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Tbird

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  1. UPDATED: 14 May 2011 (This was mostly relevant Gen IV/V)

    - Pokemon sets are now consistent with the descriptions accompanying them

    - Slightly better format

    Mostly taken from Smogon

    noctowl.pngRoles:

     

    -Aromatherapist / Cleric

    A Pokémon who uses Aromatherapy or Heal Bell to cure itself and its team of status.

    With Blissey’s fantastic Special Defense and HP stats, she has many opportunities to help her team out with Aromatherapy.

    NOTE: As of Gen V, due to Eviolite's debut, people recommend Chansey instead. Gamefreak dun goofed. I think Chansey is cuter, but I still do not like the fact an evolved form does "worse" than a non-evolved form. But objective is objective, unfortunately.

    Ex:

    blissey.gif

    Blissey (F) @ Leftovers

    Trait: Natural Cure

    EVs: 32 HP / 252 Def / 224 SDef

    Bold Nature (+Def, -Atk)

    - Softboiled

    - Aromatherapy

    - Toxic/ Thunderwave

    - Protect/ Ice Beam/ Flamethrower

     

    -Attacking Lead

    A Pokémon in the lead position who attacks immediately and generally does not do any setting up whatsoever.

    Machamp is the most reliable and terrifying attacking lead in the metagame particularly due to DynamicPunch's confusion. As of Gen V, Payback no longer deals double damage to switch-ins.

    Ex:

    machamp.gif

    Machamp (M) @ Lum Berry

    Trait: No Guard

    EVs: 240 HP / 252 Atk / 16 Spd

    Adamant Nature

    - DynamicPunch

    - Payback

    - Bullet Punch

    - Substitute / Stone Edge

     

    -Glass Cannon

    A Pokémon who has high offensive power but is very defensively frail.

    Gengar's high base 130 Special Attack, yet pathetic defensive stats, make it a prominent specially-oriented glass cannon.

    EX:

    gengar.gif

    Gengar (M) @ Life Orb

    Trait: Levitate (Cursed Body in Gen VI, unfortunately)

    EVs: 252 SAtk / 4 SDef / 252 Spd

    Timid Nature (+Spd, -Atk)

    - Protect

    - Hidden Power [Fire] / Sludge Bomb

    - Focus Blast

    - Shadow Ball

     

    -Lure

    A lure is a pokemon designed to "bait" to bait the opponent into sending in a pokemon. The point is to remove the lured pokemon to free allow a member of your team set up easier.

    EX: Gliscor / Scizor Lure

    jirachi.gif

    Jirachi @ Expert Belt

    Trait: Serene Grace

    EVs: 252 Atk / 4 SAtk / 252 Spd

    Naive Nature (+Spd, -SDef)

    - Iron Head

    - Fire Punch

    - Hidden Power [ice]

    - U-turn

     

    -Mixed Sweeper

    A sweeper who uses both physical and special offensive moves to do damage. Mixed sweepers are referred to with the Mix prefix.

    Infernape’s ability to use both physical and special attacks (referred to as MixApe) in one set makes it one of the most common and effective mixed sweepers available.

    EX:

    infernape.gif

    Infernape (M) @ Life Orb

    Trait: Blaze

    EVs: 64 Atk / 252 SAtk / 192 Spd

    Naive Nature (+Spe, -SpD)

    - Close Combat

    - Fire Blast

    - Hidden Power [ice] / Nasty Plot

    - Grass Knot / Nasty Plot

     

    -Phazer / Pseudo-hazer / Shuffler

    A Pokémon who uses moves that may force the opponent to switch, such as Roar, Whirlwind, Perish Song, and Yawn.

    Skarmory is commonly seen on stall-oriented teams in order to eliminate set-up sweepers that can cause a severe amount of trouble to its team using Whirlwind to blow its foes away.

    EX:

    skarmory.gif

    Skarmory (M) @ Leftovers / Shed Shell / Rocky Helmet

    Trait: Sturdy

    EVs: 252 HP / 252 Def / 4 Spd

    Impish Nature (+Def, -SAtk)

    - Brave Bird / Drill Peck

    - Spikes / Stealth Rock

    - Whirlwind

    - Roost

     

    -Physical Sweeper

    A Pokémon who uses physically offensive moves to do damage and bring down an opponent's team. Many carry Attack boosting moves, like Swords Dance or Dragon Dance.

    Swords Dance Terrakion is a very prominent physical sweeper. Having access to Close Combat, Stone Edge and Earthquake, it is capable of sweeping an entire unprepared team with ease after one Swords Dance and/or Rock Polish boost.

    Ex:

    terrakion.gif

    Terrakion @ Life Orb

    Trait: Justified

    EVs: 40 HP / 252 Atk / 216 Spd

    Adamant Nature (+Atk, -SAtk)

    - Swords Dance / Taunt

    - Rock Polish

    - Close Combat

    - Stone Edge

     

    -Pseudo Passer / Dual Screener

    A Pokémon who uses moves like Reflect, Light Screen, and Wish with the intent of passing them to another Pokémon.

    Bronzong’s great bulkiness, typing, and access to Explosion make it one of the most durable and reliable of dual screeners to choose from.

    Ex:

    bronzong.gif

    Bronzong @ Light Clay

    Trait: Levitate

    EVs: 252 HP / 152 Atk / 8 Def / 96 SpD

    Relaxed Nature (+Def, -Spd)

    - Reflect

    - Light Screen

    - Gyro Ball / Earthquake

    - Explosion*

    Note: Explosion got nerfed in Gen V

     

    -Spinblocker

    A Ghost-type Pokémon who is used to stop the opponent from using Rapid Spin successfully.

    Rotom-A is the most common spinblocker, thanks to its excellent typing, movepool, and stats.*

    EX:

    rotom-heat.gif

    Rotom-H @ Leftovers

    Trait: Levitate

    EVs: 252 HP / 168 Def / 88 Spe

    Bold Nature (+Def, -Atk)

    - Thunderbolt / Discharge

    - Shadow Ball / Hidden Power [Fighting]

    - Overheat

    - Will-O-Wisp / Reflect

     

    Note: As of Gen V, Rotom-A are no longer part Ghost typing. Another example is Froslass, who has the ability to not only block Rapid Spin, but also set up Spikes on her own. She has tools such as Icy Wind to reduce speed, Taunt to block status attacks, and Will-o-Wisp (as of Gen VI) to burn physical attackers. Destiny Bond can also be used to take down someone with her should things get dicey. The ability Cursed Body can prevent things like Scizor's Bullet Punch from working. With a Focus Sash, she is best off used as a lead, however, so I may not have given the best example here.

    froslass.gif

    Froslass @ Focus Sash

    Trait: Cursed Body

    EVs: 252 SpA / 4 SpD / 252 Spe

    Timid Nature (+Spe, -Atk)

    - Spikes

    - Icy Wind / Thunder Wave

    - Taunt

    - Will-O-Wisp / Destiny Bond

     

    -Rapid Spinner / Spinner

    A Pokémon who uses Rapid Spin to remove entry hazards.

