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If by "fully customized" you mean defining species, rewards, etc. individually then you can't. This editor isn't able to do that because save edits cannot achieve that in general. Raids in SV are derived from a seed and a fixed set of tables present in game's files. If you want to: create a ROM hack - you will have to modify those tables encounter a specific Pokémon available in base game - you will need to find a correct seed and inject it using PKHeX, you can use RaidCalc to search for seeds that give specific Pokémon/rewards
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@MIO1339 Such modification will make your Pokémon illegal, don't do this. You need a raid that has a "square" shiny (Xor == 0), that's one for every 16 shiny raids (on average). Remember that all shinies in Scarlet/Violet have the same animation, so this matters only if you wish to transfer such Pokémon to Sword/Shield once Pokémon HOME support is available.
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@CodysOutCruisin No idea about RaidCrawler question. Although I derived original rewards generation algorithm from it I've never actually used this software for its intended purpose. Easiest way is PKHeX + any save manager (e.g. JKSV). Raid editor is on the "SAV" tab in PKHeX. Raids are generated from those seeds to avoid such manipulations. Other console gets the seed and generates same species, rewards, etc. I'm not sure how game handles 7 star raids, so that might be something worth checking out. I didn't really have time to reverse engineer raids on a network level but it's something I'd like to do in the future. As things stand now, we cannot manipulate raid's "content". @El Basura Currently there's no support for event raids but it seems we'll be getting a lot of events, so I already planned to add that.
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Need help to make raid mon legal with seed
MewTracker replied to PokiPokki's topic in Pokémon Legality
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Need help to make raid mon legal with seed
MewTracker replied to PokiPokki's topic in Pokémon Legality
Too many conditions. Indeedee, female, shiny, 0IV atk and spe, Trick Room. Trick Room locks you to 5 star raids only. If you drop the shiny requirement you will get around 800 raid seeds. If you drop Trick Room condition, you can find exactly 2 seeds in 3 star raids. You can use RaidCalc to find them. Sadly Mirror Herb can be used to teach egg moves only and Trick Room is not an egg move. -
RaidCalc v2.0.0 has been released There are some UI improvements and bugfixes since pre-release version, so please make sure to update. Download: https://github.com/MewTracker/sv-research/releases @Rainbowdutches04 Threads: Story progress (options renamed in 2.0.0): https://game8.co/games/Pokemon-Scarlet-Violet/archives/398238#hl_1 Raid boost: https://game8.co/games/Pokemon-Scarlet-Violet/archives/398132
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That surely won't hurt Raid hosting has been done by various communities and generally I don't think it's going anywhere. Especially considering the fact that hosts can reset their game and host same raid over and over. That's already a massive "exploit", so if game devs decide that they don't like it, that's what is going to be changed in the first place rather than niche stuff such as seed injection.
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- RaidCalc
- Tera Raid Finder
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I think this post sums it up pretty well: All seeds are possible, so it's pretty safe. From server's perspective there is nothing fishy about these raids. Of course theoretically they can add some anti-injection measures in the future for client-side (imo unlikely) but that would obviously require a game patch, so there's nothing to worry about right now.
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- RaidCalc
- Tera Raid Finder
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@Bakkyunkyun Yes, this is possible. You have to edit SID/TID and perform a careful adjustment to Pokémon's PID value. Let's say my shiny 6IV Ditto has a PID value of 0xF213B956 and was caught by a trainer with SID=1234 and TID=567890. I changed SID to 1111 and TID to 222222. To make my Ditto legal: 1. Remember "Xor" value, PKHeX shows it when you hover over PID edit box (text will be "PSV: <number> | Xor = <number>"). For our example Ditto it's 1. 2. Compute packed TID/SID value: 1111222222 (decimal) = 0x423BE7CE (hex). Let's call high part TH=0x423B and low part TL=0xE7CE. 3. Compute 16 upper bits of Ditto's new PID value. The formula looks like this: TH ^ TL ^ Xor ^ PIDL (PIDL is low 16 bits of old PID). So we get 0x423B ^ 0xE7CE ^ 1 ^ 0xB956 = 0x1CA2 ( ^ denotes exclusive or) 4. Replace old high bits of PID with new ones so 0xF213B956 becomes 0x1CA2B956. Pokémon is now legal @Elexander I won't update seed files anymore because the program allows you to generate same information in few seconds. Result table will contain all basic Pokémon information, so it's easier for bulk viewing. Yes, all high-herba raids have a small subset of Pokémon in them. For 6 star raids they are listed here.
