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Posts posted by Dio_Vento
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http://i.imgur.com/z2sKlH7.jpg
Can you give me the font used for your Stat Sapphire banner please :3 ?
Or make a banner for me ?
I can probably make you a similar banner, yes. If you want to do it yourself, you could google the "Alpha Sapphire" font on dafont.
Screenshots would actually be very appreciated!
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RomHack on Retail Game (Yeah yeah, i'm on a Sky3DS), and take Screenshot with NTR CFW :
It's a french text, but you can even see this is not the orginal one, like the text with Asia81
Did with LayeredFS, NTR-CFW, and a Sky3DS
http://image.noelshack.com/fichiers/2015/23/1433203418-1.jpg
http://image.noelshack.com/fichiers/2015/23/1433203418-2.jpg
http://image.noelshack.com/fichiers/2015/23/1433203417-3.jpg
http://image.noelshack.com/fichiers/2015/23/1433203418-4.jpg
http://image.noelshack.com/fichiers/2015/23/1433203418-5.jpg
How did you do this, and which files is it capable of replacing?
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can we get all 721 in this hack? when no can you add pls all pokemon to your hack?
No, this isn't and never will be a 721 hack.
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How did you make it so that all pokemon obtained are legit? If I found a usually unobtainable pokemon in a route, how would it be legal despite the fact that it was caught from a route they don't exist in?
All the "usually unobtainable" pokemon in each route are obtainable through the DexNav after beating the Elite Four. Each Pokemon data file doesn't specify if it was caught with the DexNav, so a Level 5 Zorua from Route 101 through DexNav in Alpha Sapphire after beating the E4 is identical to a wild Level 5 Zorua from Star Sapphire obtained before the first gym.
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Hey, I am trying to create the final 'Star sapphire' 3DS rom. But when I open the 'star sapphire patcher.bat' I get an 'rsf error' with this message: 'failed to open Sapphire.rsf'. How can I fix this?.
Try using this version of the decrypt/repack .ZIP file, it should have a proper Sapphire.rsf included.
I also went ahead and put the necessary RSF files in the distribution ZIPs.
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Fixed a minor issue: the folder containing the garc files in the distribution packs was named "rom" when it should be named "romfs". If you downloaded before this change, just rename the folder yourself.
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Nice to see another Gen 6 hack :eek:
I have to ask, were you able to sort out the bug with PK3DS in which the gender icons don't display in game?
Yes, that was fixed in PK3DS quite a few versions ago. Had to manually re-insert them but wasn't too much of a pain.
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If I understand this right, I could breed and train in these games, move to the retail carts, go online in those and they'd be perfectly legal? The faster breeding is more appealing as I'm making a living dex, and eventually the whole living dex will occupy Pokemon Bank, so legality is important. What their original game info be though? RR would be OR, SS would be AS, right? Breezing through, didn't see anything about legendaries. They still follow the 3IV minimum? Post-game, fast training can only happen through trainer rematches? Are those regular? In the retail carts, I train via Blissey trainers in secret bases, which that itself is fast. Anyways, great stuff, would love to try it out.
Yes, they would appear legit as from OR/AS. Legendaries are untouched from the default, they still get 3 guaranteed IVs. Post-game fast training can happen through QR/StreetPass Blissey Bases as well as the Mauville Food Court (Doubles and Triples there are now Lv100 Blisseys). Trainer rematches are not "regular", they're modified the same as other trainers.
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Use garctool to unpack a/1/5/2. The title screens are somewhere around dec_1127.darc. Different file for each language. You can edit them in Ohana3DS.
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Moved secondary download links as suggested. Thanks for the quick move to the Showcase!
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Romhack of: Omega Ruby and Alpha Sapphire (3DS)Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and Alpha Sapphire. Their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. You should be hitting Level 100 by the time you get to the Elite Four.(As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
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Thank you very much :eek: In theory setting the numbers right should mean I can make horde trainer battles in X and Y yes?
I'm pretty sure you can't make XY support horde trainers. I'm curious to see what'll happen when you try though.
Editing this post to include my newly completed OR/AS ROM hack!
