renatosk Posted January 22, 2016 Posted January 22, 2016 Hey guys , anyone know why all changes i make in exefs do not change in game? (noob here)
Kaphotics Posted January 22, 2016 Author Posted January 22, 2016 Hey guys , anyone know why all changes i make in exefs do not change in game? (noob here) Remove any installed patches, they overwrite game content.
renatosk Posted January 22, 2016 Posted January 22, 2016 Remove any installed patches, they overwrite game content. But what are patches? ._. , i only randomize the wild encounters and mart items for a test ;--;
Cstylzzz Posted January 22, 2016 Posted January 22, 2016 But what are patches? ._. , i only randomize the wild encounters and mart items for a test ;--; the thing you install V1.4( updates ) now on ORAS you can remove them but to go online you need to have them installed
renatosk Posted January 22, 2016 Posted January 22, 2016 the thing you install V1.4( updates ) now on ORAS you can remove them but to go online you need to have them installed oh my lord that's it , sorry for this noob thing
EpicMedz Posted January 25, 2016 Posted January 25, 2016 Hi, I am just wondering, if you cannot randomize starters then can you do it manually e.g. look at the starters and do it?
Kaphotics Posted January 25, 2016 Author Posted January 25, 2016 Hi, I am just wondering, if you cannot randomize starters then can you do it manually e.g. look at the starters and do it? No. Any CRO file edits will prevent the game from loading.
HeyItsJono Posted January 29, 2016 Posted January 29, 2016 Is there any way to restore changes from dump .txt files? There's the Dump button in the various sections which lets you dump changes but no options that I can see to import those changes from that dump file. Thanks!
Kaphotics Posted January 30, 2016 Author Posted January 30, 2016 Is there any way to restore changes from dump .txt files? There's the Dump button in the various sections which lets you dump changes but no options that I can see to import those changes from that dump file. Thanks!If there's an export button and no import button, then there's no way to import it. It may be worth it for some tools (game/story text) but coding parsers for every type of filetype is tedious and not really necessary.
ItsAdrih_ Posted February 1, 2016 Posted February 1, 2016 I need a quick help... When I go to Wild Encounter, I want to put a Mega Evolved Pokémon on the Route 101, but the thing is, the mega evolved pokemons have numbers, and I don't know what's the pokemon that I want, does somebody have the list of all the pokemons? Pls I need help
Kaphotics Posted February 1, 2016 Author Posted February 1, 2016 The list of forms is in the top right corner.Megas are 1, regular 00 regular1 mega x2 mega y
RJZ-20 Posted February 3, 2016 Posted February 3, 2016 how do i build the latest version off of github so that the new randomization of megas is implemented?
ghiseman323 Posted February 5, 2016 Posted February 5, 2016 Okay so all of my previous issues have been resolved. Thanks guys. Now I have more of a question than an issue. Do we fully understand how the 2-turn moves (like Sky Attack and Dig) work? I'm trying to change their effects and make them into 1 turn moves, but it hasn't been working so far.
taller guy Posted February 5, 2016 Posted February 5, 2016 if i change the code.bin in .code.bin,the game will not load in pk3ds,i cannot edit the exefs,why is that?
taller guy Posted February 5, 2016 Posted February 5, 2016 "When ever I open the program, I still cannot edit the ExeFS Files. They are grayed out despite the fact that I have the exefsdir folder in the root directory when the program loads." i have the same problem!
ItsAdrih_ Posted February 5, 2016 Posted February 5, 2016 Is possible to randomize Pokémon Alpha Sapphire .cia? if yes, can somebody send me a link?
renatosk Posted February 5, 2016 Posted February 5, 2016 "When ever I open the program, I still cannot edit the ExeFS Files. They are grayed out despite the fact that I have the exefsdir folder in the root directory when the program loads."i have the same problem! Rename the exefsdir folder to exe > rename code.bin to .code.bin
kdisn Posted February 6, 2016 Posted February 6, 2016 Hello, I get this error after randomizing wild encounters! Can someone help me? I am trying to randomize my Pokemon Y game.
kdisn Posted February 6, 2016 Posted February 6, 2016 nevermind! just had to put pk3ds and its files in a separate folder and it worked. don't know why I didn't think of that lmao Btw, is there any way to randomize starts? I heard it was a complicated process or something, idk. It seems to crash pk3ds when I try.
taller guy Posted February 6, 2016 Posted February 6, 2016 (edited) i want to edit the trainers who appear urly in the game,how do i find out wich one to select ,the list is very long! and can i radomize the wild pokemon without radomizing their attacks? i like their attacks remain as original. and if i edit the items in 'mart' on exefs tools,notthing changes in the game!why is that? Also noticed that the 'wild pokemon randomizer' limits the pokemon per route by the same few pokemon,so it's not that you can encounter every pokemon in every route! Every route has it's own same few pokemon. Edited February 8, 2016 by taller guy
Oris Posted February 8, 2016 Posted February 8, 2016 Hey, I keep getting this error and I have no idea how to fix it. It keeps showing up every time I try to randomize encounters. Could someone help me fix this? https://gyazo.com/c54227d4c0eec1ba0e6a740864dcd2bf Sorry for the url, but this stupid thing wouldn't let me attach a picture... I tried to get it to work for 30 minutes.
Tiberious Posted February 12, 2016 Posted February 12, 2016 Would it be possible to somehow 'pre-patch' Y to v1.5 before randomizing? I'd rather not have to deal with the game-breaking v1.0 bugs.
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