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Posted

Zeraora Wild Pokemon Modifier Code

(works on both Pokémon Ultra Sun & Ultra Moon)

if it doesn't work change YY to any number below 99.

[Wild Pokemon Modifier v1.0]

*citra_enabled

005B9FC0 E1D500B0

005B9FC4 E12FFF1E

005B9FC8 E5C40004

005B9FCC E59F0000

005B9FD0 E12FFF1E

005B9FD4 00000327

005B9FD8 000000YY

003A7298 EB084B48

003A72A8 EB084B44

003A72C4 EB084B3D

DD000000 00000004

005B9FC4 E59F000C

D0000000 00000000

 

Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below.

If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time.

 

326 - Blacephalon

325 - Stakataka

323 - Poipole

322 - Marshadow

321 - Magearna

320 - Necrozma

289 - Genesect

288 - Meloetta

287 - Keldeo

286 - Kyurem

284 - Zekrom

283 - Reshiram

182 - Deoxys

181 - Jirachi

180 - Rayquaza

097 - Mew

096 - Mewtwo

 

I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!).

All encounters are Level 1 unless you change YY value.

  • Like 1
  • 6 months later...
Posted (edited)

It looks like These numbers are hexadecimal conversions of the pokedex number so mewtwo dex #150 is 096 hedadecimal, use a decimal(dex #) to hexadecimal (code#) converter to find other Pokémon you want 

Edited by StoneyTony1
  • 7 months later...
Posted

There's something in this code causing pokemons to appear as the original from instead of alolan form and sticks even after cheat is turned off. Is there anything I can change in the code?

  • 3 months later...
Posted

its probably because the code uses national dex and alolan forms arent registered in national dex as a seperate unit. Rather assigned the same no. as their orignal counterparts

im having the same broblem too if anyone finds a solution  pls send me a link

 

  • 2 months later...
Posted
On 7/1/2020 at 8:14 AM, KeysZeraoraPSN said:

Zeraora Wild Pokemon Modifier Code

(works on both Pokémon Ultra Sun & Ultra Moon)

if it doesn't work change YY to any number below 99.

[Wild Pokemon Modifier v1.0]

*citra_enabled

005B9FC0 E1D500B0

005B9FC4 E12FFF1E

005B9FC8 E5C40004

005B9FCC E59F0000

005B9FD0 E12FFF1E

005B9FD4 00000327

005B9FD8 000000YY

003A7298 EB084B48

003A72A8 EB084B44

003A72C4 EB084B3D

DD000000 00000004

005B9FC4 E59F000C

D0000000 00000000

 

Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below.

If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time.

 

326 - Blacephalon

325 - Stakataka

323 - Poipole

322 - Marshadow

321 - Magearna

320 - Necrozma

289 - Genesect

288 - Meloetta

287 - Keldeo

286 - Kyurem

284 - Zekrom

283 - Reshiram

182 - Deoxys

181 - Jirachi

180 - Rayquaza

097 - Mew

096 - Mewtwo

 

I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!).

All encounters are Level 1 unless you change YY value.

 

Posted
On 7/1/2020 at 8:14 AM, KeysZeraoraPSN said:

Zeraora Wild Pokemon Modifier Code

(works on both Pokémon Ultra Sun & Ultra Moon)

if it doesn't work change YY to any number below 99.

[Wild Pokemon Modifier v1.0]

*citra_enabled

005B9FC0 E1D500B0

005B9FC4 E12FFF1E

005B9FC8 E5C40004

005B9FCC E59F0000

005B9FD0 E12FFF1E

005B9FD4 00000327

005B9FD8 000000YY

003A7298 EB084B48

003A72A8 EB084B44

003A72C4 EB084B3D

DD000000 00000004

005B9FC4 E59F000C

D0000000 00000000

 

Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below.

If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time.

