Pokedoc Posted March 13, 2010 Posted March 13, 2010 Since HG/SS is still two weeks away here in Europe, I got bored and made some AR codes for the Ranger games. These codes will reset the one-time-per-cart events, i.e. the Manaphy Eggs, Riolu and Darkrai. Pokemon Ranger: (use only one of these codes at once) Reset Manaphy Egg 22134828 00000001 2213482a 00000000 Reset Manaphy Mission 22134828 00000003 2213482a 00000001 Pokemon Ranger 2: Reset Manaphy Egg 220b0268 00000000 Reset Kyle Riolu 220b027c 00000000 Reset Almia Darkrai 220b0290 00000000 To make the reset permanent, just enter the regular game and save. (Of course, sending something without the code removes it again.) The codes work on the European versions of Ranger 1 and 2, tested with the game language set to German. They *should* work with other languages on the European version, too. I have no idea if they work with other versions. I am especially curious if these codes can trigger the Ranger 1 Manaphy mission on a Japanese cart, where the mission was activated using a different mechanism.
icorez Posted March 16, 2010 Posted March 16, 2010 Hi, i want to ask you if these codes unlock the special mission ( Manaphy, Riolu and Darkrai)..I didn't unlok special missions in the past by wifi..do you know how unlock them now?..I tried searching in internet but I found nothing..thanks interested too a .sav file!! bye and thanks!
kamcbk Posted July 28, 2010 Posted July 28, 2010 Can you make these same AR codes, but for the American Version? I tested your Manaphy codes on an American Pokemon Rangers cart and it didn't work. May you please make a AR code for the American Version!!!
ParadiZio Posted December 31, 2010 Posted December 31, 2010 Hi, Could you by any chance make the reset codes for guardian signs too? Thanks a lot in advance
mafaykus Posted January 17, 2011 Posted January 17, 2011 if u make codes could u plz make codes for the 6 wifi missions of pokmeon ranger guardian signs plz plz plz
DeadSkullzJr Posted October 24, 2019 Posted October 24, 2019 Pokemon Ranger (USA) Spoiler Manaphy Mission Codes Restart Mission (Press L+R+Select) 94000130 FCFB0000 2212F448 00000003 D2000000 00000000 Complete Mission for Egg (Press L+R+Select) 94000130 FCFB0000 2212F448 00000001 D2000000 00000000 Pokemon Ranger (Europe) Spoiler Manaphy Mission Codes Restart Mission (Press L+R+Select) 94000130 FCFB0000 22134828 00000003 D2000000 00000000 Complete Mission for Egg (Press L+R+Select) 94000130 FCFB0000 22134828 00000001 D2000000 00000000 The Japanese versions handled the missions differently and I would have to do more extensive work to see if I can make the missions work for Ranger 1.
Guest Posted October 24, 2019 Posted October 24, 2019 Japanese ranger 1 was rather interesting. if i recall right, it had two ways of mission downloading, slot 2 (this is where decchi.bin's title screen came from) and ds local wireless. oh and the downloaded data was really the mission data, it was not just a flag as the data was not inside the game ROM. might be possible to create own missions for the game and distribute them to japanese games
DeadSkullzJr Posted October 24, 2019 Posted October 24, 2019 43 minutes ago, Purin said: Japanese ranger 1 was rather interesting. if i recall right, it had two ways of mission downloading, slot 2 (this is where decchi.bin's title screen came from) and ds local wireless. oh and the downloaded data was really the mission data, it was not just a flag as the data was not inside the game ROM. might be possible to create own missions for the game and distribute them to japanese games Mind explaining the slot 2 method please?
Guest Posted October 24, 2019 Posted October 24, 2019 On 10/25/2019 at 7:03 AM, DeadSkullzJr said: Mind explaining the slot 2 method please? when booting the ranger 1 game, it checks the cartridge inserted into slot-2 of the ds handheld and if it contained valid distribution mission data, it would download this data from there and store it in the savegame.
