Shady Guy Jose Posted June 30, 2012 Posted June 30, 2012 Trainer information editing would be great. In fact, I am in desperate need of it right now (I even posted on the Save Editing help forum for how to do it in BW2, as I am unaware of any way to do so)
evandixon Posted July 1, 2012 Posted July 1, 2012 Trainer info editing (Name, ID, SID, Money, etc) really should have been added much sooner. The only reason I see for why it hasn't been added yet is that this program started out as one that could only edit *.pkm files. So, Codr. Ready to impliment it? It really shouldn't be that hard, especiailly seeing that people have already found out how to decode that info.
Codr Posted July 1, 2012 Author Posted July 1, 2012 So, Codr. Ready to impliment it? It really shouldn't be that hard, especiailly seeing that people have already found out how to decode that info. None of the actual data is the difficult part. (Aside from the Pokedex data being a little more complicated than the rest.) The UI is ALWAYS what takes the most time and effort to get right. So where would you suggest that these controls be placed?
evandixon Posted July 1, 2012 Posted July 1, 2012 None of the actual data is the difficult part. (Aside from the Pokedex data being a little more complicated than the rest.) The UI is ALWAYS what takes the most time and effort to get right. So where would you suggest that these controls be placed? Perhaps a little more space above the tabs and party area, to contain buttons or a toolbar, instead of having everything besides Pokemon editing in a menu strip.
Codr Posted July 1, 2012 Author Posted July 1, 2012 Perhaps a little more space above the tabs and party area, to contain buttons or a toolbar, instead of having everything besides Pokemon editing in a menu strip. In other words, you want me to take a step toward http://projectpokemon.org/forums/showthread.php?24537-PokeGen-UI-updates!? This is what we're talking about for yet another dialog: https://www.dropbox.com/s/xaa709brz26facu/trainerinformation.png Minus the minimize and maximize buttons. It looks great, doesn't it?
evandixon Posted July 1, 2012 Posted July 1, 2012 In other words, you want me to take a step toward http://projectpokemon.org/forums/showthread.php?24537-PokeGen-UI-updates!? I said perhaps a LITTLE space... Besides, a button or toolbar isn't much more than about 35 pixels high. I just don't think that the menu strip is the best place for save editing dialogs.
Codr Posted July 1, 2012 Author Posted July 1, 2012 I just don't think that the menu strip is the best place for save editing dialogs. But grouping it with irrelevant/unrelated data is? Also, the entire PROGRAM is a save editing dialog.
Shady Guy Jose Posted July 1, 2012 Posted July 1, 2012 I think the dialog box is just fine, in terms of format. However, Rival's name, money and play time might be useful as well. While I'm at it, a nice feature that a certain previous competitor had was the possibility to add 995 of all items in a certain category. That could save a lot of work in item editing. And I hadn't said it before: thanks for all the work, Pokégen is amazingly better than Pokésav in the features it already has.
evandixon Posted July 1, 2012 Posted July 1, 2012 But grouping it with irrelevant/unrelated data is? Also, the entire PROGRAM is a save editing dialog. It's a toolbar. That thing that has buttons with icons... It's not much different from a menu strip, but it is slightly more user friendly.
Codr Posted July 1, 2012 Author Posted July 1, 2012 It's a toolbar. That thing that has buttons with icons... It's not much different from a menu strip, but it is slightly more user friendly. A toolbar is typically used with a(n) MDI, which PokeGen doesn't have. It would be completely out of place.
evandixon Posted July 1, 2012 Posted July 1, 2012 A toolbar is typically used with a(n) MDI, which PokeGen doesn't have. It would be completely out of place. I'm sure you can make it work. As for the icons on the toolbar, I'm sure that if you asked, someone would make them for you. [Edit] I just got an even better idea: a parent tab control.
Codr Posted July 1, 2012 Author Posted July 1, 2012 It's not as if I couldn't visualize it without an actual image. I don't like the idea, it's not going to happen.
evandixon Posted July 1, 2012 Posted July 1, 2012 It's not as if I couldn't visualize it without an actual image. I don't like the idea, it's not going to happen. It seems you posted before I finished editing... Anyway... [Edit] I just got an even better idea: a parent tab control.
