NekoSabrina
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Everything posted by NekoSabrina
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Pardon the double-post, but I have a couple of more codes to try to run past the people who know more about this stuff than I do. These, however, are from HG/SS and I'm just trying to bugfix them rather than...whatever the heck my previous experiment was trying to do. They both have similar bugs, too. Nature Modifier - Box 1, Slot 1 020D3F60 E12FFF1E 94000130 FDFF0000 020D3F60 EA0BB366 E23C0D00 00000030 E59F001C E5900000 E59F4018 E7943000 E2033A3E E1833523 E28330XX E7843000 E12FFF1E 02111880 0000F710 E1A00000 Now the XX is the variable that determines the nature, but that's not the part that's in question right now. This code has a couple of known bugs to it: first off, it changes the gender of some things it is used on (not everything, just some things). Secondly, it turns a Shiny Pokémon normal. I put the possible culprit line in italics, but I'm not quite sure what the fix would be (to remove that line, or just edit it), and if that isn't the culprit, I'm not sure where to look next on this code Use Marking for Shiny 1206F04A 00004800 0206F04C 023C0B91 1206F050 00004700 023C0B90 88049800 023C0B94 88BE8845 023C0B98 407788FF 023C0B9C 0A24407C 023C0BA0 407D70C4 023C0BA4 407D2707 023C0BA8 B0147005 023C0BAC 46C0BDF8 Now this is one I haven't tried myself, but apparently there's a bug in this one that changes whatever it's used on to female and changes the nature. Unlike the previous code, though......I have no damn idea where the possible problem may be. The key point in both of them, I guess, is to prevent both codes from messing with gender, and of course to not act like opposites of each other
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Well, at least it was a halfway decent theory I had... Am I at least correct about the variables I highlighted being the correct ones to edit if I didn't want a 31? I guess I'll have to be slightly resigned to use this if I can't find the wild/gift alternative I was looking for, I just find it more practical to just have it done than go back and edit later. *shrug* Oh well... Trying to figure this stuff out has taught me one thing: Gen 5 codes seem to be a lot more complex than Gen 4 codes.
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Hm... The only thing is I do see that F710 in the gender mod code (and that's practically all it consists of), so I wonder why it's in the nature mod code. Again, I wonder if this line is the source of why the nature mod code sometimes changes gender (and since BOTH mod codes apparently will de-shine a Shiny, maybe the solve for that problem too). Sorry if I'm a bit eh on the coding terminology, I'm a definite amateur in this. I'm just trying to simplify and debug a useful code that seems to have its fair share of problems. However it seems this isn't the only code that messes with gender that shouldn't do so...but heck if I know where to start on the Shiny via Marking code (not that it's a code I would actually use, but obviously some people do).
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Okay, I have run into a bit of a curiosity while looking for a code for Black & White, but I wonder if what I'm looking for is right in front of me. Here's what I'm looking at: Max IVs (Marking, Black) HP 020195B4 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E10 0024241F 02001E14 43A06928 02001E18 0024241F 02001E1C 61284320 Attack 020195B4 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E20 0164241F 02001E24 43A06928 02001E28 0164241F 02001E2C 61284320 Defense 020195B4 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E30 02A4241F 02001E34 43A06928 02001E38 02A4241F 02001E3C 61284320 Speed 020195B4 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E40 03E4241F 02001E44 43A06928 02001E48 03E4241F 02001E4C 61284320 Sp.Attack 020195B4 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E50 0524241F 02001E54 43A06928 02001E58 0524241F 02001E5C 61284320 Sp.Defense 020195B4 FC24F7E8 02001E00 73B4B4FF 02001FFC BDF8BCFF 02001E60 0664241F 02001E64 43A06928 02001E68 0664241F 02001E6C 61284320 (The hex I have in bold is what I believe is the point where I can edit the IV value between 00-1F if I so chose, if I'm wrong please let me know) Now this code maxes out the IVs of something when you use marking. I've been looking for a code that gives you something with max IVs outright from a wild encounter or when given to you (ie fossils and gifts, but not Mystery Gifts, it doesn't work then). Now, after comparing two codes, specifically the Marking Hidden Power Modifier and the wild IV modifier (labelled simply as Max IVs) in this thread, you'll see they use the identical addresses for the IVs. So here's where I began wondering about the code I just posted: If I were to simply chop off the part of the code related to the marking, which I believe would at least be the first three lines, would I then have a code that would affect wild encounters? Or perhaps, does this code affect wild encounters as-is? Or am I just trying too hard and seeing something that isn't there? (I have managed to tweak the Box 1 Slot 1 Nature Modifier code for HG/SS to simplify it and...well, lessen the bugs in that, still trying to totally debug it, but it's hard when you don't know the coding that well)
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Well, I'm still looking for that Shiny Pichu code (again, preferrably the SPR2010 mystery gift), but in the meantime I think I may have finally found the answer for that darn nature modifier. 020D3F60 E12FFF1E 94000130 FDFF0000 020D3F60 EA0BB366 E23C0D00 00000030 E59F001C E5900000 E59F4018 E7943000 E2033A3E E1833523 E28330XX E7843000 E12FFF1E 02111880 0000F710 E1A00000 You see that line in bold? It seems to share a noticeable similarity to the gender modifier code (namely, that F710 location). I wonder if the code would still work if that line was removed, and would it have the desired effect of changing nature without changing gender whatsoever. Dunno if that would also fix the problem with Shininess too, but it's probably a start.
