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NekoSabrina

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Everything posted by NekoSabrina

  1. So that part of the code is basically working as the 'off switch' when Select isn't being pressed?
  2. Okay, I was reading through the topic and I had a couple more questions. First off, I had a question about this code (slightly adapted from one posted earlier in the topic): ...Now, I've not tried it, but does this code also work on Pokémon that are given to you (eggs, fossils, etc) or only on wild Pokémon? Secondly, I've noticed that a line repeats in the code. Is that redundancy supposed to be there (in other words, both lines have a purpose), or should one of said lines be deleted because it isn't really doing anything (both versions work perfectly fine as-is)? (By the way, I know there's a button-free version, but I like having the activator as an extra level of control) Secondly, I saw something about a breeding bug mentioned. Is anyone able to elaborate on that? I think I've seen it, but I'm not sure.
  3. Thank you! That's all I needed to know. Hm... Here's a thought. Has anyone ever thought of making a code that would change a Pokémon's Ability (either Marking to set a specific slot or some way to cycle through)? With the Dream World getting shut down for Gen 5, it might come in handy (at least to those of us who don't use PokéGen, or at least to use as a simpler alternative) for getting things with Hidden Abilities, or maybe just to do what Gen 6's Ability Capsule does (so for example, the exact same code could change a Nidoran's Rivalry to either Poison Point or Hustle, then change a Chinchou's Illuminate to either Volt Absorb or Water Absorb).
  4. ...Is this code for just B2 or W2, or does it work on both versions? *thinking of using it to get ExtremeSpeed on a Dratini....since I got females back in HG/SS so I can't breed the move along*
  5. I was taking a look at the Wonder Card AR codes for B/W and the thought occurred to me that, given the relatively simple structure of them (simple in that it's clearly easy to see where the bulk of the code that contains the Card and Pokémon themselves is), maybe I could try to splice something together based on the codes that DO work, and something I was able to get out of PokéGen that I know won't work in the game it was designed to go to (since it doesn't like B/W2 that much). Here's my experiment, and if it works, it'll probably make a lot of people happy: I have a retail cart, so I'm a bit afraid to try this one myself. However...well, while it seems somewhat fool-proof, it just seems too easy. If it does work, it should be the Plasma Genesect given out to B2/W2 (Non-Shiny, Random nature, L15).
  6. I just have one minor question about this code (and thank goodness for it, since now some medals are pretty much unobtainable with Dream World shutting down), do medals already acquired get re-awarded or are they still recorded as when you got them?
  7. Okay, here's what I hope is a simple request. After just figuring out that GameFreak rather stupidly made Light Ball basically unobtainable in Gen 5 (unless you got an Event Pikachu or traded with someone who did), I'm going over my potential options here. I know there's a code already that pretty much fills the bag with every regular item there is, but I'm looking for something a little more precise. Is there a code that will either just give me a Light Ball or maybe just replace the first item in my inventory with one? I suppose a code like this could be useful for other things, too, but for now that's the item I need.
  8. I thought there could be more (obviously only so many visible at one time, but you could possibly have all 30 there). Maybe serebii's and Bulbapedia's info on Black City and White Forest was just confusing. Oh well. This is still useful.
  9. Does anyone know what the code is for the Genesect event for the US? Seems to be the only one I can't find.
  10. I have a couple of questions regarding an AR code I found for the Black City & White Forest characters. Press L+R before entering to get certain characters 94000130 FCFF0000 B2000024 00000000 1003490C 0000XX01 10034924 0000XX01 1003493C 0000XX01 10034954 0000XX01 1003496C 0000XX01 10034984 0000XX01 1003499C 0000XX01 100349B4 0000XX01 100349CC 0000XX01 100349E4 0000XX01 C0000000 00000009 1003490E 00000564 DC000000 00000018 D2000000 00000000 I simplified it, there's technically three of these codes that cover all 30 characters, but they're basically identical save that string of variables (which run 00-1D, so one can just pick 10 of those numbers at random and throw them in). My first question is does this code just add those characters to your Black City or White Forest, or does it overwrite the ones already there? (I would rather it didn't do that) The second question, is it possible to have a code that puts all 30 characters in (obviously with only so many visible per day)?
  11. Okay, I've run into an issue using a code and I know it's gotta be either my timing sucks, or I just haven't found the right button/buttons to hit on it. Here's the original version: Now, I didn't bother with the original version of this code (since I already know L and R are used for the PC again), plus it says you just need to hit L and FCFF is L+R. I tried using FFFB to change the triggers to Select, and that didn't work (first off, I couldn't get it to clone what I wanted, plus Select is now used for the PC as well). I once again tried changing it to FFF7 to change the trigger to Start (which, as far as the PC goes, is an open button to use as a trigger). Again, no clone. Is it a timing issue, or does this code just plain suck?
