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Posted (edited)

EDIT: I added a new script at the bottom of this post.

Hi guys, this is my first tutorial so sorry for mistakes :(

Anyways, like the title says, it's about Pokemon Trainer Battle Scripting. So far I only know it works for HG/SS. If you want to use in Platinum or D/P, feel free to try and please tell me if it works.

On to the tutorial. Here are the tools you need:

PPRE

A Pokemon HeartGold or SoulSilver Rom(not sure if it's workable in patched roms)

DeSmuME

A Lua Script. File at Attached Files.

Once you've downloaded the things needed, put your HG/SS rom into PPRE's folder. Then open up PPRE and click on choose rom. Select your rom and click Set Rom.

1.png

Then command prompt should appear. PPRE is extracting your rom now.

2.png

Once PPRE has finished, click on Trainers.

3.png

Once you opened up Trainers, select a random trainer from the list. Edit the Trainer's information now(Number of Pokemon he/she had and so on). Once you changed the number of Pokemon, click another trainer from the list and go back to the trainer you edited to see that the number of Pokemon had changed. NOTE: I can't seem to edit the Trainer's name, so I used an older version of PPRE, which worked. However, the Pokemon's level is maximum 99 and I cant save my scripts using that.

After you've edited the Trainer, TAKE NOTE OF THE NUMBER BESIDE HIS/HER NAME. IT'S VERY IMPORTANT. For me it's 24.

4.png

Save your changes afterwards.

Next, go to Maps and choose the map you want. For me I'm going to use Cianwood City Gym.

Go to the Events tab and click on Overworlds. See the number at the top right corner? That's the number of overworlds. Click on the up arrow to increase the number of overworlds.

You might see a new tab now. Type in the ID of the overworld, which is this:

5.png

Now type in the sprite. The values for them are here:

000 = Soul Silver Hero Male

001 = Little Boy (Platinum)

002 = Little Girl (Platinum)

003 = Male School Kid (Platinum)

004 = Youngster (Platinum)

005 = Bug Catcher (Platinum)

006 = Lass (Platinum)

007 = Battle Girl (Platinum)

008 = School Girl (Platinum)

009 = Generic Male (Platinum)

00A = Rocker (Platinum)

00B = Ace Trainer Male (Platinum)

00C = Generic Female (Platinum)

00D = Beauty (Platinum)

00E = Ace Trainer Female (Platinum)

00F = Balding Male

010 = Barry's Mom (Platinum)

011 = Old Man (Platinum)

012 = Old Woman (Platinum)

013 = Fat Guy (Platinum)

014 = Hiker

015 = Biking Male Hero

016 = Reporter (Platinum)

017 = Camera Man (Platinum)

018 = Store clerk 1

019 = Store Clerk 2

01A = FREEZE

01B = FREEZE

01C = FREEZE

01D = Male Scientist (Platinum)

01E = Female Scientist (Platinum)

01F = Rough Neck (Platinum)

020 = FREEZE

021 = Female Skiier (Platinum)

022 = Officer (Platinum)

023 = Idol (Platinum)

024 = Gentleman (Platinum)

025 = Socialite (Platinum)

026 = Male Biker (Platinum)

027 = Female Biker (Platinum)

028 = Engineer (Platinum)

029 = Farmer (Platinum)

02A = Cowgirl (Platinum)

02B = Clown (Platinum)

02C = Artist (Platinum)

02D = Athlete Male (Platinum)

02E = FREEZE

02F = FREEZE

030 = FREEZE

031 = FREEZE

032 = Ruin Maniac (Platinum)

033 = Black Belt (Platinum)

034 = Picnic Boy (Platinum)

035 = Picnic Girl (Platinum)

036 = Fisherman

037 = Parasol Girl (Platinum)

038 = Sailor

039 = FREEZE

03A = FREEZE

03B = Waiter (Platinum)

03C = Waitress (Platinum)

03D = FREEZE

03E = Rich Boy (Platinum)

03F = Rich Girl (Platinum)

