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Showing content with the highest reputation on 12/21/18 in Posts

  1. I found the offset controlling shininess of non-legends, it's offset 0x4535. 0x00 for non-shiny, 0x01 for shiny. (Changing that made my shiny Barbaracle into standard Barbaracle) This table will document the various values, as I move along. edit: Consider setting these unset too: 0072, 4269, 4538 old words:
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  2. The RNG for Gen 6/7 is seeded by a value saved in your game (where that value comes from I don't remember and it doesn't matter), which is what allows RNGing via PokeCalc to work. In Gen 6/7, the RNG is 128bits. Each output is only 32bits. That means there is 96 bits unaccounted for. There are more combinations of frames unaccounted for then accounted for. This means there is no way to reverse the output and get the original frame. You can probably do it for up to 64bits (32 from the output and another 32 that was removed) given enough sequential outputs and computing power, but not an additional 64bits (to make 128 total). This also means that for every possible PID (32bits), there is every combination of IVs (31bits) billions of times over. Therefore we do not look at PID/EC/IVs/etc for a correlation. Also I would like to add that LCRNG which was used in Gen 3/4 is not actually random, and that is how we were able to find correlations: Note the "windows" or "slats" that are created. Knowing what frames are possible is how we can do legality. Fun fact, if you plot points for wild encounters, pokemon xd, and other "complicated" legality situations, you will get even narrower windows with more gaps. Gen 6/7 uses fairly uniformly distributed (and a mindbogglingly large number of) frames. For anyone interested in seeing how this looks in realtime without having to do the work to set it up: https://demonstrations.wolfram.com/LinearCongruentialGenerators/ http://demonstrations.wolfram.com/MersenneTwisterAndFriends/
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  3. Hey, so I suppose that this thread will also be used for Let's Go stuff if anyone wants down the road. lol Anyways, figured I'd share some ways to give and aid anyone who'd want to edit their save file(s) with completely legal and obtainable data on their PokeDex and inventories: !Make a backup of your save if you attempt to do any of this! Let's Go legally complete PokeDex The following will give you a complete PokeDex with all the 153 obtainable Pokemon except Shiny forms of Starter Pikachu (Starter Eevee doesn't have its own page) and Mew. Instructions (for Windows): Download and install HxD if you don't have it. Open your savedata.bin into the program. Click on Edit-->Select Block... (or Ctrl+E). Input 2A88 for Start-offset and 4AEF for End-offset. Click OK. Highlight and copy the entire values in the spoiler below, and then right-click the highlighted part in the program and select Paste write (or Ctrl+B): 7. Select File-->Save (or Ctrl+S). 8. Open the hex edited savedata.bin into PKHeX, and feel free to change the PokeDex displayed forms along with Min and Max Height/Weight values to your desire if needed, then export the save file and import it back into your game. Let's Go legal Inventory guide The following will help you with injecting legal and non-Key Item inventory assets. Medicine Pouch: Set the count to whatever you want and press Give All-->All TM Pouch: Set Count to 1 and press Give All-->All (If you happen to obtain a TM you didn't get in-game after doing so, just set it to 1 again) Ball Pouch: Set the count to whatever you want and press Give All-->All Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like: Repel Super Repel Max Repel Tiny Mushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Helix Fossil Dome Fossil Old Amber Bottle Cap Gold Bottle Cap Lure Super Lure Max Lure Battle Item Pouch: Give yourself the following if you don't have them, and then modify their individual count if you'd like (Mega Stones are Key Items in this game as well as the Key Stone itself and must have a quantity of 1): Guard Spec. Dire Hit X Attack X Defense X Speed X Accuracy X Sp. Atk X Sp. Def Power-Up Pouch: Set the count to whatever you want and press Give All->All Candy Pouch: Set the count to whatever you want and press Give All->All Finally on a side-note if anyone cares, I've added the recent games' NPC trades in all languages! So feel free to use and modify them however you'd like using the .txt included. I know and apologize it wasn't really anything, though, I should hopefully be back for proper researching with Gen 8 in I suppose late 2019 or whenever then and I get the time, so this is adieu with Gen 7 for me.
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