Weby Posted April 28, 2011 Share Posted April 28, 2011 Okay, I'm afraid nothing works, except logging in into the GTS server. The INFO.ASP of my server returns the good values now, but i always have the "disconnected" error "13274". You can try by yourself, server is 178.32.110.176. HGSS/dppt works well, but not B/W. You can see your PID and the pokemon you are waiting on the page http://178.32.110.176/infobw.php The .pkm used is here : http://178.32.110.176/syachi2ds/web/pkm/chikorita.pkm (right click + save) Can somebody tell me what's wrong ? Thank in advance. PS : thanks Willaien, I found the problem. I stripped the trailing "=", but saw we must not. Link to comment Share on other sites More sharing options...
Weby Posted April 29, 2011 Share Posted April 29, 2011 Just to say, I talked about the urlsafe base64 encoder problem on my last line, my script wont work for now :j Link to comment Share on other sites More sharing options...
willaien Posted May 3, 2011 Share Posted May 3, 2011 Okay, I'm afraid nothing works, except logging in into the GTS server.The INFO.ASP of my server returns the good values now, but i always have the "disconnected" error "13274". You can try by yourself, server is 178.32.110.176. HGSS/dppt works well, but not B/W. You can see your PID and the pokemon you are waiting on the page http://178.32.110.176/infobw.php The .pkm used is here : http://178.32.110.176/syachi2ds/web/pkm/chikorita.pkm (right click + save) Can somebody tell me what's wrong ? Thank in advance. PS : thanks Willaien, I found the problem. I stripped the trailing "=", but saw we must not. Doesn't look like you're actually sending data whenever someone requests result.asp... I did a query and just got back \x05 \x00 and the hash. Is this intentional? Link to comment Share on other sites More sharing options...
Weby Posted May 3, 2011 Share Posted May 3, 2011 Oops, yes, I did not tell you back. Everything works now, I don't know what happened, I entirely rewrote the encoder and it works fine now. Maybe did I forget something, but I don't know what. Thank you anyway for everything. Link to comment Share on other sites More sharing options...
xfr Posted May 15, 2011 Share Posted May 15, 2011 Some fact about the word filter of the GTS. When you try to deposit a pokémon from the GTS, it must go through a word checker built into the game. If the game thinks you are using an insulting nickname or trainer name, it will remove the nickname and change the trainer name to Shiro* or Kuro* depending on whether you are playing white or black. This change is made before However, it doesn't seem to be always possible, and in some cases the GTS will reject the pokémon without even trying to send it on the server. The error code for filtered pokémon is 13267, which is different from the error code you get when the GTS server rejects the pokémon (13266). I have discovered this because a Pokécheck user complained about not being able to deposit any feebas. It turns out the german name for feebas is Barschwa, and possibly because it contains "arsch" it gets rejected. Hence it is totally impossible to deposit any unnicknamed german feebas, even on the official GTS. Link to comment Share on other sites More sharing options...
Weby Posted May 15, 2011 Share Posted May 15, 2011 Interesting, thank you. I do have a little question. Is there a way to know which game corresponds to a PID or friend code ? 4g or 5g, that's easy, but want to know if a connected game is diamond, pearl, black, ... I'm making a "rainbow table" right now, there are a few recordings but not big enough to get interesting values... Link to comment Share on other sites More sharing options...
xfr Posted May 15, 2011 Share Posted May 15, 2011 It is impossible to determine the version played only from the PID, it is generated in exactly the same way across a generation. The only way to determine the version is from the GTS metadata when a pokemon is deposited or when a search is made. You also can record language, geonet location, trainer class and some more stuff which isn't yet figured out. Link to comment Share on other sites More sharing options...
Weby Posted May 15, 2011 Share Posted May 15, 2011 Okay, I gonna use that. I did know about it but that's not the way I was searching for... Thanks anyway. Link to comment Share on other sites More sharing options...
bukki Posted July 26, 2011 Share Posted July 26, 2011 Has anyone succeeded in returning a valid response to search.asp that won't crash the game with a light blue screen error? I've tried returning the same struct (as stated here http://projectpokemon.org/wiki/GTS_protocol) like result.asp but it seems like it's pickier when searching? So it actually works to retrieve a Pokemon from the GTS but searching won't. Any hints on this? Link to comment Share on other sites More sharing options...
formlesstree4 Posted July 27, 2011 Share Posted July 27, 2011 Searching Searching is done through /pokemondpds/worldexchange/search.asp. The sent data is either 15 or 16 bytes long. The server responds with a full 292-byte Pokémon struct for each result. If there are n results, the response will be 292 * n bytes long. If there are no results, the server will give an empty response (0 bytes). So it didn't work with that? Try just sending zero bytes and see what happens. Link to comment Share on other sites More sharing options...
bukki Posted July 27, 2011 Share Posted July 27, 2011 So it didn't work with that? Try just sending zero bytes and see what happens. I DO know that it doesn't explode with returning \x01\x00 but I actually want to return a valid response including a Pokemon. Link to comment Share on other sites More sharing options...
