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Posted (edited)

Hello and Good Day Everyone!

It came to my attention that People want Mecha Tyranitar.

(I highly suggest that you don't do this, this is just a proof of concept)

Firstly I began with editing Wild Pokemon Modifier,

Changing the value so that I have 654 Masterballs instead of 649

(I derived that number from text dumps, which 654 = M V.

There are still others like UFO, after it)

ENCOUNTER MV CODE:

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Pictures and Development:

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I sooo didn't see the Pokedex entry hang coming.

So I tried another way around it: Receive as Starter! :D

MV STARTER CODE:

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Pictures and Development:

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So apparently,

It's an unstable Pokemon without a backsprite,

That "hatches" every moment you walk, and becomes an Egg.

A very Bad Egg.

Completely unusable in battle.

Wait, just completely unusable.

And everywhere you go, the "OH" will keep popping up..

New Development:

If you were to have the "PC everywhere cheat",

And put it into your PC immediately after receiving starter without even checking its SUMMARY

It cannot become an egg (as it's in your computer)

Attempted to retrieve it using pokegen, but pokegen does not recognise the data, so it was flagged blank in it.

At least I got this screenshot:

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Edited by theSLAYER
Adding information
Posted (edited)

Nice work on getting Mecha Tyranitar into your party. It's too bad that it's so glitchy, but I have a theory. What if you were to use a code that makes each step count as 0? Sort of how like the fast egg hatch codes from other Pokemon games made each step count as 255, but each of your steps would count as 0, thus preventing the egg from hatching. It would be nice to find a way to be able to use these in some way, even if the method is extremely unorthodox.

By the way, would you mind sharing the PC Anywhere code? I can't seem to find it. Thanks in advance.

Update: I used your starter modifier to give myself Smeargle 2 (#684), and it didn't bring up the egg hatching dialogue whenever I moved. However, it still turned into an egg. There must be some way around it.

7aSJo.png

Tee hee.

Edited by Krookodile
Posted
  Krookodile said:
Nice work on getting Mecha Tyranitar into your party. It's too bad that it's so glitchy, but I have a theory. What if you were to use a code that makes each step count as 0? Sort of how like the fast egg hatch codes from other Pokemon games made each step count as 255, but each of your steps would count as 0, thus preventing the egg from hatching. It would be nice to find a way to be able to use these in some way, even if the method is extremely unorthodox.

By the way, would you mind sharing the PC Anywhere code? I can't seem to find it. Thanks in advance.

Update: I used your starter modifier to give myself Smeargle 2 (#684), and it didn't bring up the egg hatching dialogue whenever I moved. However, it still turned into an egg. There must be some way around it.

7aSJo.png

Tee hee.

PC EVERYWHERE

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I speculate that the moment the game reads the data, it becomes an egg,

So if we check the summary while in party, completely exit menu, go back in, it might become an egg.

I immediately withdrew, and without steps, went into battle, and I sent out an egg. (it was supposed to be MV)

Oh well.

Hope the anti egg hatching code works LOL.

Original Egg Hatch

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Beta Anti Egg Hatch

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I don't know the exact locationg for steps, so I hope that what I identified might be correct.

Posted

just wondering, but would it be possible to list all of the hex values for the PokeStudio related Pokemon/Battlers? I believe there's more than Mecha Tyranitar, Smeargle 2 & the "alternate" Blackbelt that Krookodile showed.

Posted
  pikapower64 said:
just wondering, but would it be possible to list all of the hex values for the PokeStudio related Pokemon/Battlers? I believe there's more than Mecha Tyranitar, Smeargle 2 & the "alternate" Blackbelt that Krookodile showed.

Given that Genesect is 649, everything else follows the dex order:

(BTW, this is B2W2 translated text dump, I took the liberty to add in the numbers for you)

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If you want description, it's in this spoiler. Credits to Krookodile.

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EDIT: Perhaps any of you want to try WiFi uploading the StudioPokemon onto Pokecheck? :D

Posted

thanks so much to the both of you. btw, i was thinking, would it be possible to modify a Mystery Gift that would normally give you an event Pokemon to be a StudioPokemon in PokeGen?

i could try the Pokecheck idea in the meantime.

Posted (edited)

@theSLAYER Thanks for that. I tested out the anti-hatch code that you made, and it actually remedies the problem of the Pokemon "hatching" every step. It even prevents them from turning into an egg!