DeadSkullzJr Posted October 24, 2019 Posted October 24, 2019 10 minutes ago, Purin said: when booting the ranger 1 game, it checks the cartridge inserted into slot-2 of the ds handheld and if it contained valid distribution mission data, it would download this data from there and store it in the savegame. Going to assume said cart was never dumped. I have some type of slot 2 distribution dump flashed to NOR, it has a Japanese Ranger icon with the ID ZP3J. I thought it was the ID for the NDS Japanese game, however since the retail uses a different ID, I tried to play it smart by changing the ID, seeing if the data would transfer then. Nope, so I am unsure where to go next for the Japanese missions. I have a Japanese save with all the missions except Mew on it (came from this forum), and have beeing trying to figure out how I can write the data with cheats that way, so far it hasn't worked to the point that the missions actually load yet.
Guest Posted October 24, 2019 Posted October 24, 2019 Yes, the japanese distribution cart for the manaphy+deoxys missions was AGB-ZP3J-JPN and internally called "ポケモンレンジャー Wミッション配布ROM" maybe @ajxpk is interested in reverse engineering the boot process of the japanese ranger 1 game in order to recreate this cartridge? i think chances are good it's possible.
DeadSkullzJr Posted October 24, 2019 Posted October 24, 2019 15 minutes ago, Purin said: Yes, the japanese distribution cart for the manaphy+deoxys missions was AGB-ZP3J-JPN and internally called "ポケモンレンジャー Wミッション配布ROM" maybe @ajxpk is interested in reverse engineering the japanese ranger 1 game in order to recreate this cartridge? i think chances are good it's possible. Good thing I made cheats for the Fiore browser, worst case scenario players can use my new codes once I post them to complete their browser for the Japanese games if they wish. https://i.postimg.cc/3xnSVz64/Pokemon-Ranger-Japan-28843.png
Guest Posted October 24, 2019 Posted October 24, 2019 (edited) Hey there! Haven’t been active for a while, but I’m watching what’s going on... always happy to see someone interested to support research. I’m not sure if the gallery in this forum had been updated but we actually do have a save file with all the downloadable missions including the Mew one, the save file can be found here. The big issue was in fact, as you can imagine, that those have been played already and we’re very interested in resetting them back to original state and it would be cool to inject them in other save files. Unfortunately the Pokémon Ranger save files are encrypted and we don’t have the decryption algorithm. @Purin is right that I could reverse engineer it as I have learned how to read assembly code for ARM architecture. But I’m too busy with my private life now and there are other Pokémon related projects with higher priority. Even if I would do it, it might take me a long time and I’m not sure if it’s worth the time and effort. Besides I think it should be doable even without reverse engineering by just memory research. The data must be decrypted in memory and might be available for edit from there and when you save the data the change becomes permanent. All it needs is someone with patience to find the exact location. I suggest using another save file where downloadable missions are still unplayed and then clear them, compare data from before and after and see what changed. Edited March 6, 2021 by ajxpk lol, I mixed up decryption/encryption
DeadSkullzJr Posted October 25, 2019 Posted October 25, 2019 (edited) 4 hours ago, ajxpk said: Hey there! Haven’t been active for a while, but I’m watching what’s going on... always happy to see someone interested to support research. I’m not sure if the gallery in this forum had been updated but we actually do have a save file with all the downloadable missions including the Mew one, the save file can be found here. The big issue was in fact, as you can imagine, that those have been played already and we’re very interested in resetting them back to original state and it would be cool to inject them in other save files. Unfortunately the Pokémon Ranger save files are decrypted and we don’t have the encryption algorithm. @Purin is right that I could reverse engineer it as I have learned how to read assembly code for ARM architecture. But I’m too busy with my private life now and there are other Pokémon related projects with higher priority. Even if I would do it, it might take me a long time and I’m not sure if it’s worth the time and effort. Besides I think it should be doable even without reverse engineering by just memory research. The data must be encrypted in memory and might be available for edit from there and when you save the data the change becomes permanent. All it needs is someone with patience to find the exact location. I suggest using another save file where downloadable missions are still unplayed and then clear them, compare data from before and after and see what changed. I already did just that, I know exactly where the data is, however it's not as simple as copy and paste unfortunately. I was up all night doing multiple attempts, each of which failed. The closest so far that I have gotten was getting the missions to actually show up, but the code I made is pretty lengthy just to make it do that. Launching missions isn't successful either, all of them end up erasing themselves, if you launch all of the missions then Ranger Net itself disappears (I guess since there is no reason for it to stick around if no missions for it exist). I did research in both memory AND the save itself. Edited October 25, 2019 by DeadSkullzJr
DeadSkullzJr Posted October 25, 2019 Posted October 25, 2019 Alright so I beat the game with that save, and managed to make the two missions fresh again: https://i.postimg.cc/QCHmd6Hd/Pokemon-Ranger-Japan-12756.png 1
Guest Posted October 25, 2019 Posted October 25, 2019 4 hours ago, DeadSkullzJr said: Alright so I beat the game with that save, and managed to make the two missions fresh again: https://i.postimg.cc/QCHmd6Hd/Pokemon-Ranger-Japan-12756.png Awesome! Congratulations! And you say copying + pasting the mission data into another save file didn’t worked? Can you share the memory locations? Just for the record and just in case if others want to participate in the research. If there’s no success I might take a look later once I have time again. Knowing the memory locations is also important in case of reverse engineering, because then I can see which subroutines reading from those locations and this way determine the responsible subroutines. As far as the cartridge goes, if it’s a Slot-2 one then, there’s still a lot I would need to learn about how it works. But shouldn’t be as difficult as if it’s coming from another NDS, in that case it’s impossible for me, because of the lack of debug tools to research this scenario...