040 = FREEZE

041 = FREEZE

042 = FREEZE

043 = FREEZE

044 = Blizzard Ace Trainer Male (Platinum)

045 = Blizzard Ace Trainer Female (Platinum)

046 = Psychic Male (Platinum)

047 = Pikachu (Platinum)

048 = FREEZE

049 = FREEZE

04A = FREEZE

04B = FREEZE

04C = FREEZE

04D = FREEZE

04E = FREEZE

04F = FREEZE

050 = FREEZE

051 = FREEZE

052 = FREEZE

053 = FREEZE

054 = Strength Boulder (Platinum)

055 = Rock Smash Rock (Platinum)

056 = Cut Bush (Platinum)

057 = Item Pokeball

058 = FREEZE

059 = FREEZE

05A = FREEZE

05B = FREEZE

05C = FREEZE

05D = FREEZE

05E = FREEZE

05F = FREEZE

060 = FREEZE

061 = Soul Silver Hero Female

062 = Biking Soul Silver Hero Female

063 = Professor Elm

064 = FREEZE

065 = FREEZE

066 = FREEZE

067 = FREEZE

068 = FREEZE

069 = FREEZE

06A = FREEZE

06B = FREEZE

06C = FREEZE

06D = FREEZE

06E = FREEZE

06F = FREEZE

070 = FREEZE

071 = FREEZE

072 = FREEZE

073 = FREEZE

074 = FREEZE

075 = FREEZE

076 = FREEZE

077 = FREEZE

078 = FREEZE

079 = FREEZE

07A = FREEZE

07B = FREEZE

07C = FREEZE

07D = FREEZE

07E = Roark

07F = Gardenia

080 = Crasher Wake

081 = Maylene

082 = Fantina

083 = Candice

084 = Byron

085 = Volkner

086 = FREEZE

087 = FREEZE

088 = FREEZE

089 = FREEZE

08A = FREEZE

08B = FREEZE

08C = FREEZE08D = Cheryl

08E = Riley

08F = Marley

090 = Buck

091 = Mira

092 = School Boy (HG/SS)

093 = FREEZE

094 = Rival (Silver)

095 = FREEZE

096 = FREEZE

097 = FREEZE

098 = FREEZE

099 = FREEZE

09A = FREEZE

09B = FREEZE

09C = FREEZE

09D = FREEZE

09E = FREEZE

09F = FREEZE

0A0 = FREEZE

0A1 = FREEZE

0A2 = FREEZE

0A3 = FREEZE

0A4 = FREEZE

0A5 = FREEZE

0A6 = FREEZE

0A7 = FREEZE

0A8 = Gym Stalker Guy (HEYA FUTURE CHAMP!)

0A9 = Tower Tycoon Paulmer

0AA = FREEZE

0AB = FREEZE

0AC = FREEZE

0AD = FREEZE

0AE = FREEZE

0AF = Pokemon Mansion Maid (Platinum)

