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Dio_Vento

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Posts posted by Dio_Vento

  1. It doesn't! I didn't realise until you mentioned it!

    That's very strange, then. I have no idea what's causing your Homebrew Launcher to not display SMDH shortcuts. Maybe ask Smealum about it on Twitter.

    Also, now that the rom hack is working, is there a way to get it to be added to the hb launcher? It launches if I go through HANS but in the video it can be run from the hb launcher, how do I that?

    ... That's the SMDH launcher for the game. For some reason it's not showing up for you, which is why we renamed your files for regular Hans launch in the first place. If you figure out how to fix the icon not showing up, you will have to rename your .code and .romfs files back to rruby or ssapphire to be able to launch from the icon.

  2. Yes also

    Are you using a modified homebrew launcher like the "tiled icons" one? Those can't read SMDH shortcuts yet. If you're using one of those, go into SD:/hans and rename the romfs and code files

    rruby.code > 0011C400.code

    rruby.romfs > 0011C400.romfs

    ssapphire.code > 0011C500.code

    ssapphire.romfs > 0011C500.romfs

    Then boot up Hans, point it at your pokemon game, and put code > sd and romfs > sd both on

    If Hans isn't there then the reason you're not seeing anything is because you're using the old homebrew launcher, get the starter.zip from Smealum's website and copy that to your SD letting it overwrite stuff

  3. I'm using the HANS method, and its worked all so far, its just when i boot to the homebrew launcher it doesn't show the Rutile Ruby icon, I followed everything exactly. It seems the only homebrew that actually shows up on my homebrew launcher are applications that use the .3dsx filetype, I'm running Ninjhax 2.5 beta on N3ds 10.2.0-28E.

    Did you copy the contents of the HansPack folder to the ROOT of your SD card?

  4. I was wondering the same thing too. A bit odd how you are the first person to mention this in the thread so far, I'd have thought someone else would have noticed before.

    (Or at least I searched for "honey" and this was the only result.)

    I have a question about the Pokemart items. I have started it just recently and just passed the point where Wally gets his Ralts. I noticed that after I got Pokeballs and once they were available for purchase in the Mart, the option for purchasing the Honey disappeared. Is this intentional and it will appear again later on, or is this a glitch with the Mart system?

    This is intended. Honey replaces the first Mart that only sells Potions, but once you get the Pokédex it's replaced with Potions, Pokéballs, and Full Heals. I can't "add" items to the shop list, only replace them, so Honey comes back after you get 2 badges.

  5. I didn't tried this ORAS hack yet, but these steps worked with me so far, for Pokémon Neo Y and CTGP-7 (Mario Kart 7 mod). I changed the instructions from the looks of this ORAS mod download pack:

    1) Before everything, open your game through HANS and mark their titleid.

    2) Dump your game with BrainDumps

    3) Download the PackHack kit, available here: http://pastebin.com/A1s8cmsD

    4) Extract it, open RomFS Extractor and choose your romfs.bin dumped from your original game. A folder named romfs_ should appear at the end

    5) Download this ORAS pack according to your desired game, extract it. Look for the folder "a" inside the "romfs" folder. Copy the "a" folder

    6) Now open the "romfs_" generated on Step 4, and paste the "a" folder. When you're asked to overwrite files, say "Yes".

    7) After that, open the PackHack kit again, open the RomFS Builder, and repack the "romfs_" folder. At the end, you will be asked to save this file: use the format "titleid.romfs" for saving this file.

    8) Now, open HxD ( http://mh-nexus.de/en/hxd/ ). Select the Hex bytes since the beginning, until the 0xFFF line (doing that, you will see the number "1000" on the foot of the program. Click to enlarge this example pic)

    7ba651443374340.jpg

    9) Delete these selected Hex bytes, then save.

    10) Place this edited titleid.romfs on the "hans" folder on your SD Card, boot the 3DS, then HANS through HBL.

    11) Just set the ROMFS option to "Yes", then boot your game.

    It should work. :)

    Please don't follow these instructions. Booting the game this way means that changes in code.bin will not be applied. Use the launcher as outlined in the OP.