DeadSkullzJr Posted October 25, 2019 Posted October 25, 2019 (edited) 25 minutes ago, ajxpk said: Awesome! Congratulations! And you say copying + pasting the mission data into another save file didn’t worked? Can you share the memory locations? Just for the record and just in case if others want to participate in the research. If there’s no success I might take a look later once I have time again. Knowing the memory locations is also important in case of reverse engineering, because then I can see which subroutines reading from those locations and this way determine the responsible subroutines. As far as the cartridge goes, if it’s a Slot-2 one then, there’s still a lot I would need to learn about how it works. But shouldn’t be as difficult as if it’s coming from another NDS, in that case it’s impossible for me, because of the lack of debug tools to research this scenario... Everything I put together so far related to the missions, I put it together in a plain basic format purely for testing purposes. Spoiler 0212D8C8 000F0000 0212D8CC 06160706 0212D8D0 3A83E431 0212D8D8 31303044 0212D8F8 00000001 0212D900 00230000 0212D904 5F746573 0212D908 696C6564 0212D90C 79726576 0212D910 2E313030 0212D914 00746164 0212D924 03E80000 0212D928 03E80095 0212D92C 03E80096 0212D930 01F90001 0212D934 0000003C 0212D938 03E80097 0212D93C 00100000 0212D940 00000061 0212D944 008400A0 0212D948 00AA0098 0212D94C 011E00FF 0212D950 00D200F4 0212D954 00A80020 0212D958 00C200CA 0212D95C 009B00A9 0212D960 00000021 0212D964 013300F7 0212D968 01290110 0212D96C 00C7008D 0212D970 00980086 0212D974 008C00C5 0212D978 00A60020 0212D97C 008400AB 0212D980 009F00CC 0212D984 011E000A 0212D988 0115010A 0212D98C 00AE00E3 0212D990 00FF0020 0212D994 00F4011E 0212D998 000A00D2 0212D99C 014C00F4 0212D9A0 014C00F4 0212D9A4 00D300A0 0212D9A8 002000AB 0212D9AC 00B00086 0212D9B0 00CC00CF 0212D9B4 009700A6 0212D9B8 00A300BE 0212D9BC 0021009F 0212D9C0 008B000A 0212D9C4 00C900CC 0212D9C8 002000AB 0212D9CC 008F0082 0212D9D0 008600C8 0212D9D4 00CC0095 0212D9D8 002000CB 0212D9DC 008800BE 0212D9E0 000A00AB 0212D9E4 008400A0 0212D9E8 00AA0098 0212D9EC 00FF0020 0212D9F0 00F4011E 0212D9F4 002000D2 0212D9F8 00CA00A8 0212D9FC 00A900C2 0212DA00 0021009B 0212DA04 00F70000 0212DA08 01100133 0212DA0C 00000129 0212DE44 32303044 0212DE64 00000001 0212DE6C 00220000 0212DE70 5F746573 0212DE74 696C6564 0212DE78 79726576 0212DE7C 2E313030 0212DE80 00746164 0212DE90 03E80000 0212DE94 03E80042 0212DE98 03E80043 0212DE9C 01F90001 0212DEA0 0000002F 0212DEA4 03E80044 0212DEA8 00100000 0212DEAC 0000006F 0212DEB0 00EA0107 0212DEB4 00F700ED 0212DEB8 00A800F9 0212DEBC 00CF0020 0212DEC0 00CA008B 0212DEC4 00880082 0212DEC8 008B00CB 0212DECC 0000003F 0212DED0 00D300AA 0212DED4 008B00C9 0212DED8 002000AE 0212DEDC 00C600CA 0212DEE0 00A70086 0212DEE4 00930020 0212DEE8 00920086 0212DEEC 00A6008D 0212DEF0 00AB008D 0212DEF4 00AA000A 0212DEF8 009F00A3 0212DEFC 01070020 0212DF00 00ED00EA 0212DF04 00F900F7 0212DF08 0020008C 0212DF0C 00A300AF 0212DF10 00D30091 0212DF14 00CC0095 0212DF18 014A009F 0212DF1C 00BE000A 0212DF20 00CA00CF 0212DF24 002000AE 0212DF28 