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Dio_Vento

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Posts posted by Dio_Vento

  1. READ THIS POST BEFORE YOU COMMENT "THE DRAG AND DROP DOESN'T WORK FOR ME"
     
    HOW TO UPDATE from Nova Sun & Umbra Moon v1.4 (or lower) to v1.5+:
    If you're updating the Drag & Drop pack of Nova Sun or Umbra Moon to v1.5+ from a previous version, you need to delete the old files. v1.5+ places the ROM hack files in a different SD card location, and no longer requires code.bin. Delete THESE files/folders from your SD card before copying v1.5+ to the SD Card.
    • SD:\luma\titles\0004000000164800
    • SD:\luma\titles\0004000000175E00
    • SD:\luma\code_sections\0004000000164800.bin
    • SD:\luma\code_sections\0004000000175E00.bin
    • SD:\SaltySD\Nova_Sun
    • SD:\SaltySD\Umbra_Moon
    You also NEED to update Luma3DS if you're on a version lower than 7.0.
    Drag & Drop packages of Nova Sun & Umbra Moon v1.5+ support (and require) Pokémon Sun & Moon v1.2.
     
    FAQ
     
    "HELP! The game freezes when I talk to a shopkeeper!"
    • This happens when you have a version mismatch on the Shop.cro file
    • If you're using a Drag & Drop install of the game, make sure Sun or Moon are updated to v1.2. If you're getting shop freezes while Sun or Moon are updated to v1.2, update the ROM hack by redownloading the Drag & Drop package and follow the instructions for updating from NS/UM v1.4- to v1.5+.
    • If you're using a *.3ds or *.cia install, make sure Sun or Moon are not updated at all. Uninstall updates from "Data Management" on the 3DS. You can also apply the Drag and Drop package over the NS/UM CIA; if you do this, you can update Sun/Moon and continue to play NS/UM.
     
    "I want to randomize the game and still use the Drag & Drop pack!"
    • PK3DS currently requires a complete ROM file system to be present to function. This means you need to follow these instructions to play a randomized game through Drag & Drop.
    • Download the Drag & Drop pack of the Lite Build of NS/UM and copy the /luma/ folder to your SD card. Follow all instructions included with the Drag & Drop
    • Download the Distribution Pack for NS/UM and follow the instructions as if you want to build a CIA of the Expanded Build.
    • When you reach the part where you can randomize your wild encounters, say Yes and use PK3DS to randomize them.
    • Once you've randomized your Wild Encounters, copy /Extracted_ROM/romfs/a/0/8/2 and /Extracted_ROM/romfs/a/0/8/3 to the /luma/titles/16DIGITTITLEID/romfs/a/0/8 folder on your SD card. If there is no "8" folder inside romfs/a/0, create one.
    • Booting Sun or Moon should load Nova Sun or Umbra Moon with randomized wild encounters.
     
    "HELP! I want to use a cheat menu or NTR plugin, but (insert tool here) breaks with this mod!"
    • It's not up to me to fix these sorts of tools.
    • The reason these tools will sometimes break with Nova Sun / Umbra Moon is that they aren't capable of handling Luma3DS's LayeredFS implementation.
    • If you want to complain to someone about incompatibility, complain to the developers of the cheat menu or plugin that their tool doesn't support Luma3DS LayeredFS.
     
    "HELP! I get a black screen when I click Sun/Moon when using the Drag & Drop pack!"
    • Make sure you have properly removed any SaltySD-based hacks (including older builds of Nova Sun/Umbra Moon) from your 3DS SD card as detailed at the top of this post.
    • Try deleting the files from SD:/luma/titles and re-copying them over to the SD. Plug your SD into your computer instead of using FTP or MicroSD Management for best results.
    • Update your Luma3DS install to the latest stable version and make sure "Enable Game Patching" is enabled. It's possible Luma3DS's "hourly" builds could break something important for the LayeredFS feature.
    • Make sure your 3DS firmware is on version 11.0 or greater (this is a requirement to run Pokémon Sun & Moon).
    • Make sure you have the Sun/Moon v1.2 update installed.
     
