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Showing content with the highest reputation on 11/19/18 in Posts

  1. Here is 18 Meltans I caught legitimately, nothing has been changed. I simply got them in GO, transfered to Let's Go, caught, then exported. each filename shows Level and CP, a few have a couple 31 IVs and it shows in the filename. 31 ATK SpA LVL 14 153CP 808 - Meltan - C9A210AB55E2.pb7 31 Def SpD LVL 26 429CP 808 - Meltan - 9E8FECAD744C.pb7 31 HP 30 SPD LVL 14 149CP 808 - Meltan - 27C47468E22F.pb7 31 HP LVL 7 63 CP 808 - Meltan - B45F8D0B2C26.pb7 LVL 6 54CP 808 - Meltan - 7CAFE62D42D3.pb7 LVL 7 63CP 808 - Meltan - 438DDEEDCC50.pb7 LVL 8 73 CP 808 - Meltan - E692A8BA2A7E.pb7 LVL 8 73CP 808 - Meltan - 2228685A4426.pb7 LVL 9 84CP 808 - Meltan - 4A236CA0434C.pb7 LVL 12 120CP 808 - Meltan - 6B16929DED82.pb7 LVL 14 150CP 808 - Meltan - 95B8438A13CF.pb7 LVL 17 179 CP 808 - Meltan - 15271A7D6C08.pb7 LVL 24 356CP 808 - Meltan - 3D04AE5EDC1C.pb7 LVL 26 411CP 808 - Meltan - A970211FB248.pb7 LVL 27 442CP 808 - Meltan - E6C15646A245.pb7 LVL 28 450CP 808 - Meltan - 598EE8D457EA.pb7 LVL 29 484CP 808 - Meltan - 8DC7725E5847.pb7 LVL 29 498CP 808 - Meltan - 267B7B21DB44.pb7
    2 points
  2. Yeah I am not sure there is a way to SR. Hopefully they come up with a better way. I hope the next game as all of the features of a full Pokemon game.
    2 points
  3. Edit them in HxD or any other hex editor. Reference structure is at the bottom of here: https://github.com/kwsch/PKHeX/blob/029e0e0a0801d2d6075bcca32cb6a0736deb1543/PKHeX.Core/Saves/Substructures/Gen7/GP1.cs
    2 points
  4. Hello all, this thread is a research thread to document encounters that bleed into another location. (as per this report) Since I've made the report, I've made more discoveries. Bleeds over: 1. Ground Pidgey Route 1 -> Pallet Town 2. Air Charizard Route 1 -> Pallet Town 3. Ground Rattata Route 1 -> Pallet Town 4. Ground Rattata Route 2 -> Pewter City 5. Ground Rattata Route 3 -> Route 4 6. Ground Raticate Route 7 -> Celadon City Use the template to report your discoveries! (Ground/Air/Water) (Species) (original route) -> (bleeded into location) Also, more or less confident that it doesn't bleed: 1. Route 2 /-> Viridian City (pidgey appears to hit a barrier before reaching me) 2. Route 9 /-> Cerulean City (land stuff can't jump ledges, except maybe flyers) 3. Route 5 /-> Cerulean City (land stuff can't jump up or down ledges, except maybe flyers) and any route/city connected by gates.
    1 point
  5. Because of what you said I checked everything again and found an error. Now everything works except for the the 3d model replacement but that's a minor issue. Thanks a bunch!
    1 point
  6. I can load the basic game. Without any pk3ds edits, the game doesn't crash. I also figured out what I did wrong before and now I'm able to remove the starter and 3d model modification without removing the romfs edits. However, the game still crashes when the battle with Shauna begins. This is weird as this didn't happen before when I hadn't edited starters. I was able to battle her with my Froakie with a randomized ability while she battled with a randomized Pokémon. Any idea why this is changed? And why is it that the starter modification in particular seems so glitchy? What could I be doing wrong?
    1 point
  7. Correct CP is only used for display purposes, so the '10k cap' doesn't affect anything in battle/etc.
    1 point
  8. The calculated CP can't go above 10,000 in-game; PKHeX's calculated CP didn't recognize this -- now fixed. https://github.com/kwsch/PKHeX/commit/65febae12548b9457ba4316f912c47fc6231f0b7 Game code (disassembly) for reference:
    1 point
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