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Invader TAK

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Posts posted by Invader TAK

  1. 5 hours ago, ajxpk said:

    Yes and they do.

    Would be great to see if those from "Party of the Decade" do as well.
    They propably should but I would like to confirm it.

    I'd assume those are from the same carts at the Journey Across America, considering they have the 10 ANIV OT.

     

    EDIT: I just now realized that 10ANNIV = UK and 10 ANIV = US.

  2. 1 minute ago, ajxpk said:

    Thanks! I know this save. I forgot to mention this...
    I already checked the ROCKS Metang from this save file and it has unique Trash Bytes.
    It would be good to check at least one other ROCKS Metang from another source because unique Trash Bytes is always a bit suspicious.

    Good to know. Did you run through the other 10ANIV Pokemon on that save to see how their trash bytes matched up?

  3. 2 minutes ago, ajxpk said:

    Yes. I mean if theres some geek out there who can do it, a multiboot ROM like this could be even made from the scratch. Not that I say it would be easy. And I personally can't do it.
    But this would be an option to please everyone who is afraid that something gets devalued.

    The ROCKS Metang as sad as it is, is one of the Event Pokémon I don't have.
    I would have to collect one to confirm what kind of Trash Bytes it has.
    I have the Japanese Festa Metang but there's a possibility that the ROCKS Metang is different.
    Later I will make a list of what's still missing in my collection so that everyone has an overwiew.

    Here's a threat on Digiex that has saves with at least one ROCKS Metang (and a bunch of other events, including various 10ANIV ones) that HaxAras has been helping with: http://digiex.net/downloads/download-center-2-0/nintendo-game-boy-content-gb-gbc-gba/save-games/14690-pokemon-gen3-legit-event-pokemon-save-ruby-sapphire-emerald-firered-leafgreen.html

     

    Direct Link to Latest Saves: http://digiex.net/attachments/downloads/download-center-2-0/nintendo-game-boy-content-gb-gbc-gba/save-games/15053d1479696106-pokemon-gen3-legit-event-pokemon-save-ruby-sapphire-emerald-firered-leafgreen-pokemon-fire-red-gen3-legit-event-pokemon-20-11-16.zip

    • Like 1
  4. 8 minutes ago, ajxpk said:

    This is a multiboot ROM that communicates from one Game Boy Advance BIOS to another using the Link Cable.
    It then sends a ROM from the GBA to the other one in the receiving mode and then runs the ROM on it to generate an Event Pokémon.
    To me this is very interesting! This is before they used the Mystery Gift System for Event Pokémon.
    Where all what's happening is part of the Game itself...

    So all we need is a custom GBA or GameCube/Wii program that sends a multiboot ROM with the generation algorithm and everything else the games need to create the Pokemon and place it in your party. That should be doable, right?

    *lightbulb* I know it wasn't a 10ANIV event, but maybe we can also figure out how the ROCKS Refresh Metang was generated as well.

    • Like 1
  5. 1 hour ago, Ammako said:

    A homebrew repro that distributes events in the exact same way as the real distro cartridge does sounds like a good compromise, if it can be done.

    On the plus side, it would be legal to distribute freely.

    If it can't be done, then there's always adapting the generation algorithm to a homebrew DS or Wii/GameCube tool. I'd be fine with either, honestly. Though if all three can be done, even better!

  6. 51 minutes ago, Metropolis said:

    No more or less than distributing the original distro ROM? Since the details concerning the algorithm will be documented and confirmed, along with bulbapedia etc updated then custom distro ROMs can be easily weeded out by comparison. If you would rather I refrain from releasing details that is OK, whatever is in the best interests of the community without heavily devaluing a collectable.

    I want what preserves these events in the best way for both sides. I mean, I get the whole "rare collectible" aspect behind the actual distro cart, but I don't feel that alone should keep the people wanting uncloned legal versions of these Event Pokemon from getting them. Now don't get me wrong, having access to the actual distro ROM would be amazing, but I'd be perfectly fine with a custom distro program that generates these events in the exact same way the official distro cart does (same generation algorithm and same method of sending data to the games, which I believe was the Multiboot method). Naturally other methods would be cool too (DS and/or GameCube/Wii homebrew, like what suloku developed for the Gen 3 ticket events).

    Of course, the distro ROM I'd really love access to is a Gen 3 Wonder Card one. It wouldn't matter if it was the official or a reverse engineered one, having a way to distribute Gen 3 Wonder Cards the exact way done in the original events (instead of the "share Wonder Cards using the With Friends option" method we have to make do with) is something I've wanted to be able to do ever since the DS Deoxys distro ROM got dumped and modified back in 2008.