    "HELP! I am having trouble building a CIA/*.3DS of this!"
    • Because computers are different from user to user, I cannot provide personal troubleshooting for the Distribution Pack used to build *.cia/*.3ds files or HANS packs.
    • If you're using custom firmware on your 3DS, I recommend using the Drag & Drop package if you're having any difficulties whatsoever with building a CIA.
    • The files included in the Distribution Pack can be used to build a CIA or 3DS file with any method (romfs builder, Asia81's PackHack, the included 3dstoolkit by evandixon...).
     
    "WHICH BUILD HAS LEGENDARIES!?"
    • This ROM hack does not add Legendary Pokémon to the wild. This is a design choice made for the following reasons:
    • 3DS ROM hackers currently (and for the foreseeable future) can't alter the game script to add events, so adding Legendary Pokémon would just be sticking them in random grass patches as low-percentage encounters. That's ugly, feels hacky, and removes the reason Legendary Pokémon are cool in the first place.
    • Nova Sun and Umbra Moon are not balanced around the player using 650+ BST monstrosities. If I added Legendary Pokémon to the grass, they'd turn the supposedly challenging game into a cakewalk. If I balanced the game *around* Legendary Pokémon, you'd basically be required to either use them or grind and overlevel your team.
    • Hacked Legendary Pokémon cannot be converted to legitimate Pokémon by altering their data to make them "hatched from an egg". This means using Legendary Pokémon as a post-game reward is absolutely and completely pointless.
    • And finally: I personally believe the game is more fun without them, and I want to present the most fun (in my opinion) way to play Pokémon in my ROM hacks.
    • Like 1
  2. Project Pokémon OP
    GBATemp OP
    PokéCommunity OP
    Reddit /r/3dshacks OP
    DdZzdJG.pngIBLyrRa.png

    ROM hack of: Sun and Moon (3DS)

     

    Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties.

    Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten.

    (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks :D)

    • Like 8
  3. 3 minutes ago, Jayc said:

    I'm really excited for your SM hack. I loved what you did to the trainers in Star Sapphire. I haven't come across a romhack with this much effort and thought put into trainer teams, which made battles a lot more enjoyable than before. There was a lot of variety and gimmicky teams that threw me off-guard like the Cosmic Power/Stored Power Sigilyph that easily walled my team, so battles usually felt fresh.

    If there was one part which I was slightly disappointed with, it was the Elite Four, as by that point, single battles became too easy to cheese with the available options in terms of moveset and Pokemon. The AI almost never switches, making it easy to set up in its face with Swords Dance/Dragon Dance etc and sweep. I found much success in Pokemon that could tank and setup such as Gliscor and Aegislash, although they weren't all-powerful due to Ice Beam and Earthquake being very commonly used coverage moves.

    I compared this to my experience with Eternal XY, which had Doubles, Triples and Rotations in the E4, which prevented single battle AI cheese and made them much more challenging in terms of teambuilding and actual battling. A team which is geared towards singles is often extremely susceptible to being overpowered by Doubles and Triples strategies such as weather, Perish Trapping, Trick Room, Tailwind and weird gimmicks like Justified/Beatup combo.

    Hoping to see NS/UM build upon the good stuff in RR/SS and iterate upon the weaknesses.

    As bad as the AI is, the main reason the Elite Four was weak in RRSS was because the player had Level 100 Pokémon that had gained natural EVs, but the AI only had Lv100 no-EV Pokémon. Thanks to Sun and Moon allowing NPC trainers to have EVs and Natures, Single Battles should be a lot less broken in the endgame in NS/UM. Which is nice, since in NS/UM I am incapable of converting NPC trainers to alternate battle types. Every Double battle in Sun and Moon is the result of two Singles trainers "teaming up" on you.

  4. 10 hours ago, hxcxdonneee said:

    is this going to have a custom story?! i see you changed up game/story text, so i'm assuming this?! if so... this will be far better then RR/SS was by only twofold. they're still my current favorite hacks, but this will the cherry on the cake if you have a custom story! 

    No. Game and Story text contain some changes like making Kukui's speech at the beginning explain the hack and changing dialogue like "My Cleffa is my best friend!" when the trainer doesn't have those pokemon anymore.

