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Tbird

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  1. I also disagree with the whole "what are the chances of a perfect Earth being created" argument because that isn't even an argument. If there's even the slightest possibility of something happening, given an infinite timespan, it will eventually have to happen.

    I like you xD

  2. Preface

    Note one: Just as a foreword This team has not been tested properly, I've had maybe 8 - 10~ battles with it. Reason being PO PP server died (and there wasn't loads of traffic to begin with) and I'm too lazy to remake the team in Shoddy battle

    Note two: In regards to HMI - a new coinage I thought I'd try for "help me improve." A partial excuse for my laziness.

    Reason for the thread: I am so bored today ... as you can see from my overly vivacious pictures and all that jazz... and also the reason for this part of the thread.

    / Waffling.

    Reason for making the team: Boredom and failure in other tiers, so decided to come back to UU and try something cool.

    Aim: To get dear old Mesprit to sweep *Azelf Laughs*. You know the one. The pixie that got forgotten for being in the middle ground. It's a cool pokémon with a great move pool, nice bulk *Uxie Laughs* and solid offence *Azelf laugh moar*. Screw both of you ¬¬.

    Theme: The initial theme was to use emotional pokes. I thought this would be an apt theme given that Mesprit is the 'Being of Emotion.' Alas, Emotional pokes are hard to find and actually use so the theme went to pot but the name stuck. At a stretch of the imagination you could probably see the emotion I'm trying to portray ... If not you suck :P.

    Here's a sneak-peak

    nidoking_01.jpgmesprit_02.jpgmismagius_01.jpgazumarill_02.jpgchansey_02.jpgprimeape_01.jpg

    The jealous one - The forgotten one - The spiteful one - The Forgiving one - The 'shoulder to cry on' - The vengeful one

    ^ ^ Allocated names too Cliché for ya? Me too, but it looks cool ^ ^

    The Lead

    34_nidoking_front_norm.png

    Firma (Nidoking) (M) @ Focus Sash

    Trait: Poison Point

    EVs: 40 HP / 216 Spd / 252 SAtk

    Mild Nature (+SAtk, -Def)

    - Stealth Rock

    - Taunt

    - Earth Power

    - Sucker Punch

    The first thing I knew I needed for the team was Stealth rock support, reason being as I'm sure you all know Mesprit isn't the type that can get perfect clean OHKOs on folk and SR is requirement for most of these. As far as leads go, Nidoking certainly isn't a bad option. Being able to out speed all but Miltank and Dugtrio, it can taunt all leads that set up rocks, and hurt them all with EP (EP over EQ as most of these leads are physically defensive, so EP hits that little bit harder. Similarly, Arcanine leads will merely intimidate the EQ, so EP will still be stronger). Being able to stop and net kills over the likes of Kabutops and qwilfish is lovely. The latter not being able to get the rain up is a lovely bonus. Arcanine falls to EP and weird bulk leads such as Uxie are forced to attack and get hurt by sucker punch as I taunt them. One concern is alakazam, however with EP and sucker punch I am able to soundly kill him, with good prediction I can kill Subzam with my sash in tact. Ambipom is generally going to beat the crap out of me. In which case a switch to mismagius on the fake out and sub on the Taunt/U turn - if it's Uturn I am generally ok, if it's taunt I bring in Primeape to smack the crap out of the next switch in (or scout... depending on how confident I am.)

    ---

    Support

    429_mismagius_front_norm.png

    Juliet (Mismagius) (F) @ Leftovers

    Trait: Levitate

    EVs: 252 HP / 76 Def / 180 Spd

    Timid Nature (+Spd, -Atk)

    - Thunder Wave

    - Will-O-Wisp

    - Substitute

    - Pain Split

    The next thoughts were quite simple really, I need someone that can will-o-wisp and thunder wave... Preferable both on the same set to save space. I need both of these as Mesprit doesn't get a reliable recovery move of its own and well be physically vulnerable, so will o wisp helps on that front, Secondly Mesprit is by no means the fastest poke going, so dishing around Twave through the opposition will really help with sweep ability. Sub split helps Mismagius' own survivability. Similarly, if the opponant is running their own Chansey I am provided all but THE BEST recovery move ever; and considering who my sweeper is, I will be seeing a lot of Blissey. I chose Mismagius over Rotom as she has More special defence (and HP I believe) whilst being able to access the same moves that I would run with Rotom.

