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Posts posted by Bond697
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incense items have their own handler and a couple of arrays that are used to do all the work.
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it is easy: your first pokemon does not have a legit SID 0 only can´t be a number which means 0000 is not legal, you might have to modify it (if it is not from your game) and make it somewhat like 0103 or so!
of course that's legal. what the hell are you talking about?
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so there's 2 checks, one for the tally and one for that message. and there's 6 checks for each of those, 1 per ev. kind of annoying. anyway, i found the right spot, but i found out there's marking codes to give you 252 of each stat, so this isn't worth finishing.
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of course it's possible. i don't know if you can actually guarantee timer0's value though because it's just so fast. the ar will set timer0 every vblank, but it will run normally aside from that and since it's so fast, it won't be static. you could change os_getticklo to do nothing but return a constant which would be one of your standard timer0s.
changing the date is as simple as writing over the clock offset. it's fastest moving value is a seconds, so you wouldn't have a problem there.
this would work for console or emulator.
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get a better-patched rom. everything works fine.
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I could make use of those to find the real ones if no$gba debugger supported on-access breakpoints but it does not.
of course it does.
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The date applied to the Pokemon is NOT when you receive the Wonder Card. Its when you receive the Pokemon in-game. (Genesect event: October 7th 2012 to November 12th 2012)
unless they changed from bw1(which i doubt) this is completely wrong.
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black2
520191C8 1C29408A
120191CC 00002001
120191D0 0000D100
94000130 FFFA0000
120191CC 000046C0
120191D0 000046C0
D2000000 00000000
white2
520191F4 1C29408A
120191F8 00002001
120191FC 0000D100
94000130 FFFA0000
120191F8 000046C0
120191FC 000046C0
D2000000 00000000
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black2
520191CC 42112001
120191D0 0000D100
94000130 FFFA0000
120191D0 000046C0
D2000000 00000000
white2
520191F8 42112001
120191FC 0000D100
94000130 FFFA0000
120191FC 000046C0
D2000000 00000000
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no, what i think they meant was hopefully they make an AR device that works with 3DS games
there won't be any such thing.
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the ar3ds does not work for 3ds games. ds only. same as the ardsi only works in ds mode, not dsi mode.
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use this for he unlock all keys code:
52010500 42815880
12010504 000046C0
D2000000 00000000
the one i posted earlier can do that when you're using a real ar. i always use an emulator and turn codes on later, so i didn't realize it.
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100% hollow fill every step:
(white 2)
52182564 F8F0F683
12182546 000046C0
1218256A 000046C0
D2000000 00000000
(black 2)
52182524 F910F683
12182506 000046C0
1218252A 000046C0
D2000000 00000000
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ARDS Firmware v1.60? It never failed to work on my end. There must be a Pokémon Game issue. If I remember correctly (I could be wrong), Datel made their users update their firmware to v1.71 for Black & White so that could be a possible culprit.
that's what i've been saying. with the latest firmware those codes with the hacked handler don;t work anymore. i don't have any cards to test other games with the latest firmware, but someone with them might want to. it's something to think about for people making codes in the future.
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I'm still iffy about purchasing an ARDSi, but maybe I'll look into it in the near future. I avoid the ARDSi as much as possible because it doesn't seem to be stable.
no, i meant with an ARDS. i actually have one of both. the hack doesn't work with the ards or ardsi.
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52010500 42815880
12010504 000046C0
D2000000 00000000
enables all keys for white 2. useful for playing through the game with challenge mode on.
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Ah, I have an ARDS and I never had any problems with it. However, I never tried it with any of the newer Pokémon games since I don't own any, but I have tested it on other games.
ARDSi is crap IMO... I wrote a code for someone one day in Thumb and it failed to work, but it *magically* worked when I rewrote it in ARM. I'm not sure what Datel is doing in those ARDSi updates, but they should really look into fixing them.
yeah if you're able to give it a try at some point, definitely do so after you update the firmware. my thought was that they may have changed the handler location or changed the handler code to account for something new and thus the same instruction is not sitting in the same spot in ram to be hooked with the special code.
i'm wondering if this is something that might happen to all dsi-enhanced games or all new games past a certain date or even all games if the updated handler is used for everything, all old games included.
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After a few days or so (since I was busy), I came up with this:
Real Time PC Box Deletion:
023FE074 012FFF11 E0000000 000000E8 E59F00C8 E5900000 E3500000 012FFF1E E59F10BC E0800001 E59F50B8 E1D550B0 E3150C03 1A000005 E59F10AC E5801000 E59F10A8 E5801004 E59F10A4 E5801008 E3150004 112FFF1E E5D01000 E5D02004 E5D03008 E3510001 112FFF1E E3520002 112FFF1E E3530003 112FFF1E E1D010B2 E1D020B6 E1D030BA E3510012 C12FFF1E E352001E C12FFF1E E353001E C12FFF1E E1520003 C12FFF1E E2400906 E3A05A01 E0200591 E0400005 E3A05088 E0230395 E0220295 E0422005 E3A00000 E1520003 14820004 1AFFFFFC E1A00000 E12FFF1E 02000024 00018D20 04000130 00120001 001E0002 001E0003 023FE074 E3520003
Press L+R to receive 18 Master Balls, 30 Ultra Balls and 30 Great Balls.
Master Balls - PC Box
Ultra Balls - Starting Slot
Great Balls - Ending Slot
Press Select to remove those Pokémon from that PC Box's Slot(s).
Example:
If the user discards 17 master balls, 29 Ultra Balls and 24 Great Balls, Pokémon 1-6 in Box 1 will be "released".
Special Thanks:
Codr and PokéGen. I used some info from Codr's PokéGen (PC Stuff) to make this.
The ASM Source is "noob-friendly" (I didn't over complicate it IMO) and I commented every line of the code.
Note: I doubt it will work on emulators (Desmume, NO$GBA, etc.). I tested this code on AceKard 2 + AKAIO with Pokémon Black 2 (J) [ProjectPokémon v4 Patch/IREJ E0BB8D9E] and the test results were good.
remember we were talking about that AR code hack not working anymore? i found where i tested it with real hardware and it stopped working:
http://projectpokemon.org/forums/showthread.php?17925-AR-Code-Help&p=136892&viewfull=1#post136892
i used an ards and someone else used an ardsi and neither worked. i remember trying it with simple max money codes too and not just the brightness code and it didn't work. and with and without a keypress activator.
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94000130 FFFB0000
D3000000 00000000
D5000000 00000000
C0000000 000025FF
D6000000 02220FAC
D1000000 00000000
D2000000 00000000
this will delete less boxes. try it and run through all your boxes afterward. if it doesn't work you're probably out of luck.
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the conversation is now gone. if you want to report stuff get a better translator and don't hack anything. i'm deleting unreadable posts from now on. get a better translator. that's part of why this happened.
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my website(thundaga.com) is somehow blacklisted by some of the crappier antivirus clients out there.
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pretty sure it worked for breeding after adding it in.
e:
i'm not just saying "oh, yeah, i added it in and had better chances" i'm saying i saw the game check for its existence in a debugger while creating an egg after i added it in. so you should be good.
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0726BB75 BC01328F
AA7C07D3 0D67D1F8
B7194D5E 2D944553
65DA389A 09D8882C
ruby/sapphire 100% capture code
B2/W2 AR Codes
in RAM - NDS Cheats
Posted
no, that's possible. it's just something that i would have to do and i don't have time at the moment.