    Having decent defences, access to Intimidate, or Technician priority attacks, Hitmontop functions as a great spinner who can also check prominent threats in the metagame. He also has access to Foresight to negate Ghost Pokemon from blocking his Rapid Spin.

    Ex:

    hitmontop.gif

    Hitmontop (M) @ Life Orb

    Trait: Technician

    EVs: 240 HP / 248 Atk / 20 Spd

    Adamant Nature (+Atk, -SAtk)

    - Fake Out

    - Mach Punch

    - Rapid Spin

    - Sucker Punch

     

    -Revenge Killer / Trapper

    A Pokémon whose main purpose on a team is to revenge kill or trap certain threats, usually those who your team lacks a solid defense against. Generally characterized by high Speed and frailty.

    Mamoswine’s access to Ice Shard allows it to be known as a very effective revenge killer to Ice weak targets such as Salamence and Flygon.

    EX:

    mamoswine.gif

    Mamoswine (M) @ Choice Band / Life Orb

    Trait: Snow Cloak

    EVs: 252 Atk / 4 Def / 252 Spd

    Jolly Nature (+Spd, -SAtk)

    - Earthquake

    - Ice Shard

    - Stone Edge / Icicle Crash / Icicle Spear

    - Superpower / Icicle Crash / Icicle Spear

     

    -Special Sweeper

    A Pokémon who uses specially offensive moves to do damage and bring down an opponent's team. Many carry Special Attack boosting moves, like Nasty Plot or Calm Mind.

    Porygon-Z's access to Nasty Plot and power-increasing abilities give it excellent special sweeping capabilities. Its STAB Tri Attack and other powerful attacks, such as Thunderbolt and Ice Beam, are ridiculously powerful when boosted, ripping entire unprepared teams to shreds.

    In Gen VI, using Z Conversion gives Porygon-Z a + 1 to all stats, in addition to converting its type to correspond to whatever move is in the first slot. Ghost or Electric is recommended. I personally prefer Ice but you know how Ice types are treated by Gamefreak.

    EX:

    porygon-z.gif

    Porygon-Z @ Normalium-Z

    Trait: Adaptability

    EVs: 4 Def / 252 SAtk / 252 Spd

    Timid Nature (+Spd, -Atk)

    - Shadow Ball / Thunderbolt

    - Conversion

    - Ice Beam

    - Tri Attack / Thunderbolt / Shadow Ball

     

    -Stallbreaker

    A Pokémon that immediately threatens stall not for breaking down walls, rather for preventing the Pokémon commonly found on those teams from executing their standard strategies and thus hindering or entirely shutting down the team's defensive core.

    Gliscor has all of the necessary tools to be an effective stallbreaker, in particular Taunt, Roost, high Speed, select immunities, and an excellent STAB type.

    EX:

    gliscor.gif

    Gliscor (M) @ Toxic Orb

    Trait: Poison Heal

    EVs: 252 HP / 40 Def / 216 Spd

    Jolly Nature (+Spd, -SAtk)

    - Fling

    - Protect / Roost

    - Earthquake

    - Acrobatics

     

    -Status Absorber

    A Pokémon who can avoid, remove, or use to its advantage one or more status effects, usually by using the RestTalk combination or specific abilities.

    Heracross is a very common Pokémon that takes advantage of status, most notably poison or burn. Teams that have problems with sleep leads often carry sleep absorbers with Rest and Sleep Talk.

    EX:

    heracross.gif

    Heracross (M) @ Choice Scarf

    Trait: Guts

    EVs: 4 HP / 252 Atk / 252 Spe

    Jolly Nature (+Spd, -SAtk)

    - Megahorn

    - Close Combat

    - Stone Edge

    - Toxic / Night Slash / Sleep Talk

     

    -Suicide Lead

    A lead Pokémon, who usually pack low defenses, that tries to set up entry hazards quickly and prevent opponents from doing the same, usually by Taunt, before dying.

    With access to Taunt, the fastest Stealth Rock and high offensive and Speed stats, Aerodactyl is by far a very commonly used and successful suicide lead.

    EX:

    aerodactyl.gif

    Aerodactyl (M) @ Focus Sash

    Trait: Pressure

    EVs: 252 Atk / 4 Def / 252 Spd

    Jolly Nature (+Spd, -SAtk)

    - Stealth Rock

    - Taunt

    - Stone Edge

    - Earthquake

     

    -Supporter

    A Pokémon who uses non-offensive moves which benefit the team.

    Cresselia has various supportive options in her movepool that can be helpful for her team. Some of these include: Thunder Wave, Toxic, Reflect, Light Screen, and Lunar Dance.

    cresselia.gif

    Cresselia (F) @ Leftovers

    Trait: Leftovers

    EVs: 252 HP / 252 Def / 4 SpA

    Bold Nature (+Def, -Atk)

    ~ Reflect

    ~ Moonlight / Rest

    ~ Ice Beam

    ~ Thunder Wave / Psychic / Psyshock

     

    -Tank

    A Pokémon intended to take either physical or special attacks and hit back, but does not have to do so consistently over the entire course of a match.

    Porygon2 is a very potent tank. With Eviolite boosting its defenses and being able to Trace Intimidates, it can hit enemies hard and take many hits effectively over the course of a match and restore lost HP with the reliable Recover.

    EX:

    porygon2.gif

    Porygon2 @ Eviolite

    Trait: Trace

    EVs: 252 HP / 4 Def / 252 SAtk

    Modest Nature (+SAtk, -Atk)

    - Trick Room / Thunder Wave / Tri Atack

    - Recover

    - Ice Beam

    - Thunderbolt

     

    -Wall

    A Pokémon intended to take either physical or special attacks extremely effectively and consistently over the course of a battle.

    Ferrothorn's great defences and typing makes it a very good wall in the game. It also has access to Spikes and Leech Seed, two moves that Ferrothorn has many opportunities to use.