    • Like 2
  7. 9 minutes ago, Metropolis said:

    I own a 10ANNIV distro ROM, which I would prefer to keep out of the public domain for reasons of devaluing it.

    If anyone can point me in the direction of a decompiler, I would be happy to share the sections of the source code that generate the Pokemon distributed, including its trash bytes. Alternatively, removing the user interface code from the ROM then sharing that modified ROM would be acceptable.

    I have the development knowledge to make sense of decompiler tools and am interested in helping to prevent and identify fake distributions.

    Determining the generation algorithm and making it public is in the interests of everyone here - the physical device retains value for the novelty of connecting to physical cartridges without external tools, whilst everyone has access to the 10ANNIV pokemon (and others sharing the algorithm) through synthetic means.

    Please could anyone share the details of what they would do if they had access to the cart and I'll follow those steps, release the findings, which will be verifiable by the matching up with known legit 10ANNIV Pokemon. Please respect my decision not to leak the ROM, it's because it is a highly collectable item, I'm not enjoying having to be restrictive about it.

    That would leave the possibility of someone being able to use that modified ROM or the generation algorithm to make custom distro ROMs that function exactly the same as the real ROM, which is the part everyone here cares about. Brilliant idea!

  8. On 12/14/2016 at 2:12 PM, ajxpk said:

    Also if there's a chance we might that someday we might get a Distribution ROM like from the 10th Anniversary and we are able to disassemble it, might be able to solve this and many other questions to reconstruct 3rd Gen Event Pokémon.

    That would be the holy grail. That and a Wonder Card distro ROM.

     

    EDIT: Topic was started when theSLAYER moved posts discussing 10 ANIV carts after a couple members mentioned they had some and would be willing to share the generation algorithm (the thing a lot of people here actually want, myself included) but not the actual ROMs.

    EDIT 2: Considering the scope of this topic has expanded beyond 10ANNIV/10 ANIV research, I decided to rename it.

    • Like 1
  9. 18 minutes ago, TheRealSlimShady said:

     

    haha I'm pretty sure they are legit, or at least one of them is!

    I got them in a trade a long time ago. I traded some of my personally dumped GEN V Distribution ROMs for these files. Always wondered if they were legit and I'm pretty positive that at least one of them is. I remember the guy who traded them to me mentioned a "pokemon project" site and I think this is it. I emailed him a few months ago but I've never received an answer back.

    I'm a huge pokemon fan and have all kinds of distribution stuff. I've collected several files and carts that I may want to share to the public to get analyzed at in the near future.

    I think these are Twig's saves. I traded them to other collectors in these past few years, and I'm pretty sure some of them injected the savs into retail carts and sold them on eBay. I totally hated that and I want it to stop.

     

    I don't know how to check if they are legit, hence why I posted them here. Please let me know! 

    Hopefully it won't be long before Sabresite pops in. I believe he still has Twig's saves so he could compare if he does (and maybe fill in the gaps while he's at it). Also, you won't be able to stop people from injecting the savs into retail carts and selling them. On the bright side, it seems like everyone gave up on selling Mew carts through eBay. I just did a quick search and didn't find any listings.

    Also, if you have any Gen 3 Egg Wonder Card saves, shoot 'em over to ajxpk. He's been researching Gen 3 Wonder Cards for over a year now (if not longer, last year was just when he made his thread). With help from various people here (and Nintendo Italy, funny enough), all of the Ticket events have been collected. He's just looking for Wonder Cards for the US Wish Eggs and the Japanese PokePark Eggs.

    • Like 2
  10. 5 minutes ago, suloku said:

    No...? The pc version? Get me a save that gives problems via PM, if it's still a problem I'll try to fix tomorrow.

    About the rom scripts: for the events we have, they are different than the real deal. In fact, the Spanish emerald aurora ticket has a mistake in the deliveryman text, which isn't in the rom script (I bet they just re-converted the FRLG script and messed up, this also explains the "man in green" text for emerald, which should be "man in blue").

    Ah, right. Also, I always figured the "man in green" bit was either laziness or they just didn't wanna bother having two sets of Wonder Cards, even though they did anyway, as we discovered during this whole process.

  11. 1 minute ago, suloku said:

    I don't think that was the case: the one we found was 1:1 with the rom script, but ajxpk said it was 1:1 with a Taka's tool generated one, and Taka did use the rom scripts to recreate them. Without confirmation from someone that went to the event, everything points at that on being a fake.

    In any case, the eggs themselves would be legit, same as with morpheo's codes, because the pokemon are generated in-game. Recreation is good (and everyone can do it with the tool right now, it has a built in egg script injector)., but the objective would be preserving the official thing.