codename_B Posted February 28, 2012 Share Posted February 28, 2012 Ok so, I've gotten as far as needing to know about the format of the request - I'm not sure if I'm base64-ing it right either, but anyway, you guys can fill me in on that Here's what I've got so far I've got a hunch I'm not doing the actual request bytes correctly, but then again hex isn't my strong point. Salt: HZEdGCzcGGLvguqUEKQN Request: http://gamestats2.gs.nintendowifi.net/syachi2ds/web/worldexchange/search.asp?pid=12345 Response: Cnrr0y1Qu1zmtSwStUTTOHyl7mStgHBb Request-bytes: 010000010A000700 Request: http://gamestats2.gs.nintendowifi.net/syachi2ds/web/worldexchange/search.asp?pid=12345&hash=baf062d3f3949481c65d12b1054ef275c4ccfec0&data=MzkzMDAwMDAwMTAwMDAwMTBBMDAwNzAw error: validation Link to comment Share on other sites More sharing options...
xfr Posted March 2, 2012 Share Posted March 2, 2012 There is a slight error on the wiki page for searching. When returning results the server reply must start with \x01\x00. Link to comment Share on other sites More sharing options...
codename_B Posted March 3, 2012 Share Posted March 3, 2012 Have you got any captured queries from gen5 btw? I'm in need of some so I can see what format the bytes need to be in and decode the base64 etc. I'm working on a web-based GTS searching script Link to comment Share on other sites More sharing options...
codename_B Posted March 4, 2012 Share Posted March 4, 2012 Ok, i've finally managed to capture a query! Link to comment Share on other sites More sharing options...
codename_B Posted March 4, 2012 Share Posted March 4, 2012 Little update: data=LbhD8XQLnBYHAAAAAQADAAAABw== decoded=2d b8 43 f1 74 0b 9c 16 07 00 00 00 01 00 03 00 00 00 07 The pid is these bytes here: 2d b8 43 f1 74 0b 9c 16 07 00 00 00 01 00 03 00 00 00 07 as opposed to what is said in the OP Link to comment Share on other sites More sharing options...
codename_B Posted March 4, 2012 Share Posted March 4, 2012 data=LbhAPnQLnBYHAAAAiQIDW2QABw== decoded=2db8403e740b9c16070000008902035b640007 where 2db8403e740b9c16070000008902035b640007 these bytes represent the id of the requested pokemon Link to comment Share on other sites More sharing options...
codename_B Posted March 4, 2012 Share Posted March 4, 2012 data=LbhAPnQLnBYHAAAAiQIDW2QABw== decoded=2db8403e740b9c16070000008902035b640007 where 2db8403e740b9c16070000008902035b640007 these bytes represent the level-ranges of the requested pokemon Link to comment Share on other sites More sharing options...
codename_B Posted March 5, 2012 Share Posted March 5, 2012 Ok, I'm currently at a loss as to the first 4 bytes, someone feel free to enlighten me ;D Link to comment Share on other sites More sharing options...
codename_B Posted November 3, 2012 Share Posted November 3, 2012 Bump Link to comment Share on other sites More sharing options...
codename_B Posted November 18, 2012 Share Posted November 18, 2012 Just starting from scratch and thinking about things backwards here, don't mind me. 5th Gen GTS Research (Searching) Pid: 326390047 Query: LbhDTB9RdBMHAAAA9QEDAAAABw== Decoded: 2d b8 43 4c 1f 51 74 13 07 00 00 00 f5 01 03 00 00 00 07 Reversed: 07 00 00 00 03 01 f5 00 00 00 07 13 74 51 1f 4c 43 b8 2d (read in reverse order) results (max 0x07): 0x07 location?: 0x00 level range to: 0x00 level range from: 0x00 gender: 0x03 species: 0x01 0xf5 data-length: 0x00 0x00 0x00 0x07 (always 8) pid: 0x13 0x74 0x51 0x1f unknown: 0x4c 0x43 0xb8 0x2d Link to comment Share on other sites More sharing options...
codename_B Posted December 24, 2012 Share Posted December 24, 2012 A little work on result.asp?data=WHATEVER data length is 444 bytes 0x00-0x03 checksum 0x04-0x07 pid 0x08-0x09 data-length (minus headers) 0x0A game version 0x0B always "0x02" The rest is unknown, but a lot of it can be blank. Here are some pastes of some data captures (if you feel like having a go at deciphering it yourself) with excess padding (the rest of the 444 bytes) stripped off. 2d b8 4c a1 1f 51 74 13 b0 01 00 00 14 02 dc 14 90 d5 bc 1d 43 00 65 00 6f 00 6c 00 ff ff 00 00 00 00 ff ff 00 00 00 00 e0 e7 51 3d bd 96 2d b8 4f 74 1f 51 74 13 64 00 00 00 14 02 dc 14 90 d5 bc 1d 43 00 65 00 6f 00 6c 00 ff ff 00 00 00 00 ff ff 00 00 00 00 e0 e7 51 3d bd 96 2d b8 4e f3 b3 1f 22 17 b0 01 00 00 14 02 dc 20 df df 53 a8 4a 00 44 00 4f 00 4c 00 43 00 45 00 ff ff ff ff 00 00 00 00 00 24 1e 2e 01 9c Link to comment Share on other sites More sharing options...
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