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Oxnite

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Posts posted by Oxnite

  1. Alright, so after all, I've decided to release a beta version, the release date is too far away otherwise. Anyway, everything's finished now till the Driftveil Drawbridge, so it's coming along quite well.

    After I edited the 5th gym, I would like to release a beta version, which is probably tomorrow! However, since I'm only editing Pokémon White so far, it will be a beta version of Pokémon White Deluxe (the game with Zekrom).

    What's in the beta?

    • It can be played till Clay (5th Gym @ Driftveil City) Elesa (4th Gym @ Nimbasa City). When you've defeated her and there's no new beta version yet, DO NOT PROCEED. Wait for a new version to be uploaded, because you will be able to use your old save file, and proceed from that point.
    • All Wild Pokémon have been edited until Driftveil City Nimbasa City (including Route 16 and Route 5).
    • Some amazing new characters make an appearance! You'll also find out that there are new Trainer sprites and Trainer classes in the game.
    • It also had edited evolution methods, improved difficulty and, as shown in the screenshots, edited Gyms (the first Gym will be a Triple Battle).

    I decided to release the beta because:

    • I really want to hear what you think of it (feedback)
    • This way, I can hear about early bugs and / or dislikings, which I can edit afterwards
    • I can also hear about too challenging (or too easy) gyms, disliked wild Pokémon, and other possible stuff like that
    • Last but not least, it will keep me motivated to hear what you think (unless it are bad comments, hehe).

    Please come around tomorrow this time and the beta version of Pokémon White Deluxe (with Zekrom) will be up for download!!

    What is not included in the beta, but will be available in / as the final version?

    • An edited title screen saying ''Pokémon Black Deluxe Version'' or ''Pokémon White Deluxe Version''
    • Possible slight changes (taken-out bugs and other small changes)
    • A second version of the hack, Pokémon Black Deluxe, with a few other edits compared to Pokémon White Deluxe

    Cool

    Thank you!

  2. Bump.

    I would like to know more about this one.

    I think I've found the Elemental Monkey give-away (Panpour, Pansage, Pansear). I'm almost sure it's the following:

    PANPOUR 57 00 00 EF 01 57 00 01 03 02 1E 00

    PANSAGE 57 00 00 F2 01 57 00 01 FF 01 1E 00

    PANSEAR 57 00 00 F5 01 57 00 01 01 02 3C 00

    Where 57 00 00 is the standard code, EF 01 / F2 01 / F5 01 are the trigger codes who contain the hex data for the starter Pokémon (so it probably checks which starter Pokémon you've obtained).

    Then, after 57 00 01, the monkeys are given away, 03 02 being the hex data for Panpour, and so on.

    I'm not 100% sure about this though, but it's quite obvious if you ask me--the hex codes completely match.

    On the other hand, I could not find the give-away of the Larvesta Egg. Does anyone know more about this?

  3. A new item and new trainer classes? Probably the most customization I've seen in a BW hack yet, haha. Good way to avoid the character limit with X and Co too.

    I'd personally just keep the League as it is, but I'm lazy. I don't know for sure though, I always did things in order and never actually released BETA versions, so up to you =P

    Thanks for the compliments, Drayano!

    I'll add some new screenshots later today. Everything till the second Gym has been hacked so far and, personally, I really like the game (guess that's what's most important, hehe)!

    I'm sure you'll love it too however, with new Trainer Classes, Trainer Sprites, Gym Leaders.. Some cool references, too.

    So please wait and in a few hours, new screenshots will be uploaded here!

    EDIT; New screenshot!! I made those several days ago, but I wanted to release

    them a little while later. I'm currently busy editing the Pinwheel Forest and Castelia City.

    Expect some more nice edits!! I'll try to edit a little bit quicker now, so I hopefully

    have everything done till the 4th or 5th Gym by the end of the week. @ O8/12/'11 1:38 pm EDT

    bw_deluxe___summer_camp_by_crosire-d46b1pc.png

    EDIT; So, I can now announce that the Trainers you battle most often have

    Pokémon that can be caught on that certain Route. This might also give you

    hints on which Pokémon could be ''Rare''. In other words, if a Trainer has a

    cool Pokémon that you want to have for your team, just search around in the

    grass and it might eventually pop up!

    @ O8/12/'11 4:31 pm EDT

    EDIT; I'm currently testing Pinwheel Forest and everything looks fine!

