ZappedAmpharos Posted June 21, 2019 Posted June 21, 2019 (edited) Pokémon Mystery Dungeon Red Rescue Team Pro Edition Hack of: Pokémon Mystery Dungeon Red Rescue Team (Europe) Pokémon Mystery Dungeon Red Rescue Team Pro Edition is a hack of PMD Red Rescue Team which aims to make the game much harder. This is achieved through lots of gameplay-related changes, such as changes to enemy rosters or changes in the learnsets. Features Currently implemented: Higher difficulty, especially later on Faster EXP progression (To level out the insane power some enemies have) Overhaul of level up data, including movesets Overhaul of move data Changes to item offers the Kecleon Bros. make Bigger variety of enemies within most dungeons Slightly altered damage calculation Usage of other tilesets and music in many dungeons, expect to see a tileset change at least once for nearly every dungeon Modified guaranteed recruits More Friend Areas available from the start Introduced item limits to some more dungeons What isn't implemented yet: Changes to trap occurances Changes to item occurances in dungeons Alternate version without Reviver Seeds Tools used MS Excel: Used for a variety of features. Couldn't name all of them off my head, but the most important ones are the edits to level up tables and learnsets. It's also used to convert data into hex for use with HxD. PMDe: Made most of the smaller changes with this. PMDe is also used to double-check the enemy rosters for the dungeons. HxD: Hex editor of my choice. Some modifications were done with this when they wouldn't require a spreadsheet program nor PMDe. DoPX: It's main use is to compress newly created level up tables. If anyone wonders; The switch combination used is -l 3 -z -q Xdelta patcher: Used to create the patches. Research purposes only: UnPX: Used to decompress AT4PX containers present in the ROM. Made the level up tables from the ground up so there wasn't a need to decompress them first except for research! Screenshots Credits Aurum: Responsible for PMDe and it's source code! Very helpful for both figuring out how to make working extensions to enemy lists and most of the simpler edits! Drayano: Created the Pokémon Sacred Gold and Storm Silver hacks, which this hack drew heavy inspiration from when talking about learnsets and abilities of all the Pokémon. psy_commando: Made the DoPX and UnPX tools which were used to research and replace the AT4PX containers holding the level up data! romhacking.net: Used some of their notes, mostly the Pokémon and move ID lists! If someone isn't mentioned and belongs on this list, feel free to PM me! Changelog The full changelog is included in the readme! Note that versions 1.0, 1.01 and 1.02 were exclusive to the r/MysteryDungeon subreddit! Spoiler Version 1.1 - Changes to enemy Pokémon appearing in the following dungeons: - Oddity Cave - Remains Island - Marvelous Sea - Fantasy Strait - Joyous Tower - The four event dungeons each got two themes; One they share and another one that is special to each dungeon - With this all dungeons are hacked when it comes to enemy Pokémon, hurray! - Improved item rosters for the Kecleon Bros. in Pokémon Square - Tier 2 item list in this hack is likely to be as good as the Tier 4 item list in the original - Changed recruit rate bonus awarded by level to match the following rules: 1. If level > 20: bonus = 0.3 % * (level - 20) 2. Otherwise : bonus = 0.0 % - Changes to tileset and music usage in some dungeons, mainly Waterfall Pond and the dungeons which recieved changes to their enemy roster in v1.1 - Changes to pricing of Orbs, HMs, Wide Slash and Vacuum-Cut - Removed the ability to recruit Pokémon from the four event dungeons - Changed minimum IQ requirements for almost every IQ skill - Note that when updating from v1.0x to version 1.1 and above, some of the previously available IQ skills may be gone and others may be added; If so, then it isn't a bug but a connection to this change - Wish Cave can be entered without HM Surf - Buffed the Skarmory fought as a boss - Gave Mewtwo higher stats at levels 80+ - Fixed some issues regarding level up moves - Gave Regice Sturdy as it's 2nd ability - Changed some of the ridiculous base EXP values legendaries had Version 1.02 - Fixed a bad pointer which made Uproar Forest into a hellhole full of Lv90 Kecleons (Everyone knows how much fun that is, especially with it's SIRO header fixed! Haha!) - Increased levels of Lugia and Ho-Oh to their intended values Version 1.01 - Added Kecleon's SIRO header back in; It was overwritten by accident in v1.0 Version 1.0 - Initial public version Download This patch must be applied to Pokémon Mystery Dungeon Red Rescue Team (Europe) (SHA-1: AFEE3B060DD5FD4A68AFB1B003456AEF3A2AF073) Download: Version 1.1 The archive includes patches for the base ROM and ROMs which are modified with a v1.0x patch already. Furthermore, included is the xdelta patcher (Windows only, Mac uses Multipatch), a readme giving more detail on general changes, the notes which give the structure of the changed data and a documentation giving more in-depth information on various changes regarding the Pokémon themselves. Edited June 21, 2019 by ZappedAmpharos 1
ZappedAmpharos Posted July 27, 2019 Author Posted July 27, 2019 Could you please check CRC32 and SHA-1 values of the patch? Maybe the patch is corrupted and you may need a fresh copy. I'll list CRC32 and SHA-1 below for you to check. CRC32: F575E147 SHA-1: 30B505C5D317C2CED998C0F5A6E54AF933E115FB
Nahnegnal Posted September 24, 2019 Posted September 24, 2019 if you still need help with the traps, I am able to help. I'd like to know at what adress you found the item rosters for the town. Glad to see that more and more people pick rrt to do rom hacks
Aurum Posted September 24, 2019 Posted September 24, 2019 Nice to see somebody finally making a Red Rescue Team mod. I suggest clearing version exclusive Pokémon using my tool (PMDe) so that every Pokémon can be encountered.