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REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
Not everyone knows what they're doing with this stuff, I only figured out what I could because the Gen 4 versions of the codes I wanted all looked about the same. Besides, I don't really do any wifi stuff so this is all for my personal enjoyment. (Although now I'm getting the same vibe I get from GBATemp, considering one can't even make a request for help there...) Now, if that post was in regards to something I didn't see that was deleted that actually was a serious cheat and/or affected wifi somehow and wasn't aimed at my request, I apologize. -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
I think you and I are looking for the exact same thing. If I'm not mistaken, the US and European versions of Black and White use the same codes. Of course, I've been calling it an IV modifier since one can technically set the IVs however they want, but I think most people just set 'em at 31. -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
Either way, I guess the nature modifier isn't a one line code like it was in Gen 4 anymore... I'm glad to have it, though. Just leaves the wild IV modifier, but based on the consistencies I saw in the Gen 4 codes, the nature code is probably a big hint. I'd wager that the IV codes would look something like 120177?? 000020XX (the SD probably would still be 120178??, slight chance on SA), plus whatever that second line of code would look like (I don't know if it would be the same or not, probably not). -
Well, here's a question. Due to the semi disorganized nature of the first page, I can't quite tell if what I'm looking for is in there or not. Here's what I'm trying to get: Shiny Pichu (preferrably SPR2010 but Gamestop is fine, US release) and the Arceus that triggers the Sinjoh Ruins event (I think the only US release was TRU), obtainable via the green guy in the PokéMart. Vylex made some pretty nice looking codes for a lot of event stuff earlier in the topic (I'm assuming those work), but those two unfortunately weren't in the mix. I don't know if what I'm looking for is buried in that first post or not, but I would like to have these two events. Any help is appreciated. EDIT: I may have found a TRU Arceus code. If someone could confirm that it works, it would be VERY appreciated. Code below: Also on a random note: if I were to use the IV modifier code or something on an Event Pokémon (example: Arceus, Celebi, the Shiny Beasts), would they no longer work for the events they're supposed to, or would they still be okay? EDIT 2: I think I actually fixed the Nature Modifier code. I tested the changes I made to the code on both a male and female Pokémon and neither one had their gender changed. Surprisingly the answer was very simple. Here's the code I tried: Like I said, preliminary testing was good. I'm sure the rest of you will try it out a bit more thoroughly. And while I fixed the gender changing quirk, you might still have issues with Shiny things (I didn't test that). Not too bad for someone who doesn't know what they're doing, though... EDIT 3rd: Further testing and this code still did change the gender of some things. However it's a much smaller occurrence here than with the old code, so still an improvement.
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REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
Hm... This might be what I'm looking for, albeit in bulkier form than I had hoped... If I were to not use the button commands (in other words, have the code active as long as the AR is present), would the code I would want solely be 120178BE 000020XX, or would I need the line(s) below that? Obviously I could just ignore the second half of the code with the start button trigger in that instance... -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
I'd heard elsewhere (I think in the other Black/White sticky topic) that the nature modifier did render Pokémon illegal for wifi or something. *shrug* Well, good to know, I guess... I still wouldn't mind the codes I'm looking for (like I said, I personally think it's easier, not to mention it's what I've been doing in Gen 4 so far), but glad to see I guess I can get away with doing some modding after the fact. btw, anyone who wants to try making these codes, I have noticed some constants in the Gen 4 versions of them that might make it easy to figure them out provided the data structures haven't drastically changed. -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
Well that's nice to know, but that still leaves the natures, which I'm sure are still attached to the pids. Besides, I find it's less work to just catch 'em how you want 'em than catch something and mess with it later (I'm sure I'm not alone in that thought). Besides, I don't think my request is all that unreasonable. Unless something changed in Black & White, the codes I'm looking for are all very small in nature. Should be easy for someone to figure out, I would think... -
REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
The existing nature and IV modifier codes I've found so far for Black and White are only for changing something that's already caught, which makes them illegal for wifi (since the PIDs would not match the stats, unless these codes are THAT good that it even changes the PIDs). The codes I'm looking for, which affect Pokémon encountered in the wild or given to you, would still create a legal Pokémon (even if you gave the thing straight 31 IVs). Admittedly I'm probably not taking the things I use these codes on for wifi, but I'm also worried about potential glitchiness too. -
I learned a new trick today. Apparently the wild IV mod can potentially work on things given to you in-game (like fossils, etc) EDIT: The nature mod only works on wild Pokémon, not on anything given to you. Also the IV modifier does NOT work on Mystery Gift Pokémon.
