Va13ntine Posted May 1, 2013 Posted May 1, 2013 I've been browsing the forums trying to see if anyone's had this problem. So far it looks like it's just me, meaning probably an error of my own. But can someone help me figure out what I'm doing? I'm trying to edit White 2 for a friend, one with all his friends as the gym leaders/elite four. The champion sprite will be Hilbert (my favorite trainer). However when I try to use BWME to replace the champion's full body mugshot (which is divided into two images) one of both images becomes discolored. I haven't had any problem with regular mugshots, but I assume that's because the champion mugshots both share pal 12. Is there something I'm doing wrong or another way to insert my files? Also, it should be noted that this happens when i try to insert any file--not just Hilbert. I even tried to reinsert the original mugshots of Iris and got the same problem. Thanks in advance.
cpan1 Posted May 1, 2013 Posted May 1, 2013 Did you try to sync the palettes? (Sync Pal). (looking into it) Be sure to check colors. I think you exceeded the 16col limit. edit1: It has something to do with the palette. The color maps are out of order, leading to mixup.
Va13ntine Posted May 1, 2013 Author Posted May 1, 2013 I don't think i exceeded 16 colors. I'll check it again but even if i did, that wouldn't explain why the same thing happens with other images--including the original ones. Am I supposed to Sync Pal on any images that share a single palette?
Va13ntine Posted May 1, 2013 Author Posted May 1, 2013 Oh I tried the Sync Pal option--the colors are right but I get this distortion instead. They're the clean, original files so the problem shouldn't be in the colors.
RubyCarbuncle Posted May 1, 2013 Posted May 1, 2013 From what I can gather about the program, the palette colors of each image are different. For example, The legs have less colors than the upper portion, causing it to glitch up like that. However, since the "sync palette" option breaks the sprites I don't see a way around it. I've had the same problem for quite some time with my own sprites, as well. As you can see from this video, I for one haven't figured it out just yet: I'm still looking into the issue, I think something may be able to be done up right when the file is inserted into the narc with Tinke, but I can't be sure on that just yet.
cpan1 Posted May 1, 2013 Posted May 1, 2013 It seems to regenerate the palette for that specific file (BWME and Tinke). That is what it looks like to me. I've been thinking... What about a string of used colors near the top (1pixel per color)? I'm not sure how they read colors and maps but I wonder if that could allow them to have the same colors.
RubyCarbuncle Posted May 1, 2013 Posted May 1, 2013 It seems to regenerate the palette for that specific file (BWME and Tinke). That is what it looks like to me. I've been thinking... What about a string of used colors near the top (1pixel per color)? I'm not sure how they read colors and maps but I wonder if that could allow them to have the same colors. I've tried that before as well, except it was further towards the bottom of the sprite. The color order still messed up, somehow. By all means though, go ahead and try it, maybe there is something I missed last time I did it.
Andibad Posted May 1, 2013 Posted May 1, 2013 is cause BWME bug. because BWME not read correctly the pallete if you change the list (change state event). like read pallete #3 as pallete #2.
Va13ntine Posted May 1, 2013 Author Posted May 1, 2013 Hmm. Is there a way around BWME for now? I mean I've seen videos on youtube with the full mugshot replaced. I'm no expert, this is my first time rom editing--but I'm willing to learn/try something different.
Kaphotics Posted May 2, 2013 Posted May 2, 2013 PPNFR to replace the exact files in their proper positions
Videomixer Posted May 12, 2013 Posted May 12, 2013 (edited) It's a bug in BWME. You need to use Tinke to edit the sprite. Try using this tutorial: http://projectpokemon.org/forums/showthread.php?26431-Editing-Sprites-using-Tinke Also, nice Hilbert mugshot, I'm jelly :wink:. Is it custom made and not DL'd from some place on the internet? Edited May 12, 2013 by Videomixer
RubyCarbuncle Posted May 12, 2013 Posted May 12, 2013 Like what Videomixer said, use Tinke for it. The thing is with the full mugshots there are two palettes in one file that lead to two separate sprites. (The top sprite and the bottom sprite) The problem is, BWME only reads one of those two palettes and therefore makes the legs match up to whatever palette is available to it. In laymen's terms, both palettes need to be replaced, but BWME only accesses the one. Proof that Tinke works for it: [video=youtube;Xos-mEWG_Yc]
Va13ntine Posted May 14, 2013 Author Posted May 14, 2013 Alright. I tried tinke and I still got discoloration. Any reason why THAT would happen? ): And to Videomixer: I found an image on google. It's a little large but if you're willing to edit it a little then it make's for a good blueprint for Hilbert. I gave my Hilbert a more summer-y feel though.
Va13ntine Posted May 14, 2013 Author Posted May 14, 2013 Once again not only am i sure it's under the 16 color limit, but even if it was over the same thing happens when I try to reinsert the original files of the game. All of which are already under 16 colors. But thank you for the theory.
Kaphotics Posted May 14, 2013 Posted May 14, 2013 Well, it's obvious that the palette is wrong; it's up to you to figure out why it went wrong. Neongreen and the other colors aren't used by the original image, view the palette to see what colors it has. Chances are you edited the wrong palette (some palette files can have multiple subpalettes)
Va13ntine Posted May 14, 2013 Author Posted May 14, 2013 I've actually tried several times, and I did take into account the multiple subpalettes (correct me if I'm wrong but for the champion's mugshot files in tinke they are 14 and 15; palette file is 67 with 16 subpalettes). But every time I try to plug in the image for his pants, both the top and bottom half become discolored. I'll keep messing around with it and post either a solution or my error, but am I the only one with this happening to them BOTH Tinke and BWME?
RubyCarbuncle Posted May 14, 2013 Posted May 14, 2013 Okay, take a look at this, when you're replacing the files for the palette, be sure to set the number of the palette being used at the bottom. http://fc08.deviantart.net/fs71/f/2013/134/5/8/palette_by_justinstockert-d658j5e.png As you can see, palette 0 works for the top, while palette 1 works for the bottom.
Va13ntine Posted May 15, 2013 Author Posted May 15, 2013 Your tinke looks a little different from mine--what version are you using? It's possible that I just need an update. ^^'
RubyCarbuncle Posted May 15, 2013 Posted May 15, 2013 I'm using 0.9.0.0. If I can remember correctly, I downloaded it from this thread: http://projectpokemon.org/forums/showthread.php?26431-Editing-Sprites-using-Tinke
Va13ntine Posted May 16, 2013 Author Posted May 16, 2013 AHH!! Well. So I'm running 0.8.2.0...I feel dumb. I shall update Tinke imediately. Thank you.
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