00F1011D 0212DF2C 01330122 0212DF30 002000C4 0212DF34 00D300AB 0212DF38 00D30092 0212DF3C 000A00AB 0212DF40 008C00B2 0212DF44 008C0084 0212DF48 00A70020 0212DF4C 00BE00CB 0212DF50 00AB0088 0212DF54 01070020 0212DF58 00ED00EA 0212DF5C 00F900F7 0212DF60 000A00D2 0212DF64 0084009B 0212DF68 00C70098 0212DF6C 00AA0086 0212DF70 00980020 0212DF74 008600C7 0212DF78 0084009F 0212DF7C 002000AB 0212DF80 00A900C2 0212DF84 00AE0099 0212DF88 002100A0 0212DF8C 010F0000 0212DF90 01060124 0212E3B0 33303044 0212E3D0 00000001 0212E3D8 00210000 0212E3DC 5F746573 0212E3E0 696C6564 0212E3E4 79726576 0212E3E8 2E313030 0212E3EC 00746164 0212E3FC 03E80000 0212E400 03E80028 0212E404 03E80029 0212E408 01F90001 0212E40C 0000002F 0212E410 03E8002A 0212E414 000D0000 0212E418 0000006B 0212E41C 012C00FB 0212E420 00E30113 0212E424 002000D2 0212E428 008F0099 0212E42C 00A00084 0212E430 0021009B 0212E434 01290000 0212E438 012900E4 0212E43C 00C200AE 0212E440 00AB00CA 0212E444 00820020 0212E448 00CF00C9 0212E44C 009F00CC 0212E450 00FB0020 0212E454 0113012C 0212E458 00D200E3 0212E45C 00F4000A 0212E460 00F4014C 0212E464 00A0014C 0212E468 00AE00D3 0212E46C 00CC0020 0212E470 00A100D3 0212E474 008600C5 0212E478 000A008C 0212E47C 00C900AD 0212E480 00A600A3 0212E484 00CB0084 0212E488 008400A8 0212E48C 00200086 0212E490 00C70098 0212E494 00BB0086 0212E498 008C0086 0212E49C 00820020 0212E4A0 014A00CB 0212E4A4 00FB000A 0212E4A8 0113012C 0212E4AC 00D200E3 0212E4B0 00B60020 0212E4B4 00AB0098 0212E4B8 00BB0020 0212E4BC 00990094 0212E4C0 009F00CB 0212E4C4 00AB00C1 0212E4C8 008B000A 0212E4CC 00C900CC 0212E4D0 00CA00C8 0212E4D4 002000C2 0212E4D8 008D0095 0212E4DC 002000AB 0212E4E0 012300ED 0212E4E4 01010117 0212E4E8 009B0123 0212E4EC 002100C8 0212E4F0 010F0000 0212E4F4 01060124 0212E91C 34303044 0212E93C 00000001 0212E944 00200000 0212E948 5F746573 0212E94C 696C6564 0212E950 79726576 0212E954 2E313030 0212E958 00746164 0212E968 03E80000 0212E96C 03E80026 0212E970 03E80027 0212E974 01F9000B 0212E978 0000003C 0212E97C 03E80028 0212E980 000F0000 0212E984 00000073 0212E988 00BC00BE 0212E98C 009700CD 0212E990 011F00AE 0212E994 00E60125 0212E998 002000D2 0212E99C 008C0095 0212E9A0 0021009B 0212E9A4 00BE0000 0212E9A8 00CD00BC 0212E9AC 00AE0097 0212E9B0 00F1011D 0212E9B4 01330122 0212E9B8 002000A8 0212E9BC 00CF0084 0212E9C0 00A600CC 0212E9C4 00CB0084 0212E9C8 011F000A 0212E9CC 00E60125 0212E9D0 0020008C 0212E9D4 012300F8 0212E9D8 00F00133 0212E9DC 00A7012B 0212E9E0 00C20020 0212E9E4 0092008F 0212E9E8 0095008D 0212E9EC 009F00CC 0212E9F0 000A014A 0212E9F4 013300F7 0212E9F8 01290110 0212E9FC 00C7008D 0212EA00 00980086 0212EA04 00AE00C5 0212EA08 00910020 0212EA0C 008D00D3 0212EA10 008600C5 0212EA14 002000AE 0212EA18 00C1009F 0212EA1C 00B2000A 0212EA20 00CA00A8 0212EA24 002000AE 0212EA28 0133012C 0212EA2C 012300F8 0212EA30 00AE014C 0212EA34 00C10020 0212EA38 00C80084 0212EA3C 002000AE 0212EA40 00C1009F 0212EA44 009C000A 0212EA48 002000B2 0212EA4C 0125011F 0212EA50 00D200E6 0212EA54 00ED0020 0212EA58 01170123 0212EA5C 01230101 0212EA60 00A60097 0212EA64 009700BB 0212EA68 00210084 0212EA6C 00F70000 0212EA70 01100133 0212EA74 00000129 