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I think unplayable as in to difficult is not what they ment It's more that the power dynamic just feels strange because usually you start weak and then grow strong But myticals start really fishing broken but dont grow that much wich obviously has an impact on difficulty and enjoyment of the game I dont think they want just the exp cure to be changed but also the stats to be normalised So they can have an experience that is close to the normal game just with their favourite as a playable character from the start But that's a lot of work and removes the flavour that makes Mythicals and legendaries spacial compared to the other mons
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And your changes actually applied in game? I tried messeng around with abilities and types before but those just didn't apply in the end Also if you already resolved your "issue" tbh not really shure what to call this why still ask for the change here? And why do you want to add mew to starter lists if you can already play as anything using the code system or a randomised starter
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Also just because this is a rom hack dosnt mean things that where chosen in vanilla don't apply here anymore the game still builds on almost everything that was there in the original And as long as both sides stay open minded debating about stuff people want changed can also help devs decide if they actually think its worth doing Because it can make it clearer how many people want what changed and why they feel that way
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This mod is getting solo devolved by Alphadaemon Level curves and stats are hard coded so you could go over all of them manually Mew and shaymin also happen to be some of my favourites so I do understand why you'd want them as starters But saying that you can "pick" them (including all mysticals here) as stares is probably wrong since you have to access them via codes and they aren't in the "normal" starters list for obvious reasons Usually id say mod the game yourself (or i might even do it for you if id be boredat some point) but in this case it won't work since the game is protected for theft and potentially bug reasons iirc I also don't think we can expect Alphadaemon to do the changes since they probably have enough to do already That said id also welcome the change
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There are stat caps during the story Mine seem to be at 90 and am also in hidden land so might depend on difficulty or I am just dumb
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Sky temple is a modding tool for pmd games Sending a screenshot of the iq groups won't really work since is a big a table and not that easy to read This rom in particular has some sort of modding protection so you could load other roms and changes made in sky temple would affect the game but here they don't (just incase you try it and get confused why it dosnt work) but you can still use it to look stuff up like level up learnsets and stuff
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Makes sense Didn't know that level impacts damage Stat caps are 90 before dialga right? I might also just be stupid Im just unsure if ill be able to get stats after the cap is of since bar dosnt exist so gummies dont give to many stats and asside from that and level ups im not shure how you would farm stats
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Is there a way to disable exp so you don't get level ups while you are at the stat caps or something?
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Oke so maybe have exp items all teh time isn't necessary because there is a stat cap at 90 for the story apparently and I just hit that But I would still recommend it for the start
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Also quests and getting rank exp where a lot harder I'd sometimes be forced to end a dungen early after like the second quest even tho there would have been a 3rd just because there was a non 0 chance that I'd just die