  12. Well, I heard the same thing for the L/R code in B/W once upon a time. *shrug* Maybe both are safe, maybe both aren't... I dunno... All I know is the marking code worked when I needed it back in HG/SS. (Of course, for the most part I wouldn't need either method if I had a code for modding natures on wild things, but wild modifiers seem to be rare)
  13. There's actually a different Nature Modifier made for B/W2. Here it is: It works by Marking a Pokémon in the PC. I'd consider it at least more efficient than the L/R code from Black and White since you can set the nature exactly where you want it rather than having to cycle through. btw, I tried using that L/R to change nature code and the nature changed, but the stats didn't change to reflect it. Is there something else I'm supposed to do (like level up or change screens or something), or is it just for show and the code really does nothing? EDIT: Nevermind, an older-than-dirt method did the trick (in other words, stick it in the PC and withdraw it).
  14. Okay, I did get the XML to open (I just needed to be more patient with Notepad, it wasn't crashing, just taking a while to load that thing). This thing is a mess... Hopefully there's some goodies in here.
  15. Okay, I'm having a problem with a code (now that I'm actually trying to use it) This was a code for modifying the nature of wild Pokémon (or at least, that was what I asked for). Unfortunately, it seems to be causing my Black version to lock up when an encounter starts (the music doesn't even start playing). Haven't tested it with White, although is this code maybe meant for White only and not Black (since most things have a difference in coding between the two), or is something maybe missing or off with it? EDIT: Well, there might be at least a decent alternative to the nature modifier worth attempting. Maybe if someone would be kind enough to reverse-engineer this code from B/W2, it might be something that is more efficient to use than the current code. Here it is: 5201E65C BDF873B4 0201E65C FAD0F7E3 D0000000 00000000 02001C00 73B4B4FF 02001FFC BDF8BCFF 02001E04 766C24XX It's a nature modifier by Marking code, this one from Black 2. The part in italics is the actual Marking trigger, leaving pretty much the one line for the nature input (00-18 for the variable). Seems like a possibly easy conversion. EDIT 2: Perhaps an easier conversion than I thought...but I'm not holding my breath that I got this right on the first guess. Someone tell me if this possibly works (I'm not confident enough in it to test it myself): I came to this possible result after comparing the IV mod by marking codes for B/W and B/W2 and found them practically identical (not counting the marking trigger itself, obviously) save for one lone hex digit. I just applied simple logic to the problem. Question is, am I right?
  16. I'm actually having problems with the XML. For some reason, Notepad crashes when I try to open it (although in fairness, my comp is a few years old, so maybe the sheer size of the file is overwhelming it), and strangely not even my AR's Code Manager will load it (says 'Failed to parse' or something like that in the split second I see the error). Kinda bums me out, 'cause there might be codes for B/W I've been looking for or maybe codes for other games I'd be interested in... ...also, what's wrong with just posting the codes on it for B/W2 here (isn't that what this topic is technically for)? Seems easier to me (plus maybe we can organize all of them to just one post or something like those stickys for D/P and Plat).
  17. Huh, unlike in B/W, it looks like the All Berries code works unaltered between both Black 2 and White 2. Well, that's convenient, at least.
  18. Well, okay, the topic title might be a little misleading. For the longest time, whenever I've had to add or edit AR codes for a game, I'd make a custom codelist with whatever games I was editing, copy that file somewhere and edit it with Notepad, then paste it back to the Code Manager when I was done and add the codes to my AR from that codelist. ...For some strange reason, the Code Manager is not allowing me to paste back any edits for B/W or B/W2, and I've double-checked everything to make sure all my html was right. Why won't it let me do anything for these games? (I don't really want to be trying to manually enter all this stuff on the AR itself, ESPECIALLY anything for an Event). Even more annoying, I created a custom codelist from the codes for Black, White, Black 2, and White 2 that were on the Code Manager itself, copied that to my computer. Unedited, it would paste back, but after I edited it to remove the codes I didn't want and add in the codes I wanted, once again it would not paste to the Code Manager (and if it can't do this, I can't put it on the AR itself outside of manual editing). I never had any sort of problem like this for any of the Gen 4 games. What the heck could be going on here? EDIT: Okay, I managed to get it to finally do something after scaling back on the number of codes I was trying to put in at one time. I'll see if maybe I just need to take this in small steps. EDIT 2: Okay, I feel dumb. I did screw up a tag. Still, I'm surprised that prevented EVERYTHING from loading onto the Code Manager. I would have thought just the screwed up code or game would get ignored... Guess not.