 

326 - Blacephalon

325 - Stakataka

323 - Poipole

322 - Marshadow

321 - Magearna

320 - Necrozma

289 - Genesect

288 - Meloetta

287 - Keldeo

286 - Kyurem

284 - Zekrom

283 - Reshiram

182 - Deoxys

181 - Jirachi

180 - Rayquaza

097 - Mew

096 - Mewtwo

 

I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!).

All encounters are Level 1 unless you change YY value.

 

  • 7 months later...
  • 6 months later...
Posted

Sorry for bumping this, but I've got new information that might be of interest for anyone following this thread:

1. As suspected by StoneyTony1, the 327 in row 6 corresponds to the Pokémon's index number (327 being Zeraora's), which is the hexadecimal representation of the desired Pokémon's National Dex number (so number 25, Pikachu, would have an index number of 19, the hexadecimal representation of 25). Using this information, you can encounter any Pokémon you want in the wild by changing this to the appropriate values.

2. The reason why you can't encounter Alolan Forms with this code is due to the form index not changing, which will usually stay at 0, corresponding to that Pokémon's Kantonian Form, but I managed to find a code that allows you to set the form number to whatever you want (only works with version 1.0): 

003A7330 C3A0000X

Change X to the desired form number, use this webpage for reference: https://pokemondb.net/

Hope this information was useful!

  • 4 weeks later...
  • 2 months later...
  • 2 weeks later...
  • 9 months later...
Posted (edited)

Not to necropost but how do you get this working? I have Citra and I'm trying to use this to get Honedge and Binacle (also does this work in Citra?

Edited by TMBCyberman
Posted

honestly if you're on Citra it's probably easier to just use pokehex to create it in your box/party directly or even give yourself the event.

  • 3 weeks later...
  • 2 months later...
Posted

For version 1.0.

I found a way to change the pokemon from Kanto version to Alolan form version. 

Use this code : 003A7334 C3A0000X

Change X to the number 1 for change the pokemon to Alolan Form. 

 

But there are some pokemon that have many forms.

for example: Necrozma has 3 forms and 1 original form. So X=0 for original or X=1/2/3 for the other form of Necrozma. 

 

  • 1 month later...
Posted (edited)
On 7/1/2020 at 9:14 AM, KeysZeraoraPSN said:

Zeraora Wild Pokemon Modifier Code

(works on both Pokémon Ultra Sun & Ultra Moon)

if it doesn't work change YY to any number below 99.

[Wild Pokemon Modifier v1.0]

*citra_enabled

005B9FC0 E1D500B0

005B9FC4 E12FFF1E

005B9FC8 E5C40004

005B9FCC E59F0000

005B9FD0 E12FFF1E

005B9FD4 00000327

005B9FD8 000000YY

003A7298 EB084B48

003A72A8 EB084B44

003A72C4 EB084B3D

DD000000 00000004

005B9FC4 E59F000C

D0000000 00000000

 

Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below.

If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time.

 

326 - Blacephalon

325 - Stakataka

323 - Poipole

322 - Marshadow

321 - Magearna

320 - Necrozma

289 - Genesect

288 - Meloetta

287 - Keldeo

286 - Kyurem

284 - Zekrom

283 - Reshiram

182 - Deoxys

181 - Jirachi

180 - Rayquaza

097 - Mew

096 - Mewtwo

 

I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!).

All encounters are Level 1 unless you change YY value.

I'm sorry for reviving this all of a sudden but i tried to put the codes through RetroArch and it isn't working, do i have to play this code through Citra or am i doing something wrong with RetroArch?, does it need a master code to work?

Edited by Rox7079
Posted

Hello people of 2024!

I've been replaying Ultra Sun on Citra and like many of you, I wanted to use encounter cheats. This was the first forum page that showed up and it seems like there are some issues many people were having with the code. I want to clarify things here so anyone using these codes in the future doesn't encounter any problems.

