JohnTravolski Posted November 10, 2016 Posted November 10, 2016 First of all, is it even possible to export battle video data from Sun/Moon? I've had no luck finding out so far. If so, will an update to PKHeX support importing these battle videos just as it can be done for ORAS?
Kaphotics Posted November 10, 2016 Posted November 10, 2016 Nobody has provided battle video files, so I obviously can't support the unknown.
JohnTravolski Posted November 10, 2016 Author Posted November 10, 2016 I was finally able to obtain some. They were surprisingly more difficult to obtain than I thought they would be. JK's Save Manager wouldn't work so I had to go back to SaveDataFiler. Anyway, the extdata can be downloaded from Google Drive in the link below. https://drive.google.com/open?id=0B47NvHsybdzZRG9TdFFPb0ZmSXM This only includes two single battles in the "btvideo" folder.
Eskuero Posted November 10, 2016 Posted November 10, 2016 After a quick look at your battle videos files I think the ek7 data seems to start at address E41 with the expected size of E8, and a gap of 28 empty bytes between every mon. Proof of this is that I know you used a Kommo-o named JACK SPARROW on first slot c: I'll be taking a deeper look later. EDIT: Nevermind, as always E8 bytes for every Pokemon. First six Pokemon, I assume users team. Slot 1 - E41 Slot 2 - F45 Slot 3 - 1049 Slot 4 - 114D Slot 5 - 1251 Slot 6 - 1355 Second group of Pokemon (I assume opponent teams). EK7 from this ones doesn't show up a proper nickname on pkhex, just blank data, idk if it's because your opponent used weird character or if it's any flaw on the program) Slot 1 - 145E Slot 2 - 1562 Slot 3 - 1666 Slot 4 - 176A Slot 5 - 186E Slot 6 - 1972 I'll try to confirm this with my own backups asap
Kaphotics Posted November 10, 2016 Posted November 10, 2016 https://github.com/kwsch/PKHeX/commit/c1b05e9331e2c3723b4a25bb050cbba664479377 thanks for supplying the info
JohnTravolski Posted November 11, 2016 Author Posted November 11, 2016 One of my opponents had a Japanese game (I think?) and had some Pokémon with Korean/Chinese (can't tell sorry) nicknames. My other opponent had Pokémon with English nicknames though (a Growlithe named Archimedes, for example) so I assume it was the first battle video I mentioned that didn't have the nicknames show up. Anyway, I'm glad that I could be helpful. Hopefully the the fact that the nicknames didn't show up won't be a problem. EDIT: Here's the code to the battle with weird nicknames. Now you can verify if those characters are the reason or not: M6MG-WWWW-WWWW-UGSM
Gustabr Posted November 11, 2016 Posted November 11, 2016 Hey Kaphotics first, sorry for my english... I'm Brazilian and i'm proud to be in this forum... Is in place that i'm learning all about using Pkhex. And i'm like to make one question about that.. This last Pkhex that has running with a 7Gen... It will be able to put/remove the badges of kahuna leaders? You know, like Gym Badges in the another generations that you can put or remove to fight again the Leader. That's can be possible in the Sun/Moon?? This version of Pkhex is limited at the time.. But is gonna have another actualizations?? In my opinion this Pkhex is amazing at the time the one and only thing that i wanted is can remove or put badges of kahuna leaders... And, agn sorry for my english, haha.. Thank you man, your work hacking this thing is great!! Ps: One more thing.. The UB's can be found in Pkhex? I can't found that.
Kaphotics Posted November 11, 2016 Posted November 11, 2016 One of my opponents had a Japanese game (I think?) and had some Pokémon with Korean/Chinese (can't tell sorry) nicknames.My other opponent had Pokémon with English nicknames though (a Growlithe named Archimedes, for example) so I assume it was the first battle video I mentioned that didn't have the nicknames show up. Anyway, I'm glad that I could be helpful. Hopefully the the fact that the nicknames didn't show up won't be a problem. EDIT: Here's the code to the battle with weird nicknames. Now you can verify if those characters are the reason or not: M6MG-WWWW-WWWW-UGSM Chinese pkm names don't show up because they use a proprietary font and non-unicode values. Need to wait for the PGL to re-open to grab the vectorized font. Hey Kaphotics first, sorry for my english... I'm Brazilian and i'm proud to be in this forum... Is in place that i'm learning all about using Pkhex. And i'm like to make one question about that..This last Pkhex that has running with a 7Gen... It will be able to put/remove the badges of kahuna leaders? You know, like Gym Badges in the another generations that you can put or remove to fight again the Leader. That's can be possible in the Sun/Moon?? This version of Pkhex is limited at the time.. But is gonna have another actualizations?? In my opinion this Pkhex is amazing at the time the one and only thing that i wanted is can remove or put badges of kahuna leaders... And, agn sorry for my english, haha.. Thank you man, your work hacking this thing is great!! Ps: One more thing.. The UB's can be found in Pkhex? I can't found that. more features are planned; adding kahuna values isn't a priority as many other event flags would have to be set. Probably not adding the ability to change them for G7 games. UBs are visible by their actual name, not their code-name (UB-XX).
Gustabr Posted November 11, 2016 Posted November 11, 2016 Chinese pkm names don't show up because they use a proprietary font and non-unicode values. Need to wait for the PGL to re-open to grab the vectorized font.more features are planned; adding kahuna values isn't a priority as many other event flags would have to be set. Probably not adding the ability to change them for G7 games. UBs are visible by their actual name, not their code-name (UB-XX). So, if i understand, you really can make that, but ''isn't a proirity for now.'' So you gonna give more priority to adding another things, and foward put this sub-priority on the Pkhex, right? I Really can't wait for that!! i don't know, how many time this can be.. but is like you already say ''How do i hak'' Thnks bro!
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