    EX:

    ferrothorn.gif

    Ferrothorn (M) @ Leftovers

    Trait: Iron Barbs

    EVs: 252 HP / 4 Atk / 252 SDef

    Impish Nature (+Def, -SAtk)

    - Stealth Rock / Spikes

    - Leech Seed / Spikes

    - Thunder Wave / Gyro Ball

    - Power Whip

     

    -Wallbreaker

    An offensively oriented Pokémon meant specifically for crushing walls rather than sweeping. This is usually done with extra powerful offensive stats and commonly use both physical and special moves in their moveset.

    With Dragonite's well placed stats and moves almost specifically designed to tear down many of the most common walls in the game, it makes for an excellent wallbreaker. It also has access to priority Extremespeed to finish off weakened foes.

    EX:

    dragonite.gif

    Dragonite (M) @ Life Orb

    Trait: Multiscale

    EVs: 252 Atk / 252 SAtk / 4 Spd

    Quiet Nature (+SAtk, -Spd)

    - ExtremeSpeed

    - Draco Meteor

    - Fire Blast

    - Superpower

    noctowl.pngCommonly used terms

     

    Auto-Weather

    -A Pokémon whose ability creates a weather effect, such as sand, rain, hail, or sun, when they are brought into play.

    Tyranitar's ability, Sand Stream, allows it to set up an auto-weather effect in the form of a sandstorm.

    -BP

    Base Power of a move.

    Dragonite's Outrage has a BP of 120.

    -BST

    Refers to the total number of a Pokémon's base stats.

    Celebi has a BST of 600.

    -Dual Screens

    Refers to Light Screen and Reflect together.

    Azelf is very effective at setting up dual screens with its high Speed stat and escape move in Explosion.

    -Entry Hazards

    Any of the attacks which deal damage as a Pokémon switches in - Stealth Rock, Spikes, and Toxic Spikes.

    Forretress can set up all three forms of entry hazards.

    -EVs

    Effort Values.

    The maximum amount of EVs a Pokémon can have in total is 510.

    -FP

    Full paralysis. While it can refer to several moves, it is often used to refer to being unable to move due to paralysis.

    Suicune was able to keep setting up because Jirachi FPed.

    -Hax

    An event which has a low probability of happening which critically affects the outcome of a match. Also referred to as luck in general.

    Togekiss' ability, Serene Grace, increases its chance at causing hax to the opponent.

    -IVs

    Individual Values.

    The highest number of IVs a Pokémon can have in one stat is 31.

    -LC

    Little Cup, a competitive metagame that only allows the usage of Pokémon that are in their most basic form. More information can be found here.

    Dratini is an excellent LC sweeper because of his high Attack stat and access to Dragon Dance.

    -NFE

    Not Fully Evolved, a Pokémon that is not in its final evolution stage.

    Chansey is one of the few viable NFE Pokémon that is used in OU.

    -NVE

    Not Very Effective, a move that does lower damage due to a Pokémon's resistances.

    Ice Beam is NVE against Vaporeon.

    -OHKO

    Short for "One-Hit Knockout", though it can also refer to moves that KO the opponent in one hit, such as Sheer Cold and Horn Drill.

    Magnezone can OHKO Gyarados with Thunderbolt.

    -Pinch Berry

    A stat-boosting Berry that activates when the holder falls below 25% health. Often used in conjunction with Substitute, as Substituting three times activates the Berry if you have an even HP stat.

    The most common Pinch Berries are: Salac (boosts Speed), Petaya (boosts Special Attack), and Liechi (boosts Attack).

    -Priority

    Any attack which will make the user always move first, unless the opposing Pokémon has a higher Speed stat and uses a priority move as well.

    Sucker Punch and ExtremeSpeed are two of the strongest priority moves in the game.

    -Residual Damage

    Damage taken by a Pokémon without having been attacked directly, whether by recoil (Life Orb or otherwise), weather (hail or sandstorm), status effects (poison or burn), and/or entry hazards.

    One of Salamence's biggest problems is dealing with the amount of residual damage it is vulnerable to.

    -Revenge Kill / Revenge KO

    KOing an opposing Pokémon immediately after one of your own Pokémon has fainted, therefore avoiding the risk of switching into an attack.

    Jolteon revenge killed Gyarados after it KOed Heatran.

    -SS

    Sandstorm, usually induced by Sand Stream.

    -STAB

    Same Type Attack Bonus, which increases the power of a direct attack by 50% if the one of the user's types is the same as the attack's type.

    Rotom-A's STAB Thunderbolt and Blizzard nearly provide perfect type coverage.

    noctowl.pngAbbreviations

     

    AA

    Aerial Ace.

    BB

    Brick Break or Brave Bird.

    Boltbeam

    A moveset consisting of Thunderbolt + Ice Beam.

    BP

    Bullet Punch or Baton Pass.

    CB / Band

    Choice Band.

    CC

    Close Combat or Cross Chop.

    CM

    Calm Mind.

    DD

    Dragon Dance.

    DM

    Draco Meteor.

    DP

    DynamicPunch or Dragon Pulse.

    EP

    Earth Power.

    EQ

    Earthquake.

    ES

    ExtremeSpeed.

    FB

    Fire Blast or Focus Blast.

    FP

    Focus Punch.

    FT

    Flamethrower.

    GK

    Grass Knot.

    HP

    Hidden Power or Hit Points.

    IB

    Ice Beam.

    Lefties

    Leftovers.

    LK

    Low Kick or Lovely Kiss.

    LO

    Life Orb.

    LS

    Light Screen.

    MM

    Meteor Mash.

    NP

    Nasty Plot.

    Para

    Paralysis.

    QA

    Quick Attack.

    RD

    Rain Dance.

    RP

    Rock Polish.

    RS / Spin

    Rapid Spin.

    Scarf

    Choice Scarf.

    SD

    Swords Dance.

    SE

    Stone Edge or Super Effective damage.

    SP

    Sucker Punch or Superpower.

    Specs / Spex

    Choice Specs.

    SR

    Stealth Rock.

    STalk

    Sleep Talk.

    SToss

    Seismic Toss.

    Sub

    Substitute.

    TBolt

    Thunderbolt.

    TR

    Trick Room.

    TSpikes / TS

    Toxic Spikes.

    TWave

    Thunder Wave.

    WoW / Wisp

    Will-O-Wisp.

    WW

    Whirlwind.

