theSLAYER Posted May 16, 2019 Posted May 16, 2019 I noticed that during the first time one brings a game online (example: to redeem events), 8 bytes get written to 0x1010 of the save (initially all zero). Similar to Gen 6&7, these values apparently are tracked by the Mystery Gift server, stopping you from receiving one-time events again, even if you use a save state prior to receiving them. (Game Sync was used then for the tracking as I described.) I can also confirm when going online with modified save that have said bytes all zero'd out, the server assigns a new and different 8 byte value to it. As PKHeX has the Game Sync textbox, but doesn't appear to use it, I'm requesting that PKHeX makes use of the Game Sync textbox to display this value, as this value in all likelihood is the Game Sync value. (I would imagine this value is used in similar fashions as Gen 6 or 7, except for PGL.) 5
VeteranJaime Posted May 16, 2019 Posted May 16, 2019 On 5/16/2019 at 7:26 AM, theSLAYER said: As PKHeX has the Game Sync textbox, but doesn't appear to use it, I'm requesting that PKHeX makes use of the Game Sync textbox to display this value, as this value in all likelihood is the Game Sync value. Expand the Game Sync textbox in PKHeX is only really there for viewing, don't really see the point in implementing something like this into the program. don't know what kind of use/purpose it would serve. On 5/16/2019 at 7:26 AM, theSLAYER said: I noticed that during the first time one brings a game online (example: to redeem events), 8 bytes get written to 0x1010 of the save (initially all zero). Expand Hmmm. Interesting. On 5/16/2019 at 7:26 AM, theSLAYER said: I can also confirm when going online with modified save that have said bytes all zero'd out, the server assigns a new and different 8 byte value to it. Expand Something i had no idea about tbh. 1
theSLAYER Posted May 16, 2019 Author Posted May 16, 2019 On 5/16/2019 at 5:03 PM, VeteranJaime said: the Game Sync textbox in PKHeX is only really there for viewing, don't really see the point in implementing something like this into the program. don't know what kind of use/purpose it would serve. Expand I’m pretty sure I was able to view and EDIT game sync values back in Gen 6 & 7, and it doesn’t seem to be tied to anything presently (LGPE).. I mean, such edits then led me to finding out they used it to block extra redemptions 3
Kaphotics Posted May 17, 2019 Posted May 17, 2019 Thanks, added in latest commit: https://github.com/kwsch/PKHeX/commit/827eb94f3c272e58d53dcb76a1d804dcf85258ab 2 1 1
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