Nahnegnal Posted September 24, 2019 Posted September 24, 2019 I've been using your tool for almost 2 years now and it is awesome. Tho it lacks some features you could have implemented (editing item rosters, move flags, stat and exp gain,...) and the entering conditions are flawed, namingly the required Hms. Dont get me wrong, I am glad to have it, but I also wanted to give advice if you planned to improve it.
Aurum Posted September 24, 2019 Posted September 24, 2019 I never figured out the item data nor the entire move system. Also, the game only allows one HM, it's not an issue with the tool I don't intend to continue the tool since there's work on disassembling the game by pret.
Gokudera ElPsyCongroo Posted January 16, 2020 Posted January 16, 2020 @ZappedAmpharosDo you have the full list of pokemon encounters by dungeon in case we want to recruit them all? Being able to recruit fully evolved Pokés is a very nice addition :)
BlankPaige Posted January 29, 2020 Posted January 29, 2020 @ZappedAmpharos This sounds like a wonderful ROM Hack, and I rather enjoy it atm, but maybe consider adding recruitable shinies in the future?? If not I completely understand, it is a lot of sprite recoloring.
Gokudera ElPsyCongroo Posted February 6, 2020 Posted February 6, 2020 Can't seem to be able to recruit Moltres after 6 tries with a lvl 70 and Friend Bow… Same with previously unrecruitable Pokémon.
Gokudera ElPsyCongroo Posted February 6, 2020 Posted February 6, 2020 (edited) @ZappedAmpharos Ok, I just tried with a 100% Recruit code: the code works but I can only recruit Pokémon who were previously recruitable. No effect on fully evolved Pokémon nor on Moltres so I guess something went wrong when you changed their recruitment rates. Could you check? Edit: sorry for double post Edited February 6, 2020 by Gokudera ElPsyCongroo
Gokudera ElPsyCongroo Posted February 7, 2020 Posted February 7, 2020 Ok found a fix! We can't recruit Moltres and other birds because we don't have their Friend Areas. Normally they are supposed to be unlocked when recruiting them, but here their recruitment rates seem to stay way below zero, even with a Friend Bow. To fix it just use this Action Replay code to unlock all Friends Areas (EU version): F33629547245 4C4D48020B29 Now recruiting them is possible, but that problem with recruitment rates being extremely low is still there. Fully evolved Pokémon have the same problem. The only fix I've found is to use this 100% Recruit Code 0BC70DF4764D 97978AF6722B IN CONJUNCTION with a Friend Bow. Without the Friend Bow you can recruit any Pokémon who didn't have their recruitment rates modified, but to recruit legendaries and fully evolved Pokémon (and any previously impossible to recruit Pokémon), you'll need to combine this code with the Friend Bow. You have to activate this code BEFORE climbing the stairs, else it won't work. You will then be directly led to the room which contain the stairs, which sucks, but everything will be 100% recruitable on that floor. So I recommend activating it only before climbing the stairs where lies the Pokémon you want, if you don't want the game to become too easy. So yeah, we go from a 0% rate to 100% but thats the best tradeoff available now since this hack seems unfortunately abandonned.
theSLAYER Posted June 5, 2020 Posted June 5, 2020 A kind reminder that asking for ROMs, or files from within ROMs, is against our rules. If the same person asks for it again, they'll earn infraction points.
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