0B0 = Diamond/Pearl Hero Male Holding Up Pokeball

0B1 = Diamond/Pearl Hero Female Holding Up Pokeball

0B2 = Soul Silver Hero Male Kneeling

0B3 = Soul Silver Hero Female Kneeling

0B4 = Diamond/Pearl Hero Male Watering Berries

0B5 = Diamond/Pearl Hero Female Watering Berries

0B6 = FREEZE

0B7 = Book

0B8 = FREEZE

0B9 = FREEZE

0BA = FREEZE

0BB = FREEZE

0BC = Soul Silver Hero Male Fishing

0BD = Soul Silver Hero Female Fishing

0BE = FREEZE

0BF = FREEZE

0C0 = FREEZE

0C1 = Green Mystery Gift Man

0C2 = FREEZE

0C3 = FREEZE

0C4 = Diamond/Pearl Hero Male Checking Watch

0C5 = Diamond/Pearl Hero Female Checking Watch

0C6 = Soul Silver Hero Male Kneeling

0C7 = Soul Silver Hero Female Kneeling

0C8 = Soul Silver Hero Male Handing Pokeballs

0C9 = Soul Silver Hero Female Handing Pokeballs

0CA = FREEZE

0CB = FREEZE

0CC = FREEZE

0CD = FREEZE

0CE = FREEZE

0CF = FREEZE

0D0 = FREEZE

0D1 = FREEZE

0D2 = Ruins Of Alph Wall

0D3 = Red

0D4 = FREEZE

0D5 = FREEZE

0D6 = FREEZE

0D7 = FREEZE

0D8 = FREEZE

0D9 = FREEZE

0DA = Thief

0DB = Shrine Woman With Candles

0DC = Sprout Tower Monk

0DD = Female Rocket

0DE = Male Rocket

0DF = Rocket Executive Athena

0E0 = Rocket Leader Apollo

0E1 = Male Snowboarder

0E2 = FREEZE

0E3 = Pyro-Maniac

0E4 = FREEZE

0E5 = Biker

0E6 = FREEZE

0E7 = FREEZE

0E8 = Kimono Woman

0E9 = Kurt

0EA = Clefairy Doll

0EB = Bill

0EC = SS Aqua Captain

0ED = Red Gyarados

0EE = Diamond/Pearl Hero Male

0EF = Diamond/Pearl Hero Female

0F0 = FREEZE

0F1 = FREEZE

0F2 = FREEZE

0F3 = FREEZE

0F4 = FREEZE

0F5 = FREEZE

0F6 = FREEZE

0F7 = FREEZE

0F8 = Soul Silver Hero Dancing?

0F9 = Soul silver Female Dancing?

0FA = Shrine Woman Without Candles

0FB = Other Part of a Door (Left)

0FC = Other Part of a Door (Right)

0FD = Crate

0FE = Magnet Train Support Beam

0FF = Magnet Train Support Beam

100 = Part of a Door

101 = Part of another Door

102 = Rocket Soul Silver Hero Male

103 = Rocket Soul Silver Hero Female

104 = Rocket Male Hero Handing Pokeballs to Nurse Joy

105 = Rocket Female Hero Handing Pokeballs to Nurse Joy

106 = ??? Apricorn Tree

107 = Red Apricorn Tree

108 = Yellow Apricorn Tree

109 = Blue Apricorn Tree

10A = Green Apricorn Tree

10B = Pink Apricorn Tree

10C = White Apricorn Tree

10D = Black Apricorn Tree

10E = Red Apricorn

10F = Yellow Apricorn

110 = Blue Apricorn

111 = Green Apricorn

112 = Pink Apricorn

113 = White Apricorn

114 = Black Apricorn

115 = Factory Head Thorton

116 = Hall Matron Argenta

117 = Castle Valet Dirach

118 = Arcade Star Dahlia

119 = Lady Caitlin

11A = Green Colored Frontier Worker

11B = Maroon Colored Frontier Worker

11C = Battle Frontier Entrance Worker

11D = Male Wi-Fi Plaza Worker

11E = Female Wi-Fi Plaza Worker

11F = Persian Statue

120 = Golden Dresser Hiding Rocket's Secret Base

121 = Little Boy

122 = Door Of Some Kind

123 = Ruins Of Alph Podium

124 = Patch of Dirt

125 = Rocket Admin Lambda

126 = Rocket Admin Lance (Rocket)

127 = Platinum Hero Male

128 = Platinum Hero Female

129 = Kneeling Rocket Male Hero

12A = Kneeling Rocket Female Hero

12B = Orange Mystery Gift Man

12C = FREEZE

12D = FREEZE

12E = FREEZE

12F = FREEZE

130 = FREEZE

131 = FREEZE

132 = FREEZE

133 = FREEZE

134 = FREEZE

135 = FREEZE

136 = FREEZE

137 = FREEZE

138 = FREEZE

139 = FREEZE

13A = FREEZE13B = Little Boy (HG/SS)

13C = Little Girl (HG/SS)

13D = Youngster (HG/SS)

13E = Bug Catcher (HG/SS)