    Hopefully someone will come forward with an official Egg Wonder Card so we know for sure if they just used the in-game script. All we have now is an assumption. It's a very solid assumption considering the script is in the game, but it's still an assumption nonetheless.

     

    Speaking of the tool, did you ever look into that bug with Wonder News not injecting into English FRLG saves?

  12. 5 hours ago, suloku said:

    Unfortunately no. I hope Maveon comes back at some point to clear some things up (Mystic ticket being downloadable in non-English roms).

    Also, Purin confirmed to me that he personally brought a emerald english cartridge to the old sea map distribution and it was not compatible, so the Old Sea Map is and will always be a Jap only thing (unless nintendo goes and does some weird virtual console stuff, but I personally don't think that would apply to non-VC games anyways).

    The egg wondercards...they will be the most difficult to get, since other ("better") events came after them and people most likely throw the wondercard. The only hope is people who could backup their saves back in the day I guess, or luckily finding some stray person who stopped playing but got an egg event.

    Blame the limit of one Wonder Card in Gen 3.

    Sounds like for the Eggs, we'll have to settle for recreations (which should be legal due to the official cards using the in-game Egg Gift scripts).

    • Like 1
  13. 1 hour ago, ajxpk said:

    It would be great if you could look into it. 
    I actually think it's worth it. And I do agree with what you said that it won't stop scammers being scammers.
    But I think it's not so much about them. It's more about the people who're getting scammed.
    And it possibly would make people think twice and make them consider to get the Mews from us before they getting scammed.
    Which is why I think it's DEFINITELY worth a shot.

    That's a very good point. Plus I've always been about preserving and sharing these events, no matter how "rare" they may be.

    That said, here are the Mews Sabresite previously uploaded. Gen 4 PKM format, untouched from the original download.

    MYSTERY Mews (Gen 4 PKM).zip

    • Like 1
  14. 3 hours ago, Sabresite said:

    The only saving grace is that the original mystery mews had 1 unique trash byte.  With enough time and luck I could probably figure out the pattern for the extrapolated mews also.  I don't think it is worth it, and it won't stop people from selling clones or faked mystry mew carts.

    I know the original download is gone, so I'll find my copy and upload if needed again.

    I still have the Gen 4 .pkm set if anyone wants them.

  15. So the Emerald trainers are all for trainer hill?

    Yes they are. Just like the FRLG cards are all for Trainer Tower.

    Mistery event is language locked (multiple times) and game-locked, from the research done at glitch city by Hacky it doesn't appear that there's a way to make them compatible with all games, or even all languages.

    It may be possible via writing a custom e-reader program though, but if we are doing that (not that I can do it), we might as well go the easy way and directly inject to the save.

    I wonder if it'd be possible to make an e-Reader dot code (or two if needed) that can send the Eon Ticket to all versions of R/S. Only reason I mention it is Prof.9 made custom dot codes for Mega Man Battle Network 4 through 6 that send data to both the Japanese AND English versions of those games (though his BN6 dot codes only work for the Japanese version due to how much Capcom stripped out of the English version). Also worth noting is his custom dot codes are only scannable on English e-Readers.

  16. Do you know if it's possible to inject various language E-reader trainers into eachother?

    Originally I wanted to take my Emerald strategy guide promo, scan it into a Japanese save and then convert to English to see what happens. I also wanna do it with the 4 trainer promo cards since those were actually released in English.

    The Emerald one wouldn't work because of Trainer Hill has a set amount of trainers. As for the R/S trainers, you'd need to inject them another way because Japanese Emerald's Mystery Events won't recognize the R/S cards. That's something I also tried using a printed dot code.

  17. About custom events: that's why we bothered making an editor! Official WC injecting is a trivial thing, crafting your own is a different matter.

    Take a look at this: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research&p=214201&viewfull=1#post214201

    Now, if you open any wondercard with the editor, you'll notice there's a "inject script" button... I wonder which files would that button load?

    You'll notice the package already includes an old sea map event in the CUSTOM folder, that's only the english script injeceted on a random wondercard, then the text was edited, all done in 1 minute.

    An altering cave wondercard can be made in the same way. That script works the following way: each time you talk with the man in green the pokemon in the cave changes (in a secuential order). Those pokemon are of course illegal, since they were never obtainable in any language with that location, since as far as we know the altering cave event is unreleased.