    On 2/8/2017 at 1:59 AM, Acry said:

    I've been going slow and steady on SuMo to not ruin the experience because Pokemon CO doesn't care about difficulty at all; so I've been really looking forward to this! Will you be having first people to send in files gets a trainer again? :) 

    Hopefully this becomes my next favorite pokemon difficulty hack like Rutile did - better have a random trainer with level 1 Arons that unexpectedly almost sweeps me 

    That was honestly a bad idea in RR/SS (updating the trainers into the game kinda sucked, no way to verify, etc), so no, I won't be doing that. Adding people to the game would be on a very case-by-case basis if at all, and I don't plan to add more aside from myself, my beta testers and one special case.
    That said, I'm glad you enjoyed RR/SSS so much! In my opinion, the RR/SS project really helped me get a handle on rom hacking, even though RR/SS was clumsy in a lot of places (legendaries on trainer teams, some trainers without movesets, workflow for updating the game was absolutely terrible and i had to make every change to all six builds individually...) I think you're going to love NS/UM.

  5. Another update. I'm in the home stretch when it comes to the Umbra Moon and Nova Sun project. I consider the project to be 85% complete at this point.

    My progress in the different parts of the hack is as follows:

    • Trainer/Totem Changes: 88% designed, 70% implemented, 60% beta tested
    • Legit / Leveled Build Wild Encounters: 100% complete
    • Expanded Build Wild Encounters: 100% designed and awaiting implementation
    • Evolution Changes: 100% complete
    • Poké Mart and Item changes: 100% complete
    • Game/Story Text Changes: 90% complete
    • Pokémon changes (adjusted move levels, wild hold items, etc.): 100% complete

    I estimate I'll only need 38 more hours of work to finish the project. My target release date is February 26, 2017, exactly one year after Sun and Moon were announced.

    If my estimates are correct, this project will have taken up 320 hours of work, and I am incredibly excited to finally share the fruits of my labor with you. Relative to Rutile Ruby and Star Sapphire, this release will be a lot more polished. Where RR/SS took some "shortcuts" like Pokémon without defined movesets (I.E. what Game Freak does with 99% of its Trainers), Nova Sun and Umbra Moon have every single Trainer Pokémon manually tuned with a full moveset and hold item.

    Please look forward to it!

  6. 15 hours ago, evandixon said:

    You can copy/paste your GBAtemp post as rich text, paste it into the text editor, and formatting will be preserved.  You'll probably have to use the background-color toolbar button to set the background color to automatic, since that's copied too.

    How do I link a YouTube video without it embedding? I want an embedded video for my installation tutorial but text links to Youtube for the "Let's Play" section. Look at what's going on in my OP on this thread right now.

  7. I took a probably-too-long break from work on Nova Sun and Umbra Moon because of five reasons:

    1. Getting settled in my new apartment
    2. Social events
    3. Getting my Smash tech skill back in shape for Genesis 4
    4. Waiting on feedback from my testers
    5. The Binding of Isaac: Antibirth and Afterbirth+

    I'm officially back to work on it. I'm shooting for a February launch. I promise it'll be worth the wait! My completion of various aspects of the hack are below:

    • Legit/Leveled Build Wild Encounters: 77%
    • Expanded Build Wild Encounters (Will probably take like 1/3rd the time as Legit/Leveled): 0%
    • Trainers+Totems: 50%
    • Pokémarts and Item changes: 100%
    • Wild Hold Items: 100%
    • Moveset Availability changes: 100%
    • Game Text: 90%
    • Evolution changes: 100%
    • Installation batch file (much easier than doing everything manually to create CIA, 3DS, HANS, or other packs): 100%

    My testers are about halfway through the game, and as I make new content I am sending it their way for feedback.

    By my estimate, I'm 58% done with the hack. Since most of what remains now is Trainer edits and the Expanded Build's wild encounters, the remaining half should proceed faster than the first half.

    I won't release any form of incomplete build of my hacks. It's just not the sort of person I am. I want to release the product in as polished and bug-free a state as I can. I also don't want to post a thread for this project until there's a release available. Pre-release threads, in my experience, tend to turn the first three pages into absolute unreadable schlock 90% of the time.

    Please look forward to my release!

     

     

    (Oh god. There's no BBcode-based post editor on Project Pokémon anymore, just this damn WYSIWYG editor. It's going to be such a pain to maintain a thread on here and GBATemp now...)