13F = Mini-Skirt

140 = Blonde Girl With Pig Tails

141 = Brown Haired School Girl

142 = Brown Haired Boy

143 = Rocker

144 = Elite Trainer Male

145 = Generic Woman

146 = Beauty (HG/SS)

147 = Elite Trainer Female

148 = Balding Man

149 = House Wife

14A = Old Man (Daycare Grandpa)

14B = Old Woman (Daycare Grandma)

14C = Fat Guy (HG/SS)

14D = Hiker

14E = Store Clerk 1

14F = Nurse Joy

150 = Downstairs Pokecenter Clerk

151 = HG/SS GTS Clerk

152 = Poke-Geek

153 = FREEZE

154 = FREEZE

155 = Gentleman (HG/SS)

156 = Male Swimmer

157 = Female Swimmer

158 = Black Belt (HG/SS)

159 = Picnic Boy

15A = Picnic Girl

15B = Fisherman

15C = Sailor

15D = MISSINGNO.

15E = Gold Trophy

15F = Psychic Male (HG/SS)

160 = Falkner

161 = Bugsy

162 = Whitney

163 = Morty

164 = Chuck

165 = Jasmine

166 = Pryce

167 = Clair

168 = Elite 4 Will

169 = Elite 4 Koga

16A = Elite 4 Bruno

16B = Elite 4 Karen

16C = Champion Lance

16D = Your Mother

16E = Professor Oak

16F = Kid Playing DS

170 = Lt. Surge

171 = Sabrina

172 = Misty

173 = Erika

174 = Janine

175 = Brock

176 = Blaine

177 = Green

178 = Silver Trophy

179 = PokeManiac

17A = Juggler

17B = Bronze Trophy

17C = Banette

17D = Sudowoodo Tree

17E = Eusine

17F = Kobushi (Pokethlon Champion)

180 = Hajime

181 = Giovanni

182 = Ruins Of Alph Researcher

183 = Sprout Tower Master

184 = FREEZE

185 = DJ Kurumi (DJ Mary? Pink haired DJ)

186 = Lapras

187 = FREEZE

188 = Daisy

189 = Red's Mom

18A = Bug Catching Contest Host

18B = ???????

18C = Pokethlon Medal

18D = Pokethlon Scroll

18E = Pokethlon Shoes

18F = Pokethlon Jacket

190 = Pokethlon Red Flag

191 = Pokethlon Pokegear

192 = Pokeball In a Glass Jar

193 = Pokethlon Self Statue Male

194 = Pokethlon Self Statue Female

195 = FREEZE

196 = Ice Block

197 = Soul Silver Hero Male Pokethlon Outfit

198 = Soul Silver Hero Female Pokethlon Outfit

199 = Rotom Microwave

19A = Rotom Fan

19B = Rotom Fridge

19C = Rotom Washer

19D = Rotom Mower

19E = Slowpoke

19F = Bulbasaur

1A0 = ???

1A1 = ???

1A2 = ???

1A3 = ???

1A4 = ???

