Hello all, I recently registered here to ask about something regarding Pokemon Black & White 2. I'm pretty sure this is the correct section, but if not, then I apologize. Anyways, I was using a modified version of the wild Pokemon modifier code in Black 2 to see if I could make the opponents from PokeStudio show up in the wild, and I was able to. The PokeStudio opponents are pretty interesting, and they seem to actually have their own cries, typing, base stats, moves, and whatnot. However, the game crashes whenever I try to attempt to catch one of them (whether it be on cartridge or emulator), as it tries to go to a Pokedex entry for them which does not exist. I made a video of it a few days ago, and you can see the error near the end of the video.
www.youtube.com/watch?v=-R9Y89UHeXY
Now my question to you guys is this: How would one go about bypassing this error? I had thought it would be possible if you used a code to modify the Pokemon in your party sort of like how you would generate a Pokemon created in Pokegen via AR code, or maybe something like a fossil modifier that existed in the fourth generation of games. However, I have little knowledge in these aspects, as I have not really strayed outside of a few personal projects on NES hacking over the years as far as actual game hacking/editing goes. So I thought I would come here, and see what the professionals would have to say about it. I think it would be awesome to actually be able to use these guys ingame, and I'm sure that other people would as well.
Thank you for your time.