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Exaskryz

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Everything posted by Exaskryz

  1. I would like to relocate the interactable Pokemon in the game. Particularly the dreamworld Darmanitan in the desert resort. I would like to relocate them throughout Unova, or even just move them around the desert resort. Anyone have any idea where that data would be located? If it's in the mapping section, or if it's involved with the actual Pokemon. I don't think it's the latter, looking at the hex data, there doesn't seem to be any differences that involve coordinates. Would be great if even the "tag" in the hex structure was known for overworld sprite locations. Like how the actual Pokemon of the interactable Pokemon is 7801XXXXYY where X is the hex value of the pokemon and Y is the level in hex. I can find the 5 Darmintan in that structure (78012B0223), but comparing the data surrounding these bytes isn't helping me out. Here's that data anyway starting at offset 079042D0 of the entire ROM: 2E 00 A6 00 47 05 28 00 21 80 00 00 B8 00 F8 01 01 00 21 80 09 00 21 80 08 00 01 00 11 00 01 00 1F 00 FF 97 00 00 00 34 00 07 00 02 00 47 00 10 80 09 00 10 80 08 00 00 00 11 00 01 00 1F 00 FF 72 00 00 00 28 00 22 80 00 00 B6 00 F8 01 01 00 22 80 09 00 22 80 08 00 01 00 11 00 01 00 1F 00 FF 4B 00 00 00 23 00 97 02 04 00 97 03 00 00 34 00 08 00 02 00 36 00 28 00 23 80 00 00 04 00 DE 03 00 00 78 01 2B 02 23 00 20 80 7B 01 23 80 09 00 23 80 08 00 01 00 11 00 01 00 1F 00 FF 0C 00 00 00 6C 00 11 80 79 01 1E 00 02 00 00 00 7A 01 1E 00 02 00 00 00 36 00 1E 00 0A 00 00 00 34 00 06 00 02 00 32 00 36 00 30 00 2F 00 02 00 2E 00 A6 00 47 05 28 00 24 80 00 00 B8 00 F8 01 01 00 24 80 09 00 24 80 08 00 01 00 11 00 01 00 1F 00 FF 97 00 00 00 34 00 07 00 02 00 47 00 10 80 09 00 10 80 08 00 00 00 11 00 01 00 1F 00 FF 72 00 00 00 28 00 25 80 00 00 B6 00 F8 01 01 00 25 80 09 00 25 80 08 00 01 00 11 00 01 00 1F 00 FF 4B 00 00 00 23 00 98 02 04 00 C9 02 00 00 34 00 08 00 02 00 36 00 28 00 26 80 00 00 04 00 10 03 00 00 78 01 2B 02 23 00 20 80 7B 01 26 80 09 00 26 80 08 00 01 00 11 00 01 00 1F 00 FF 0C 00 00 00 6C 00 11 80 79 01 1E 00 02 00 00 00 7A 01 1E 00 02 00 00 00 36 00 1E 00 0A 00 00 00 34 00 06 00 02 00 32 00 36 00 30 00 2F 00 02 002E 00 A6 00 47 05 28 00 27 80 00 00 B8 00 F8 01 01 00 27 80 09 00 27 80 08 00 01 00 11 00 01 00 1F 00 FF 97 00 00 00 34 00 07 00 02 00 47 00 10 80 09 00 10 80 08 00 00 00 11 00 01 00 1F 00 FF 72 00 00 00 28 00 28 80 00 00 B6 00 F8 01 01 00 28 80 09 00 28 80 08 00 01 00 11 00 01 00 1F 00 FF 4B 00 00 00 23 00 99 02 04 00 FB 01 00 00 34 00 08 00 02 00 36 00 28 00 29 80 00 00 04 00 42 02 00 00 78 01 2B 02 23 00 20 80 7B 01 29 80 09 00 29 80 08 00 01 00 11 00 01 00 1F 00 FF 0C 00 00 00 6C 00 11 80 79 01 1E 00 02 00 00 00 7A 01 1E 00 02 00 00 00 36 00 1E 00 0A 00 00 00 34 00 06 00 02 00 32 00 36 00 30 00 2F 00 02 00 Each color seems to be the data that relates to their respective underlined portion. The underlined portion can be modified to change the Pokemon, and am not sure exactly what the rest of the bytes represent. I looked for very closely related values (because if the coordinates are XY, they'd only be a few values off because all of the Darmanitan are clumped together), but was unsuccessful. There is a recurring pattern of certain values increasing by 3, and I've bolded a couple of those. So, unless I'm missing something that isn't these "3-point differences" and varies between each set, I don't believe that the coordinates are tucked away here. Edit: I did find that the F801 is the reverse hex of RageCandyBar, which is the item required to battle Darmanitan. I'd assume the 01 immediately after is how many you need. It's in each set twice because I'd expect there's a textbox that says "Used the RageCandyBar!" or something. I'm not sure what the text hex is, if it's B800 or B600. I still need to check a video to see if this is even said, otherwise I have no clue why it's in there twice. Edit 2: Looked at a video and it's actually stated twice in the script. So, is this section all just script?