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I've made another release: https://github.com/MewTracker/sv-research/releases/tag/v2.0.0-prerelease I still want to add some minor quality of life improvements (mostly UI), so this one is currently marked as "pre-release". I hope you will enjoy new features @CodysOutCruisin Do you have any specific questions? You basically set all the criteria and program will find seeds for you. You can take any seed you want and inject it into any den via PKHeX's Raid Editor (check this post for a screenshot). You need to modify seed and "Content" (this one controls 1-5 vs 6 star raids) fields only.
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@El Basura I added seed viewer in the newest preview build: You can find preview builds here: https://github.com/MewTracker/sv-research/actions (pick first one on the list and download RaidCalc artifact, unfortunately you must be logged into GitHub to access this) This version also includes a fix for critical bug for 1-5 star raids. Filtering was messed up and could result in wrong encounters being shown in the result table. @Mal3fiko Seed search can be parallelized to make it faster. Each thread can run on a different CPU core for better resource utilization. By default program will select maximum number of cores your CPU has minus one. This of course doesn't affect results. Tera type, nature, gender and ability filters are not available yet but they will be added soon. Seed viewer is already implemented and it can obtain all these information. Currently I'm working on integrating those filters into seed search engine without impacting performance too much.
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I managed to finish v1.1.0, probably last release for a while. All known issues are resolved, all planned optimizations implemented Pokémon filtering takes just a few seconds and optimal rewards can be found in under a minute. That's for all possible 2^32 seeds! Future release will be probably v2 and will bring some new features. Release download link: https://github.com/MewTracker/sv-research/releases/tag/v1.1.0
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@AlejaKaiser Nice catch, thanks for reporting this. Originally tool was designed for 6 stars raids only and those don't need to roll for raid difficulty. This of course breaks with other raids. I fixed that, you can download new version here: (obsolete link removed). It also features some other improvements made recently. I don't want to release it as 1.1.0 yet as I have a few other todos on my list. Those are for 6 star raids and should be fine. I injected some of them and they worked in game (violet 1.1.0). If you are injecting via PKHeX remember to flip flag that controls raid type (6 star raids have a special status).
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RaidCalc v1.0.0 has been released! Now it's a real tool that everybody can just download and use via Qt-powered GUI. It sticks to core principles of the original, it's still a fast, multi-threaded seed finder implemented in native code to maximize performance. You can filter for basic Pokémon parameters, drops or both. I will continue to work on adding more filters but probably not before x-mas. As always all suggestions and feedback are welcome. Release link: https://github.com/MewTracker/sv-research/releases/tag/v1.0.0 (OBSOLETE! See first post for new link)
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If you are into valuable seeds you can check this By the way you can inject any seed into any den, it doesn't matter.
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Yeah, that's true but this whole process is a one-time per day operation. Why save that daily seed if game never uses it again? It could be simply discarded. If you just reload the game on the same day, raids WILL NOT be regenerated from that seed because they are all generated and saved already inside raid block. That's why PKHeX injection works (you can also inject seed directly into memory while on title screen, that works as well). Nice tool! Ideally I wanted something like that but so far had no time to work on GUI stuff. Perhaps I will make a native library to consume from C# or just go Qt for GUI. I want to keep stuff in native code for performance reasons, especially for items. Exhaustive search for items is much more expensive than Pokemon search (around 3.5min vs 5s on 4 threads). Precomputing stuff into lookup tables helped a lot but I still have some space for optimization left. It's not a highest priority though as current speeds are acceptable. Original logic from RaidCrawler was way too slow for this kind of search because it was never designed for it.
