. What actually went wrong though? Why was it breaking up when I inserted a few Pokemon?
  9. I tried to back it up before I edited but then I backed it up too many times and then lost the hope. I have that state from April like I said which is hardly different from the state I have now and I could easily recomplete it to where I'm up to. Editing in the stuff seemed to break it though so I'm wondering if SkyEditor is breaking something important I of course knew to back it up, and used a copy for editing but I've lost the backup now since I used it afterwards too without saving properly. I'm lucky I have the april save at all. I also got lucky before since I tested the save to add in a Kecleon from an earlier version which also doesn't seem to work (the version, Kecleon exists) which is odd.
  10. I only have a state from April where I'm in Wish Cave but the stored Pokemon are exactly the same. Except for the lack of Jirachi. The edits consisted of 4 Pokemon added to two of the friend areas. I edited in a Chinchou, Lanturn, Exeggcute and Exeggutor. These four do not exist in this save. Once you're done with seeing, I do want my later save fixed though. check.sav
  11. after editing in sky editor. I named it 06689 for that reason, the 9 was to connect with my rom name Yeah when I open Pokemon files in SkyEditor for PMDBlue it displays some error or something. Could something else be causing the corruption? It's only after I edit in the 4 Pokemon I want.
  12. I've checked it several times in desmume, using different methods of editing, I'm not sure what's wrong I can tell when it's not corrupted if I can skip past the screen with the Pelipper, but each time it fails. I did see that, but that's a bit odd. I also looked up Bountiful Sea and for some reason in your editor it only allows 3 Pokemon where in the game it allows 9 Pokemon and I think I filled it up
  13. I used it, edited some things, saved and I've tested on my flash card and it's still bringing up the same results, nothing I don't get it, why does it say it's corrupted? Especially after I modified nothing (there's no cheats on) it was working perfectly I don't understand why it keeps saying it's corrupted... I even had an earlier state (from april I believe...) where I was in wish cave because jirachi and I edited that (in that alpha build) and even that came out as corrupted. Not only that, but your editor seems to like mixing up Pokemon eg I have a carvanha called "Carvan", in the brackets is referred to as a roselia http://prntscr.com/8p454k Shallow Beach, I have a wingull named "Sky" and it is called a shiftry http://prntscr.com/8p45ge Mt. Deepgreen, I have a teddiursa called "Teddiursam" but is referred to as a heracross http://prntscr.com/8p45t0 There's several more but it'd be too difficult to name them all. I picked the RBSaveEU when loading the game (otherwise I've seen it load it as if it were an american game with level 104 Unowns), but it still bugs out.
  14. So, is there something wrong with it? there's no response... if you're busy I can understand but I'm anxious.
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