  19. What's the Black 2 version of this code? (At least the US and UK versions of the game use the same codes) Also I noticed it asked for a couple of times previously, is there a code for modifying IVs or natures of wild Pokémon? (For those of us without the skill and/or patience to bother with the RNG)
  20. Well, I have a pretty easy request (the codes are probably out there, per usual I'm just either blind or impatient...or maybe both). Anyone have codes to obtain the two events (Keldeo and Genesect, wish they'd release Meloetta already) as Mystery Gifts in both B/W2 and B/W (they both could be obtained by both sets, right?)? I've seen a couple of codes here and there that...aren't quite what I'm looking for (either for foreign distributions or outright hacked), just looking for ordinary ol' US releases for them ...I suppose there's more I could ask for, but I'll at least start with this. I might be able to stumble upon some of the other usual codes I've used if I just poke around a bit...
  21. First off, Keldeo, Meloetta, and Genesect are not able to be encountered in the games themselves, they are only available via event (like the Shiny Legendary Beasts). Secondly, at least until B2/W2, the Everstone was not a sure pass for whatever nature you were trying to breed for. The odds were only 50% chance of getting the desired nature and the rest random. In B2/W2, the Everstone has been upgraded so it is a sure pass. However, the nature modifiers should not affect that at all. It could just be you had luck like mine and the Everstone just didn't seem to want to work. Lastly, Pansage, Pansear, and Panpour can be found elsewhere in the game. I know it's not easy to find them (10% chance apiece of finding one from shaking spots in the Pinwheel and Lostlorn Forests), but they're out there.
  22. Okay, I understand that. But is there any way to either fine-tune the codes to change only those specific parts of the pid so that those problems aren't caused (primarily the gender changing, if nothing else), or maybe figure out a way to coordinate the two codes to get a desired result? EDIT: The thought just occurred to me, if the Shiny via Marking code changes nature, perhaps there's a variable present that could be changed that would effectively allow the code to do both at once? (Although there's still the gender issue, but maybe that's not as difficult a fix if this turns out to be true) At least, that's if the nature changes to the same thing every time...
  23. Well, in any case, I want to try to neutralize these effects so the codes only do what they say they do and not have these other issues. I just don't know enough to figure that out myself
  24. Pardon the double-post, but I have a couple of more codes to try to run past the people who know more about this stuff than I do. These, however, are from HG/SS and I'm just trying to bugfix them rather than...whatever the heck my previous experiment was trying to do. They both have similar bugs, too. Nature Modifier - Box 1, Slot 1 020D3F60 E12FFF1E 94000130 FDFF0000 020D3F60 EA0BB366 E23C0D00 00000030 E59F001C E5900000 E59F4018 E7943000 E2033A3E E1833523 E28330XX E7843000 E12FFF1E 02111880 0000F710 E1A00000 Now the XX is the variable that determines the nature, but that's not the part that's in question right now. This code has a couple of known bugs to it: first off, it changes the gender of some things it is used on (not everything, just some things). Secondly, it turns a Shiny Pokémon normal. I put the possible culprit line in italics, but I'm not quite sure what the fix would be (to remove that line, or just edit it), and if that isn't the culprit, I'm not sure where to look next on this code Use Marking for Shiny 1206F04A 00004800 0206F04C 023C0B91 1206F050 00004700 023C0B90 88049800 023C0B94 88BE8845 023C0B98 407788FF 023C0B9C 0A24407C 023C0BA0 407D70C4 023C0BA4 407D2707 023C0BA8 B0147005 023C0BAC 46C0BDF8 Now this is one I haven't tried myself, but apparently there's a bug in this one that changes whatever it's used on to female and changes the nature. Unlike the previous code, though......I have no damn idea where the possible problem may be. The key point in both of them, I guess, is to prevent both codes from messing with gender, and of course to not act like opposites of each other
  25. Well, at least it was a halfway decent theory I had... Am I at least correct about the variables I highlighted being the correct ones to edit if I didn't want a 31? I guess I'll have to be slightly resigned to use this if I can't find the wild/gift alternative I was looking for, I just find it more practical to just have it done than go back and edit later. *shrug* Oh well... Trying to figure this stuff out has taught me one thing: Gen 5 codes seem to be a lot more complex than Gen 4 codes.
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