    I'm so excited to release this game. Since school starts in about two weeks,

    I want to finish it before that.

    @ O8/12/'11 5:37 pm EDT

  4. For the first bug, I can never reproduce the same problem to happen, which also means that since I have no idea how it occurs, I won't be able to fix it. However, I tried to edit a clean ROM from scratch and didn't encounter any bugs.

    As for whether there are any other bugs, I can answer you: There are bound to be some bugs, just that no one had discovered them yet. No program in this world are totally bug-free, and that's why when you found a bug please report here so that I can fix it as soon as possible.

    Alright! I'm currently using the program and it's wonderful, really like how much work you've put into it. Especially like the nice add-on Victory Road maps, etc.

    Really nice work, thank you!

  5. So, ehm.. Just to be sure:

    Bugs:

    1. Found by Wyndamn: The size of NARC file changed after editing the file with the old version, followed by the new version of the tool. Status:Not fixed (unable to reproduce the same error). Link to the original post

    2. Wild Pokemon Editor will not work for ROM that had been edited by KazoWar's Trainer Editor. Main reason is because the size of a/0/9/3 will change depend on number of Pokemon of the trainer, so the offset of the NARC will change accordingly. Will work on this problem. Fixed in version 1.0.7

    3. Found by James816. Selecting Ho-oh will give the error of "Invalid Level". Fixed in version 1.0.9.3

    Does the first bug only come up in case I've used the previous version of the Wild Pokémon Editor before?

    Say I'd start completely from scratch, that bug will not appear?

    And there are literally no other bugs?

    Just to be sure. =)

  6. Thanks everyone! I'll add several screenshots to the first post today, so keep watching this topic.

    EDIT; The first screenshots have been added! @ O8/1O/'11 11:18 am EDT

    bw_deluxe___first_gym_by_crosire-d462ne1.png

    One thing I'm wondering; the hell is an "Ice Stone"?

    It's a new item, indeed. =)

    I wanted it to be similar to the original Water, Fire, Thunder Stone etc. so I called it the Ice Stone.

    EDIT; Currently still beta testing. I really want to release the beta version very soon!

    Possibly this week! It will be playable till around the fourth gym, however, I already edited

    the Pokémon League so it might spoil a bit.. I'll either change the League back, or postpone

    the beta release. What do you want?! @ O8/1O/'11 15:49 pm EDT

    EDIT; Alright, so I'm currently editing some Trainers and even adding new

    Trainer Classes.. This will be a lot of fun! Stay tuned!! @ O8/1O/'11 16:53 pm EDT

  7. After compressing the files again, I have to create a new Narc with kiwi.ds, right?

    Whenever I create the new narc, this new file is about 282 MB large. That can't be right.

    What am I doing wrong?

    These are my final steps when editing the Mugshots:

    - I use 'LZ Batch Compress' to compress the first 21 mugshot files

    - I get 21 files with the '.rgcn.lz' extension; I delete this extension to get the original files

    - My files are called like this now: mugshot_000, mugshot_001 and so on

    - Except for the last files, they are called mugshot_022.rlcn, mugshot_023.rlcn and so on

    - I now have one folder with all of these mugshot files

    - I use the 'Make Narc File...' of kiwi.ds to create a new narc file of the mugshots

    - I select the mugshots folder as the 'Source Files Folder'

    - Do I have to select 'Include File Name Table?' I don't select it

    - Then I click 'OK'. A New narc file appears named mugshots (the name of the maps my mugshots were in).

    - The new narc file is 282 MB (295.805.184 bytes) big!!

    EDIT: Sorry, I already found the answer. Somehow kiwi.ds isn't working right in several Folders, so I recommend you to place the folders you're using on the Desktop, to edit them there. This way, I didn't get an error or big .narc files, instead everything worked fine.

  8. I have a question about this.

    All images have a palette, right?

    Say I want to edit a Mugshot. Every sprite consists of... 16 colors? Is that true or am I completely wrong?

    Anyway, saying that each sprite has 16 colors, when I want to add a new sprite, can that sprite have 16 new colors? Does this program automatically change the color palettes?

    Sorry if this question is too obvious.

  9. I was wondering if anyone has thought of re-making R/S/E using one of the latest games D/P/P/HG/SS? Do you think its even possible to make? would be cool to play the old games with the newest graphics.

    The graphics must be the biggest problem. DPP HGSS BW maps can't be edited (completely) yet.