    On the EV front, Max HP is a given considering Mismagius' role and base HP, The idea of her is to come in and cripple stuff, not wait around and take a hit; so enough speed to cripple most physical sweepers was needed. I outspeed all Neutral speed 110 ( such as spex espeon), Positive speed 95's (the key pokémon I wanted to outspeed), the pokemon such as houndoom and drapion, both of who'm can do really funky stuff to Mesprit. Houndoom will take Twave, while drapion gets crippled by Will o wisp. Outside of those two lesser physical threats such as arcanine, band-lee, Leafeon, heracross, spiritomb, blaziken, toxicroak and a general list of who's-who UU metagame threats all take a crippling one way or the other. On the special side Moltres gets readily crippled by Twave.

    On balance, I have found magius to be a better wall than chansey; and with chansey being prone to drawing in the physically enclined folks, Magius always finds a way to come in and cripple.

    ---

    Physical Pimp Slapper

    184_azumarill_front_norm.png

    Alf (Azumarill) (M) @ Choice Band

    Trait: Huge Power

    EVs: 252 HP / 252 Atk / 4 Spd

    Adamant Nature (+Atk, -SAtk)

    - Aqua Jet

    - Return

    - Superpower

    - Waterfall

    So with a lot of threats already dealt with it was time to tackle the next list of pain's in the ass... Specifically? Steel types. And how better to eliminate them than spamming this beast of a powerhouse. He hits hard and fast and acts as a secondary revenge killer with stab CB Aqua jet. With very respectable base defences of 100/80/80, Azumarill doesn't find it too hard to come in, and with the weak strength of most steal attacks can readily come in on them and threaten them. Once Azumarill is in it is very hard to find an easy switch in due to his sheer power output.; so anything that is coming in is going to take a hell of a beating for showing its face.

    Aqua jet - That's pretty much the reason one uses Azumarill, the attack's damn near lethal coming off of CB huge power ...With STAB.

    Return provides great coverage with water types; however this isn't used much considering the speed of the gues I will be hitting with it. This is more used for anticipated switches to toxicroak/ water type/ venusaur.

    Super Power NAILS steels; the reason I am using Azumarill.

    Waterfall is there for Spiritomb; highly powered KICK YOU IN THE FACE attack to get rid of one of my main threats.

    ---

    Cleric

    113_chansey_front_norm.png

    Needs moar egg like features.

    Joy (Chansey) (F) @ Leftovers

    Trait: Natural Cure

    EVs: 252 Def / 4 Spd / 252 SDef

    Hardy Nature

    - Seismic Toss

    - Wish

    - Toxic

    - Heal Bell

    Chansey is your generic "I need a special wall ... what shall I do" and thus she got her place on the team. The reason I use her first and foremost, however, is for wish and Heal bell. Wish is for when I bring out Mesprit too early, so wish is kind of like my fall back there for if I mess up. Heal Bell is pretty vital for the team really. Mismagius can't function as I want her to when paralyzed, Azumarill and Primeape are close to worthless if burnt and Mesprit does NOT want to be poisoned. Seismic toss is your standard I need to hurt stuff attack on Chansey, and with a lack Gengar in UU Toxic + Seismic toss does provide lovely coverage. Toxic is really just there for bulky waters, as Mismagius doesn't really weaken them a whole; most are slow and don't care about para, and are all but exclusively special attacks so burn isn't a hindrance at any stretch (in fact makes things a whole lot worse with Milotic), but toxic will notably hurt them :).