    The whole idea of having wc3 files is so custom events can be done and distributed in the form of easy to inject wc3 files (remember emerald and FRLG are not compatible though). For example, I made a script that enables the in-game event for Eon Ticket in Emerald. The script shows an image of the missing Lati and then enables the flag for that event. Of course that's not the legit way of enabling the event, that would be record mixing, but I made it for fun and test. I'll look for it and upload it as sample.

    ps: wondercard e-trainers are impossible to make, morpheos AR codes inject a wondercard and the data for the trainer; the data for the trainer isn't something that gets into the save via wondercard communication. We don't know how that event would have worked or if nintendo scrapped it due to technical difficulties sending all the data.

    Bummer about the Wonder Card trainers. Oh well, it'll be one more reason to keep Ruby/Sapphire around.

    As for the Eon Ticket in non-Japanese Emerald, just have the tool inject a non-sharable one directly into the Key Items pocket and enable the event, as if it was obtained from by Mixing Records.

  18. The existence of these Wonder Cards is already long confirmed.

    Hints about it can be found on archived websites ect.

    Here for example you can get informations about the PCJP04 Eggs:

    http://web.archive.org/web/20040319200750/http://www.pokemon.co.jp/event/0324egg/index.html

    It's all in Japanese so for some people here it should be hard to understand.

    But this site gives information about how to prepare your game to download these Eggs via the Mystery Gift-feature.

    Regarding the Wish Eggs you can find informations here:

    http://web.archive.org/web/20050204071332/http://www.pokemon.com/events/index.asp?articleID=585

    I was told that Gold Ursaring received many Eggs by always tossing the Wonder Card and downloading another one.

    Most of the Wish Eggs you can find in the Trading Scene (at Neoseeker ect.) are from him.

    The reason why he doesn't has a Wish Egg Wonder Card anymore is because he downloaded a Mystic Ticket after this Event.

    Another hint can still be found at the official japanese website of Nintendo:

    https://www.nintendo.co.jp/nom/0504/1_2/

    This confirms that the PokéPark Eggs were downloaded as Mystery Gift as well.

    I think I don't need to explain much about this. The cool thing is that this site even shows the Wonder Card of this Mystery Gift.

    Another strong indicator is the "Uncommon GBA" (A-B-D-E ect.) PID Type, because it indicates that the Eggs were generated ingame.

    The Script propably was very similar to the Prototype Script (Pichu Egg with Surf) which we found inside the ROMs.

    The "regular" Event Pokémon however have the "Common GBA Event" (B-A-C-D) Type.

    Now some people who have PokéPark Eggs might wonder why their Eggs have the Common GBA Event Type.

    The reason for this is that the PokéPark Event was a very unique one since it had two different ways to be downloaded.

    One of them was as a Mystery Gift. (FireRed LeafGreen & Emerald only)

    And another one via Nintendo DS Download Play, this way they also could guarantee compatibility to Ruby & Sapphire.

    I wasn't denying the existence of the PokePark eggs, I was saying that the only PokePark egg Wonder Cards in circulation are the ones Taka hacked.

  19. Yeah, these are a lot. To find these Eggs isn't so difficult, but the Wonder Cards seem to be like fallen from the face off the earth.

    Of course it's highly unlikely that we get them all but I would be very happy if we could get at least get one of those for further research.

    Who knows, maybe it would be even possible to reconstruct other ones if we ever make it to get one or two of them in our hands.

    Realistically I think the highest chance would be to get one of these Wish Egg Wonder Cards or an Egg Wonder Card.

    The problem in Gen III is that only 1 Wonder Card is saved per save file.

    Which means many may have overwritten/erased their older Wonder Cards when they downloaded a newer one.

    I see two more problems with these Egg cards:

    1. The only PokéPark Wonder Cards available are the ones Taka hacked (at least he got the Ticket events legit).

    2. I don't remember seeing if the Wish Eggs were from Wonder Cards or just placed in the player's party like most of the other events.

    But yeah, the one Wonder Card limit in Gen III is very annoying.

  20. I'm sorry I haven't yet been able to address this as I haven't had the time to modify the code to test the code for english games with my spanish cartridges. I have checked the code though, and I can't see any of the mistakes that would explain that behavior. The selection code seems to be fine for english emerald: option 1 injects aurora, option 2 injects mystic. I checked the embedded tickets and they are fine. I'll try to test and fix asap.

    ps: about the TGC, it was the only one we had. On next update I'll change it to the "standard" version, and I'll add all versions we have (also for japanese tickets) on another update.

    No, I meant it still injects both cards properly. I even tested it again just to confirm.

  21. Primary goal achieved? But did we get the Emerald versions of the European Auroraticket in all languages yet?

    They exist and it was possible to get them by sending the games to Nintendo in Germany but they stopped the service already...

    We got them. All thanks to Nintendo in Italy who STILL offers the service, Real.96 who lives in Italy and some others who sent carts to him like ajxpkm and HaxAras.

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