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Reclaimer Shawn

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About Reclaimer Shawn

  • Birthday 12/13/1999

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  1. I know this is a very old topic, but I made three codes for both the European and American versions of the game. Here they are: European: American: Tested and working on real hardware! EDIT: Got Wailord to work via a Crash Fix Code!
  2. Demonic722 ended up creating a code to solve this issue on real hardware! It must be used in conjunction with the "Prevent Changes to Party Pokemon" code I made above to work properly, though. Here's his code:
  3. So, I developed a Cheat Code that allows me to modify the Pokemon you have in your party in Pokemon Ranger: Guardian Signs. Here's the code in question and a list of hex IDs: The problem is whenever a Pokemon that says "Freezes After Battle on Real Hardware" is used after battle, it freezes. However, these freezes only occur on real hardware. They do not occur on Desmume or NO$GBA. The only freezes that occur on Desmume or NO$GBA with these Pokemon are when a new Pokemon is added to the party with a Pokemon that says 'Reserved' on it. These Pokemon were named because they only don't freeze the game if an empty slot is reserved to the right of the Pokemon. When a Pokemon is not captured and the slot is empty, the hex ID of the slot is 0xFFFF. So, why do I post this here? I wanted to figure out why this was the case so a code could be made that would make these Pokemon usable on real hardware. I have some ASM knowledge, but I doubt I'm adept enough in it to make something that could fix this crash for real hardware. One thing holding me back from this is I don't have a Trainer Toolkit to Debug my copy of the game with; I only have an emulator. I have attached a Pokemon Ranger Guardian Signs (USA) save file to this post with a Dialga in the player's party. It was dumped from Desmume in the NO$GBA save file (.sav) option. If you go into a battle on an emulator, assuming you don't catch another Pokemon, the battles function normally. If you do the same thing on real hardware, the game freezes after the battle ends. Catching any Pokemon will also induce a crash, both on real hardware and on emulator, as Dialga is a Pokemon that is in the 'reserved' category. To mitigate this crash on emulator, you can use the following code, which prevents your party Pokemon from changing, whether you catch a new Pokemon or release them: The code works by NOP'ing the STR instruction that adds or removes Pokemon from the party, thus preventing a Pokemon from filling the slot to the right of the Dialga. Dialga Save.sav
  4. Item IDs: Dungeon IDs: Move IDs: Pokemon IDs:
    These are wonderfully done patches! I thank all the developers for creating this. Because of this patch, I can play a game I've wanted to play since it came out in 2009. I only wish these games released in the US. These could've made money, so other than translating the game, I don't see what stopped Chunsoft/GameFreak from releasing it in the US.
  5. Made cheats for these games if anybody wants them. You can find them here:
  6. These codes are for the English fan translation (v1.0.3) of Pokemon Wildfire Squad, Pokemon Tempest Squad, and Pokemon Radiant Squad. No guarantee these codes will work for the typical Japanese version of the games. Codes That Work For All Three Games: Pokemon Wildfire Squad (WPFJ) Codes: Pokemon Tempest Squad (WPAJ) Codes: Pokemon Radiant Squad (WPHJ) Codes:
  7. Importing *Object Raid appears to work from PKHex's point of view. It'd probably work in-game too. Thanks for the help.
  8. So, I do a lot of things with mt saves, which means data constantly changes on it. I want to let all data chabhe except the raid dens. I don't want to have to set up raids repeatedly every time I finish them. Where is den data under in Block Data so I can export that and import my raids whenever needed? Is it in KNormalEncount?
  9. That fixed it for me. Dumb mistake on my end. Thanks for helping!
  10. I thought about creating PKHex'd raids by placing in a 5 Star 4IV Shiny Raid seed, setting Stars to 5, setting Randroll to 99, and setting the den to rare. However, every time I interact with a Raid Den this way, the game crashes. How do I fix this? This occurs no matter how I change the raid seed. I'm using the latest version of PKHex as well as the latest version of the game.
  11. I dunno if this may fix that issue for you, but go here: There's a chance this might work for the versions you mentioned. Might not, though.
  12. My Pokemon XD Randomizer didn't work properly for non-64-bit systems and didn't on certain processors. I have changed the code in these programs in an attempt to get these to work on most windows systems. I'd prefer this to be tested on non-Windows 10 machines and/or non-64-bit machines. Download the x86 (32-bit) and x64 (64-bit) Versions from the Github link below, then tell me the operating system, bit-type, and processor you tested my program on. Report any errors you got with the program below. Download the Test Versions Here: https://github.com/ReclaimerShawn/My-Programs/tree/master/Pokemon XD Randomizer Final Version/All OS Versions VirusTotal Scan of x64 Randomizer: https://www.virustotal.com/gui/file-analysis/YmIxZGE0NDE4YjBhZTVhYjEwMTAzZmI0MmQ5MmEyZjM6MTU2NTAwNzczNQ==/detection VirusTotal Scan of x86 Randomizer: https://www.virustotal.com/gui/file-analysis/NTVmZjdmZWI2MzRjYzcxYTQ3ZDBhZTE3Zjc2ZTYzMDI6MTU2NTAwNzgwNg==/detection *Any virus detection that resulted in a positive is due to this program being compiled with Cheat Engine (and its hook), along with a Cheat Engine table, Cheat Engine DBK Drivers, and a Cheat Engine signature. This program is not malicious in any form, as is shown by most AVs showing it as a safe program.
  13. Typing in .SpeciesID1 and/or .Species in the Batch Editor doesn't work for out-of-bounds Pokemon on Gen 1. It may or may not work for Gen 4, as I tested it and it worked with Pokemon #494 but didn't seem to work with a Hybrid Pokemon. Might need to test that again.
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