Jump to content

eeveeinabox

New Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Another bug? I had team-wide Mist active due to Mysteriosity, but I still got debuffed by Screech. Also some separate but related feedback: Team-wide Gastro Acid and Embargo have the same icons. Is it possible to use different icons or have text at the start of each floor to indicate what Mysteriosity effects are being applied? Likewise, is it possible to have a text alerting the player that Neutralizing Gas is in effect for the floor? I remember being super confused when I ran into it for the first time since it wasn't in the original mystery dungeon.
  2. Ah ok, I don't think the doc stated what Ultimate Items were. I just used the search function in the thread for "Ability Monitor" and it didn't come up with anything. Sorry for posting if it's already known! I always hold B during dialogues out of habit, so I hope modders don't bury one-time hints in the text! But yes, it would be nice if the penalty was mentioned / consistently applied.
  3. Got another bug for you. Having the Ability Monitor in your inventory prevents you from picking up items despite not having a full bag (see video). From further testing, it looks like the bugged limit is 43 items. If you have more than that, you can still use items and swap them for the same slot, but you will not be able to pick any more items up until you have less than 43 or get rid of the Ability Monitor.
  4. Here is an example of failing to manually pick up an item with your partner (just fyi):
  5. Just wanted to make it clear that the bug is happening even for Pokemon that shouldn't have Ice Body, such as Kantonian Vulpix. Since there are no speed tiers I just thought it could be random. And this scenario actually happens quite often as long as you have a weather setter (such as Alolan Ninetales) and you're in a dungeon such as Grumble Volcano or ZIN with its own weather setter mobs (such as Torkoal). But I understand stuff like this might not be trivial to implement. Anyways, thanks for taking the feedback and I hope to see 3.1 or 4.0 soon!
  6. I made an account here just because of your rom hack. Thank you for the amazing work and I'm looking forward to future updates! Here are some of the bugs/feedback that I've noted after just having unlocked Marine Resort in Expert mode, version 3.0.3: Gamebreaking bugs Mt. Travail will randomly freeze/crash on the setpiece floors (8 and 16). This was reported in a previous version and supposedly fixed, but it's still happening in v3.0.3. This happened to me when using the free camera as well as after using an attacking move (Nasty Plot). From what I can tell, there's no way to prevent this from happening except hope that whatever you do doesn't trigger it. The first time you go to Shaymin Village, there is an option to skip the cutscene. If you choose to NOT skip it, once the cutscene ends, your partner's sprite disappears/glitches out and it's possible for the game to freeze. You can avoid this crash by choosing to skip the cutscene. There is an option to skip the story Volbeat/Illumise cutscene. If you choose to skip, you bypass the usual end-of-day scenes and immediately get warped back to Treasure Town and lose several levels (probably reverts back to the stats you had at the last save or something). I actually quit playing a different EoS romhack because of a similar bug where completing ZIN also hard warped you back to Treasure Town, causing you to keep the ZIN softreset stats instead of your original ones. So I went from level 100 to ~30 or something. Stuff like this is not technically gamebreaking, but one of the few things that would make me (and possibly others) ragequit. Other bugs Scorching Sands functions as a physical move, even though it should be a special move (affected by Atk/Def stats and modifiers, not affected by SpA/SpD) Trying to pick up an object on the ground in manual mode sometimes just won't work and it will skip your turn. This happens most often with guests/escorts but can also happen with your teammates and even your leader. In Spinda Cafe, when you unlock an unexplored area after a drink, it never actually unlocks anything and kicks you out of the drink menu. You can also unlock the same dungeon such as Oblivion Forest multiple times through different events such as Wynaut once and then later through story progression. Your Pokemon abilities shown in the Summary screen in Treasure Town are the ones they get post-Darkrai, even when you haven't defeated Darkrai. For example, A-Ninetales shows Snow Cloak / Snow Warning in Treasure Town, but change to Snow Cloak / Cute Charm when you enter a dungeon. Some move descriptions are incorrect. Example: Dragon Rush says single-target melee when it's a line-of-sight move. Possible bug: Attacks can miss against a No Guard user (wasn't recording, but it happened with Hurricane Articuno in Hail vs enemy Machop in Lost Wilderness with no other effects that I'm aware of, like Neutralizing Gas) Possible bug: it seems that if you don't have someone that can walk on water, you will softlock on the Froslass setpiece floor (Crystal Crossing B7F), since you have to cross a 1-tile water spot to get to the stairs, and there's no other way to leave the floor besides getting timed out? Unless I'm missing something... Possible bug: some Pokemon seem to have abnormally high HP regen rates in snow and hail. For example, K-Vulpix and K-Ninetales both regen 5% HP per turn in these weathers (when they normally regen a lot less in Clear), and it feels like some enemy Pokemon have insanely high regen in bad weather as well when they shouldn't. The Croagunk Shop does not give you the option to trade for Sylveon's tier 3 item when all other tier 3 Eeveelution items appear. General feedback After you unlock Mysteriosity, a lot of jobs can't be done on days with high Weirdness levels because you often spawn the max number of enemies on a floor, which prevents rescue and outlaw Pokemon from appearing (a.k.a. "but where's the target Pokemon?") If it's possible, you should cap the enemy spawns to 15 out of 16 on these floors so there's always room to spawn the target Pokemon. I've even had monster houses spawn nothing because of this. Enemies on heavy darkness floors will use room moves that can't hit you (such as Draco Meteor) because they only have 1 range under these conditions but they always "see" 2 tiles away. Similarly, enemies standing at the edge of rooms can use room moves that won't hit you in a corridor. Idk if this is possible but it would be nice QoL to have enemies show up (as red dots) on the minimap based on your whole team's vision at all times. Right now, you only see enemies on the minimap when you're focused on the ally that's "giving vision" of that area. Similarly, it would be nice if stuff like Radar and Scanner Orb applied to everyone. As an RTS player (SC2/AOE4), minimap usability is a huge deal for me. If there have multiple competing weather abilities, is there a way to randomly decide which one activates at the start of each floor? For example, right now if you have both Drought and Snow Warning in your party, Drought will always activate, never Snow Warning. I've tried changing the party order and using different combinations of weather setters, but it seems like one weather ability always takes priority over another. It would be cool if you could somehow hack stat caps to be based on the Pokemon's actual stat distribution instead of a flat 999/255/... for everyone. It just feels wrong for Blissey and Bastiodon to eventually have the same HP, Attack, etc. with enough stat boosting items.
×
×
  • Create New...