MASTER CODE:

This is the base code you will have to change the values of:
 

005B9FC0 E1D500B0
005B9FC4 E12FFF1E
005B9FC8 E5C40004
005B9FCC E59F0000
005B9FD0 E12FFF1E
005B9FD4 00000006
005B9FD8 000000YY
003A7298 EB084B48
003A72A8 EB084B44
003A72C4 EB084B3D
DD000000 00000004
005B9FC4 E59F000C
D0000000 00000000
 

Make sure there are no spaces in between the lines when you put the code into Citra, if it comes up spaced apart just clear out the spaces and make sure each line is right above the other. 

If you don't know how to input cheat codes in Citra, here is a simple step-by-step of how I do it.

1. Launch Citra and load/start the game

2. Open the Emulation drop-down in the top left and click "Configure Current Game"

3. At the end of the configuration options you'll see "Cheats"

4. Click Add Cheat in the top right

5. Name your cheat, add any helpful notes, and paste the code at the bottom

6. Click save and you'll see it appear under "Available cheats"

7. Check the box next to the cheat, click Apply then OK

8. Hold "Select" and walk through tall grass


Encountering Specific Pokemon and Setting Levels:

As the original post said, the value at the end of the 6th line (327) must be changed to the number of Pokemon you desire. Though they have only listed several Legendary/Mythical Pokemon, it is very easy to encounter whichever Pokemon you wish. All you have to do is find the Pokedex value from the National Pokedex which can be found here (https://www.serebii.net/pokemon/nationalpokedex.shtml), and change their dex number into a hexadecimal. To do this simply put the dex number into any converter (ChatGPT makes it easy) and get the corresponding Hex value. You can also easily change the level of any Pokemon you want to encounter by switching the values of YY in the 7th line. For this find the hexadecimal for the level you want and simply replace YY with the corresponding hexadecimal.

Level 1-100 Hexadecimal:

Level 1 = 01

Level 10 = 0A

Level 20 = 14

Level 30 = 1E

Level 40 = 28

Level 50 = 32

Level 60 = 3C

Level 70 = 46

Level 80 = 50

Level 90 = 5A

Level 100 = 64


EXAMPLES:

Charizard - Pokedex #006 - Hexadecimal conversion (006)
Code: 

005B9FC0 E1D500B0
005B9FC4 E12FFF1E
005B9FC8 E5C40004
005B9FCC E59F0000
005B9FD0 E12FFF1E
005B9FD4 00000006  <-- Charizard's Code
005B9FD8 000000YY <-- YY is the level (e.g., 1E for level 30)
003A7298 EB084B48
003A72A8 EB084B44
003A72C4 EB084B3D
DD000000 00000004
005B9FC4 E59F000C
D0000000 00000000

Garchomp - Pokedex #445 - Hexadecimal conversion (1BD)
Code:

005B9FC0 E1D500B0
005B9FC4 E12FFF1E
005B9FC8 E5C40004
005B9FCC E59F0000
005B9FD0 E12FFF1E
005B9FD4 000001BD  <-- Garchomp's code
005B9FD8 000000YY  <-- YY is the level (e.g., 14 for level 20)
003A7298 EB084B48
003A72A8 EB084B44
003A72C4 EB084B3D
DD000000 00000004
005B9FC4 E59F000C
D0000000 00000000

Salamence - Pokedex #373 - Hexadecimal conversion (175)
Code:

005B9FC0 E1D500B0
005B9FC4 E12FFF1E
005B9FC8 E5C40004
005B9FCC E59F0000
005B9FD0 E12FFF1E
005B9FD4 00000175  <-- Salamence's code
005B9FD8 000000YY  <-- YY is the level (e.g., 64 for level 100)
003A7298 EB084B48
003A72A8 EB084B44
003A72C4 EB084B3D
DD000000 00000004
005B9FC4 E59F000C
D0000000 00000000
 

I hope this helps as it took me a little while to understand how to get everything working. My hope is this will help all of you to skip that and be able to encounter whatever Pokemon you wish!

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