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  1. Kaphotics

    Kaphotics

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    theSLAYER

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    BlackShark

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    Zerohealin

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Popular Content

Showing content with the highest reputation on 03/07/22 in Posts

  1. Check the PKHeX source https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/PKM/PK8.cs
    1 point
  2. EDIT: FIX! Getting the eShop card thru PlayAsia did the trick. Maybe the Eneba one was just broken, but if you don't want to risk 5-10$ in the future maybe go straight to PlayAsia
    1 point
  3. https://projectpokemon.org/home/forums/topic/48524-cp-height-weight-calculations/
    1 point
  4. Yeah if you didn’t get your code too longer ago, maybe try to get a refund on it from wherever you got it from.
    1 point
  5. You could try running it on BlueStacks, but I'm not entirely sure it would work. Pokémon mobiles games are known for not running on emulators. (Looks to Pokémon GO and Pokémon Masters EX for example)
    1 point
  6. Turns out this was a combination of using the same float value constants & operation order. I've reverse engineered the calculation and PKHeX now emulates the entire call chain correctly, as implemented in this commit: https://github.com/kwsch/PKHeX/commit/9c5955c10404caa9170b7423e39a773212765e8a This issue is now resolved; un-sticky'ing. Have fun with all the h/w calc precision
    1 point
  7. PKHeX is programmed in c#; the games are not. There are certain calculations that are done using floating point which end up with different results (between the two programming languages): Until a workaround is found, there may be some inaccuracy in the calculations (+/- 1 or ~0.0001)
    1 point
  8. I took time viewing the about tab. CTRL SHIFT CLICK the box tab and it sorts them. thanks for the great tool!
    1 point
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