  2. Hey bro, welcome to the site :D

    Erm, you can change your avatar by going to settings in the top right hand corner, that should bring up the CP, then on the left it should say "Edit avatar" or something like that... it's in there somewhere.

    Enjoy your stay!

  3. Welcome to the site, Pink!

    It's nice to meet you and see an into that's more than a single line of "hello... see ya." Myself and others all over the site have also been long time fans, I've been playing from the start :D. I'm trying to get into graphics and what not, but I kind of suck so yo umight have to teach me some time ;)

    Feel free to post and nose around, and if there's anything I or anyone else can help you with, make sure to ask :).

    Enjoy your stay.

  4. Reserving Garchomp and Flygon, this post will have them in about 15 mins.

    Flygon

    Type: Dragon / Ground

    Ability: Levitate

    Stats: 80 / 100 / 80 / 80 / 80 / 100

    Flygon was a staple pokemon in the later stages of Gen IV. While it was always compared to it's dragon brethren, Salamence and Garchomp, it found its own little niche when they were eventually banned. Flygon is one of those pokemon with middling stats but all the right tools to pull it off. The 100 speed tier in 4th Gen OU was the most popular, and Flygon sat snuggly in there with the likes of Jirachi, so it always had at least 50% chance of taking something out. With a workable base 100 Attack stat and very strong dual STABs in Earthquake and Outrage, It made for both a strong revenge killer and great late game cleaner. With a respectable base 80 Special Attack, it could afford to run Fire blast to dispatch of its would be counters in the form of Forretress and Skarmory, while U turn allowed it to take out its number one counter; Starmie. With All moves and stats considered, the scarf set all but tore through the metagame and was generally head hunted if seen in battle. With stats and a move-pool akin to zapdos, it could also pull off a great stalling set with access to the moves, substitute, toxic, roost, earthquake, dragon claw, dragon tail and fly. Its speed ensured that it would be stalling for a while, often beating most folk to the punch and being able to stall out there strong attacks with a combination of roost and substitute, and possibly Protect, too! In Generation five, with its former competitors allowed back in, it struggles to find room on a team a being locked into either or its stab moves means that either Salamence will set up on it or Garchomp will Out speed and OHKO it. That being said, if you look at all of Flygon's positives, and feel it is something your team needs then by all means use it. It resists ground, which a whole heap of the metagame is weak to, and also resists Electric which another portion of the metagame is weak to, couple in its scouting and revenging capabilities and you'll have a great team player for your team, should you need it. He works especially well with Starmie and Heatran, so if your team already has those two guys in it, why not try a Flygon out.

    Garchomp

    Type: Dragon / Ground

    Ability: Sand Veil / Rough Skin

    Stats: 108 / 130 / 95 / 80 / 85 / 103

    Garchomp is the bigger, meaner and for all intents and most purposes better Flygon. Same typing, better stats, an ability that when used correctly is on par with flygon's, and a possibly better movepool, too. Garchomp got banned from OU due to its sheer lack of counters and speed. While 103 might seem quite slow, all things considered, its bulk allows it to take hits from the faster folks and OHKO with deathly effect. The Yache Swords dance set was completely uncounterable. What are you supposed to do when a pokemon sets up SD off of a base 130 attack... and its main weakness is covered? 103 Speed meant that the whole 100 speed metagame was outsped without the need for a choice item, allowing Garchomp to run SD with impunity. 108/95 physical defence means that it's going to take a strong strong stab SE physical attack to hurt it... the point to make here is that Flygon's outrage doesn't have a 100% chance to OHKO, while Garchomp can shrug off Dragon claw any day of the week, and if Garchomp opts for a bulky set, Flygon's outrage (360BP!!!) won't even OHKO... Scary, right? Not to mention, if it was on a sand team, you might not even hit it anyway. Moving on to generation V. Garchomp is still the beast it always was, however with the power creep and speed creep, Garchomp can't really afford to run its SD yache set, as now things can outspeed it and OHKO it without being choice locked. However, its scarf set is what sets it apart from the rest of its dragons. With a trollish 103 Base speed, it is always outspeeding its dragon brethren at +1, sans Lati@s, and with a huge 130 Atk it's going to either OHKO the dragon infront of it, or leave a hell of a dent in what ever switches in. With Scarf sets in mind, it can pull of a surprise Choice Band set to truly unleash the rage of a generation in which it was banned from. To show you what sets the CB set apart from the CS set I'll put you in two scenarios.

    CS scenario:

    Switch in Garchomp on MixMence

    Starmie Switches in to take the dragon claw, takes SR damage too (12.5% + 57 - 67%)

    Starmie while dented OHKOs Garchomp with Ice beam

    CB Scenario:

    Switch in Garchomp on MixMence

    Starmie Switches in to take the dragon claw, takes SR damage too (12.5% + 93%+)

    Starmie's annihilated, Infernape can now set up safely and sweep the rest of the opponent's team.

    The best way to beat Garchomp is to know the set it's running. The SD set is countered by Skarmory, if Chomp isn't running Fire blast, The scarf set is countered by the Lati twins (if they switch in on EQ) and the CB set is countered outright by Skarmory. Bulk Gyarados works as a good counter too, sans the CB set, as it can Intimidate the land shark taking 35 - 45% from a choice scarf outrage and set up on it, and still only taking 50% from Stone Edge at max. Gliscor can shut it down with any toxic set, but again must be weary of the CB set, as it has the chance to 2HKO the Poison heal set with Outrage after SR damage.

  5. Gunna do some more analysis's... Feel free to fix my grammar and spellings xD

    Feraligatr

    Type: Water

    Abilities: Torrent / Sheer Force

    Stats: 85 / 105 / 100 / 79 / 83 / 78

    Feraligatr is often seen as the mini gyara for the underused community, however, being a pure water type and having more defence (pre intimidate) it has an easy time switching in and staying in. Though the 105 base Attack may seem somewhat lack lustre, with access to moves such as Dragon Dance, Swords Dance and Aqua jet, its shortcomings are easily bypassed. With the advent of the 5th generation, Feraligatr got scary. With access to Dragon dance to boost its speed and attack to outpace its speed passed most of the unboosted Metagame and scarfed <75s, coupled with the new Ability Sheer Force it's truly a force to be reckoned with. The main reason being, its relied upon stab is waterfall... which given the nature of sheer force, turns the already quite potent attack into a base 170 brute of an attack. Put it in a rain team and let it do 210 damage per turn; scary stuff. Oh and did I mention that sheer force negates LO recoil? Of course it's beatable, it wouldn't still be UU if it wasn't, Anything that can tank its hard attack, phaze it, or out pace it should do the job. Just be careful, however, as it does have quite some bulk to it, and if you can't OHKO it, expect to lose. Things like Starmie, Skarmory, Ferothorn and Slowbro shouldn't have too much problems, but just be weary of its coverage moves.

