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theSLAYER

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Everything posted by theSLAYER

  1. I already have submitted my own living dexes. There are also many on site. Broadly speaking, any other user can submit their own living dex. "Legit Pokemon" don't exist, if you can extract the save or the mons. Legit involves purely official methods. Being able to extract your save invalidates that point.
  2. Just leaving this message here: if no one replies to help you, then all you gotta do is wait for Sysbot to update :3
  3. Version 1.0.7

    11496 downloads

    This page hosts Pokémon that were obtained from direct GO -> HOME transfers. This page was previously online, but has been brought offline for maintenance. As of now, only Legendaries and Mythicals would be uploaded back. The rest are still offline. For this file to be transferable across games without any stats oddities, you cannot modify any immutable values. Read here: Relevance of HOME tracker
  4. Erm. It makes sense if you played with Pokemon Scraps before. You gotta buy items/merchandise that provides scraps. The most obvious examples is buying new Japanese TCG packs.
  5. Basically, what a "legal" mon means is that all the data it has matches existing encounters. I would think your Zekrom is completely illegal. So yeah, for starters, learn how to dump your save. Then load that dumped save into PKHeX. Then grab a Zekrom from the encounter database. Then export that edited save from PKHex. Then restore that save into your game.
  6. Before I can address your query, I first need to find out your level of understanding when it comes to these kind of things. Do you even know what makes a Pokemon "legal"?
  7. https://www.pokemon.co.jp/ex/getchallenge_2020/ Pretty much like Pokescraps last year. The amount of scraps you submit determines what code you get.
  8. I don't use PKSM, but that does sound like you created it from scratch. So you're the problem
  9. Nothing. your save isn't the problem. appears it's your OS or your computer that is rejecting PKHeX. You could read this and attempt what it says, but otherwise nothing more I can offer.
  10. read my prior reply, it applies to this image. As a matter of fact, I already saw it, and I got nothing constructive to add. Don't tag or PM me unnecessarily, thanks :3
  11. If I recall correctly, from my tests, the values for the memories from Gen 7 transfer into Gen 8
  12. Then I got no clue. This is beyond me, sorry. Wait for someone else to come help you.
  13. the official one. a simple google search: https://www.microsoft.com/en-us/download/details.aspx?id=48130
  14. For now, please install .NET Framework 4.6, then try again.
  15. You know you can attach non save files to the posts, right? It's a text file. Attach the text file for the error report. If you won't even do that, then I doubt I will be able to help you.
  16. The steps are same as how you attached your save earlier.
  17. edit @MASTER RUDRA you've sent me another PM saying you reinstalled PKHeX. Mind showing me a screenshot of the PKHeX page? edit again: Is the save on your Desktop, or you reading from a SD card?
  18. @MASTER RUDRA First of, tagging me and PMing me is unnecessary. Being demanding makes people not want to help you. Typing in all caps does not help your case. I've deleted the unnecessary double post. I'm giving you one chance to correct your behaviour. You are the problem. You're presumably using an outdated version of PKHeX. Your save loads fine for me. Now I'll repeat this again. Stop typing in all caps and PMing me.
  19. and how did you get Zekrom into Moon. Not talking about how you transferred into SWSH. How did the Zekrom get created?
  20. Guh. Given you cannot provide any real info,I don't have any real responses to provide too, besides "there's provide something wrong with your Zekrom, or your injection method (or both). Stop hacking mons in."
  21. if this is a response to my statement about "cannot be done with official methods", then you're proving my point >< It *probably* is fine if you don't do it online. :3 but yeah, we don't have the values for block data. Plus there's other potential issues, being the game might crash if you insert the wrong NPC. But given you haven't talked about that, I guess it isn't an issue in this instance
  22. I'm not asking for a picture. I'm asking for the Zekrom file. Presumably a pk8 file.
  23. Focus on the two Registeels. It proves (a) The GO symbol is tied to Go origin game and Go Met Location. (LGPE mons from GO doesn't have it) (b) It implies that "barred entry into a game" could be a byte, or some other form of data on the pk8. If it wasn't, either both Registeel will be disallowed entry, or both Registeel will be allowed entry. (The cross symbol) The user chanced upon the oddity when testing my claim of Go mons needing to be Go origin game and Go met location. (The user was using a Zapdos, and was puzzled by why it appeared to allow entry when that SWSH save doesn't have a Zapdos). I got the user to have both mons side by side in one image, to confirm the situation. (As I said, if the HOME checking wasn't dependent on some other value, either both Registeel will be disallowed entry, or both Registeel will be allowed entry. Not half and half.) (1) HOME ID is re-assigned whenever it re-enters HOME. The mon will persist not being able to enter SWSH saves that never had that species. I tested that for myself. SW caught Melmetal, SH didn't have it. GO Melmetal couldn't enter SH, despite being in SW and re-entering SH. You could argue that they could just recalculate the HOME ID to match that formula on re-entry, but thus far the HOME IDs just climb sequentially, doesn't appear to adhere to any weird jumps to match a formula. (2) As per what I said in number 1, it "does not get cleared". The requirement to enter a save that has had it persists. In any case, I'll like to attempt more tests to narrow down the phenomenon. Also, apparently only mythicals/legendaries has that entry requirement. Since we know HOME isn't checking by species (the Registeel example above), it'll make sense that they leave a bit/byte on it somewhere, then just keep checking if the bit is flipped. My next order of business, would be to check the fateful encounter byte (I think it's shared with other stuff), could be fun.
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