Chompizard25 Posted September 23, 2012 Posted September 23, 2012 can someone tell me how to label the offsets in a black 2 sav? Any help appreciated
codemonkey85 Posted September 25, 2012 Posted September 25, 2012 What do you mean by "label the offsets"? Are you just wondering where the data is stored? I believe some of that info is documented on the Project Pokémon Wiki.
Chompizard25 Posted September 25, 2012 Author Posted September 25, 2012 Are you just wondering where the data is stored? Yes. I believe some of that info is documented on the Project Pokémon Wiki. No it is not.
evandixon Posted September 26, 2012 Posted September 26, 2012 Do you mean how to tell others what a specific offset is? It's just the number of bytes from the beginning of the file, usually written in Hexadecimal. Example, if you wanted to post the offset of the byte 16 from the beginning, it could be written as any of the following: 16 0d16 0xF 0b10000 The 0x specifies that the number is in hexadecimal (applicable to all numbers, not just offsets). Hope that helped. If not, then please specify what exactly you are trying to do.
Chompizard25 Posted September 26, 2012 Author Posted September 26, 2012 This did not help. I am trying to see what is in the offset. Ex: 0x58 = 999999 = money
Chompizard25 Posted September 26, 2012 Author Posted September 26, 2012 Do I have to use HxD? I have been using a homemade hex editor.
codemonkey85 Posted September 26, 2012 Posted September 26, 2012 No it is not. Well, look at that. You're right. It wouldn't hurt terribly if you put up what you find, though. HxD is a great program for this sort of thing. Between that and Pokegen, you can copy a save file, edit the copy, and compare the two to see where the changes lie. (However, I'm sure any hex viewer / editor will work just fine.) Or, if you understand how the game's RAM relates to the save file (I don't), you could use NO$GBA or another DS emulator and try to decipher the RAM as the game is played. (We are of course assuming you use your own backed-up game.)
Chompizard25 Posted September 26, 2012 Author Posted September 26, 2012 this looks confusing(its my black 2 sav)
Kaphotics Posted September 26, 2012 Posted September 26, 2012 analysis -> checksums crc16-ccitt select region click update -> checksum is displayed.
Chompizard25 Posted September 27, 2012 Author Posted September 27, 2012 So far I have found three possible locations for OT Name and five possible locations for ID and SID
codemonkey85 Posted September 30, 2012 Posted September 30, 2012 You found three entries for your OT name in Unicode? I would expect two (one in the "current" save, one in the "backup" save). Not sure where the third one would be. As for the trainer ID and SID, I would expect those to be stored pretty close to your OT name.
Chompizard25 Posted September 30, 2012 Author Posted September 30, 2012 If you check my research thread, I have now found six. They are right by the OT Name (yes, in Unicode) My name was simple to find. I used the special Unicode D in my black two. So my name and ID/SID combo was 24 FF FF FF 00 00 00 00 00 00 20 6E 52 0F (or something like that)
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