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However, a new problem arises after the battle ends; the Pokemon ends up turning into an egg afterwards. I'm not sure if it's just because of the battle, or because of being forced to heal at the Pokemon Center, but it's troublesome either way. If only there was a way to prevent the game from turning them into eggs. Would it maybe be possible to create a code that disables that function? Also, the PC Anywhere code that you posted earlier caused my emulator to crash as soon as I applied it. Any idea why that would happen?

@pikapower64 No problem. Also, it should be possible via hex editing, but I don't know offhand. I'm not sure how useful it would be due to the problem of the Pokemon constantly turning into eggs if you even look at their summary though. :frown: But you're welcome to try, and let us know how things go with Pokecheck.

Edited by Krookodile
Nevermind, I dun goofed.
Posted
  Krookodile said:
@theSLAYER Thanks for that. I tested out the anti-hatch code that you made, and it actually remedies the problem of the Pokemon "hatching" every step. It even prevents them from turning into an egg!
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However, a new problem arises after the battle ends; the Pokemon ends up turning into an egg afterwards. I'm not sure if it's just because of the battle, or because of being forced to heal at the Pokemon Center, but it's troublesome either way. If only there was a way to prevent the game from turning them into eggs. Would it maybe be possible to create a code that disables that function? Also, the PC Anywhere code that you posted earlier caused my emulator to crash as soon as I applied it. Any idea why that would happen?

@pikapower64 No problem. Also, it should be possible via hex editing, but I don't know offhand. I'm not sure how useful it would be due to the problem of the Pokemon constantly turning into eggs if you even look at their summary though. :frown: But you're welcome to try, and let us know how things go with Pokecheck.

Presently:

-Check summary = egg (game conducts a check, notice ID is wrong, converts it)

-Walk a step = egg (game conducts a check to see any egg needs hatching, notice ID is wrong, converts it)

-End of battle = egg (games conducts a check when battle ends, same as above)

To think that they have so many layers of check, though I'm surprised it didn't become an egg before battle.

I have no idea how to edit a .pgf file.

Hex editing is one thing, getting it to work is another..

anybody dares to try? xD

As a control, I'll upload Three Copies. Original, a Genesect, and a Smeargle 2.

Make sure your save file is backed up before this

EDIT: At first glance on Pokegen, It seems that I've managed to change the species by hex edit.

Now uploading link, once its done it'll be in the spoiler

The Computer code works for me... Want another one to try?

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DOUBLE EDIT

Not sure if Pokegen blanked out my "smeargle 2" (the screen said invalid species, though I managed to hex edit genesect)

Or if the game wont generate a mystery gift for smeargle 2.

Attempting to add mystery gift via Grovyle's mystery gift program.

EDIT AGAIN: what am I saying, that isn't compatible with BW mystergy gift right?

Posted
  theSLAYER said:
Presently:

-Check summary = egg (game conducts a check, notice ID is wrong, converts it)

-Walk a step = egg (game conducts a check to see any egg needs hatching, notice ID is wrong, converts it)

-End of battle = egg (games conducts a check when battle ends, same as above)

To think that they have so many layers of check, though I'm surprised it didn't become an egg before battle.

I have no idea how to edit a .pgf file.

Hex editing is one thing, getting it to work is another..

anybody dares to try? xD

As a control, I'll upload Three Copies. Original, a Genesect, and a Smeargle 2.

Make sure your save file is backed up before this

EDIT: At first glance on Pokegen, It seems that I've managed to change the species by hex edit.

Now uploading link, once its done it'll be in the spoiler

The Computer code works for me... Want another one to try?

  Reveal hidden contents

DOUBLE EDIT

Not sure if Pokegen blanked out my "smeargle 2" (the screen said invalid species, though I managed to hex edit genesect)

Or if the game wont generate a mystery gift for smeargle 2.

Attempting to add mystery gift via Grovyle's mystery gift program.

EDIT AGAIN: what am I saying, that isn't compatible with BW mystergy gift right?

Well, we already have a means to bypass one of those checks (egg hatch check), so we would need a way to work around the other checks as well. Although, I have no idea how you would go about doing that other than finding the code that in the rom that causes it to convert any Pokemon ID greater than #649 into an egg, but that's probably a lot easier said than done. Also, I tried out your wonder cards on my save.

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Both Zekrom and Genesect showed up. However, when I loaded the one for Smeargle 2 into my save, the game would hang on a black screen as soon as I tried to view the card album from the menu. So I guess that method is out. Another thing that should be tested is to make a pkm file, and to attempt sending it to your game via Pokecheck/PokeGTS. But still, it's not going to make much of a difference unless a way to stop them from turning into eggs is found.

