Delta Blast Burn Posted July 24, 2020 Posted July 24, 2020 If I wanted to compile PKHeX with the personal data of the pokemon from a GBA ROM hack, how would I go about doing so. Specifically pokemon clover v1.2.
theSLAYER Posted July 24, 2020 Posted July 24, 2020 I can't give a guide on how to compile PKHeX, but if normal PKHeX can run your clover save (just that it shows original game stats), simply replace the personalinfo file in PKHeX when you do your compilation. (I don't know if the ROM hack is based off Emerald, FireRed/LeafGreen, or Ruby/Sapphire, but you surely can work out which file needs to be replaced. Directory PKHeX.Core/Resources/byte/ ) 1
Delta Blast Burn Posted July 25, 2020 Author Posted July 25, 2020 (edited) 16 hours ago, theSLAYER said: I can't give a guide on how to compile PKHeX, but if normal PKHeX can run your clover save (just that it shows original game stats), simply replace the personalinfo file in PKHeX when you do your compilation. (I don't know if the ROM hack is based off Emerald, FireRed/LeafGreen, or Ruby/Sapphire, but you surely can work out which file needs to be replaced. Directory PKHeX.Core/Resources/byte/ ) The weird thing is that the patch file requires firered but if you open the .gba in a hex editor is has the header name for emerald, but thats basically what i wanted to know. Thanks. Edited July 25, 2020 by Delta Blast Burn more info
Barticom Posted August 11, 2020 Posted August 11, 2020 On 7/25/2020 at 4:12 AM, Delta Blast Burn said: The weird thing is that the patch file requires firered but if you open the .gba in a hex editor is has the header name for emerald, but thats basically what i wanted to know. Thanks. Hi I don't suppose you could share the compiled version if you manage to get it working could you? Standard PKHex won't cut it for my save :( Thanks
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