Vladcik Posted December 10, 2019 Share Posted December 10, 2019 Hey o/ Sorry i couldn't find a better title, sorry for that. But it's really broken since well it just doesn't save any edit or anything anymore. Today, I wanted to transfer a Gen 3 Bulbasaur to Gen 4. I took a Bulbasaur from my Fire Red, and moved it to my Soul Silver. I move it (i just do nothing else) I save the edits. I launch Desmume. Nothing. No edit pops. I close the game. I recheck the save, the edits are still shown with PKHeX. I tried to save it to a new file rather than replacing. Doesn't work. I'm sure it's the correct save, I'm sure to save etc. Just it doesn't do anything. Thanks o/ Link to comment Share on other sites More sharing options...
theSLAYER Posted December 10, 2019 Share Posted December 10, 2019 @Vladcik did you use PKHeX to edit a .sav or .dsv? Link to comment Share on other sites More sharing options...
Vladcik Posted December 10, 2019 Author Share Posted December 10, 2019 .dsv, as always Link to comment Share on other sites More sharing options...
theSLAYER Posted December 10, 2019 Share Posted December 10, 2019 Just now, Vladcik said: .dsv, as always Are you sure you made the edits correctly? Send me your edited dsv. I just edited 2 dsv (Diamond and Soulsilver), and they both launch with the edits done. Link to comment Share on other sites More sharing options...
Vladcik Posted December 10, 2019 Author Share Posted December 10, 2019 (edited) No doubt for that, I'm more than used to dealing with save stuff. It can be either the emulator or Pkhex, but i've no state, no other file. Nothing to make it like this. Gonna try on my other pc with an older pkhex / different emulator. Edit : Doing a simple edit before doing the import works. If I ONLY do the import of an older file, it's simply ignored Edited December 10, 2019 by Vladcik Link to comment Share on other sites More sharing options...
theSLAYER Posted December 10, 2019 Share Posted December 10, 2019 You could try saving the edit as a .sav, then import the .sav into desmume using the import battery option, and see if that works. Also while you're editing the dsv, make sure desmume is closed (or running a different game) Link to comment Share on other sites More sharing options...
Vladcik Posted December 11, 2019 Author Share Posted December 11, 2019 Desmume is always closed when I do Pokemon transferts, I got it to fix it by doing a pre-edit and save to check. But injecting my pk3 was buggued. I got it in the end, I'll try to reproduce this again. Thanks o/ Link to comment Share on other sites More sharing options...
theSLAYER Posted December 11, 2019 Share Posted December 11, 2019 Sorry, I can't seem to recreate your problem. 1. Open Ruby save on PKHeX 2. Dragged the Groudon onto my desktop (to get pk3 file) 3. Open Platinum save on PKHeX (dsv) 4. Drag the Groudon straight into PC 5. Save the save, launch the game. As you can see, the Groudon is there Link to comment Share on other sites More sharing options...
Vladcik Posted December 11, 2019 Author Share Posted December 11, 2019 Was able to redo it again. I wanted to move a Chatot for my RNG. 1. Opened my Soul Silver and my Diamond. 2. Moved my Chatot from my Diamond save (party) to my Soul Silver save (box) 3. Saved 4. Loaded my Soul Silver = no change. 5. Loaded my Soul SIlver on PKHeX = changes are here. And the Bulbasaur earlier was done from a file. Link to comment Share on other sites More sharing options...
theSLAYER Posted December 11, 2019 Share Posted December 11, 2019 I tried your method, by opening 2 PKHeX windows, and dragged a mon from Diamond to Pearl (without dragging to my Desktop first), and the mon appeared. For your method, are you able to reproduce the error every time, or is it sporadic? Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2019 Share Posted December 11, 2019 Something similar has been reported recently-ish (except the other way around.) Leads me to believe there could be some issue with active box block detection happening under certain conditions. Link to comment Share on other sites More sharing options...
Vladcik Posted December 11, 2019 Author Share Posted December 11, 2019 Seems i'm not alone in the end haha, and never happened before yeah. (at least before SwSh PKHeX) After my issue was on Soul Silver, thought it could be the issue (playing in French versions) Link to comment Share on other sites More sharing options...
theSLAYER Posted December 11, 2019 Share Posted December 11, 2019 Just want to be sure it's reproducible, else I imagine it would be tedious for the devs to go bug hunting. @Kaphotics this may be a thing. Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2019 Share Posted December 11, 2019 What I know is that active general and storage blocks don't always necessarily follow each other, so if something in the logic changed which causes it to assume that active blocks follow each other, it could result in the backup block being loaded instead of the active one (idk how it works in newer games, this sounds like the kind of thing that could be correct for newer games but not correct for older games, and that would be easily overlooked.) Link to comment Share on other sites More sharing options...
NekoSabrina Posted December 11, 2019 Share Posted December 11, 2019 (edited) Well, things had started behaving a bit more for me with the last update to PKHeX, but that might have been less to do with the update and more that I wasn't shuffling Pokémon around as much once I got out of Box 1 (where I left some spots intentionally empty for reasons). That being said, though, I did recently run into issues with event constants with leads me to believe there are definitely some problems with Gen 4 support at the moment. I haven't tried updating to the most recent version yet so I don't know if things got better or more broken (especially since there's no Gen 4 changes or bugfixes listed) Edited December 11, 2019 by NekoSabrina Link to comment Share on other sites More sharing options...
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