    Latios

    Type: Dragon / Psychic

    Ability: Levitate

    Stats: 80 / 90 / 80 / 130 / 110 / 110

    Latios is one scary son of a bitch. If you see it, run away. It has always been a top tier pokemon, and in Gen V, the flood gates have been opened and Latios has allowed to come and molest the OU environment. It has all but perfect Stat distribution, the move pool of a legend, and a couple awesome resistances to switch in on. So I'll tackle the stats side of things first, 130 Special attack and 110 Speed. This is perfect for the current metagame. There are many pokemon sitting on base 100, 101, 108 and 109, being able to outpace these pokemon without a scarf means that it can use Choice Specs safely and hit incredibly hard. Now onto the moves. It has access to a whole arsenal of painful moves that should make you weep at the mere thought of them. Calm mind means it can raise its survivabilty and already beast special attack to sky-rocketing proportions, whilst having the ability to switch attacks remains in tact. It also has access to Dragon dance, allowing it to beat most of the Scarfed metagame and function as a mixed sweeper if that's what you so desire. As for its actual attacking options... Draco meteor, Surf, Psycho Shock means that nothing is really safe. Scared of Ferrothorn or scizor? Well slap Hidden power fire into the mix and you are good to go. It can also utilise Recover, substitute and refresh to keep itself nice and healthy while it's murdering your team. It is a truly scary pokemon and you should be well prepared for it. Again, it isn't uncounterable, but it is certainly hard to counter, and you must look at what set it is running to be able to safely counter it. If it lacks Psycho Shock, Blissey and chansey can counter it, if it lacks Hidden power Fire Ferrothorn can counter it, and if it lacks Surf Tyranitar can counter it. Tyranitar is especially good at countering it, as with a specially defencive set it can take most of its moves and OHKO it, whilst scarftar can outright OHKO it with crunch. Bisharp can sucker punch it to death, and Spiritomb (if switched in on the right move) can kill it with Sucker Punch. Know the set, and you should be able to work around it.

    Skarmory

    Type: Steel / Flying

    Ability: Keen Eye / Sturdy / Weak Armour

    Stats: 65 / 80 / 140 / 40 / 70 / 70

    Skarmory has been a staple pokemon ever since it was created all the way back in GSC. Its typing and stats allow it to tank physical threats all day long and generally screw up the opponent. There is only really one way to run Skarmory, and that's as a physically defencive phaser; anything else is just illogical as it is so good at what it does. A simple move-set of spikes / Stealth rocks, Roost, Whirlwind, Brave Bird / Drill peck basically means your ass. Having Key immunities and resistances to toxic, dragon, ground, grass, steel, bug and dark means that it can switch in on that annoying scizor, or that outraged locked Garchomp, or even that damned Excadrill and start setting up; thus saving you being swept by these problem pokemon. Sturdy means that if you happen to have let excadrill get to + 6, you can phaze it 100% of the time, roost means you can then heal off that damage taken, and drill peck screws with Virizon and breloom. Your best bet at beating it is either having a lucky phaze bringing in any capable special attacker, or switching in a special attacker on the roost. Skarm hates anything that carries Thunderbolt or Fireblast, so starmie and infernape make for great counters, though Infernape has to beware of a sturdy Brave Bird flying its way. Infernape gets a special mention as not only does it kill Skarmory, it happens to also kill most of skarms partners like Ferrothorn, Heatran, Tyranitar and Blissey.

    Zapdos

    Type: Flying / Electric

    Ability: Pressure / Lightning Rod

    Stats: 90 / 90 / 85 / 125 / 90 / 100

    Zapdos has been overused since the beginning of time, and for a good reason Gamefreak loves it it's got the stats and moves that most pokemon would die for. Zapdos is a premium staller, a premium scouter, a premium Utility and a premium attacker. The famous Sub/Roost set just does not die, and though it has minimal attacking investment, that base 125 Special Attack means it doesn't care and will hit you hard regardless. Place it on a team with Toxic spikes and watch the opponent cry. Its main use is to counter the hard hitters of the game, it can take on Gyarados and Lucario like a God damned pro. In Gen V it can also somewhat be used to break stall, also, as its stab Thunderbolt and coverage move Heatwave Destroys the JelliThorn Core. Its ability Pressure also means that it can Sub away all of Machamp's Dynamic punches, Heatran's Fire Blasts, Tyranitar's Stone Edges... well anyone's Stone Edges. It can also Out stall all of Breloom's focus punches and be left with 7 and 8 Substitutes and Roosts... Phenomenal. Pressure and subroost also mean that late game 1 vs 1 it will generally come out on top, making the opponent struggle to death before Zapdos Even breaks into a sweat. Blissey is your best bet at beating it, as it can break Zapdos' subs with Ice beam/ Seismic toss and toxic/ Twave it to remove its usefulness, all the while wishing off the damage. If zapdos lacks heatwave for hidden power grass or ice, ferrothorn can win out on it. If all else fails, predict your opponent's rhythm, switch in on an unsubbed roost and smack the crap out of it with a speedy SE attack.

    Gengar

    Type: Ghost / Poison

    Ability: Levitate

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    "That unpredictable beast is you in Pokemon form" ~ Wraith

