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Posted

I have been editing attacks using prc_bw. My goal is to make various 'useless' attacks that generally are not beginning moves (like tackle) have improved power, accuracy, additional affects, etc. I have recorded my changes thus far here:

https://docs.google.com/spreadsheet/ccc?key=0AvoKYffiN3-zdG42aWpKTjBLdUUxY29GdXZPLXRFSVE&hl=en_US

Any constructive comments would be appreciated. I am especially concerned about making moves too powerful.

A few notes:

- A multi hit move with an additional effect-I think each hit has a separate chance to work, I still have not tested this.

- A move that hits multiple opponents will have a separate chance to work per opponent hit (tested)

- If I try to give separate probabilities to different stat boosts, like giving flame charge a 10% chance to boost attack as well, then all boosts are triggered as soon as one is, so it doesn't pan out.

If people want a patch for this, let me know and I will try and post one. If no one likes the edits, I will wait until they are better to release it.

Posted (edited)

I´ve been doing a bit of this for my hackrom project which its in my signature and i have to say you are missing various attacks to fix like supersonic, splash, sweet kiss, poison powder, stun spore etc. Also remember that some moves are meant to be used in LC and for leveling up in the game, for example increasing tackle´s power more isnt a good way to go.

I think you can check that info about the multi hit accuracy in bulbapedia, but if im not mistaken they do have have their accuracy for each hit.

my opinions are inside this spoiler.

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I already got tired -.- there are still various other things that are too overpowered indeed focus only in fixing bad and unused moves but not overdoing them so. You first have to consider which pokemon learns each attack before changing them ito avoid making pokemon more Uber lol...things like feather dance which no one uses if could be change to +1 speed, special attack and accuracy will be more ideal and will raise its usage and so on instead of changing attacks that are already good such as meteor mash and others.

It seems to me (for the changes you made in here) that you still lack more experience in the 5th gen meta to truly understand what needs what in order to be better, but well its your project anyway and those are only my opinions. Feel free to pm me for any consulting or ideas if you want or just do polls about them on facebook with a wide number of other experienced players.

Edited by wyndamn
Posted

Thanks! That was very good. Thank you.

-101 accuracy is how never-miss-moves are indicated in the attack data.

- barrage I think fits better with the logic of egg bomb

- good point, even the low effect chance was terribly broken with technician (with regard to bullet seed)

-annoyingly, it does not seem to be possible to raise your stats and also drop your opponent's

- feint already has +2 priority, I am afraid that reducing it to +1 may mess with the effect

- fire spin was already set to 5-6 turns in the game data. however, it appears that the actual trapping turns is one less than that encoded, due to something somewhere else I guess, so it is actually 4-5 turns all along. thanks for pointing this out, though.

- Fury attack and fury swipes now have a 1% chance per hit, which should be sufficiently low.

Thanks for the advice. Conducting a poll does sound like a good idea.

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