Codr Posted July 1, 2012 Author Posted July 1, 2012 So the party/box icons are sitting right in your face while you're doing stuff with items, Mystery Gifts, C-Gear images, etc. Great!
evandixon Posted July 1, 2012 Posted July 1, 2012 So the party/box icons are sitting right in your face while you're doing stuff with items, Mystery Gifts, C-Gear images, etc. Great! That's not really how a tab control works... They are hidden from view when editing items and other things. Maybe you didn't see the second image I attached? http://projectpokemon.org/forums/attachment.php?attachmentid=9944&d=1341175301
Codr Posted July 1, 2012 Author Posted July 1, 2012 That just shows you how easy it is to get confused by such a bad design. Obviously I know how tabs work, but I misinterpreted the borders of where the tabs are.
evandixon Posted July 1, 2012 Posted July 1, 2012 That just shows you how easy it is to get confused by such a bad design. Obviously I know how tabs work, but I misinterpreted the borders of where the tabs are. I don't agree that a menu strip is better (although it works for AR code generation and extracting a *.pkm from an ARDS code). Why don't you make a poll asking users what interface they would prefer? Having non-pkm editing features be in a menu, on a toolbar, or on a parent tab control (or some other thing no one has mentioned yet).
Codr Posted July 1, 2012 Author Posted July 1, 2012 Ultimately it's my choice. For the time being, I have no desire to make significant changes like this. (Oh, and calling it a "menu strip" is superfluous. It's a menu. It's no more complicated than that.)
Antidote Posted July 2, 2012 Posted July 2, 2012 I agree with Codr, he didn't really even NEED to create this thread, he did so to get input, not be harassed because he won't agree with you. Ultimately it's his program, and if you were a Dev you would understand that. User input is important, but only he knows what his codebase looks like. Maybe it would take more effort to add a toolstrip than it would to add something else entirely. Toolbars tend to have alot of complexities and adding them to a program that doesn't really have need for one is just plain stupid and inefficient.
evandixon Posted July 2, 2012 Posted July 2, 2012 (Oh, and calling it a "menu strip" is superfluous. It's a menu. It's no more complicated than that.) Sorry, I'm just used to what Visual Studio calls it.
Codr Posted July 2, 2012 Author Posted July 2, 2012 Sorry, I'm just used to what Visual Studio calls it. Those aren't menus. They're controls that look and behave like menus. They're also exclusive to C# unless you hand-code one yourself in C++.
Requiem Posted July 7, 2012 Posted July 7, 2012 Hi, What about a .PHL support? Not especially editing but insert/extract at least. There is Pokestock2 but with B2W2 we'll need an update and someone kind enough to translate it when it comes. So people could easily use PHL files like we use a PGF. And maibe Guested would upload .phl instead of .pkm in DW section. Also, I wondered if you would be motivated to make a GBA Pokegen. With PokestockGBA, it's a pain to insert/extract pkm. And with Enciclopedia, maibe I missed something but I can only open the first box. + there is no mystery gift support in 3rd Gen. Regards
Guested Posted July 8, 2012 Posted July 8, 2012 Unfortunately, I believe .phl files contain the data for an entire area of the High Link forest, not just one Pokemon. It'd be better to create something original for High Link support.... probably wouldn't even need files, considering how basic it all is.
Requiem Posted July 8, 2012 Posted July 8, 2012 Unfortunately, I believe .phl files contain the data for an entire area of the High Link forest, not just one Pokemon.It'd be better to create something original for High Link support.... probably wouldn't even need files, considering how basic it all is. Yes indeed, Pokestock2 only allows to extract/insert entire zone. Personnaly I made exell file to order those: pkm/gender/move/phl file number. But is it no other way to insert/extract phl files? Or is it simply how Pokestock2 works? And yes it is very basic. So if pokegen allows to edit Heylink, maibe listing legal info would be enough(?) For example: Misdreavus -- Gender available: both -- Move: none, destiny bound, inferno -- Date: Sept. 28, 2011 onward -- Games: BWB2W2
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