    Gengar is another pokemon that has been OU from the very start, and rightfully so. It is unpredictable and a beast, it has the stats and movepool to make you cry. his stats may look subpar... until you reach that 130 special attack and 110 speed. This basically means you better be ready for something to take a hurting. Gengar sees so much usage due to the aforementioned beast stats, and due to its mass immunities. It can outright wall chansey, it can switch in pretty much whenever it likes, and it can destroy most things... and if its offencive movepool doesn't allow it to destroy the opponent it has several great support moves to mess with the opponent. In Gen IV it was used to remove Scizor, Tyranitar, heatran, Starmie and other problem pokes with a protect set that allowed it to scout the opponent and act accordingly, most the time netting Gengar's team one less threat. It can now be seen taking out blissey and other walls with a Sub Split set, The idea is to sub down as much as possible, hit painsplit and then smack the opponent with the relevent move. A new set of sub disable is also immerging now, too, which generally allows gengar to act as a check to so many pokemon in the metagame that it is unreal. Say bulk up Conkledurr is being a pain, switch in on the mach punch/ drain punch, hit substitute as it uses payback, then disable pay back and leave it thinking "wtf just happened." Gengar's unpredictability is what makes it a true beast, if you can't figure out its set early on, expect it to screw with your team for a good while. Beating it is all about knowing what you're up against, If it's a general special attacker, then Ice Beam Blissey can take it down, if it's the sub split set, your best bet is using a fast priority abuse like Scizor or Azumarill, depending on the coverage move. If you can get in on it when it doesn't have a substitute up, then anything that outspeeds it can wreck it, If you can get Scarf Chomp, starmie, ScarfTran or Scarftar in on a resisted move they will tend to come out on top. TR Reuniclus can generally come out on top, too, as it can set up TR as Gengar uses Shadow ball, then OHKO the next turn with Psycho shock and recover off the damage the turn after. Spiritomb puts gengar in an awful position, too, as it can Pursuit it or Sucker punch it, depending on the set.

    Jirachi

    Type: Steel / Psychic

    Ability: Serene Grace

    Stats: 100 / 100 / 100 / 100 / 100 / 100

    If you've ever seen anyone ranting "RQ!" you can guarantee that Jirachi probably had something to do with it. Jirachi is know first and foremost for its hax ability, it can flinch you within an inch of your life, and then flinch you into utter despair. However, that isn't all it can do, it is versatile as hell and you should be prepared to take an unexpected beating whenever you see it. 100s across the board coupled with its movepool pretty much means it can do whatever the hell it likes. It can act as an effective wish passer, a twaver, a haxer, a lead, an annoyance and a sweeper. With access to wish and CM it can pull of a brilliant defencive sweeping set that can't be crippled by blissey's toxic, doesn't mind burn and can fight through Paralysis due to its bulk. With Access to Body Slam/Twave and Iron head it can about out hax any threat in the game for a cheap yet successful win. With Access to Stealth Rock, Trick and U-turn it can function as a hell of a disruptive lead and scouter. Not only the aforementioned, but it can pull of a mean lure/ mixed attacking set that can often take 3 pokes off of an opponent's team in one sitting. Let's say your opponent is running a sand storm team, you switch in on Ttar and Flinch it to death whilst it furiously tries to earthquake your jirachi, once Ttar is down they send in the Scizor thinking you are choice locked, you nail it with a fire punch, so now they come to thinking your a physical attacker and send in their Gliscor, only to realise you'd planned this all along and your opponent must watch in horror as you OHKO their Gliscor with Hidden Power Ice. Its typing allows it to be a pretty successful dragon check, so long as they are locked into a dragon typed move; there is nothing more satisfying than body slamming an outraged locked Garchomp, for instance. Jirachi is very much beatable if you a) know its set and b) outspeed it. If its a choice scarf set, Garchomp can take it out with STAB earthquake, or Skarmory can wall it no end. If it's Body slam set then Jellicent Can burn and outstall it, if it's a twave set Landolus and Garchomp can both take it out, landolus being able to set up in the process. If you suspect it might be a lure, double switch on it and you'll then be able to devise a way to beat it by manipulating it to fire off moves that you can set up on.

    Thread is now officially Tbird!

  6. Haha nice little pokéfamily :P.

    Welcome to the site, feel free to lurk around all the forums, there are some quite interesting reads and things you can learn; even if you have been playing gone 10 years now :D.

    Enjoy your stay.

  7. Hi everyone,

    I know this is a bit out there, and as far as editing goes, 2nd gen save editing is pretty much dead, but I'm interested in it anyway.

    So I have managed to find where the party pokemon are stored in the save file, but I've come across a problem. When I edit it, nothing changes... Though, obviously, it should change!

    At 01A6D the party pokemon data starts, each pokemon has about 48 bytes, First byte is the Pokemon followed by 00, the next 4 bytes are the moves in hex. So on the save I'm editing it looks like (Noctowl's Data | Growl, foresight, Peck, Hypnosis ): A4 00 | 2D C1 40 5F 6B F9 00| The first four are the moves in hex, but the next two bytes mean nothing to me. There's then 40 bytes that I can't seem to fit to anything relevant, before the next pokemon starts. The problem is, when I change the A4 to say A5, it doesn't change the Noctowl to Ledyba, like it in theory should... so I'm a little confused and wondering if anyone can help.

    The save is attached, poke around and see if you can help a brother out :/.

    Cheers.

    !!Pokemon Crystal 251 (wild pokes and evos edited Moves edited types edited base stats edited le.sav

    !!Pokemon Crystal 251 (wild pokes and evos edited Moves edited types edited base stats edited le.sav

  8. I absolutely love this. It's great lead, and it looks like easily enough executed, like all great game plans you don't want iffy chances of getting what you want done, done.

    Just a thought, Shiftry with explosion?

    For Tropius w/ solar power I suggest:

    Tropius (M) @ Life Orb

    Trait: Solar Power

    EVs: 248 HP / 8 Def / 252 SAtk

    Quiet Nature (+SAtk, -Spd)

    - SolarBeam

    - Air Slash

    - Hidden Power [Fire]

    - Protect/ synthesis

    You're taking 20% damage each turn I believe, which is never good, but that gives you 6 turns to sweep (due to 401 HP), and you only need about 3; so barring priority you should be cool. To save you from extra unneeded damage you get a nice stab in form of Air slash for flinching. With sun up, you pretty much have stab on every attack here too, which is pretty awesome. HP fire IVs I'd suggest 31/30/31/30/31/2... best bulk, damage out put (base 70) and the lowest possible speed. If the 2 IVs are a problem for you, you can run 0 ~ 64 base power. Protect for exploding folk, or if you won't be having someone explode, synthesis will give you 75% each heal. Though I'm not sure if Longevity is of any importance to you.

    For shiftry:

    Shiftry (M) @ Life Orb

    Trait: Early Bird

    EVs: 240 HP / 252 Atk / 16 SAtk

    EVs: 252 Atk / 252 SAtk / 4 Def

    Brave Nature (+Atk, -Spd)

    Quiet Nature (+SAtk, -Spd)

    - Sucker Punch

    - Seed Bomb / Solar Beam / Leaf Storm

    - Low Kick / Focus Blast

    - Explosion

    Hits 148 speed, which should be out pacing most things in TR. Packs universal coverage (aside from Toxicroak). I think this will probably destroy a lot of things :P. Evs on both sets Mean 11 turns of sweepage, just depends if you want mass bulk or mass damage output, If you go Sbeam + Focus blast run quiet, if not run brave, explosion is explosion.

