Trainer RED Posted August 17, 2013 Share Posted August 17, 2013 Hi, I want You to ask, if there is posibillity, to put this music: as a music for Raval in B/W? please help me Link to comment Share on other sites More sharing options...
Kaphotics Posted August 17, 2013 Share Posted August 17, 2013 yes, (to be clear, the video you linked just muted the battle music ingame by replacing it with a dummy blank file. video editing software added the track afterward) gotta make a custom midi that plays your mp3 as an instrument, then all you have to do is make an sseq out of it Link to comment Share on other sites More sharing options...
Trainer RED Posted August 17, 2013 Author Share Posted August 17, 2013 Thanks, but I think I can't do... Can you show me the vedio about how to do? Link to comment Share on other sites More sharing options...
Kaphotics Posted August 17, 2013 Share Posted August 17, 2013 http://pastebin.com/QWNL2Fz1 replace whatever battle track you're wanting to mute with the dummy sseq. Link to comment Share on other sites More sharing options...
Trainer RED Posted August 17, 2013 Author Share Posted August 17, 2013 Oh, Thanks~~!!! Link to comment Share on other sites More sharing options...
Trainer RED Posted August 17, 2013 Author Share Posted August 17, 2013 And how to make a mid file(I linked)? How to erase pokemon's sound and skill's sound? Link to comment Share on other sites More sharing options...
Trainer RED Posted September 22, 2013 Author Share Posted September 22, 2013 I made mp3 file and I changed mp3 to midi file. but I didn't understand http://pastebin.com/QWNL2Fz1 If I want to mute champion battle, I import dummy sseq to champion battle. Is it right? Link to comment Share on other sites More sharing options...
Andibad Posted October 1, 2013 Share Posted October 1, 2013 to make mid file, you need a instrument set. you can used some tool for dump instrument set from ROM (must match with sseq file), or made own instrument set. but the problem is not simple to-do. you can find article about that on gbatemp or pokemoncomunity or on PHO. Link to comment Share on other sites More sharing options...
Trainer RED Posted October 1, 2013 Author Share Posted October 1, 2013 So It's impossible to import MP3 file in the game, Right? But Rubycarbuncle import the music ( ) in this vedio( )How to do? Link to comment Share on other sites More sharing options...
evandixon Posted October 1, 2013 Share Posted October 1, 2013 He might have sequenced his own midi. Link to comment Share on other sites More sharing options...
Trainer RED Posted October 2, 2013 Author Share Posted October 2, 2013 Please watch this ( ) Link to comment Share on other sites More sharing options...
evandixon Posted October 2, 2013 Share Posted October 2, 2013 There's a chance he converted mp3 to swav with an sseq playing it on loop, and put it into the sdat that way. That or converting it to a stream (strm might be the format). That might not be the same though. I have no idea how to do either. Link to comment Share on other sites More sharing options...
Trainer RED Posted October 3, 2013 Author Share Posted October 3, 2013 Okay. By the way, do you know brstm files? Link to comment Share on other sites More sharing options...
evandixon Posted October 3, 2013 Share Posted October 3, 2013 Okay. By the way, do you know brstm files? Those are in Wii games. Why do you ask? Link to comment Share on other sites More sharing options...
Trainer RED Posted October 4, 2013 Author Share Posted October 4, 2013 Because I found brstm files and I heard brstm file is soundtrack. so I thought I could change brstm file to sseq file or midi. Link to comment Share on other sites More sharing options...
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