    Ended up doing this (actually quite some before i read your reply xD). Using KaleoOmega (hope I got that right...) step-by-step I now got it all running.

    Really really loving the blue!!

    e3f8cbbb43476262b742571590ff8516.jpg

    If you're running it through hans without the special launcher, then find the ssapphire.code file and rename it to 0011C500.code so you get the whole rom hack. Alternatively, just rename 0011C500.romfs to ssapphire.romfs and use the launcher.

    VIDEO TUTORIAL. Covers everything from Braindump to where to put files.

    [video=youtube;KuotPqppL0M]

  6. well damn... I'm blind

    Yeah that's the thing - after the first 2 launcher of HBL not even eshop shows up anymore. That said, it must be a personal issue of me overlooking something

    Try opening HANS then clicking Exit. If that doesn't make the other Homebrew Launcher stuff show up, I don't know what to tell you. Maybe try re-copying the Homebrew Starter.zip?

    I was just PM'd that I can't distribute a pre-made drag-and-drop package, but I'm working on a video tutorial right now.

  7. I have the same issue as Mantager and I did in fact do the hex editor thing. Here's the steps I took most recently (tried so many things...)

    - Dump game using braindump

    - Edit it in HxD

    - rename it to ssapphire.bin

    - put all files on SD card appropriately.

    - notice that for god knows what reason my homebrew launcher refuses to see the star sapphire forwarder thus rename the ssapphire.bin and .code files to 0011C500.bin and .code (since that is the titleid according to HANS)

    (note: it also doesn't show the eshop thing anymore...)

    - after all that run it through HANS saying with options: region=--- / language=-- / firmware spoof=no / overclock=default (old3ds) / load code and romfs=yes / save config=yes

    - it loads some stuff then gets this black screen:

    712PqGI.jpg

    The obvious thing is that you named it "ssapphire.bin" when it should be "ssapphire.romfs". Don't name it 0011C500, I have a launcher specifically for Star Sapphire that will load the files with the proper settings. If that's not showing up, you put the files StarSapphire.smdh and StarSapphire.xml in the wrong place. They should be in sd:/3ds right next to the eshop smdh. Finally, I didn't see any step where you actually decompile the romfs and put the hack files into it. If you did what I just said without decompressing the romfs and overwriting the files, you'd get the item changes but nothing else.

    Moderators, it wouldn't be okay for me to distribute modified *.romFS files (with the first 1000 bytes stripped), would it? Those files would only be usable with Hans (and thus require a retail copy of the game), since you need those 1000 bytes to recompile a ROM for piracy purposes. It would be really nice if I could distribute RR/SS as a "drag and drop" package.

  8. Thank you for the reply. What I'm trying to do is maxing AI difficulty but I keep getting an error message saying 'Unhandled exception has occurred in your application...'

    If you're trying to do that to my ROM hack, don't bother. It's already set at high-to-max AI for all the important battles, and only a couple fights have (intentionally) low to mid AI.

  9. Thank you for the hack. I have some issues though. I tried to look into trainer info but pk3DS couldn't load some of them like Edwin 387. I can't dump trainer info to a text file too. Please help me with this problem. Thank you.

    Try a newer version of PK3DS. Edwin's (rematch) data loads fine in my PK3DS. I don't know if new versions have fixed this, but previously I couldn't export my trainer battle list to text either. Something about the fact that I'd added so much data (full movesets, items, more pokemon per trainer, lots of stuff the base game didn't have) just made it fail.

  10. Hello Dio_Vento! First, I would like to thank you for making such an awesome Pokemon rom hack. I've been playing Pokemon ever since it came out in Red/Blue/Green, and there was always that one Pokemon that I'm not satisfied with regarding their types such as: Charizard [fire]. He's now fire / flying or fire / dragon which is cool. I'm here wondering if you can edit the types of certain Pokemon? I don't know much about Pokemon competitively but in a casual battle, I know Golduck is ridiculously underpowered because he doesn't get STAB from psychic type moves. He may still be underpowered after the change but at least it'll make him a more viable choice. There are some Pokemon who aren't underpowered but visually shows they should possess a type, but isn't. Take Luxray for example, I would assume he's an Electric / Dark type just by looking at him, shocked to find out he's only an Electric type. There were previous rom hacks that changed this, though they were from the nds generation. I've thought about changing it myself, but the process does seem a bit complicated so I thought I'd ask you first. Thanks for reading and making this rom hack.

