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Popular Content

Showing content with the highest reputation on 09/17/18 in Posts

  1. Hello everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Intro: Things to Know Before You Begin Pt 1: Overworld Sprites (including the elusive HM summon sprite) Pt 2: Trainer Front/Back sprites and VS faces before a gym battle Pt 2.5: Easier Editing w/ RECN Files (Aka: NCER) Pt 3: Pokemon Sprites Pt 3.5: Advance Pokemon Edits Pt 3.75: Gen IV Sprite Editor Pt 4: Text Editing w/ DSPRE Pt 5: Opening, Intro, Ending locations Pt 6: Trainer Editing w/ DSPRE Pt 7: Pokemon Icons Pt 7.5: Pokemon Icon Pallets Pt 8: How to use Photoshop and Graphic Gale Pt 9: Diamond/Pearl Battle Sprites Pt 10: Trainer Cards (Both Gen 4 and 5) Pt 11: HG SS Pokemon Follow Overworld Sprites Pt 12: 3D BMD0 Overworld Cutscene Trainer Sprites Pt 13: Pokemon Cries to Pretty Much Anything Pt 14: Quick Color Changes with Console Tool Pt 15: Wild Pokemon Editing w/ Advance DSPRE Tips Map Editing series: Pt 1: Make Your First Map with PDSMS Pt 1.5: Making maps with PDSMS 2.2 Pt 2: How to Import Custom Maps Pt 2.5: Reshaping a World (Matrix Editing) Pt 3: Adding Buildings to Maps with PDSMS Pt 4: How to Make Warps Scripting series: Pt 1: Walking you through my first script! Pt 1.5: Updating My Example Script for Any DSPRE Version If you have any questions, leaving a youtube comment would be a much faster way to reach me.
    1 point
  2. Pretty sure Citra doesn't support Poketransporter. You'll need to use PKHeX to drag and drop it into your gen 7 game.
    1 point
  3. Manual selection is already implemented; hold control when importing to bring up the selection. Version detection isn't perfect for Gen3; PKHeX uses Bulbapedia's detection method which isn't correct. https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_in_Generation_III#Game_Code https://github.com/kwsch/PKHeX/blob/668b8611d51e0e0b28240508026b4c0ae1f1ce33/PKHeX.Core/Saves/Util/SaveUtil.cs#L230-L249 The ROM disassembly indicates that this offset isn't game code: https://github.com/pret/pokeruby/blob/51ecf10029f84dd5423cd59582d01eaee9140c0e/include/global.h#L822-L844 In the future it'd be nice to have a more foolproof detection, but for now, just override if it's incorrectly detected. (edit: future versions of pkhex will have improved detection logic for RS<->E differentiation)
    1 point
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