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Just like @SkyLink98 has mentioned, you don't need to change 64-bit daily seed. This seed is used only once to generate all raids for the day but once those raids are generated and saved to your savefile you can edit 32-bit Xoroshiro seeds safely and host the spoofed raid. The raids will not be regenerated if you restart the game as long as you are on the same day, so pay attention to your clock. To be honest I don't really understand why the game even saves that 64-bit daily seed in the savefile, it seems unnecessary. If anyone knows please let me know. Whole tool is proof of concept quality right now, everything is either hardcoded or controlled by compile-time switches, so without messing with the code you get 0 flexibility. I will try to make things more flexible and user-friendly if I can find some extra free time. At the moment I have following filtering options in mind: Species IVs Ability Nature Any specific drop or multiple drops Also at the moment I focused exclusively on 6-star raids but 5-stars can be interesting as well, so it will be good to add that. Any other suggestions are welcome.
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I've made a simple tool to quickly check all 2^32 raid seeds in order to maximize drops. Currently I focused on Herba Mystica as it seems to be the most valuable drop. Turns out you can get as much as 10 herbs from a single raid! I found idea of raid seed injection interesting because it allows a single person with CFW to inject a seed (via PKHeX or cheats) and host that raid over and over for other people. You can e.g. help your friends to farm herbs quickly and make their shiny hunts much easier. Currently I generated seeds just for Herba Mystica but if anyone is interested in different drops and/or shiny Pokémon just let me know here or open an issue in my GitHub repository (https://github.com/MewTracker/sv-research). Herba Mystica (8, 9 and 10 drops): Scarlet Seeds / Violet Seeds Ability Patches (5 drops): Scarlet Seeds / Violet Seeds Shiny 6IV: Scarlet Seeds / Violet Seeds Credits: RaidCrawler - original drop generation logic PKHeX/pkNX - file formats, structures, etc. RaidCalc Current RaidCalc version: 6.14.0 (download link) Easy to use seed finder: blazing fast performance - much faster than any PKHeX-based utility filtering by Pokémon parameters (species, shininess, IV ranges, tera type, ability, nature, gender) filtering by raid reward count (you can filter for specific rewards) filtering by raid difficulty configurable game version, story progression and raid boost seed viewer EDIT: Added seeds for Ability Patches EDIT2: Added 6IV shinies EDIT3: Added RaidCalc release info
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Some weeks ago I started a little fun project and today I finally took time to clean it up, write some documentation and share it with the community. The idea was to explore RNG in BDSP for fun and profit. My goal was to create shiny Pokémon with 6 perfect IVs that are "totally legit", fully generated by the game itself. That means there are some rules: no save editing no game logic alterations This made things a bit more interesting as it left me with RNG research and optimization problem of finding good seeds in a somewhat reasonable time. I think BDSP are really great games as they are made with Unity making reversing and modding so much easier and approachable for wider audience. That's why I decided to share my research for learning purposes and to demonstrate that it's easier than it might look. I hope that community around these games stays alive as those games are probably as moddable as they can get, opening doors to some great, creative projects. Here's a link to full write up & tools: https://github.com/MewTracker/bdsp-research. I hope you will find this information useful. In the future (if time allows) I plan to post some more write ups about different aspects of the game based on whatever I find interesting. Feedback and suggestions for future research are welcome. Happy shiny hunting
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You can edit that constant using "Research" tab in Event Flag Editor. EDIT: My PR got merged, so if you build PKHeX from source you can edit named work value (SWARM_SEED) as well. That change is not included in 22.01.01 release.
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I documented it here: https://github.com/kwsch/PKHeX/issues/3357