     

    • Like 1
  8. Sorry for asking this . I play rutile ruby with almost all of them traded pokemon. Because i doesnt like hoenn dex . And thats my probem is. My pokemon now doesnt obey me. And the gym badge doesnt really help. Example . How do i beat gym no 2 with only pokemon level 20 when theyre pokemon is 30 or so. Is there anyway to get gym badge level obedience rise? Like more 10 level or so?

    Either don't use traded pokemon or use PKhex to edit them to be "yours" so they don't get bonus EXP anymore.

  9. Had something weird happen today, I was catching slowpoke in Mirage Cave (the one with the snarl TM) and when I checked then out in my PC one if then had ... Flash Fire? I'm running Star Sapphire with no further tweaks, not sure how it happened.

    Checked again and my other two have Run Away, seems like they have Ponyta/Rapidash's ability pool.

    Huh, this must have been a pk3ds export bug. Thankfully, evolving it to Slowbro should fix the ability and make it legal again. Will probably have a fix up soon.

    Hey Folks

    Dio_Vento, thankyou for putting that much effort into those hacks. Really appreciate it.

    I have one little problem with my installation. I double checked every point of your installation including HANS. If i start HB on my New3ds and want to play the game, I just get the normal Omega Ruby banner. Ingame has nothing changed. I run it on a 11.0 n3ds system via browserhax.

    Maybe some of u can help me out?

    Regards

    You did something wrong in rebuilding the rruby.romfs file, or maybe you didn't put it on the SD card in the correct place. It belongs in SD:\hans alongside rruby.code.

  10. I have a 32 GB sd card with only two games, but i already solved the problem by reinstalling my Alpha Sapphire game, and i did not update it ( don't know if it matters).By the way, as my game is not updated when i get Star Sapphire running i can update normally ?

    EDIT: ok... it seems updates are kept separate from the game itself, so it seems my game is updated, but i have another question now, is it normal for the game to freeze on a black screen when trying to soft reset ?

    Unfortunately, that soft-reset stuff is a limitation of Hans. If you want to have the ability to soft-reset RR/SS for shinies/etc, install it as a cia (requires CFW 3DS). However, since the only stuff you'd ever soft-reset for are legendaries, you can just hunt them in legit OR/AS with soft-resetting intact.

    If (and only if) you're playing through Hans, you don't need to uninstall updates; Hans doesn't load updates at all.

    Leveled Build: Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with RR/SS's harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit.

    How do I get PKHeX, and how do I adjust the Met Level?

    Get PKHeX here. Back up your game's save with SVDT or JKSM, edit the file with PKHeX. The "Met Level" statistic is in the "OT/Misc." tab of the Pokémon editor.

  11. To everyone freezing during the romfs extraction process: Check your hard drive space. The only time I've ever had romfs extractor freeze on me was when the drive I was extracting to was full. I can't post extracted romfs zips here, it's against the rules for Project Pokémon and GBATemp. If I could do that, I'd just post pre-built romfs packages instead of long installation instructions. Sorry, those are the rules for Project Pokémon and GBATemp.

  12. If I braindumb my copy of AS, will it delete my current save file on it?

    I've put a lot of work into AS, and I wouldn't want to delete my current progress.

    Also, how do I back up my current save with .svdt, and switch between both my AS profile and my SS profile.

    (I'm new to ROM hacking so...)

    Braindump doesn't delete your save (or at least has never done so for me). To back up your current save, use the SVDT app to create a backup, copy the "main" file generated in the backup to a safe location on your PC (name it AlphaSapphire or something) and then restart your save. Once you beat Star Sapphire, you can keep your Star Sapphire pokemon by putting them in the Pokemon Bank or by copying them into your main save backup with PKHeX. Then just restore that main save backup and you'll be back to normal!

    Since I'm beginning school today (8/22/2016) and don't know how much free time I'll have to continue the Strategy Guide project, I have added a link to the current Strategy Guide to the OP. The guide is incomplete but has pretty much everything necessary for your enjoyment:

     

    • Wild Pokémon Encounters and Recommended Levels for every area!

    • 100% complete pages for areas up until Route 123

    • Detailed information about the game's changes from OR/AS

    • Helpful tips for areas up until Route 123

     

    I hope you enjoy it!

