Jump to content
theSLAYER

[Request] LGPE 'Game Sync'-like value to be added

Recommended Posts

I noticed that during the first time one brings a game online (example: to redeem events), 8 bytes get written to 0x1010 of the save (initially all zero).

Similar to Gen 6&7, these values apparently are tracked by the Mystery Gift server, stopping you from receiving one-time events again, even if you use a save state prior to receiving them. (Game Sync was used then for the tracking as I described.)

I can also confirm when going online with modified save that have said bytes all zero'd out, the server assigns a new and different 8 byte value to it.

As PKHeX has the Game Sync textbox, but doesn't appear to use it, I'm requesting that PKHeX makes use of the Game Sync textbox to display this value, as this value in all likelihood is the Game Sync value.
(I would imagine this value is used in similar fashions as Gen 6 or 7, except for PGL.)

  • Like 5

Share this post


Link to post
Share on other sites
9 hours ago, theSLAYER said:

As PKHeX has the Game Sync textbox, but doesn't appear to use it, I'm requesting that PKHeX makes use of the Game Sync textbox to display this value, as this value in all likelihood is the Game Sync value.

the Game Sync textbox in PKHeX is only really there for viewing, don't really see the point in implementing something like this into the program. don't know what kind of use/purpose it would serve.

9 hours ago, theSLAYER said:

I noticed that during the first time one brings a game online (example: to redeem events), 8 bytes get written to 0x1010 of the save (initially all zero).

Hmmm. Interesting. 🤔

9 hours ago, theSLAYER said:

I can also confirm when going online with modified save that have said bytes all zero'd out, the server assigns a new and different 8 byte value to it.

Something i had no idea about tbh.

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, VeteranJaime said:

the Game Sync textbox in PKHeX is only really there for viewing, don't really see the point in implementing something like this into the program. don't know what kind of use/purpose it would serve.

I’m pretty sure I was able to view and EDIT game sync values back in Gen 6 & 7, and it doesn’t seem to be tied to anything presently (LGPE)..

I mean, such edits then led me to finding out they used it to block extra redemptions :D 

  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...