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Unreleased/Beta PKM Gallery

This section lists various unreleased/beta Pokemon and Pokemon related files,
gathered from the various generations.

In most cases, the Pokemon here WILL NOT BE LEGAL. Use at your own risk.


Some of the images will bear an icon of the game, as this is the legend for what the various icons stand for:

Spoiler
red.png Pokémon Red green.png Pokémon Green blue.png Pokémon Blue
yellow.png Pokémon Yellow gold.png Pokémon Gold silver.png Pokémon Silver
crystal.png Pokémon Crystal runy.png Pokémon Ruby sapphire.png Pokémon Sapphire
emerald.png Pokémon Emerald fr2.png Pokémon FireRed lg2.png Pokémon LeafGreen
diamond.png Pokémon Diamond pearl.png Pokémon Pearl platinum.png Pokémon Platinum
hg.png Pokémon HeartGold ss.png Pokémon SoulSilver b.png Pokémon Black
w.png Pokémon White b2.png Pokémon Black2 w2.png Pokémon White2
x.png Pokémon X y.png Pokémon Y or.png Pokémon Omega Ruby
as.png Pokémon Alpha Sapphire s.png Pokémon Sun m.png Pokémon Moon
us.png Pokémon Ultra Sun um.png Pokémon Ultra Moon lgp.png Pokémon Let's Go Pikachu
lge.png Pokémon Let's Go Eevee sw2.png Pokémon Sword sh2.png Pokémon Shield
bd Pokémon Brilliant Diamond sp Pokémon Shining Pearl pla Pokémon Legends Arceus
Sl Pokémon Scarlet Vl Pokémon Violet    

 

102 files

  1. PH2: Level-Exp Bug, Pokémon GO Transfers

    Observation of the Level-Exp Bug
    Around June 15th 2023, 10am (UTC), it was noticed by players on mobile, certain Pokémon being sent from GO to HOME has the Level of 1 with a Level 100 moveset.


    It was subsequently discovered that in HOME on the Switch, they appeared to be Level 100.


    It was also discovered that if you were to transfer such a Pokémon to Scarlet & Violet, viewing the Summary Screen would cause the game to crash.
    It was around June 15th 2023, 3pm (UTC), that players noticed that this issue (level-exp bug), as well as issue where XXS from Pokémon GO becomes random height (XXS-Height randomization issue), were both fixed.
     
    How the Level-Exp Bug works
    According to a message left on Discord by Matt (@sora10pls)(Mattyoukhana), depending on a species' experience growth rate, HOME applies an incorrect experience value to the Pokémon upon transfer, with only the Medium Fast experience group being affected.

    An example to look at would be Mythical or Legendary Pokémon. They are in the Slow experience group, and they got 0xFFFFFFFF written to their experience. As such, they appeared to be Level 1 or 100, due to how the device deals with the value of experience.  (Pokémon data don't have Current Level as a data point in the data structure; it is instead derived by the experience stored in it)
    As such, it is dubbed the GO->HOME Level-Exp bug.

     
    A 'fix' on the user end
    As described by Matt, move the affected Pokémon into a compatible game, do not view the summary, and send it into a battle.
    The experience it should have would then be fixed by the game, and it will become a regular Level 100.
     
    Conclusion

    The prevailing theory is that when attempting to fix the XXS becoming random height issue, Pokémon HOME borked the code for handling experience values to match the GO Trainer's level, thus creating this secondary issue. It is currently unknown if HOME will revert or fix the levels of Pokémon that were already transferred. (Pokémon that were sent into HOME during the buggy period currently continue to have bugged levels in HOME)
     
    Additional info: Background for the XXS-Height randomization issue
    With the launch of HOME v3.0.0, Pokémon from previous games could be transferred to Scarlet & Violet. In Scarlet & Violet, if the size of a Pokémon is the smallest or the largest (in terms of scale), it qualifies for a Mini Mark or a Jumbo Mark respectively. Thus, players would want to transfer the XXS or XXL Pokémon from Pokémon GO and obtain these marks.

    In the initial weeks of HOME v3.0.0 launch, players have noticed that their XXS Pokémon from Pokémon GO were average sized when transferred to Scarlet & Violet, thus being unable to qualify for the Mini Mark. As it turns out, Pokémon HOME has been rerolling the Height and Weight values of any Pokémon that had 0 in both stats (explained in Route B on this page), and XXS Pokémon from Pokémon GO were caught in the crossfire.
     
    Files and contributors
    The files uploaded here are contributed by @theSLAYER and @sora10pls.
    They have been dumped in HOME format (PH2) and converted to PKX via PKHeX for usage with the games.
    The OT, TID, and SID has been changed for privacy purposes.

    As these files stand, they'll be similar to a player transferring a Pokémon from GO and leveling it up to 100.
    In some sense, the only 'special' copies would be the originals (those that have the GO stamp), with the bugged levels, in Pokémon HOME.

    It is also important to note that the bugged originals in HOME cannot be traded via HOME.