  2. I want to know what options there are to replacing a Pokemon fully. No one seems to have any info on being able to change what Pokemon is roaming, so I wanted to see if I couldn't replace Thundurus with a Pokemon like Mew. I had the idea to replace the sprite files, and to change the stats and learnset and all of those properties on Thundurus. The only things I don't know how to change are animation files and pokedex number files. But the pokedex number isn't a big deal at all.
  3. Because it's inconvenient. When you're editing one Pokemon, sure, NARC is the best way to go. But when you're changing 500 Pokemon... Edit: Kazo's trainer editor worked great, but it's slower. What I did was extract the NARC from the ROM that I used Zero's trainer editor on, and edit those narcs with Kazo's, and inserted them into a fresh rom.
  4. My games cannot even run after using this. It was an experience patched rom, so that may be it. Also had issues with the trainer editor by you Zero. I can't get past the first patch... I suppose it'd be safest for me to just use a completely clean rom when trying to make these. My other modifications didn't produce any problems... Edit: In regards to the Wild Editor, it seems like, hell, I don't know what happened. Just had to keep trying. The text file really made it efficient, using mass replacement with WordPad (Notepad is too limited it seems, it doesn't scan the full list).
  5. Then do you have any idea as to being able to possibly removing the roamer from the game? Perhaps disabling the event/flag that introduces them (I think it was beating the 8th gym?) could do the trick. I'm trying to create a mod where I remove all of the Unova Pokemon, so, either removing or replacing the roamer works for me.
  6. I don't understand this bit at all... Thundurus is the one found in white, not Tornados. Also, has no one actually made progress on finding where the roamers are at? I've searched for a while now and haven't gotten anything.
  7. I want to know if it's possible to edit the Zorua event to change the Pokemon you get and possibly even the Pokemon used to activate the event. I found some possible places to edit in a/0/5/7 to change the Zorua to something else (like a ditto) and possibly change the transfer Pokemon required to activate the event (but it'd be ideal if you didn't have to use the transfer machine, any ideas on how to disable that requirement?). Offsets 0004DAE0, 00016710, and 00016330 all have good places for the Zorua to be defined. It's hex value is 023A, so reversed it's 3A02. These spots also contain a hex value of 0A, it's level of 10. The last one, 00016330 seems really good because there are a couple spots where FB00 is present, and FB is Celebi's hex value.
  8. To add on to what Andibad found: Going to 0002D9D0 in a057, you need to edit the values (0302-panpour, FF01-pansage, 0102-pansear) 3 times. 2 times they refer to names in the dialogue when you talk to the person who gives them to you, the other time is the actual Pokemon given. The last line you have to edit is on 0002DB90. You'll have done a total of 9 edits to have it perfect. The pink values andibad has in the above post should be simply dialogue for when the NPC says "Oh, you started with [sTARTER]?". You can change this to whatever you want, it shouldn't affect gameplay. But if you want to leave it alone to avoid crashes or bugs, that's just fine. Magikarp salesman offset found at 0003F870. Untested, but found so many clues (hex value 05 for level, hex value F401 (reversed) for 500 pokedollars).
  9. What does the Custom Moves toggle do? I'm editing Bianca in Nuvema Town (Final) and I am changing her Pokemon. Since she uses custom movesets, I was wondering what will happen to her Pokemon's moves if I turn off custom. Will changing her Starter into Mewtwo leave Mewtwo with the starter's moves, or will Mewtwo pick up his own moves? And in the case of the latter, is it random moves, or that last 4 moves he could learn up to his level?
  10. Have you considered using PokeSav to see what's up? I just managed to open a DesMuME .dsv file in PokeGen for White, so I'm not sure what could be wrong really. Perhaps download a different version of PokeGen or try PokeSav.
  11. This would be marvelous, but I guess Willaien is getting ahead of the game and making it possible for people to send pokemon to themselves without setting up an IR-GTS.
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