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Posted

Alright so what I do is do all the edits, then use the RomfsBuilder in your pack, save it as Romfs.bin, which saves to the root of the folder, then I put the edited exefs' (Code, Banner, Icon) in the root then click 'Make rom- Saphire Alpha' then it makes the rom, and without the updates, it doesn't make it past the 3ds logo.

Posted

Update.... I removed the updates from my ds and for some reason it got past the 3ds logo this time?? I have no clue what's going on, but the tm's are as they were changed now.

Posted
Update.... I removed the updates from my ds and for some reason it got past the 3ds logo this time?? I have no clue what's going on, but the tm's are as they were changed now.

oh man you gotta tell me everything you did

Posted
so, i'm sorry

but i didn't see anything on the first post on this...

no need to be sorry. its totally fine.

Currently, without the update to AS i have the infinite 3ds logo

with the update i have a black screen after the 3ds logo

Posted (edited)

Well i got everything to work! Yay.

just one last question.

@Kaphotics How do i get it to randomize starter pokemon? cant seem to find the option.

It randomized all the wild pokemon just fine

Edited by OmegaPikachu
Posted

How do I access the bottom options under ExeFS editing tools?

They are all greyed out but I did extract ExeFS alongside RomFS..?

Edit: I did see that I had to rename to .code.bin, let's hope this works. :)

Edit2: xD How in the heck do I use the pickup editor?

Posted

Nobody has figured out how to randomize the starters or edit script related data at this time; it needs to be researched by the community before it can be added to pk3DS.

ExeFS editing requires an exefs.bin to be unpacked and set up properly (ie, ".code.bin", not "code.bin"). The Pickup Editor edits the Items obtainable via a Pokémon's Pickup Ability, arranged in a table.

Few updates to the source:

Added Personal Randomizer options, X/Y bugfixes

Added In-game badge specific mart editing (previously was just the special marts), also added X/Y mart editing.

Also changed the way the program finds exefs data locations instead of using static offsets; have yet to test if it works for any 1.1/1.2/1.3 patch exefs.

Posted

alright, thank you.

I wonder how those youtubers changed theres...

like this:

(Look at the 30 second mark)

They linked to this forum in another video description.

Must be some way to do it.

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