By the way, that computer code did the same thing to my emulator. I'm using DeSmuME 0.9.8 if it makes any difference.

Posted
  Krookodile said:
Well, we already have a means to bypass one of those checks (egg hatch check), so we would need a way to work around the other checks as well. Although, I have no idea how you would go about doing that other than finding the code that in the rom that causes it to convert any Pokemon ID greater than #649 into an egg, but that's probably a lot easier said than done. Also, I tried out your wonder cards on my save.
  Reveal hidden contents

Both Zekrom and Genesect showed up. However, when I loaded the one for Smeargle 2 into my save, the game would hang on a black screen as soon as I tried to view the card album from the menu. So I guess that method is out. Another thing that should be tested is to make a pkm file, and to attempt sending it to your game via Pokecheck/PokeGTS. But still, it's not going to make much of a difference unless a way to stop them from turning into eggs is found.

By the way, that computer code did the same thing to my emulator. I'm using DeSmuME 0.9.8 if it makes any difference.

I was running the code on Acekard (not emulator). I transfer the sav back for screenshots.

I tried sending through GTS to pokecheck, the game flags it as "invalid pokemon" (that was the actual ingame message I received) so it doesnt even send.

Posted

hey guys, i think i may have a theory on why the StudioPokemon become Eggs

my theory is, that after Genesect (#649) is just nothing but Egg values, kinda like in the Gen 4 Pokemon Games, where Victini's value was Egg and Snivy's value is Bad Egg (though they both had Sky Shaymin's cry in Platinum/HG/SS and no cry in D/P). the fact that they take the appearance of the StudioPokemon, i wouldn't know, probably it would have been possible to use your own Pokemon in PokeStudios, but they didn't go through with it. perhaps they would have had Pokedex info, who knows.

not to mention, all Wild StudioPokemon have Pound, a move that Eggs start with when encountered in the wild.

Posted

Yeah, the conclusion we drew is that any data above Genesect are

"values the game will flag as eggs" set by programmers to prevent crashing and unnecessary hacked pokemon. It was a proof of concept to begin with.

We are now just trying to see if we can toggle with anything to extend its lifespan :)

Posted

Is there a code to open the starter selection screen whenever you want? I wouldn't mind having a copy of every pokestar enemy in my PC as trophies.

  • 1 month later...
Posted

I have another question. MrBean35000vr used those Pokémon in a battle. If I'm not mistaken, as Krook said, after a battle, those Pokémon become eggs anyway. But what about Wi-Fi battles? Can someone test it? Btw, MrBean35000vr said he had his own method to get them, dunno if with his method we can get anti-hatching Pokémon for ever.

Link of the battle:

Posted

A theory, I haven't tested:

Lets say make a Genesect, give it its attacks.

Export .pkm, hex edit the species number to your choice.

Use pokegts or any fake gts server to distro back into your game.

(Importing into pokesav wont work cause its not programmed input pokemon numerical greater than genesect).

Give it a try :)

EDIT: Anyway the pokemon will still hatch,

But should be usable on wifi battles.

I do not condone wifi hacking, I'm just shedding light on a possibility of how he did it.

Posted

I think I have a hypothesis to remedy the hatching glitch for ppl that can't activate Action Replay codes in their flashcard, like me. I can get them by emulator with my own Pokémon Black 2 save from my flashcard but I can't battle with them online 'cause in my flashcard I can't activate AR codes. And my hypothesis to remedy this is to make an egg in the daycare and probably the baby won't turn into a egg. That's only a hypothesis. Can someone test it? It probably won't work, but I onlt wanna know if it works.

Posted
  JGBMaster said:
I think I have a hypothesis to remedy the hatching glitch for ppl that can't activate Action Replay codes in their flashcard, like me. I can get them by emulator with my own Pokémon Black 2 save from my flashcard but I can't battle with them online 'cause in my flashcard I can't activate AR codes. And my hypothesis to remedy this is to make an egg in the daycare and probably the baby won't turn into a egg. That's only a hypothesis. Can someone test it? It probably won't work, but I onlt wanna know if it works.

Correct me if I'm wrong,

Your hypothesis is to...

Scenario 1:

Make a mecha tyranitar egg and attempt to hatch it and after it hatches it won't "try to hatch".

I think doing this will instantly result in a bad egg that won't hatch.

or

Scenario 2:

Have an egg left at the daycare centre?

Going by that, carrying normal eggs won't hatch too.