  13. Registered just to say I've been loving this so far! I'm on my 4th badge, but I haven't been able to beat any of them without wiping at-least once! I also like that regular trainers can just whip out mega-evolutions! I always thought it was kind of silly that you only get to face off against them a handful of times in the regular game.

    Oh - I also noticed that when I talk to a trainer that initiates a horde battle they have no speech text, not sure if that was intentional or not. Haven't run into any other bugs or issues yet.

    That bug is noted in the OP. My choice was either allow the bug to exist or take out all the special Double, Triple, Rotation, and Horde battles. I chose the fun option, despite empty text bubbles being a little jarring.

  14. Sorry to double post, but I'm interested in playing through the hack itself, as well -- is there a way that I could edit the title of the CIA so that I could two installations of Star Sapphire on my CFW?

    Unfortunately, Pokémon games can't have their title IDs edited. Try playing through Rutile Ruby instead, or back up your save file and delete it. If you really want two Sapphire installs, buy a cartridge of Alpha Sapphire, put your main save on that, and start over in your Star Sapphire cia.

    Sorry to bother you but I'm having some issue with the AreaNav. I've just finished the water gym, and whenever I try clicking the rematch button or the map my screen blacks and the sound stops. I have to reset everytime and it only suddenly started happening at this point. I don't know if this a bug or anything but if there's anything you can tell me it'll be much appreciated.

    I just checked this on my own install, and this doesn't happen for me. I have no idea what's going on in your game.

    Just wanted to start off by saying I love this! I have put 50 hours into Rutile Ruby and it is kicking my butt. I have two things to talk about though, the first is that I have a bug with the Bug Maniac by the daycare (on route 117 I think), the game always seems to crash when I fight him. The second is that I just evolved my Charmeleon, but for some reason my Charizard is Charizard Y. He has drought as his ability and is not the regular Charizard model. The rest of the game has been playing fine, so I wasn't sure if I messed up somehow when making the .cia. Other than those two things I am loving the game (even with those two things haha). Thank you for all the hard work you have put into this!

    Those bugs are almost certainly caused by file corruption when you built the .cia, please try building it again from scratch. I just checked on my own Rutile Ruby 2.1 install and Charizard and that Bug Maniac work fine.

  15. CIA Works perfectly on my arm9, been having a blast trying so hard to make trough. Still not at 4th gym and the route with the volcanic ashes got plenty of unpleasant surprises...

    Anyway! A friend wants to play it as well but he only has homebrew and an Alpha Sapphire Cartridge. Just to make sure, if using cartridge the saved game used will be the one in the cart, right? He should back it up and delete before playing, isn't?

    Yep, that's how it works. Just have him use JKSM or SVDT to keep his old save before starting a Star Sapphire cartridge run. Make sure he deletes the save from inside the game and not through the save manager he's using. I'm glad you're enjoying the experience!

  16. Im using the Sky3ds+

    My own private Header

    HANS.

    But everytime when I want to connect online It freezes up completely.

    Making me unable to do anything.

    please help me fix this

    I didnt download the update for pokemon so.

    HANS doesn't work online.

    Does anybody knows how to get the National Dex before your get it legitimately after beating Primal Kyogre/Groudon? It's kind of a bummer you can't see the Dex's description of half of the Pokémon you catch. I tried editing the Capture/Defeat Kyogre flags but that just made me replay the events when starting the game.

    Because for some reason the Hacking toolkit creates the Update CIA with a lower version than the latest update online (Both updates are 1.4 for the game, but the CIA version differs).

    To fix it you will have to decrypt the update and rebuild it using makerom with the -dver argument and putting a higher version than the official one.

    Link me to a guide on how to do this from scratch (with the official 1.4 update cia) and i'll update my online patch CIA to be read as 1.5.

  17. That is really cool! I've always loved strategy guides like that, and those tips look really useful.

    Thanks a bunch. I'm currently 30 pages in, just finished up Wattson's page. The guide won't have any spoilers and is intended as a companion for the game. When I develop Nova Sun and Umbra Moon, I'll work on a strategy guide alongside the mod's release.

    Does the E4 get new teams after beating Delta Episode? Also are there other trainers whose teams change after beating Delta Episode?

    Yes, the Elite Four get new teams. Other trainers don't change after the Delta Episode.

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