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Popular Content

Showing content with the highest reputation on 10/22/25 in Posts

  1. Hi, I published a new version 1.1.0 with some big changes. First, settings saves paths input is fully remade & simplified, following multiple feedbacks from @RodrigoTR @uhed01 @Andrebarrzz91 @amia7z If you still have issues with this part I highly suggest to try this new version. Then, some new storage features: Multiple saves can be opened, allowing pkm moves between them Each storage can be splitted in 2, allowing pkm moves intra-save for instance, using this button Multiple pkms can be selected via checkbox, allowing actions like move on multiple pkms at once Also, important performance improvements on pkm move action, and save action. Slowness you encountered @anticristian5 should be fixed. Finally, global stability improvements, reducing bugs & catching errors avoiding global app crash.
    1 point
  2. Considering that for 4.1 as it will set in stone the final product, and so the set of achievements. This issue is weird and known, I hopefully have fixed this issue in the next version... glad the issue is sorted on your end Hmmm that's probably an oversight, I will look into it. No Discord for Alpha. New exclusive items can be found in Croagunk's Swap Shop just like any other item if they don't belong to a Legendary mon, otherwise as a reward for completing a dungeon with a Legendary boss fight at the end I didn't provide those for now. I could look into that. 3.0.3 is also the latest version as of now. Also I wanted to thank you personally. I got into modding games in 2016 thanks to your posts on Pokemon Trash forums and never stopped ever since that time.
    1 point
  3. The program will need to be updated. Each new game is different from the last. Estimated timelines for support: please do not ask "eta wen"; if support is going to be added / release windows, they will be announced.
    1 point
  4. The double-game savefile issue is moreso an emulator issue, as it will never happen on actual hardware. The currently implemented heuristics have been "good enough" for years... I did recently rewrite the save detection logic a couple months ago to have a spot where it can be manually overridden: PKHeX/PKHeX.Core/Saves/Util/SaveUtil.cs at master · kwsch/PKHeX With a new game releasing in a week, I can try to fit in something. Maybe something like "hold alt when opening a file; if a save is what you loaded, it will open an override UI where you can change the detected type => load".
    1 point
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