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Krookodile

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About Krookodile

  • Birthday 11/05/1992

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  1. Well, we already have a means to bypass one of those checks (egg hatch check), so we would need a way to work around the other checks as well. Although, I have no idea how you would go about doing that other than finding the code that in the rom that causes it to convert any Pokemon ID greater than #649 into an egg, but that's probably a lot easier said than done. Also, I tried out your wonder cards on my save. Both Zekrom and Genesect showed up. However, when I loaded the one for Smeargle 2 into my save, the game would hang on a black screen as soon as I tried to view the card album from the menu. So I guess that method is out. Another thing that should be tested is to make a pkm file, and to attempt sending it to your game via Pokecheck/PokeGTS. But still, it's not going to make much of a difference unless a way to stop them from turning into eggs is found. By the way, that computer code did the same thing to my emulator. I'm using DeSmuME 0.9.8 if it makes any difference.
  2. @theSLAYER Thanks for that. I tested out the anti-hatch code that you made, and it actually remedies the problem of the Pokemon "hatching" every step. It even prevents them from turning into an egg! However, a new problem arises after the battle ends; the Pokemon ends up turning into an egg afterwards. I'm not sure if it's just because of the battle, or because of being forced to heal at the Pokemon Center, but it's troublesome either way. If only there was a way to prevent the game from turning them into eggs. Would it maybe be possible to create a code that disables that function? Also, the PC Anywhere code that you posted earlier caused my emulator to crash as soon as I applied it. Any idea why that would happen? @pikapower64 No problem. Also, it should be possible via hex editing, but I don't know offhand. I'm not sure how useful it would be due to the problem of the Pokemon constantly turning into eggs if you even look at their summary though. :frown: But you're welcome to try, and let us know how things go with Pokecheck.
  3. Nice work on getting Mecha Tyranitar into your party. It's too bad that it's so glitchy, but I have a theory. What if you were to use a code that makes each step count as 0? Sort of how like the fast egg hatch codes from other Pokemon games made each step count as 255, but each of your steps would count as 0, thus preventing the egg from hatching. It would be nice to find a way to be able to use these in some way, even if the method is extremely unorthodox. By the way, would you mind sharing the PC Anywhere code? I can't seem to find it. Thanks in advance. Update: I used your starter modifier to give myself Smeargle 2 (#684), and it didn't bring up the egg hatching dialogue whenever I moved. However, it still turned into an egg. There must be some way around it. Tee hee.
  4. Hello all, I recently registered here to ask about something regarding Pokemon Black & White 2. I'm pretty sure this is the correct section, but if not, then I apologize. Anyways, I was using a modified version of the wild Pokemon modifier code in Black 2 to see if I could make the opponents from PokeStudio show up in the wild, and I was able to. The PokeStudio opponents are pretty interesting, and they seem to actually have their own cries, typing, base stats, moves, and whatnot. However, the game crashes whenever I try to attempt to catch one of them (whether it be on cartridge or emulator), as it tries to go to a Pokedex entry for them which does not exist. I made a video of it a few days ago, and you can see the error near the end of the video. www.youtube.com/watch?v=-R9Y89UHeXY Now my question to you guys is this: How would one go about bypassing this error? I had thought it would be possible if you used a code to modify the Pokemon in your party sort of like how you would generate a Pokemon created in Pokegen via AR code, or maybe something like a fossil modifier that existed in the fourth generation of games. However, I have little knowledge in these aspects, as I have not really strayed outside of a few personal projects on NES hacking over the years as far as actual game hacking/editing goes. So I thought I would come here, and see what the professionals would have to say about it. I think it would be awesome to actually be able to use these guys ingame, and I'm sure that other people would as well. Thank you for your time.
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