  9. Granted, but your permit is made of a highly radioactive substance. So whilst you will receive no injuries from the places you travel to, merely using your permit will cause you to get radiation poisoning :)

    I wish my notifications did not constantly read "82" xD

  10. Teddy, the perfect thing for your problems would be to play on Pokémon Online. If you know the basics everything else purely experience upon experience. You'll learn the need of a strong defensive backbone, and you'll better learn when to take your shots, and what shots to take. Honestly, I fully recommend that you download the simulator @www.pokemon-online.eu.

    EVs have been around from the get go, by the way, however they went by a different name. Experience values, or something like that.

    The thing with items is that you've got to understand what your pokemon needs that it is currently missing, whilst not being too gimmicky (I.E Snorlax with Quick Claw). If you do some battle calculations and Realise that you are just missing the OHKO on X,Y,Z, chances are that you're going to need to run life orb. It's all about knowing what's capable of what.

  11. Quick note, Bright Powder did just get banned, I believe :D.

    This is a great thread, hopefully we can get mass people reading :D.

    Some common guys to look out for

    Excadrill

    Type: Ground / Steel

    Ability: Sand throw / Sand Power

    Stats: 110/ 130/ 60/ 50/ 65/ 88

    With sand throw and that gargantuan attack stack, coupled with swords, instant threatability and mass resistances to switch in on Excadrill is one of the scariest pokémon in the game. Commonly seen holding a balloon to give itself yet another immunity, it can switch in nearly any pokemon and set up, then proceed to sweep unprepared teams. Whilst balloon sets give Excadrill more chance to switch in, a more prevalent life orb set is beginning to emerge as the novelty of balloon is beginning to wear off. With Life orb it is now able to 2HKO some Skarmory after SR with +2 attack... which is just ridiculous. Whilst not uncounterable, it does prove to be a big problem to a lot of teams. Some of the best ways to deal with this behemoth are using pokemon that can abuse high powered priority attacks, such as Azumarill, Nasty Plot infernape and Bulk up Conkeldurr. The unreleased Mischievous Heart Sableye also has the added bonus of Priority Will o Wisp to all but render it useless.

    Volcarona

    Type: Bug / Fire

    Ability: Flame Body

    Stats: 85 / 60 / 65 / 135 / 105 / 100

    Volcarona is a demon. I'm dubbing it the Ho-Oh of OU. With the abilty to +1 all of its best stats with Quiver dance, a special attack to make you cry and a good enough speed (not to mention reasonable bulk) This thing was meant for killing. Its two stabs have great coverage together, just missing out on a few things like heatran and empoleon (who still takes neutral from Fire blast anyway!) The bane of this pokemon is undoubtedly Stealth rock, however given its speed, access to morning sun and alright bulk, this isn't too much of a problem. Pack it on a sun team with a hitmontop rapid spinner and you've got a demon on your hands. Again this thing is far from unbeatable, however, While it can over come SR weakness with a spinner and Morning Sun, It still can't beat everything. Azumarill, IMO, is the best counter to this thing. It can switch in on a resisted Fire Blast (with its amazing bulk) and Aqua jet it for an OHKO. Blissey/ Chansey can toxic stall it out... however, it won't take long for Volcarona to get to + 6 and even get passed those formidable foes. Scarfed Garchomp can do a number on it with Strong stab'ed physical attacks, too. Basically, don't let it set up!

    Some combos to look out for:

    SkarmTar

    The old standard of Skarmbliss is now becoming a pretty rare sight, with so many mixed sweepers being able to bust through them, so the new combo has become Skarm Tar. Skarmory and Tyranitar, between them, can take out a whole host of the big hitters in the current OU metagame. Specially defensive Ttar can kill most Lati@s and other special orientated folk, while skarm sets its old standard of wearing down the more physically inclined pokemon. Throw in something like Wish passing Vaporeon, and you'll try have some problems on your hands! The old standard wall breaker, infernape, is probably your best bet at getting rid of these two. Though, people using SkarmTar will probably have starmie, vaporeon or tentacruel prepared for Infernape.

    JelliThorn

    Not sure if that's what people are calling it, but that's what I'm a call it. Between the two of them they have an obscene amount of resistances and are able to systematically whittle down most any pokemon that they face. Aside from the odd Infernape with Thunderpunch, nothing is really get passed this dynamic Duo. Between the two of them they pack a whole host of utility moves designed to generally ruin your day. Thorn with Twave, Jellicent with Wisp... Nothing is really safe. Throw in Recover on one, leech seed on the other and you're definitely in for a rough time. Whilst they can't really do a whole lot to harm you, the passive damage they can rack up between them is truly scary. Your best bet at getting between these two? Raw power. Try and get in on a recover, or while thorn is setting up spikes, and start repeatedly smacking them about. Reuniclus has a great time with these two, being able to switch in on either with complete ease, set up and destroy them both. If you are running Jellithorn, it might be suggested that you pack either a Bisharp/ Scizor/ Spiritomb to dstroy reuniclus.

  12. And he's not a retarded chicken dragon :/

    That's what a Tbird is.

    </offtopic>

    foghornx.jpg

    Well I say, I say I resent that remark!

    I haven't played far enough into the game to know exactly what the story is wuth Kyurem, I may aswell read the spoilers, I doubt I'll ever get around to finishing BW anyway. Though, I hazard a guess it might be the Reshiram/Zakrom "shedinja" I may be completely off, but that's my uneducated 2c.

  13. For in game that would work perfectly well, there's no denying that, but you would struggle against a competitive player of any calibre if I'm going to be frank with you. The moves you have would require a massive overhaul, and you would have to finely, very finely tune each of your pokemon to even hope to keep up. Gamefreak likes to let us get atatched to all the new starters, only to slap us down when their viability is questioned competitively. But there in is the point, when you compete you have to strive for the best, a random nature here and there just won't cut it. :/

    I don't mean to suck the fun out of it, I feel it too when I can't use charizard and umpteen other of my favourites due to them just not being good enough for competitive play. But as I said, Wraith would be able to help better than I.

  14. Having them overlap is very unrealistic, and very idealistic :P. It's hard to rate a team with both factors being considered, I imagine Wraith would be able to do a better job than I, but I'll give it a go.

