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Tbird

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Posts posted by Tbird

  1. I love how you spammed 9001 bulbasaurs xD.

    And at the time I didn't notice the 2 SDs; I floundered a lot there. I may just bring the old bird back in to the game, I thought I'd give her a little break is all :P.

    Physical Venu has been a problem ever since people realised it could go physical, so I've never been much prepared for her. And with all the joy of Gen 5, I've not done enough gen 4 to see enough venu ... to counter venu... Gonna have to see if Primeape can do enough with EQ.

  2. Fine, let me go to smogon.

    Spiritomb

    Arcanine

    Uxie

    Clefable

    Alakazam

    Spiritomb = big problem to Mesprit, so First port of call is to burn it with mismagius, bring in chansey and stall with wish; unless I can find an apt moment to bring in another guy (say Azumarill) and spam that high powered waterfall into it.

    Arcanine. Completly depends on the set. The sets get hurt bad by nidoking; the morning glory set can get hurt bad by water fall from Azumarill. And most sets won't like getting paralysed by mismagius. And if worst comes to worst and Arcanine manages to take someone down an EQ from Ape will finish the deal.

    Uxie = walled by chansey. Lead variants can't do anything against King; and take a sucker punch to do some damage. Expecting the switch after the first sucker punch switch to ape to get my scout on.

    Clefable: most run SOME form of none attacking move, be it BD; Toxic; protect; wish. Come in on any of those moves with ape and GG them.

    Lead Zam - I fire off an EP to get initial damage done/ break subs and follow up with a sucker punch. Basically; EP until my sash gets broken. Unless I get the feeling I can Sucker punch with the sash intact; in which case lead zam hasn't done anything. Most alakazam outside of leads are Sub+3's or trick scarfers; most likely they'll come in on magius and in anticipating the switch either hit trick or sub; in either case bring in ape and smack zam around with U turn And come in on the next turn with azumarill and kill it with aqua jet :D.

  3. If you can't get the hang of pokesav I suggest that to save yourself trouble... Just use pokegen. There's a forum below, go into there download it and voila...

    Plus you can actually speak to the maker of pokegen right here, so yeah... do that.

  4. I meant Registeel, not steelix, lol whoops.

    I just threw random UUs that I knew were good at it, lol.

    Yeah registeel is a douche. But he can only really Twave/ Seismic toss. And explosion is predictable as hell. So while he'll provide initial problems (as any wall should) once I've busted through him it takes 2 turns to remove the Twave and pass a wish ... Ok 3 turns; point being 3/40 potential turns is nothing.

    Keep throwing more problem pokes at me... I'm yet to make an actual threat list; and well... this is MOAR FUN.

  5. Thanks Buddy :D

    Well, it turned out to be quite successful. It dies sometimes, it kills others. In general a useful Pokémon, but his role is just expendable enough to be used as Suicide bait if need be. A solid addition, but not critical.

    And I'm only going to poke the things I know, so lemme see.

    Finished checking.

    Steelix says hi, on most of those Pokemon.

    Milotic walls a decent portion of your team.

    Venusaur is awesome.

    Nasty Plot Mismagius spells your doom.

    At a glance that's all I can think of, feel free to refute these points.

    Steelix takes a hell of a beating from Azumarill, and can't do too much in return; though if they're packing A magius spiritomb to go with the steelix that can be problematic. So, commonly I'll slam a waterfall into steelix first to test the waters (Pun not intended, but kept on reflection). Water spells win win in either scenario. In the worst case scenario; will o wisp + subsplit can do quite nicely to none roar variants, roar variants take a wisp, however, so they won't be hurting too much anyway.

    Milotic can be a problem; toxic + wish goes a long way to removing none rest talk variants, rest talkers are prime set up bait for Mesprit. (just got to watch out for the 1/3 chance of a toxic being selected; but again chansey helps due to heal bell + natural Cure.

    Venusaur's a bitch - 'nuff said :/.

    Magius again can't do much to blissey; but in return I'm not touching Magius either just got to wish away and hope for the best in that scenario. Once magius sub is busted (hopefully Primeape's U-turn can do this [bring him in on the turn that Sub/NP/CM is chosen]) Azumarill can Aqua jet for some heavy damage.

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