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Using this incredible tool I've just released the first version of my 6th Gen mods; Neo X & Neo Y (See here http://projectpokemon.org/forums/showthread.php?46215-Pokemon-Neo-Y-amp-Neo-X/)
So, just want to say a massive thanks to Kaphotics and the entire community for your continual work into making things like this possible. Hoping it'll be posted on this site first waiting on the thread to be approved my mods.
Nice! I need to finish the rematches and the Team Magma battles and my OR/AS hack will be ready for release. Once I finish that I'm definitely going to play your XY!
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In the Wild Editor, what's DexNav Foreigns ?
When you beat the Elite Four (or maybe after Primal Kyogre/Groudon, can't remember), you get some new Pokémon added to most areas but only when using the DexNav. Zorua on Route 101 etc.
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Kaphotics, can you please add text import for level-up moves? Especially if you're not going to add what I suggested earlier with the "egg moves to level up moves" suggestion.
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Does anyone know which bch file contains the title logo? The "POKEMON ALPHA SAPPHIRE/OMEGA RUBY" logo you get at the press start screen?
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How can i compil it mySELF ?
Install SharpDevelop, then download the pk3DS zip from github. Extract the pk3DS zip and then open the pk3DS.sln file that's in there using SharpDevelop. Go to "build" then "build solution" or just hit F8. And there, it's built!
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It's possible to have a compiled pk3DS with Story Text Importer fixed ?
It's not that hard to compile it yourself, but here you go
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What's your mod like? I also love Colosseum and I've been really wanting to play a ROM hack of it, whether randomized or just a fresh game.
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Is there a definitive list of the AI tiers in this game? I noticed that even Level 7 (which the Champion uses by default) isn't as "optimal" as the Battle Maison. Also, it seems like values 125 through 135 are reserved for Double/Triple/Rotation AI and any normal number (0 through 7) makes them so stupid they attack their own teammates. Any way to get a normal Single Battle AI to be the "mind-reading bullshit" that's in the Maison? Or at least get it to stop spamming healing items and boost moves when it's facing a certain OHKO. Also, would be nice if there was a way to make the AI not always use its Mega last.
Also, not sure if this is the right place for it, but is there a way to change the ROM's ID so it doesn't check for patches?
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Ah, so we don't yet know which address is the starter choice? Thanks for the info!
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I usually don't like to load multiple GARCs for one form, and I don't know if there's a hard-coded limit on how many levelup moves a Pokémon can have. It's not too hard to add your requested 'egg-level' memory (tutor-memory would defeat their purpose ingame); just gotta know if it's actually feasible.
If you do make this, can you make sure it also adds egg moves to the level-up list of Evolutions? Also, an "import" button for every function that has a "dump" button would be most appreciated.
I know I'm spamming you with requests, but another great feature would be if you could set moves in the Move Editor to perform the functions of other out-of-battle moves. For example, let Slash be selectable as Cut outside of battle.
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I'm working on a romhack, and I'd love to be able to tweak the save I have right before Brendan/May to see if all the teams are working properly.
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I was always wondering if anyone wanted that and thought that it'd be nice to have
I should have it done by the end of the week, so long as there aren't any other bugs to chase!
Oh my god, an "import from CSV" button would be incredible. I do most of my planning in Excel, so it would be great to be able to just click a button and pull it all into the ROM editor! Also, thanks for fixing the gender thing.
Another request is for an "archive all values" option and an "apply from archive" one to match. I'd like to have PK3DS output a file that contains every single value it CAN modify, and the value of each of those. Then, we can share our ROM hacks without distributing game files themselves!
Also, some "quick scripts" would be nice. I'd like to see one that adds everything from the "egg" and "tutor" list for a Pokémon to its (and its evolution's) Level-Up Movepool at Level 1, so people can access the full movepool from the standard Move Reminder.
Pokémon Rutile Ruby and Star Sapphire v2.2 (New Luma3DS 7.0+ Drag and Drop supported!)
in ROM - 3DS ROM Hacks
Posted
Already linked him in the OP! He's doing a Nuzlocke, so I wish him luck.