    First things first, the EVs and natures are very important. The EVs can give you anywhere between 0-63 extra stat points, whilst the nature gives you an extra 1.1x multiplier, essentially a 10% boost to any given stat. This being where the problem of overlapping lies. In game, you're against essentially handicapped pokemon with nill investment everywhere, thus most anything can beat it, however the metagame is a whole different ball park with pokemon tailor made for a specific role, and if you don't build your team with that in mind you will struggle to keep up.

    That said I will rate your team as if it were for the metagame.

    First of all, you have a mixape weakness... I know that's odd given that you have your own infernape, but if the opposing infernape wins the speed tie between yours and his he will proceed to kill your team.

    Hidden Power ice will take out: torterra/ Altaria

    Close combat will take out: Infernape/ tyranitar/ empoleon

    Fire blast/ Flare blitz will take out: froslass

    My suggestion? Run Starmie over Empoleon, this way you can use rapid spin to support altaria/ the whole team.

    Starmie @ life orb/ expert belt

    Trait: Natural cure

    Nature: Timid

    EVs: 4 Def/ 252 Special Attack/ 252 Spe

    ~ Hydro Pump / Surf

    ~ Thunder Bolt

    ~ Ice Beam / Recover

    ~ Rapid Spin

    If you're running starmie you may aswell run your own mixape, this will help you get passed stall teams:

    Infernape @ Life Orb

    Trait: Blaze

    Nature: Niave/ Hasty

    EVs: 64 Atk/ 192 Special Atk/ 252 Spe

    ~ Close Combat

    ~ Stone Edge/ Hidden Power Ice/ Thunder Punch

    ~ Fire blast

    ~ Grass Knot/ Mach Punch/ Vaccuum Wave/ Swords Dance/ Nasty Plot/ Hidden Power Ice/ Thunder Punch -> Basically anything that you think will help you best

    I doubt you have the ability to control what your Hidden Power is, but if you do, I strongly reccomend that you find room for hidden power ice.

    With these guys on the team you may aswell Pack Shaymin too, if you have the means anyway. The set for shaymin would be 40HP/ 252 Atk/ 216 Speed Timid Nature with Life orb. Moves -> Rest/ Seed Flare/ Earth Power/ And some sort of filler move, I tend to run hidden power fire or ice. These three pokemon have all but perfect synergy and can switch in on each other's weaknesses and dispose of eachother's counters, so they work really good together.

    Now, Tyranitar really isn't doing anything for your team, however you could do with something that keeps things like Lucario in check, and run a gliscor in his place. This set would be 252HP/ 4 Def/ 252 Spe @ a jolly nature, leftoves and the moves Toxic (stone edge)/ Roost/ Earthquake/ Taunt. This thing will keep you safe from things like Scarf tyranitar who can beat Starmie and Infernape. However, you could get away with running choice band scizor instead, as he would also be able to kill scarf tar, but he may struggle to beat Lucario. Flygon, too could go in this position, Scarf flygon is a staple pokemon in Gen IV, and for a good reason so if you're not a big fan of Gliscor check out scarf Gon.

    So that's your first 4 pokemon done.

    Now if you have access to jirachi, he's be a lovely candidate in the 5th spot, and you could make him your lead. A choice scarf set of 252Atk/ 4 Def/ 252 Spe, Jolly nature with the moves Iron head/ U turn/ Stealth Rock/ Trick would be great. He can come in on any ice type attacks aimed at gliscor and start spamming Iron heads, he can best lead aerodactyl and a great number of other leads. Your only problem now would be fighters so a ghost pokemon like dusknoir or gengar could work well.

    I realise I may have accidently recommended a few HGSS/ PLt moves and sets here... Disregard those and use your best alternative to hand.

    I'll use this moment to let you know of pokemon online which is a battle simulator, if for nothing else, you can make your teams there first before you make them for wifi, it saves you wasting time on a team that may not be necessarily very good. PM me if you'd like to know which server I frequent.

  15. I just want to make it clear that this will not work in Gen V, it can try to, but it will have very little success.

    However, in Gen IV, this might have some success.

    First off, Scarftar royally screws your whole team, when it's switched in it's probably going to take half your team before you can even get rain set up again. Let's say you've just switched in zapdos, roosted off any SR damage and given Scarftar a free switch in. It OHKOs Zapdos with Stone edge, so then you may switch to electivire, for cross chop, only to have him OHKOd (If rocks are out), so then you're next best bet is to send out Ludicolo, who is 2HKOd by stone edge, while it can't OHKO ttar... You see the problem here :P.

    Electivire is a generally poor pokemon. His role on this team is to eliminate other weather types, and he's not going to do that any time soon. So I suggest running either scizor or lucario in his place. Lucario is perfect with Azelf and Zapdos as it can come in on both Stone edge and Pursuit and set up, then commence to sweep :P. Scizor however plays a better role for this team, as it can come in on the aforementioned attacks and scout the opponent's team, whilst being able to kill both abomosnow and tyranitar.

    Thunder isn't that great a move, the rain isn't going to be there forever and once it runs out you're down a stab attack; and you don't want that.

    In all honesty, though, rain dance teams don't really do all that well in the OU environment, in UU there is no Hippowdon or Tyranitar to worry about, so it can have great success there.

    So IMO, lose the rain and make a functional team with the current skeleton, or if you're adamant about the rain, remake your team for the UU environment.

  16. I love Project Pokémon

    pp1x.png

    ~Woo hoo the April fools thing is finally over! I guess I'll just sign into the for-

    pp2d.png

    Sweet mother of mary! 102 Notifications! This is it, I know it, I am finally getting the recognition I deserve, everyone has swarmed to my page to congratulate me on my awesomeness, I bet SCV has even decided to make me Admin! My life is complete! What a glorious day

    :D

    pp3k.png

    Maybe one day...

    sadmb.jpg

    So yeah I haven't been as active as I'd like to be lately, got no excuses, but I miss all the old people I used to play on shoddy with. Not seen you all in ages, and now the server's down, as far as I'm aware ._. Gonna try and post more 'round here, but I feel out of touch, haven't even finished BW yet, and still haven't really come to terms with most of the new BW stuff, I mean I know it all... but I just don't know if I like it or not... Feel too old xD. And if this post is anything to go by, my post quality isn't going to be exactly excellent anyway, haha.

    I suppose this was slightly spam, Sorry :P.

    Anyway, ProjectPokémon love thread... go!

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