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ArcticPrism

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About ArcticPrism

  • Birthday 09/17/1989
  1. http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ&p=165198&viewfull=1#post165198 I have managed to successfully edit the type chart. I made Normal super effective against Normal so I could easily test it at the beginning of a game in case something goes wrong. However, is there an easier way to view the chart in a hex editor? The hex editors I've tried only show 16 rows, which obviously throws off the alignment significantly and makes finding the values I want a lot harder. If I change to 17 rows the same thing happens. Are there any hex editors that will let you view selected data in separate view alone? Defending -> 0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F 0x10 0x000: 0x00: 0x04 0x04 0x04 0x04 0x04 0x02 0x04 0x00 0x02 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x011: 0x01: 0x08 0x04 0x02 0x02 0x04 0x08 0x02 0x00 0x08 0x04 0x04 0x04 0x04 0x02 0x08 0x04 0x08 0x022: 0x02: 0x04 0x08 0x04 0x04 0x04 0x02 0x08 0x04 0x02 0x04 0x04 0x08 0x02 0x04 0x04 0x04 0x04 0x033: 0x03: 0x04 0x04 0x04 0x02 0x02 0x02 0x04 0x02 0x00 0x04 0x04 0x08 0x04 0x04 0x04 0x04 0x04 0x044: 0x04: 0x04 0x04 0x00 0x08 0x04 0x08 0x02 0x04 0x08 0x08 0x04 0x02 0x08 0x04 0x04 0x04 0x04 0x055: 0x05: 0x04 0x02 0x08 0x04 0x02 0x04 0x08 0x04 0x02 0x08 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x066: 0x06: 0x04 0x02 0x02 0x02 0x04 0x04 0x04 0x02 0x02 0x02 0x04 0x08 0x04 0x08 0x04 0x04 0x08 0x077: 0x07: 0x00 0x04 0x04 0x04 0x04 0x04 0x04 0x08 0x02 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x02 0x088: 0x08: 0x04 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x02 0x02 0x02 0x04 0x02 0x04 0x08 0x04 0x04 0x099: 0x09: 0x04 0x04 0x04 0x04 0x04 0x02 0x08 0x04 0x08 0x02 0x02 0x08 0x04 0x04 0x08 0x02 0x04 0x0AA: 0x0A: 0x04 0x04 0x04 0x04 0x08 0x08 0x04 0x04 0x04 0x08 0x02 0x02 0x04 0x04 0x04 0x02 0x04 0x0BB: 0x0B: 0x04 0x04 0x02 0x02 0x08 0x08 0x02 0x04 0x02 0x02 0x08 0x02 0x04 0x04 0x04 0x02 0x04 0x0CC: 0x0C: 0x04 0x04 0x08 0x04 0x00 0x04 0x04 0x04 0x04 0x04 0x08 0x02 0x02 0x04 0x04 0x02 0x04 0x0DD: 0x0D: 0x04 0x08 0x04 0x08 0x04 0x04 0x04 0x04 0x02 0x04 0x04 0x04 0x04 0x02 0x04 0x04 0x00 0x0EE: 0x0E: 0x04 0x04 0x08 0x04 0x08 0x04 0x04 0x04 0x02 0x02 0x02 0x08 0x04 0x04 0x02 0x08 0x04 0x0FF: 0x0F: 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x04 0x02 0x04 0x04 0x04 0x04 0x04 0x04 0x08 0x04 0x110: 0x10: 0x04 0x02 0x04 0x04 0x04 0x04 0x04 0x08 0x02 0x04 0x04 0x04 0x04 0x08 0x04 0x04 0x02 ^ ^Attacking Type ^Offsets Edit: I found a workaround. I just copied the data into a txt editor and align the data as needed then just copy the data back into the hex editor with the correct format.
  2. How can I make it so that Ice Type Pokemon receive a defense boost while it is hailing? 50% for example.
  3. Is there a specific type of rom I need to make Soul Silver work properly with this? I tried using it but the Move Editor section doesn't work properly. All the moves have dialogue as descriptions and after the first 10 moves or so the data stops loading and every move says the same thing. The abilities and item section are the same. Do these editors just not work right now? Are there any better tools for Soul Silver editing if the problem is just that I'm trying to edit Soul Silver?
  4. Are you still planning on releasing your type advantage chart editor? I couldn't find any mention of it in your todo list and such on your github.
  5. Yay! I've been waiting a long time for the type effectiveness editor. It's all I'm missing. Well, that and an item editor
  6. I found the pokegra already but I'm looking for a list of what the sprite files are. Do I have to do trial and error with every file to find the correct sprites?
  7. I found a guide on how to modify sprites using Tinke, which seems simple enough but I'm having trouble finding the sprites I want to edit. Is there a list somewhere of the location of Pokemon sprites in the narc files? I want to make swap the shiny and non shiny sprites of Mothim and Flygon. As in, I want to make shiny Flygon the normal sprite, and normal Flygon the shiny sprite(same with Mothim)
  8. I've been hoping that someone would make an editor for it. I know Andibad was working on one but he hasn't touched his stuff much in a very long time. What would be the easiest way to go about doing this? Like if I wanted to make water weak to poison for example. Edit: oops. I forgot to mention for Black and White2
  9. I get an error when I try to edit trainer 813 Colress for BW2. System.ArgumentOutOfRangeException: InvalidArgument=Value of '2' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex I've seen the expanded version of bwte that allows editing up to trainer 1000 but I don't see one that has the nature hack stuff in it as well.
  10. Well, it's mostly for personal use so it's ok if it looks a bit ghetto . I tried the power thing and max is 255. I can try playing with the crit stage stuff or maybe make it a multi hit attack and play with the power some. Multi hit sounds fun to test. It'll probably just die and not hit twice ^^. Maybe try playing with effects such as making it flinch.
  11. Well, I wasn't sure about the effect code as I want to apply one of those effects to Explosion/Self Destruct. Self destruct has effect code 7 which I assume makes the Pokemon faint when using. I want it to do at least one of those 3 effects while still making the pokemon faint.
  12. How can I make a move ignore reflect/light screen? How can I make a move always critical(like frost breath)? Is it possible to make explosion like previous games where it halved enemy defense?
  13. Are you planning on releasing the source code for your type matchup editor? How much of that is finished?
  14. Ah, I see. Well that's no big deal I guess. I can still use it with an unpatched rom if I want to change stuff using PRC. It'll just be slightly more work.
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