1A5 = Steven Stone

1A6 = Cynthia

1A7 = Soul Silver Hero Male Checking Watch

1A8 = Soul Silver Hero Female Checking Watch

1A9 = Ho-oh

1AA = Lugia

1AB = Radio Station Attendant

1AC = Bulbasaur

1AD = Ivysaur

1AE = Venasaur

1AF = Venasaur

1B0 = Charmander

1B1 = Charmeleon

1B2 = Charizard

1B3 = Squirtle

1B4 = Wartortle

1B5 = Blastoise

1B6 = Caterpie

1B7 = Metapod

1B8 = Butterfree

1B9 = Weedle

1BA = Kakuna

1BB = Beedrill

1BC = Pidgey

1BD = Pidgeotto

1BE = Pidgeot

1BF = Rattata

1C0 = Ratticate

1C1 = Spearow

1C2 = Fearow

1C3 = Ekans

1C4 = Arbok

1C5 = Pikachu

1C6 = Pikachu

1C7 = Raichu

1C8 = Sandhsrew

1C9 = Sandslash

1CA = Nidoran Female

1CB = Nidorina

1CC = Nidoqueen

1CD = Nidoran Male

1CE = Nidorino

1CF = Nidoking

1D0 = Clefairy

1D1 = Clefable

1D2 = Vulpix

1D3 = Ninetails

1D4 = Jigglypuff

1D5 = Wigglytuff

1D6 = Zubat

1D7 = Golbat

1D8 = Oddish

1D9 = Gloom

1DA = Vileplume

1DB = Paras

1DC = Parasect

1DD = Venonat

1DE = Venomoth

1DF = Diglett

1E0 = Dugtrio

1E1 = Meowth

1E2 = Persian

1E3 = Psyduck

1E4 = Golduck

1E5 = Mankey

1E6 = Primape

1E7 = Growlithe

1E8 = Arcanine

1E9 = Poliwag

1EA = Poliwhirl

1EB = Poliwrath

1EC = Abra

1ED = Kadabra

1EE = Alakazam

1EF = Machop

1F0 = Machoke

1F1 = Machamp

1F2 = Bellsprout

1F3 = Weepinbell

1F4 = Victreebel

1F5 = Tentacool

1F6 = Tentacruel

1F7 = Geodude

1F8 = Graveler

1F9 = Golem

1FA = Ponyta

1FB = Rapidash

1FC = Slowpoke

1FD = Slowbro

1FE = Magnemite

1FF = Magneton

200 = Farfetch'd

201 = Doduo

202 = Dotrio

203 = Seel

204 = Dewgong

205 = Grimer

206 = Muk

207 = Shellder

208 = Cloyster

209 = Ghastly

20A = Haunter

20B = Gengar

20C = Onix

20D = Drowzee

20E = Hypno

20F = Krabby

210 = Kingler

211 = Voltorb

212 = Electrode

213 = Exeggcute

214 = Exeggutor

215 = Cubone

216 = Marowak

217 = Hitmonlee

218 = Hitmonchan

219 = Lickitung

21A = Koffing

21B = Weezing

21C = Rhyhorn

21D = Rhydon

21E = Chansey

21F = Tangela

220 = Kangaskhan

221 = Horsea

222 = Seadra

223 = Goldeen

224 = Seaking

225 = Staryu

226 = Starmie

227 = Mr. Mime

228 = Scyther

229 = Jynx

22A = Electabuzz

22B = Magmar

22C = Pinsir

22D = Tauros

22E = Magikarp

22F = Gyarados

230 = Lapras

231 = Ditto

232 = Eevee

233 = Vaporeon

234 = Jolteon

235 = Flareon

236 = Porygon

237 = Omanyte

238 = Omastar

239 = Kabuto

23A = Kabutops

23B = Aerodactyl

23C = Snorlax

23D = Articuno

23E = Zapdos

23F = Moltres

240 = Dratini

241 = Dragonair

242 = Dragonite

243 = Mewtwo

244 = Mew

FREEZE freezes the game when you use it.

However, PPRE can read only Dec numbers, but these are Hex numbers. So open up Calculator, and go to the Scientific Mode for XP. I don't know what to press for the other computers so you have to figure out yourself. Go to Hex and type in the number for the sprite. Click on Dec next to get the Dec number. Write this in PPRE.

Next for the movement. I don't really have the list for the movements(I'm too lazy to figure out :'( So if you got the list, please tell me and I will give credit.) However I do know that 15 is facing down and 20 is facing up.) Type it in the box.

Flag... I don't really know what's that but I will figure it out sometime, probably after B/W is released.. I'm just too busy :sleeping:

Script we will come to it later.

Line of Sight, by the name, you probably know what's it. It's use for detection for normal trainers, like when you're walking along Viridan Forest when a trainer spot you.

X-, Y- and Z- coordinate, pretty simple. I don't know bout Z though. Anyway, you might ask, how do we find the X and Y coordinate? Simple! Using the Lua Script, open it in DeSmuME and activate the script! Move to the spot where you want your trainer to be at and he will stand there! However the Lua Script doesn't work on Patched Roms.