I'm sorry but I really didn't get your hypothesis D:

PS:I'm not being sarcastic, I really don't know what you meant

Posted
  theSLAYER said:
Correct me if I'm wrong,

Your hypothesis is to...

Scenario 1:

Make a mecha tyranitar egg and attempt to hatch it and after it hatches it won't "try to hatch".

I think doing this will instantly result in a bad egg that won't hatch.

or

Scenario 2:

Have an egg left at the daycare centre?

Going by that, carrying normal eggs won't hatch too.

I'm sorry but I really didn't get your hypothesis D:

PS:I'm not being sarcastic, I really don't know what you meant

I meant Scenario 1, but you say that this bad egg won't hatch D:

Well if someone can hex edit a genesect to change his Dex number to a PokéWood/PokéStar Studio Pokémon dex number and upload it to MediaFire, I would really apreciate it

  • 4 weeks later...
Posted

Nice Thread!

This kind of reminds me of the Glitch Pokémon in Red/Blue.

BTW, Pokémon ROM changer has more info on the PokéStar mon.

Apparently Prop U1/UFO (Egg) can learn TMs 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73, 77, 78, 80, 87, 90, and 94. Plus HMs 03, 04, 05 and 06.

Posted
  JGBMaster said:
I meant Scenario 1, but you say that this bad egg won't hatch D:

Well if someone can hex edit a genesect to change his Dex number to a PokéWood/PokéStar Studio Pokémon dex number and upload it to MediaFire, I would really apreciate it

The thing is, even after hex editing it, you can't load it via pokesav or pokegen cause importing will cause the entry to appear as empty, if I recall correctly.

  Blob55 said:
Nice Thread!

This kind of reminds me of the Glitch Pokémon in Red/Blue.

BTW, Pokémon ROM changer has more info on the PokéStar mon.

Apparently Prop U1/UFO (Egg) can learn TMs 04, 05, 06, 07, 10, 13, 14, 15, 17, 18, 20, 21, 24, 25, 26, 27, 31, 32, 39, 42, 44, 48, 55, 68, 73, 77, 78, 80, 87, 90, and 94. Plus HMs 03, 04, 05 and 06.

That is cool. too bad we can't use them :/

Posted
  theSLAYER said:
The thing is, even after hex editing it, you can't load it via pokesav or pokegen cause importing will cause the entry to appear as empty, if I recall correctly.

Hmm... There's BW2 Pokésav?

Posted (edited)
  theSLAYER said:
Okay, since you insist, let me breakdown my process:

First file, created a random Zekrom using pokegen.

Hex edited Zekrom to change its species to Genesect

(it appears in pokegen, means I hex edited correctly)

Last file is mecha tyranitar.

Zipped them all up.

If it works, I can hex edit others for you.

EDIT: I forgot the extension .pkm for genesect :/

Thanks, but, I can't send it with pokegts.us, 'cause pokecheck is the only who can send pokemon to 5th gen games. So... what can i do?

I think you could teach me how to hex edit the species with a hex editor, because if you hex edit a .pkm and import it with pokegen to your save then it'll appear an abomasnow. I've tried ir-gts-bw too but i haven't found an ir-gts-bw2

Please help me

Edited by JGBMaster
Posted
  JGBMaster said:
I think you could teach me how to hex edit the species with a hex editor

As a disclaimer, I'm not a hacker or anything,

Just someone who randomly read stuff over the place and pieced together solutions.

Below is the methodology that worked for me,

Which was used to hex edit the pokemon in the download in replies above.

To point out, most likely none of the studio-hex edits will work,

Because programs like Pokecheck and Pokegen will check for if the pokemon ID is valid,

(Invalid hex means invalid pokemon, so they programmed it to work till genesect).

  JGBMaster said:
I've tried ir-gts-bw too but i haven't found an ir-gts-bw2

Correct me if I am wrong, doesn't ir-gts-bw works with B2W2 also?

Anyway try sending a normal pokemon before sending a studio pokemon.

Aim to look for maybe more buggy or less thought out versions of gts sending programs and stuff.

Good luck

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Honestly,

I suggest you the following:

1. New Sav file on japanese game.

2. Computer anywhere code (code not seem to out for US game yet, thats why I specified jap game)

3. Starter Mod Code

4. Recieve another starter (not sure if this code even exists).

4. Defeat first gym and trade.

Loop for infinite Actors

BOLD EDIT:

Genius. I totally did not think of trading them:

Pretty Weird to see my own thread quoted on youtube LOL.

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