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REQUEST: Pokémon Black and White (U/E) Action Replay Codes
NekoSabrina replied to AllyKat's topic in RAM - NDS Cheats
Okay, I've tried searching around and either I'm blind and missed these codes, or...I don't know. Here's what I (and at least one or two other people in this topic) am looking for: IV and nature modifiers for wild Pokémon. I've seen stuff for already existing Pokémon, which has a chance of causing illegalities even if they do work, but this is for catching something with the desired stats (which show up as clean). Examples of what I'm looking for below: EDIT: After a little experimenting, these codes apparently can also work on Pokémon given to you, but their effectiveness isn't 100% assured (there are rare occasions the RNG can still out-priority the AR). Still would like to have the Black/White versions of these codes, though... -
I'm not much of a tournament person (and even then, I likely wouldn't be using any of these things in a tournament anyway), and sadly I don't have wifi at the moment. Right now I'll be happy to finish up what I'm doing here and finally move onto Black/White. Hopefully I can find those wild IV and nature mods for those games so I'm off to a good start (wish I had codes like those back in Gen 3....were there ever codes like those for that gen?)
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Well, what about the PIDs and natures (since I know those are linked too)? But again, since I fall almost into the OCD crowd (I'm at least one of those poor souls who must fill the National Dex, by any means), maybe I'm overthinking the potential problems. If I can at least transfer them to Gen 5 without problem, that's good enough. At least the list of things I intend to play with the natures on is only about 8 or 9 things long (Raikou, Entei, Latios/Latias from HG/SS itself; Regirock, Regice, Registeel, and Deoxys transferred over; maybe the event Mew and Jirachi if I can't manage a good nature on them by other means). And, well, I know it's a lot easier to use the wild IV and nature modifiers to make things look legit (since they technically are). If I could have used them on Raikou, Entei, and Latios/Latias, I would have (I tried and they didn't work). Unfortunately I have yet to find those codes in the B/W topic, but I'll keep looking (that topic is a mess...).
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Okay, but would it then give those genderless Pokémon a gender (which would be an obvious hax job), or does it leave that affected? Also the codes do the reverse of what they're marked as far as gender...? That's confusing (not to mention something I don't want to mess with considering one of the Pokémon I want to fix a nature on is Latios/Latias (version depending)). Don't want to have something screw up on me, after all. Good to know the IV code is okay. Just wasn't sure about that one line being different, or all the coding above it. I'll try it myself when I get the chance. EDIT: ...After reading through the B/W topic and seeing a ton of talk about pids, I'm curious if these codes would result in legality issues. Since I plan to transfer the things I intend to use these codes on to B/W eventually...would that cause a problem in the transfer, or am I worrying too much?
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Okay, I THINK I may have found what I was looking for. I just want to make sure of some things before I try them (especially if there's some weird side-effect I may not want or an error that screws something up). Also considering that topic contains codes for a mix of regions (mostly on the event stuff), hard to say sometimes what goes with what. As far as the IVs go... Now I'm not quite sure what that part about wild IVs is supposed to mean. Does it mean that wild IVs may wind up being affected as well as whatever I'm trying to modify? Also on the F11A line, should that also be a 201F (like the next five lines below it) or is that one correct? Lastly....what's with all those lines before it? I know the wild IV modifiers are a single line apiece (total six). Does the rest of that code work on hidden data points so that the IVs look less unnatural (since straight 31s are a bit obvious), or does it have to do with the marking, or both, or are they just filler? Now onto the nature mod I found... .....Okay, considering I intended to use this potentially on Legendaries, the fact this code seems to only work on males or females makes it not very useful to me. Is there a genderless version of this code? Or perhaps a simplified version that ignores gender? Sorry if I'm being a bit of a bother. I'm just a little annoyed at the RNG in general (especially after a bunch of breeding I just did, no hax involved) and I just don't feel like fighting with it with Legendaries.