6.png

After finding out the X and Y coordinate, type it in the boxes.

Once you've done all these, take note of the ID of your overworld.

Next, go to the Text tab. You will see that there's already a lot of text. Write your trainer's beginning and losing text like this:

text_[continued number]="[text]"

So for example I want to write this:

Yo! This is a guide!

And the text number is 5, I will write in PPRE this:

text_5="Yo! This is a guide!"

Just remember, \n is for line break and \r is for new box.

After writing your text, note down the text numbers - both beginning and lose text. I don't know how to make the winning text activate, sorry :(

7.png

Now go to the Scripts text and go to Scripts. Press add script and go to the new script. Now we can begin writing our script.

Example of Script:

Lockall

Faceplayer

Message 15

WaitButton

CloseMsgOnKeyPress

TrainerBattle 24 0 1

Message 16

WaitButton

CloseMsgOnKeyPress

Releaseall

End

Lockall starts your script. Lockall is basically the same as the script starter you use when hacking GBA games.

Faceplayer, too, exists in GBA hacking. Just let the trainer turn to you when you talk to him/her.

Message [number] is the text you wrote just now. [number] is the text number which I told you to note.

WaitButton and CloseMsgOnKeyPress works together. The trainer battle will begin after you pressed A or B(WaitButton). The message will then close(CloseMsgOnKeyPress).

TrainerBattle [number] 0 1 starts your trainer battle. [number] is the trainer number I told you to note just now. You can see why it's important now.

Message [number] is the losing text.

Releaseall MUST be present if you wrote Lockall. It releases the NPCs around.

End is the ending of the script. VERY IMPORTANT.

Now that you finished your script, save your changes.

Go back to PPRE and type in your rom name, also remember to write in the ".nds" without the quotient marks.

8.png

After your rom has finished creating, open your rom and enjoy! Also if you want to edit the sprite of your trainer, I might write a tutorial on it, but it's best if you follow KazoWAR's on Youtube.

Thanks for reading my tutorial! This is my first tutorial so I hope you would rate my skills on writing tutorials.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Here's a completely optional part: Removing people.

Basically, after you've finished your battle, you can make the trainer disappear.

Here's an example of the script:

Lockall

Faceplayer

Message 15

WaitButton

CloseMsgOnKeyPress

TrainerBattle 82 0 1

Message 16

WaitButton

CloseMsgOnKeyPress

Applymovement 5 mov_1

Waitmovement

Removepeople 5

Releaseall

End

The new part edited, as you can see, is

Applymovement 5 mov_1

Waitmovement

Removepeople 5

Before I go into explaining, go to Maps, choose your map and Scripts, before finally going to Movements.

1-1.png

Choose Add Movement. A new tab should form.

Now, you have to write your movement. The movement format must be like this:

[movement_name] [number_of_times]

Movement_name is the type of movement you want your OW to move, such as the 1 I used, WalkDownNormal.

Here's a list of the movements:

Exclamation mark on top of OW(Like when trainer spots you)

Exclaim

Looks at a specific direction

SeeUp

SeeRight

SeeDown

SeeLeft

Walks in a direction with fast/normal/slow speed

WalkUpFast/Normal/Slow

WalkRightFast/Normal/Slow

WalkDownFast/Normal/Slow

WalkLeftFast/Normal/Slow

*Change accordingly*

Does nothing, useful if you want to wait a little before the next movement command executes(I don't really know what's this, my friend got it for me

003F

However, according to DPP Script Commands, PPRE uses Waitfor ____

I seriously don't know this.

Runs in a direction

RunUp

RunRight

RunDown

RunLeft

Jump in a direction the OW is facing.

JumpFacingUp

JumpFacingRight

JumpFacingDown

JumpFacingLeft

Jumps one/two step in a specific direction(Don't really know if it works for HGSS)

JumpUpOne/Two

JumpRightOne/Two

JumpDownOne/Two

JumpLeftOne/Two

*Change accordingly*

Pause for a while before walking in a specific direction in fast/normal/slow

PauseWalkUpFast/Normal/Slow

PauseWalkRightFast/Normal/Slow

PauseWalkDownFast/Normal/Slow

PauseWalkLeftFast/Normal/Slow

*Change accordingly*

Number of times is the number of steps you want your OW to move. Pretty simple, you should understand.