This is part of the missions data, just located in a deeper part of the memory. Spoiler 0216A0B8 31303044 0216A0D8 00000001 0216A0E0 00230000 0216A0E4 5F746573 0216A0E8 696C6564 0216A0EC 79726576 0216A0F0 2E313030 0216A0F4 00746164 0216A104 03E80000 0216A108 03E80095 0216A10C 03E80096 0216A110 01F90001 0216A114 0000003C 0216A118 03E80097 0216A11C 32303044 0216A13C 00000001 0216A144 00220000 0216A148 5F746573 0216A14C 696C6564 0216A150 79726576 0216A154 2E313030 0216A158 00746164 0216A168 03E80000 0216A16C 03E80042 0216A170 03E80043 0216A174 01F90001 0216A178 0000002F 0216A17C 03E80044 0216A180 33303044 0216A1A0 00000001 0216A1A8 00210000 0216A1AC 5F746573 0216A1B0 696C6564 0216A1B4 79726576 0216A1B8 2E313030 0216A1BC 00746164 0216A1CC 03E80000 0216A1D0 03E80028 0216A1D4 03E80029 0216A1D8 01F90001 0216A1DC 0000002F 0216A1E0 03E8002A 0216A1E4 34303044 0216A204 00000001 0216A20C 00200000 0216A210 5F746573 0216A214 696C6564 0216A218 79726576 0216A21C 2E313030 0216A220 00746164 0216A230 03E80000 0216A234 03E80026 0216A238 03E80027 0216A23C 01F9000B 0216A240 0000003C 0216A244 03E80028 I have no clue if this helps any, sorry if it's not organized the way you wish it to be, usually I do all the organization and what not needed after gathering the data I need. Mind you this isn't complete and I will likely keep looking/adding into this. I split the codes up based on mission data so hopefully that helps a little bit. The data is pretty raw in terms of how it's handled in memory, all the numbers and what not throughout the code lines is mostly the bytes that make up the Japanese characters for the missions, the data for the mission itself is at the top of each of them. Can't use just those addresses though because then the game would crash trying to understand the blank mission lol. WARNING: Yes these are cheat codes, HOWEVER, I advise you NOT TO USE ANY OF THESE CODES ABOVE, doing so will render data that doesn't work due to the lack of data needed based on testing and ultimately will taint your perfect saves if you do (maybe even corrupt it). This is purely for documentation purposes, you have been warned. P.S. If you can't read that warning above, I recommend seeing your eye doctor ASAP and getting yourself a nice set of glasses and or contacts of your liking. The warning isn't a joke. Edited October 25, 2019 by DeadSkullzJr
Guest Posted October 25, 2019 Posted October 25, 2019 On 10/25/2019 at 8:42 PM, ajxpk said: As far as the cartridge goes, if it’s a Slot-2 one then, there’s still a lot I would need to learn about how it works. But shouldn’t be as difficult as if it’s coming from another NDS, in that case it’s impossible for me, because of the lack of debug tools to research this scenario... chances are it just works as a data storage device, just like other slot-2 distributions in Gen 4. by theory, we just need to put the data in the correct offset inside the GBA rom and put it on a flashcart and it should work. just like decchi.bin for d/p
