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Please help - TM/HM Editor


Jacusiek

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  • 1 year later...

If you'd like to modify the TMs in hex, you have to edit them in the arm9.bin file. I can't exactly remember the location, but if you search for D4 01 51 01 60 01 in the arm9 file, you'll probably find it.

D4 01 is Hone Claws. (You need to flip the hex data; D4 01 becomes 1D4. Then you need to convert that to decimal, which is 468 (I use this to convert. Check this list to see the move numbers.)

So D4 01 = 1D4 = move 468 = Hone Claws = TM01

51 01 = 151 = move 337 = Dragon Claw = TM02

60 01 = 160 = move 352 = Water Pulse = TM03

Remember that you need to edit TM compatibility afterwards.

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Thanks, I got it figured out with another thread on here (which I actually posted in before, I just realized.) http://projectpokemon.org/forums/showthread.php?17674-Pok%E9mon-Black-and-White-Changing-TMs-and-HMs/page2

I noticed that the attacks are listed one after the other. For Black and White, it goes TM01-92, but then HM01-06, then TM93-95 back to back starting at offset 0x0009AAB8.

I've got this handy table for people to download, as I couldn't find a similar resource: https://docs.google.com/spreadsheet/ccc?key=0AnIIigcwlIaNdDBaTm9lX200eVFsdTVlbGpCcWUtWXc&usp=sharing

It lists the current TMs with number and index number in reversed hex. It lists all moves with their reversed index number. This makes for very quick and dirty editing.

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