Now to explain the script.

Applymovement [OW ID] [mov_[id]] is put into your script.

Applymovement is to apply a movement on [OW ID] which is your OW's ID, which I explained earlier at the previous post, and [mov_[id]] is the ID of your movement.

2-1.png

For me it's mov_1.

Waitmovement is to wait for the movement to be finished before the OWs can be released.

Removepeople [OW ID] is to remove the OW you assigned to. By now you should know what's [OW ID].

So now that your movement script is finished, save your changes, write your rom and begin playing!

~Hope this helps!~

LUA Script.zip

LUA Script.zip

Edited by TheShadowWalke
Posted

Is there any way to have trainer behavior like with the SS Aqua trainers from G/S/C? For example, in those games, even when you defeated all the trainers on the boat, they'd be able to be rebattled the next time you rode on the boat.

Posted
Is there any way to have trainer behavior like with the SS Aqua trainers from G/S/C? For example, in those games, even when you defeated all the trainers on the boat, they'd be able to be rebattled the next time you rode on the boat.

I don't really know, but I think you have to create a flag with that.

  • 1 month later...
Posted

Is there a list of all the trainers and their numbers on a document of something? I have some specific trainers in mind that I want to mod but I'm having trouble finding them b/c I don't know what their trainer number is... thx

Posted

Thanks, this is very interesting. It's a well written tutorial :D.

I was wondering if you could help me. I'm trying to get different music to play during trainer battles. For example, the rival battle theme every normal trainer battle. Do you know what determines what music is played upon battle? Does every trainer have a value which points to a certain music file? Is it dependant on the class?

Thanks in advance.

Posted

Hey guys, my first ever post! But anyway quick question, Im using PPRE 014b and i know how to edit/create scripts but sometimes PPRE refuses to save my changes! (yes i pressed save) anybody know why it keeps happening? thanx in advance

  • 1 month later...
Posted (edited)

Movement 5 goes up to 1 tile to the right/left of the original position.

0 is for Signposts and such

17, I think looks to the right while 16 looks to the left.

I'll keep on editting as I see what I have is wrong/right.

Is there any way to have trainer behavior like with the SS Aqua trainers from G/S/C? For example, in those games, even when you defeated all the trainers on the boat, they'd be able to be rebattled the next time you rode on the boat.

I'm pretty sure this script works like that.

Edited by Roihu
  • 11 months later...
Posted

Hi

fantastic tutorial, i did saw a video of this, but the owner deleted his account.

now i was trying to do this again, but the command prompt the whole time (V.0.12 0.14 1.15 beta)

But i cant find a sulotion to fix the problem, do you know a solution?

regards renekokkie.

p.s im using windows 7

  • 1 month later...
Posted

i really have a problem when i want to edit the trainers pokemons. I want to change all Gym leader pokemons, the rival pokemons, etc, but i can't, when i press "Write rom" it's ok, but when a close the PPRE beta 0.4 appears a message error, that doesn't happen when I change the wild pokemons in any route or something like that, can anyone help me or explain me what's the matter..... P.S I'm speak spanish if there's somebody there who can help me, I really appreciate it....

  • 6 months later...
Posted

Hi guys ,

I have to say that this is a pretty good tutorial . Nevertheless , i am facing some problems when i try to edit a trainer.

I press A button and i can't talk to him !

How can i solve this problem and start my battle ?

PS : i followed all the instructions exept for the text one .

  • 8 months later...
Posted

This may seem like a stupid question, but is there a version of this out yet that works for pokemon black 2? I've tried ppre 2.2.0 but that actually is more limited in what you can do with both newer and the older roms, whereas beta .14 has allowed me to view basically everything in heartgold with ease.

  • 2 months later...

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