Guest Posted October 25, 2019 Posted October 25, 2019 @DeadSkullzJr Wow, so this is the dumped data from these missions? And what did you change do make them appear as ”New!”? Looking forward to see when you have mapped the data out a little bit. Also @BlackShark has been interested in it before, maybe he can help with stuff. 3 hours ago, Purin said: chances are it just works as a data storage device, just like other slot-2 distributions in Gen 4. by theory, we just need to put the data in the correct offset inside the GBA rom and put it on a flashcart and it should work. just like decchi.bin for d/p Sounds interesting to me. Of course I would be interested to look at the ROM and see what’s there.
DeadSkullzJr Posted October 25, 2019 Posted October 25, 2019 (edited) 32 minutes ago, ajxpk said: @DeadSkullzJr Wow, so this is the dumped data from these missions? And what did you change do make them appear as ”New!”? Looking forward to see when you have mapped the data out a little bit. Also @BlackShark has been interested in it before, maybe he can help with stuff. Sounds interesting to me. Of course I would be interested to look at the ROM and see what’s there. 0212D8C8 000F0000 The address above uses that value by default for new missions added, at least for the Japanese version. 0212D8C8 000F0000 0F - New Missions (Changes when completing missions, also different depending on the missions you have, 0F is for all the missions, also works slightly different in the other regional versions since you can’t have all the missions at once as “new”) 00 - Is used in the other regional versions to determine if Ranger Net is enabled or not, as well as the password system, however this does nothing in the Japanese version. 00 - Manaphy Egg (00 - Mission wasn’t completed, 01 - Egg, 02 - Egg Transferred, in the other regions this is actually the byte for the Manaphy mission itself, 00 - No Mission, 01 - Mission Complete which renders the egg, 03 - Mission Not Completed/Mission Available) I still need to grab the byte for when you transfer the egg, nonetheless, that helps hopefully. Edited October 25, 2019 by DeadSkullzJr
Guest Posted October 25, 2019 Posted October 25, 2019 (edited) Very interesting! Thanks! The hex value 0xF translates to 0b1111. Each bit represents 1 mission. 0x1 + 0x2 + 0x4 + 0x8 = 0xF Edited October 25, 2019 by ajxpk
DeadSkullzJr Posted October 26, 2019 Posted October 26, 2019 32 minutes ago, ajxpk said: Very interesting! Thanks! The hex value 0xF translates to 0b1111. Each bit represents 1 mission. 0x1 + 0x2 + 0x4 + 0x8 = 0xF Weirdly enough, take out the Mew mission and you have 07 instead.
Guest Posted October 26, 2019 Posted October 26, 2019 (edited) Yeah that’s because the Mew Mission is the 4th bit flag, which adds 0x8. Bit 0: Manaphy Egg Mission Bit 1: Deoxys Mission Bit 2: Celebi Mission Bit 3: Mew Mission Edited March 5, 2021 by ajxpk
DeadSkullzJr Posted October 26, 2019 Posted October 26, 2019 51 minutes ago, ajxpk said: Yeah that’s because the Mew Mission is the 4th bit flag, which adds 0x8. Bit 1: Manaphy Egg Mission Bit 2: Deoxys Mission Bit 3: Celebi Mission Bit 4: Mew Mission Ah I see what you mean, miscounted my math, my bad.
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