  10. Actually as far as I know any kind of overworld sprites editing is not yet possible as for that video, they themselves tell you the tools used in the video's description. (Kazo's BW Trainer Editor)

    That's why all that was changed was the Trainer type (From E4 to PKMN Trainer)

    No, the used Girl sprite in that video doesn't exist in Pokémon Black and White. Take a look at the BW Heroine, it's quite different.

    Then again how come the Girl's title is Elite Four Blue? And her Mugshot is changed as well, which doesn't appear in BW normally.

  11. So, it's not possible to change overworlds yet? How about Mugshots with the VS screens, like the start of a gym leader battle. Will that be possible? (By means, i mean any kind of sprite hack/change. I succesfully edited some text, but sprites?)

    Actually, someone managed to hack the Trainer Sprites, the Overworld Sprites and the Mugshot Sprite, as seen here. He doesn't give away how to edit it, though.

    Nobody else on the Pokémon hacking community managed to do this, which means it's quite hard to do (especially if you're a beginner).

  12. You can't edit B/W games' trainer sprites, overworld sprites nor add Pokémon or edit the mart.. It's even hard to change the wild Pokémon, as you'll have to do so with a hex editor.

    You might want to start easier with a Diamond / Pearl hack, which has more tools available, or maybe even a GBA hack - even more available tools.

    Some people are still working on new tools for B/W, so you need some patience. But new Pokémon... you'll never be able to add them, I'm afraid, especially not if you're just a beginner (no offence).

  13. Hallo Oxnite. Dat zou erg fijn en handig zijn!

    Momenteel werk ik in mijn eentje aan dit project, dus hulp is altijd welkom.

    Omdat we nu met de Amerikaanse versie werken hebben we wat jij adviseerde/suggereerde al veranderd. ;)

    Het zou inderdaad wel gaaf zijn als we echte Nederlandstalige aanvallen zouden hebben: maar bedenkt wel, dit is een hele klus! Ook zou je mogen helpen met het (verder)vertalen van het gevechtssysteem.

    Heb je misschien ook eeen MSN of Skype-adres zodat we jou makkelijker kunnen bereiken?

    Bedankt voor het bijdragen alvast!

    Ik heb je een privébericht gestuurd met mijn gegevens, deze gelieve verder niet vermelden op sites e.d. (de nickname 'Oxnite' is wel prima.)

    Verder hoor ik graag hoe ik kan beginnen, ik zou zoals ik al zei graag ten eerste de Aanvallen en of Abilities vertalen.

  14. Hoi iedereen,

    Ik ben ook Nederlands en zou daarom willen helpen met dit project. Als jullie me wat meer instructies geven, over welke bestanden ik nodig heb en hoe ik deze precies moet vertalen, kan ik aan de slag.

    Verder zou ik ook willen fungeren als tipgever, omdat ik sommige vertalingen behoorlijk krom vind (zover ik deze op jullie website kan zien). Bijvoorbeeld:

    • In het Summary-scherm van de Pokémon staat VOLGENDE LV, terwijl de Nederlandse vertaling 'VOLGEND LVL' zou moeten zijn.
    • De vertalingen van 'ATTACK,' 'DEFENSE', 'SPECIAL ATTACK,' 'SPECIAL DEFENSE' en 'SPEED' vind ik ook nogal krom. In plaats van 'SP. AAN' zou je dit beter kunnen vertalen als 'SP. ANV' en 'SP. VER' als 'SP VRD'.
    • Ten slotte zou ik iedereen de tip willen geven om niet te strikt te vertalen. Denk eraan dat de teksten goed over moeten komen. Een tekst kan beter iets anders geformuleerd zijn (desnoods met andere woorden!), dan wanneer de teksten krom vertaald zijn.

    Ik heb ook nog wat vragen. Worden de aanvallen vertaald? En de Abilities (vaardigheden)? Zoja, dan zou ik graag de Aanvallen en / of Abilities voor mijn rekening nemen. Als deze niet vertaald worden, zou ik willen werken aan de tekst van de verhaallijn.

    Misschien is het ook handig om de afbeeldingen waar geen Nederlandse teksten op site, te verwijderen van de site, omdat sitebezoekers (ook ik) waarschijnlijk liever de Nederlandse vertalingen willen zien.

    Ik hoop dat ik een bijdrage kan leveren aan jullie project.

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