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Showing content with the highest reputation since 12/05/24 in File Comments
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The Electabuzz and Magmar wondercards were both enabled with a Gift With Friends feature to share with 40 friends, so after receiving it from a slot 2 distribution, another save file could receive it from Local Wireless through Gift With Friends. So I guess you could say both. But yes, at Festa 2006 and the store redistribution in January 2007, it was a slot 2 distribution.2 points
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Hello! Adding 2 new pokémon from a Legit (RL friend) source: Tarountula Spidops Edit (11/16/2025) to add: Impidimp Morgrem Grimmsnarl 0917 - Tarountula - DA1FABCECEC2.pk9 0918 - Spidops - 23DA431CFB03.pk9 0859 - Impidimp - EBFFEDA9726F.pk9 0860 - Morgrem - 995A1B4D6877.pk9 0861 - Grimmsnarl - B92E12BEAFF3.pk91 point
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Just to make sure I'm not misquoting or misremembering, I went through the videos, and found the information stating that the NR reader and Writer (the other device I was talking about) being needed is at this timestamp and can be read on screen. This is the timestamp for the other video with the portion describing what happens when they tried to emulate the program on a non-NR GameCube and a Wii, and also what happens without the reader, and eventually him dumping a regular GBA bios (the confusing part). Yes, I do hope the memory cart surfaces. Hope these timestamps can better provide the answers you need1 point
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Here's Breloom, it's in a SV file. Hope it helps and thanks for what you're doing! All the pokémon who have my OT (Blue) are 100% legit caught by myself. The ones without my OT are traded from GTS so I can't speak for those. Editing (1) to add: Gossifleur - SwSh Piplup - SV Turtwig - SV Grotle - SV Servine - SV Mareep - SV Lumineon - SV Editing (2) to add: Finneon - SV Editing (3) to add: Chimchar - SV Chingling - SV Enamorus - SV Editing (4) to add: Skitty - BDSP Delcatty - BDSP Editing (5 and probably final) to add: Tadbulb - SV Notes on other missing pokémon: Got the elemental monkeys (with evo), a normal and Pharaoh Furfrou and the Patrat line in my HOME. I guess it's just waiting for PLZA and PkHex updated to add them here. 0286 - Breloom - DCCFC3335352.pk9 0393 - Tiplouf - 39EABF5C2C42.pk9 0388 - Grotle - 2334411D80C5.pk9 0387 - Tortipouss - 4550D89689D6.pk9 0179 - Mareep - 84905E1ED1E4.pk9 0496 - 青藤蛇 - 4AA459605145.pk9 0457 - Lumineon - F66CAF546E85.pk9 0829 - Gossifleur - E64F8F2C4248.pk8 0456 - Finneon - 2A76169AA3DE.pk9 0905 - Enamorus - 51768C5A3933.pk9 0433 - 랑딸랑 - 447E3E4E585C.pk9 0390 - Chimchar - 218C6A6B9AD4.pk9 0301 - Delcatty - 4C7195DD8B64.pb8 0300 - Skitty - 8A3B18467B87.pb8 0938 - Tadbulb - 4BC4AE7E9AC3.pk91 point
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There are 3 ways to pull it off but it's really difficult and could take a lotta time: - Option 1 is to get a request from the creator of Grand and I'll tell exactly which files to modify for May, since I got it well documented. - Option 2 is exporting the edited .fsys files that lets you play as May(You can do this in Dolphin or with GCRebuilder) with all the other changes like the menus and such, and import those .fsys files straight into the iso with GCRebuilder. This is a bit risky though because it's a really raw process, it doesn't take into account pointers and such so it could(potentially break the game) but I'm not sure though 'cause I never tried that before. - Option 3 is to check all the changes in Grand and edit them myself into the May Patch iso and create a new patch file out of it but that'd take way toooo much time since Grand has so many changes compared to the May patch. So it'd be much easier and less time consuming to implement the changes from the May Patch into Grand.1 point
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Hi, I'm really glad you like it this mod isn't abandoned - I have a major update in the works to add a few extra starters and expand the size of the starter pool itself further and a combination of how tedious adding fresh stats is and general life busyness is making it take a little longer than I thought it's definitely happening though! The reason that sprigatito can't evolve in the current version was just due to sprites for its evolutions not being in the sprite repository yet - seems they're both there now though and I believe I've got both of them ready to go in the update I'm working on already, so they'll both be there in the next major release I'm hoping I can find time to get the last remaining stats added in the next few months, fingers crossed!1 point
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Which files, was this after any kind of import into your own save or something? I moved all of them in and out of HOME so they should have trackers, but I might have messed up, let me know which ones. I’m currently away from my computer for a bit so can’t check nor fix it at the moment. Yes, BDSP origin (caught/bred/gifted) mons first entry into HOME needs to be from BDSP, you’re correct. Ah, IIRC I’ve had to hatch those. I probably forgot to put those in HOME. Gotta wait for me to fix them then my bad. you could take the PLA ones, place into HOME from Switch, then breed them, if you urgently need them.1 point
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Read about HOME Trackers here: https://projectpokemon.org/home/forums/topic/56296-read-home-tracker-value/ Mew from VC is transferred from Gen1/2 to Gen7 via Bank, then it is transferred to Gen8+ using HOME, which it then gets a Tracker. As I previously mentioned, you cannot legally import it into Gen8+, which leaves Gen1/2 and Gen7 as your only legal options.1 point
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I know them but that is not relevant as it isn’t my goal tho; my goal isn’t generated mons, but captured mons. If it is using ALM to generate legal mons then place into HOME, then anyone can do it I might make a game specific living dex eventually, since I’ll need it for HOME too, but no guarantees.1 point
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Left this comment on the youtube video but might as well put it here as well. In regards to the part where you edited the code to check the ROM header ID (i.e AXVE) wouldn't it have been easier to remove the region indicator from it? across all regional copies of Ruby and Sapphire the only thing different is the region indicator. So E for US copies, J for Japanese copies, I for Italian, you get the idea. So instead of changing the header detection to look for "A" but instead had it check for "AXV" for ruby and "AXP" for sapphire, then both games would still be detected as their respective versions with their appropriate languages. Just a little suggestion in case you ever decide to update the compatibility code in the future!1 point
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omg I forgot i had shaymin stuck yet, well actually I am stuck in 3 masterwork tasks for jirachi shaymin and meloeta all shiny, as I said before I have the rest of the mons(mythical legendary ultrabeasts), non-shiny and shiny mythicals excluding the mentioned above and other few shiny legendary, I will upload them later today.. if you play Pokemon go you might know how insane is to complete masterwork tasks if don't well they are really hard and annoying but this is how GO works, I barely past the first page because it was very hard to find Sinnoh pokemon around my place so I am forced to wait to progress but if you can wait as the images show I will surely upload it here soon.... all this is to kinda explain my situation I can complete the other 5 tasks pages easily, just forced to play the listed days0 points
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