    ---

    Revenge Killer

    57_primeape_front_norm.png

    Sanchez (Primeape) (M) @ Choice Scarf

    Trait: Vital Spirit

    EVs: 64 HP / 252 Atk / 192 Spd

    Adamant Nature (+Atk, -SAtk)

    - Stone Edge/ Ice Punch

    - Close Combat

    - Punishment/ Earthquake

    - U-turn

    This guy I KNEW needed to be on the team. As the Theme was emotion it was just too perfect to pass up on the angriest S.O.B this side of Issu. Primeape, while not hitting as hard as some his fighting brethren, is certainly faster than them and has a unique ability to fighters in "Vital Spirit", allowing him to come in on Yawn and other such sleep inducing attacks. He is really my Plan B guy. When things aren't playing how I want them too, due to scarf-lee/ziken or other such pains in the ass, I bring this guy out and the world is right once again. He is also my secondary Steel destroyer. With the allocated speed he can revenge most scarfed pokes in UU, just falling short of getting the revenge on Moltres (however putting 24 more EVs in Speed remedies this if Moltres becomes a nuisance). U turn is for scouting on the turn after one of my pokemon have died/ or just in general. CC is your standard needed stab ... and it hits a hell of hard. Stone edge has been chosen over ice punch as there is one Altaria but a whole slew of other guys that get hit harder Stone Edge. Punishment beats the holy hell out of guys spamming set up moves. However I may change Punishment to EQ for the lovely coverage of EdgeQuake.

    ---

    The Sweepedy Sweep Sweeper

    481.gif

    Nova (Mesprit) @ Leftovers

    Trait: Levitate

    EVs: 64 HP / 20 Def / 240 Spd / 184 SAtk

    Modest Nature (+SAtk, -Atk)

    - Calm Mind

    - Psychic

    - Thunderbolt

    - Substitute

    The set is WEIRD, Ok, WEIRD. I know :P. The EVs are in need of some tweaking ... but I'm not quite sure how to go about doing this. Probably needs an overhaul. Anyway, after Twave and Will-o-wisp has been aptly dished out, and after the opponent has taken considerable beating from Azumarill and the gang, I bring out the ... magnificent Mesprit.

    The EVs are there to minimise the hit from Spiritomb who effectively walls the set, whilst remaining as offensive as possible. I put the speed to get the jump on base 70s (I believe)(Hitmontop and a few others). However getting the jump on 70's really isn't anything to shout home about so this is why the EVs may need tweaking. The rest was thrown into Special attack with a modest nature to get the most damage output possible. The set is fairly basic. Sub CM as much as I can and start smacking back with STAB psychic and Tbolt for coverage. I chose Tbolt over ice beam simply because Ice beam leaves me absolutely vulnerable to Houndoom any steal that decides to switch in... not to mention Slowbro.

    Mesprit really starts killing when she gets to about +3... (a lot of set up I know), however, with physical folks being removed with Will o wisp, Speedy annoying folk cripple by Twave and counters (darks/steals) being aptly removed from the equation, it's not all that hard (so long as I don't rush the match).

    Sub saves me from status, and also from Pursuiters who like to switch in, so that I can switch out as safely as possible.

    In regards to the set, the moves are all but set in stone, however more efficient EV spreads are more than welcome.

    --------------------------------------------------END------------------------------------------

    So there's my team. It functions pretty well thus far. I do have a problem at the moment with SD Venusaur... So I need help on with that at the moment. I'm thinking running EdgeQuake Primeape will help on that front. If you can see anything else that's hurting me then holla playa ;).

    On the rapid spin front - It's not really necessary on this team as stall gets broken by Nidokings absorbing abilities; SR leads are stopped cold most of the time and spikes are very rare to see any way - Plus SR doesn't hurt my team a whole lot anyway.

    Thanks for checking this out; any help etcetera is welcomed so don't be shy now y'all ;)

  3. I love the new layout and all. It's really looking great :D.

    I'm running it on windows XP and haven't encountered any problems at all.

    If anyone is having any problems, just download .Net Framework 4.0. Something else I did was go into properties and run it in Windows 2000 compatibility mode. I don't know if that has changed anything, but it looks perfect and not a bug to be found as of yet :D.

    Once again, great program :).

  4. Hey there... well usually I'd give some sort of welcome message about asking for help and all that, but seeing as you know Gin you can go to him ;D

    Nice to meet you, enjoy your stay and I hope to see you around ... more?

  5. This happens because simply implementing the pokemon into the game means that the game doesn't get to process the pokemon. Think of it like a room, the room's the pokedex, and it's guarded by cameras all around, if something teleports into this room, the cameras won't pick it up. So what you have to do if you want it to trigger the pokedex is put it in an egg and hatch it. That way the game goes through the process screen of "PLAYER obtained POKéMON!"

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