theSLAYER Posted May 16, 2019 Posted May 16, 2019 I noticed that during the first time one brings a game online (example: to redeem events), 8 bytes get written to 0x1010 of the save (initially all zero). Similar to Gen 6&7, these values apparently are tracked by the Mystery Gift server, stopping you from receiving one-time events again, even if you use a save state prior to receiving them. (Game Sync was used then for the tracking as I described.) I can also confirm when going online with modified save that have said bytes all zero'd out, the server assigns a new and different 8 byte value to it. As PKHeX has the Game Sync textbox, but doesn't appear to use it, I'm requesting that PKHeX makes use of the Game Sync textbox to display this value, as this value in all likelihood is the Game Sync value. (I would imagine this value is used in similar fashions as Gen 6 or 7, except for PGL.) 5
VeteranJaime Posted May 16, 2019 Posted May 16, 2019 9 hours ago, theSLAYER said: As PKHeX has the Game Sync textbox, but doesn't appear to use it, I'm requesting that PKHeX makes use of the Game Sync textbox to display this value, as this value in all likelihood is the Game Sync value. the Game Sync textbox in PKHeX is only really there for viewing, don't really see the point in implementing something like this into the program. don't know what kind of use/purpose it would serve. 9 hours ago, theSLAYER said: I noticed that during the first time one brings a game online (example: to redeem events), 8 bytes get written to 0x1010 of the save (initially all zero). Hmmm. Interesting. 9 hours ago, theSLAYER said: I can also confirm when going online with modified save that have said bytes all zero'd out, the server assigns a new and different 8 byte value to it. Something i had no idea about tbh. 1
theSLAYER Posted May 16, 2019 Author Posted May 16, 2019 5 hours ago, VeteranJaime said: the Game Sync textbox in PKHeX is only really there for viewing, don't really see the point in implementing something like this into the program. don't know what kind of use/purpose it would serve. I’m pretty sure I was able to view and EDIT game sync values back in Gen 6 & 7, and it doesn’t seem to be tied to anything presently (LGPE).. I mean, such edits then led me to finding out they used it to block extra redemptions 3
Kaphotics Posted May 17, 2019 Posted May 17, 2019 Thanks, added in latest commit: https://github.com/kwsch/PKHeX/commit/827eb94f3c272e58d53dcb76a1d804dcf85258ab 2 1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now