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Pokemon Platinum Character Modifier Values


KyoMcFizzle

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  • 3 months later...
  • 2 months later...
I tried this on my game and it didn't work, I'd done the code properly. Is it because I'm in england. If anyone knows how to convert it to england please tell. Please help!

Read the thread lol

Yes there is.

Character Modifier Code:
94000130 feff0000
[color="Red"]b2101d40[/color] 00000000
da000000 00111d10
d7000000 0002388c
d2000000 00000000

Whenever you want to convert a USA code to a Japanese code, change the:

b2101d40

into:

b2101140

If you want to change it from Japanese to USA, then vice versa.

England, as far as I'm aware, uses the same codes as US.

EDIT: if you are still using the trigger from the OP, it's been stated above to use select as the trigger, so that could be your problem. Try this before you try messing with the code.

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  • 1 year later...

hi i would like to know if their is an AR code to change the in-battle(front and back) of your sprite, not only just their appearance when moving them. If by all chance I hope someone could find one on Mira, thx you for listening. ALso mainly for Platinum and if all a permament affect.

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  • 10 years later...

Question: Is it possible to modify this code to allow the player to keep the form they choose through loading zones, such as gates, buildings, route transitions, ect, without having to reinput the number for the sprite into the calculator and redoing the button input? If so, what changes to the code would need to be made in order for it to work?

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  • 2 years later...
On 8/16/2022 at 10:15 AM, Twinkle said:

Question: Is it possible to modify this code to allow the player to keep the form they choose through loading zones, such as gates, buildings, route transitions, ect, without having to reinput the number for the sprite into the calculator and redoing the button input? If so, what changes to the code would need to be made in order for it to work?

I also wonder...

 

 

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