Furenzu Posted March 21, 2015 Posted March 21, 2015 Alright so what I do is do all the edits, then use the RomfsBuilder in your pack, save it as Romfs.bin, which saves to the root of the folder, then I put the edited exefs' (Code, Banner, Icon) in the root then click 'Make rom- Saphire Alpha' then it makes the rom, and without the updates, it doesn't make it past the 3ds logo.
OmegaPikachu Posted March 21, 2015 Posted March 21, 2015 since when pk3DS can rebuild RomFS ? I dont know. try it yourself. theres like 10 people with the same problem as me lol. you'll probably get it too
OmegaPikachu Posted March 21, 2015 Posted March 21, 2015 I don't know what are you doing with pk3ds.... randomizing wild pokemon, trainers, level up moves.
Furenzu Posted March 21, 2015 Posted March 21, 2015 randomizing wild pokemon, trainers, level up moves. you need to turn the romfs folder into a romfs.bin
Furenzu Posted March 21, 2015 Posted March 21, 2015 Update.... I removed the updates from my ds and for some reason it got past the 3ds logo this time?? I have no clue what's going on, but the tm's are as they were changed now.
OmegaPikachu Posted March 22, 2015 Posted March 22, 2015 Update.... I removed the updates from my ds and for some reason it got past the 3ds logo this time?? I have no clue what's going on, but the tm's are as they were changed now. oh man you gotta tell me everything you did
Asia81 Posted March 22, 2015 Posted March 22, 2015 the Pk3DS does that. NO Or proof @Kaphotics pk3DS can rebuild RomFS.bin after editing or not ?
OmegaPikachu Posted March 22, 2015 Posted March 22, 2015 click the "romfs editing tools" Told you it could Asia. lol
Asia81 Posted March 22, 2015 Posted March 22, 2015 so, i'm sorry but i didn't see anything on the first post on this...
OmegaPikachu Posted March 22, 2015 Posted March 22, 2015 so, i'm sorrybut i didn't see anything on the first post on this... no need to be sorry. its totally fine. Currently, without the update to AS i have the infinite 3ds logo with the update i have a black screen after the 3ds logo
Asia81 Posted March 22, 2015 Posted March 22, 2015 http://image.noelshack.com/fichiers/2015/12/1426995594-gbatemp.jpg Hello GBA Temp I'm Asia81 <3\n Proof Run [VAR COLOR(0001)]OR[VAR COLOR(0002)]AS[VAR COLOR(0000)] without update ------- @Kaphotics : Why i can't see the blue color of AS ?
OmegaPikachu Posted March 22, 2015 Posted March 22, 2015 http://image.noelshack.com/fichiers/2015/12/1426995594-gbatemp.jpgHello GBA Temp I'm Asia81 <3\n Proof Run [VAR COLOR(0001)]OR[VAR COLOR(0002)]AS[VAR COLOR(0000)] without update ------- @Kaphotics : Why i can't see the blue color of AS ? wanna tell me how ya did that? or make a video of you doing it? lol
Kaphotics Posted March 22, 2015 Author Posted March 22, 2015 You probably need to terminate the color line. [VAR COLOR(0001)]OR[VAR COLOR(0000)]/[VAR COLOR(0002)]AS[VAR COLOR(0000)]
Asia81 Posted March 22, 2015 Posted March 22, 2015 http://image.noelshack.com/fichiers/2015/12/1426999152-rosa.jpg Thanks
OmegaPikachu Posted March 22, 2015 Posted March 22, 2015 (edited) Well i got everything to work! Yay. just one last question. @Kaphotics How do i get it to randomize starter pokemon? cant seem to find the option. It randomized all the wild pokemon just fine Edited March 22, 2015 by OmegaPikachu
Trevorasaurus Posted March 22, 2015 Posted March 22, 2015 How do I access the bottom options under ExeFS editing tools? They are all greyed out but I did extract ExeFS alongside RomFS..? Edit: I did see that I had to rename to .code.bin, let's hope this works. Edit2: How in the heck do I use the pickup editor?
Kaphotics Posted March 22, 2015 Author Posted March 22, 2015 Nobody has figured out how to randomize the starters or edit script related data at this time; it needs to be researched by the community before it can be added to pk3DS. ExeFS editing requires an exefs.bin to be unpacked and set up properly (ie, ".code.bin", not "code.bin"). The Pickup Editor edits the Items obtainable via a Pokémon's Pickup Ability, arranged in a table. Few updates to the source: Added Personal Randomizer options, X/Y bugfixes Added In-game badge specific mart editing (previously was just the special marts), also added X/Y mart editing. Also changed the way the program finds exefs data locations instead of using static offsets; have yet to test if it works for any 1.1/1.2/1.3 patch exefs.
Trevorasaurus Posted March 22, 2015 Posted March 22, 2015 ExeFS editing requires an exefs.bin to be unpacked and set up properly (ie, ".code.bin", not "code.bin"). The Pickup Editor edits the Items obtainable via a Pokémon's Pickup Ability, arranged in a table. Thanks for the speedy response, I understand now; cheers.
OmegaPikachu Posted March 22, 2015 Posted March 22, 2015 alright, thank you. I wonder how those youtubers changed theres... like this: (Look at the 30 second mark)They linked to this forum in another video description. Must be some way to do it.
Kaphotics Posted March 22, 2015 Author Posted March 22, 2015 That's already been discussed on this forum; it's a temporary model swap / text tweak -- the cries aren't changed. Starters were NOT changed.
sylveonlove Posted March 23, 2015 Posted March 23, 2015 is there a way to go back to an old edit? I accidentally did something and my entire rom wont work now
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