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Posted

Do you mean how to tell others what a specific offset is? It's just the number of bytes from the beginning of the file, usually written in Hexadecimal.

Example, if you wanted to post the offset of the byte 16 from the beginning, it could be written as any of the following:

16

0d16

0xF

0b10000

The 0x specifies that the number is in hexadecimal (applicable to all numbers, not just offsets).

Hope that helped. If not, then please specify what exactly you are trying to do.

Posted
No it is not.

Well, look at that. You're right. It wouldn't hurt terribly if you put up what you find, though.

HxD is a great program for this sort of thing. Between that and Pokegen, you can copy a save file, edit the copy, and compare the two to see where the changes lie. (However, I'm sure any hex viewer / editor will work just fine.)

Or, if you understand how the game's RAM relates to the save file (I don't), you could use NO$GBA or another DS emulator and try to decipher the RAM as the game is played. (We are of course assuming you use your own backed-up game.)

Posted

If you check my research thread, I have now found six. They are right by the OT Name (yes, in Unicode)

My name was simple to find. I used the special Unicode D in my black two. So my name and ID/SID combo was 24 FF FF FF 00 00 00 00 00 00 20 6E 52 0F (or something like that)

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