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Okay, as I'm still working my way through HeartGold and SoulSilver (yeah, I know, I'm way behind), I have run into two problems that probably could be solved with the same codes (if they exist). First off, I apparently could not use the nature and IV modifier codes on Raikou, Entei, and Latios/Latias. When I caught them, they had the same natures and stats every time (so at some point the RNG just set their stats so I couldn't do anything). Secondly, I'm curious about the stats on Event Pokémon (like the Shiny Legendary Beasts, Night's Sky Jirachi, etc). I know the natures on some of them are preset, but what about their IVs? Presuming I saved right before taking said Pokémon from the delivery guy, could I just keep resetting until I got good IVs or are they preset too? I'm going to guess the IV and nature modifiers won't work here, since these are given to you and not caught in the wild (likewise for Dialga, Palkia, and Giratina from the Arceus event) So basically, assuming I am truly screwed by the RNG in both cases, are there AR codes for HG/SS (or even for D/P and Plat) that would allow me to change the natures and IVs on already existing Pokémon? (I know there's a code that does the former for Black and White) Also, would such a code be a huge risk to use? Alternatively, for the first case, if I use the rebattle Raikou, Entei, and Latios/Latias codes, what would be the point where I could use the wild IV and nature modifier codes and actually get the results I want?
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HeartGold/SoulSilver AR code request/question
NekoSabrina replied to NekoSabrina's topic in RAM - NDS Help
Well I knew how to change the values, I just wasn't sure in what order they were or whether they actually work in US D/P or not (just to be sure, I guess). I suppose there's also the whole mess of my original questions, but those are pretty complicated things. This is kinda easy. EDIT: Now I know they're probably in HP AT DF SP SA SD order, since I just ran into that little problem in trying to use the IV mods in HG/SS and they were labelled in the "normal" order. Still leaves me with my original problems, but at least that little mystery is solved. -
HeartGold/SoulSilver AR code request/question
NekoSabrina replied to NekoSabrina's topic in RAM - NDS Help
Forgive the double-post, but I found this IV modifier code, apparently for Diamond (and I figure Pearl too). Oddly enough, found it in the Black/White thread. Anyway, I just have two little questions to go with that. Here's the code: 12066C9C 0000201F 12066CB2 0000201F 12066CC8 0000201F 12066CDE 0000201F 12066CF4 0000201F 12066D0A 0000201F First off, do these codes actually work for D/P (US release, of course)? Secondly, which line is for which IV? Obvious answer would be HP, Attack, Defense, Special Attack, Special Defense, Speed, but just in case they're slightly inverted or something, I just want to make sure before I label them wrong. If these work, maybe something I wanted to do may work... ...I'm wondering if maybe I should change the topic title to say Gen 4 and not just HG/SS... -
Okay, this is fairly simple enough. Unfortunately, as we all know, the RNG determines the natures and IVs on Raikou, Entei, and Latias/Latios whenever they're activated and not when encountered. I'm just wondering the following: Is there a code that'll allow me to edit their natures and IVs to my liking? or Would I be able to somehow use the wild IV and nature modifier codes in combination with the appropriate Rebattle codes to get the desired effects? Also, are there codes that would allow me to do these in the other Gen 4 games? (The D/P topic seems to lack wild IV mod codes in the latter situation, also seems to strangely be missing a rebattle Arceus code but that's mostly unrelated) EDIT: Semi-related to that issue, I know some Event-given Pokémon have set natures (like the Shiny Legendary Beasts) and some have random natures (like, I believe, Mew and Jirachi). Are their IVs predefined as well, or are those also potentially random? If random, can I save before getting said event Pokémon (as in, right before I talk to the guy at the PokéMart) and reset if it's an undesired nature/IV spread (like you can with, for example, Eevee or Tyrogue), or would that screw something up? I suppose same applies to Manaphy's Egg.
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Okay, I just have a couple of questions regarding a couple of codes. First off is the following: First off, is it an always active code and how does it work? Secondly, I noticed some hex digits repeated in that list, so are those mistakes or are they supposed to be like that? Lastly, I'm guessing the gender part is XX and the nature part is YY (probably the easy part of this). I suppose if the code actually works would help too. Now, my second question is with one of the potential re-battle codes. Of them, I've heard that the rebattle Suicune code seems to have a glitch or side-effect attached to it (related to the Pokéthlon, apparently involving disappearing NPCs). The others all seem to be fine, but is there a possible fix for the Suicune code so that doesn't happen?
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Well I still haven't found a way to update my AR yet. In the meantime I picked up an AR EZ and perhaps I've found my answer as to why I couldn't get the firmware to work: the EZ's hardware is different than the regular AR DS (instead of the game being plugged directly into the unit, it's a swap out like that old AR DS shown earlier in the topic). I'm gonna hang onto the old AR anyway, since I know I can still use that for something, but at least I can do some stuff in HG/SS and Black/White now with the new unit. Speaking of Black & White, since the main topic has codes all over the place, to simplify my search, I would like to know if there are any codes to handle the following (my most pressing AR needs, more or less): Instant Catch (balls never fail to catch a target) Legendary Rebattle codes (primarily for Reshram/Zekrom and Tornadus/Thundurus) Event Items (ie Liberty Ticket and.....have there been any others?)