    Yes, changing the base typing of Pokémon is possible for 3DS hacking with the tool I used to create my ROM hacks (pk3DS). I chose not to include these changes in my ROM hacks because I wanted to make a "challenge mode" for players who know their way around the series and I didn't want to rely on cheap tricks like "Oh, you thought Flamethrower would be super-effective against Serperior? Sorry, it's Grass/Dragon now and also has Draco Meteor".

  11. Finally updated the install method in the OP to use 3DS Builder instead of a batch file.

    Thanks. Well, thats strange then because my SYSNAND is something like 6.x

    And still the game says "Error has occured - restart ... and so on" when i try to load the Game (GW Mode of course)

    Do you have any possible soluitons for this problem? I use a EUR Alpha Sapphire ROM and decrypted/patched/rebuilt it according to the Guide Asia made :(

    Thanks

    I'm not sure what's going on with your install. It could be because you're using the EUR ROM, but that seems unlikely based on which files are being replaced.

  12. What version of makerom was the pack designed with? In the batch file, I see "-target g", which isn't a recognized value. By changing it to "-target t" and by copying makerom into the current directory it compiled, although OP and the guide linked to both don't mention needing to have it in the current directory. After putting the result on my gateway, I get a ROM with a blank icon and no description. I checked all the parameters for makerom as described by 3dbrew, and everything seems fine.

    When I used 3DS Builder instead, I see an updated player skin in-game, but the icon is still Alpha Sapphire. I'll keep playing to make sure the hack is applied. Any help building the .3ds would be appreciated.

    [Edit] Almost lost my first non-rival battle. I'm definitely playing Star Sapphire. (Just without the updated icon and banner.)

    I'll get a new guide for installing with 3DS Builder up soon. The icon won't properly change if you've ever played Alpha Sapphire on that 3DS due to the cache though, even if you apply it correctly. My gateway 3ds has the normal Alpha Sapphire icon for Star Sapphire, but Rutile Ruby displays the custom icon just fine.

  13. This hack is tough >.< needed a blaziken before the first gym. Great job on the rom hack!

    That's... a little overkill for a fight with six pokemon in the high teens, don't you think? Unless you were only using your Blaziken, in which case your strategy won't work very well throughout the rest of the game.

    By the way, did you forget about Gigalith? It's not included in your trade evolutions list.

    Edit: Machamp doesn't evolve either. I think I'm going to stop playing this until I can figure out what's going on.

    I just released Version 1.1, which fixes evolutions for Clamperl, Electabuzz, Graveler, Kadabra, Karrablast, Machoke, Magmar, Onix, Poliwhirl, Rhydon, Scyther, Seadra, Shelmet, Slowpoke, Spritzee, and Swirlix. Turns out the "Level Up while holding Item (Male/Female)" option just doesn't work, but the "Level Up while holding Item (Day/Night)" one works just fine. Also, I just forgot to attach a note about Boldore, it evolves to Gigalith at Lv42.

  14. All updates were removed before I installed the rom. So basically everything related to Pokemon in the 3DS's data. Playing Ruby. I made Onix hold it from level 15 or so till level 20 and it didn't evolve so I gave up. Is there another way to get Steelix?

    It should still evolve through trade, if you have a friend or a second 3DS. Also since you're using a Gateway, you can install SaveDataFiler and extract your game save then just change the species in PKHeX... I'm more concerned with why it isn't evolving in the first place.

  15. Thanks for the great romhack.

    I have a question though. I'm trying to evolve Onix to Steelix but holding the metal coat while levelling doesn't seem to do anything. Is there some other requirement other than what's listed on the front page?

    Hmm, it's scripted in the game files to evolve when leveled up holding a metal coat while being male or female (those and time-sensitive options are the only way to make something evolve holding an item)... Did you maybe forget to uninstall game updates? Are you playing Ruby or Sapphire?

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