    296 downloads

    1 comment

    Updated

  2. PA8: Frenzied Lord Avalugg

    Pokémon Legends Arceus introduced the concept of Noble Pokémon to the Pokémon lore. These nobles are descendants of Pokémon that journeyed alongside the ancient hero across Hisui. During the story, lightning bolts from the space-time distortion will hit some of the Noble Pokémon, causing them to go on a frenzy, and taking on their Lord/Lady form (the yellow texture). It is to note that Lord Avalugg is significantly larger than all Pokémon, comparable to a mountain than a Pokémon.
     
    In the game, the lord/lady forms were actually designated as an extra form in the data. However, if one were to hack one in via save editing into the PC/Party, the form 'reverts' to the appearance it normally has, akin to the game force reverting Mega Evolutions and Eternamax Eternatus in previous games.


    However, there are some ways to get around it:
    1) RAM inject the mon
    2) Save edit the mon into the farm (as of ver1.0.2, this still works, but I expect it to get patched at some point) [example here]
    3) Receive one that is properly in lord/lady form from trade


    This Avalugg was caught using cheats; 1. I repeated the noble fight, 2. used a cheat to teleport away, 3. engaged a fight with another species (allowing me to access balls in the UI again), 4. going back to the lord and throwing balls at it.

    531 downloads

    12 comments

    Updated

  3. PK5: Uncatchable Legendary Beasts

    In Pokémon Black and White, when players bring one of the Fateful Encounter Legendary Beasts to the Lostlorn Forest, an in-game event activates.

    In the in-game event, you'll be approached by a camper, who would then growl and start a Pokémon battle.

    The Pokémon battle starts with a Raikou/Entei/Suicune, but upon one hit it would be revealed that it was a Zoroark disguised using its Illusion ability.

    As it turns out, the Raikou/Entei/Suicune at the start of the battle actually contains fully populated Pokémon data, that was obtained via a RAM dump.
    These 'legendaries' are normally shiny locked.
     
     
    Credits: @Poke J
    Source: https://projectpokemon.org/home/forums/topic/39815-unreleased-prototype-pokemon/?do=findComment&comment=268584

    1255 downloads

    0 comments

    Updated

  4. PWT: Unused PWTs (WCS2011)

    The unused PWTs were extracted from B2W2.

    Backstory from Kaphotics:

    Original discussion: https://projectpokemon.org/home/forums/topic/23084-pwt-download-tournaments/?do=findComment&comment=149695
     

    292 downloads

    0 comments

    Updated

  5. PK8: SWSH Uncatchable Series

    This page ignores any uncatchables introduced via Max Raid Events.

    Encounters
    Slumbering Weald Skwovet x2 - These are forced encounters. At this point of the game, player has no balls.
    Slumbering Weald Rookidee - Another forced encounter. At this point of the game, player has no balls.
    Slumbering Weald Zacian (SW) / Zamazenta (SH) - Appears in the fog as a fog/illusion thing, which the player is unable to land hits. At this point of the game, player has no balls. I can't be sure, but I think the bag option doesn't show up.
    Tower Summit Eternamax Eternatus - When captured using alternative EncounterScenarios, it retains the Eternamax form (until game is switched off)
    Turffield Stadium Tsareena - Crazed Dynamax'd mon in post game. Normally cannot be caught.
    Hulbury Stadium Gyarados - Crazed Dynamax'd mon in post game. Normally cannot be caught.
    Motostoke Stadium Torkoal - Crazed Dynamax'd mon in post game. Normally cannot be caught.
    Circhester Stadium Gigalith (SW) / Froslass (SH) - Crazed Dynamax'd mon in post game. Normally cannot be caught.
    Stow-on-side Stadium Conkeldurr (SW) / Dusknoir (SH) - Crazed Dynamax'd mon in post game. Normally cannot be caught.
    Hammerlocke Stadium Haxorus - Crazed Dynamax'd mon in post game. Normally cannot be caught.
    Honeycalm Island Vespiquen (tree) - Part of the story to get the Max Honey. Normally cannot be caught.
    Dyna Tree Hill Greedent (tree) - Attacks the player when the Dyna Tree was shaken. Normally cannot be caught.
    ??? Victini - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
    ??? Kubfu - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
    ??? Poipole - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
    ??? Cosmog - Leftover/unused encounter in the game. By changing the EncounterID from a known encounter to the EncounterID of this, I'm able to force this encounter slot to appear. Not known if it is meant for testing or was intended as an encounter at some point. The met location of this file has been wiped.
    Note: Crossed out entries are not obtained as of this post.

    538 downloads

    9 comments

    Updated

  6. GP1: Fake and unreleased Go Park Complex Mew

    The author usually doesn't indulge in making fakes, but just for this time round, the author made a few edits to the a GP1 of Jigglypuff to showcase a few presently (as of 2021) unreleased details:
    1. Mew from Pokémon GO in Go Park Complex in Let's Go Pikachu & Eevee
    2. Shiny Mew from Pokémon GO in Go Park Complex in Let's Go Pikachu & Eevee

    When GO to HOME compatibility dropped, it was immediately noticed that Mew could be sent to HOME using this method.
    However, GO did not lift the restriction of Mew entering LGPE.
    Given that months has passed since the compatibility dropped, and GO never did lift the restriction,
    it implies that GO may never allow Mew to be transferred to LGPE.

    It is to note that the Mew received via this method will be illegal, even when transferred up.
     
    As an aside, there is no legal way to catch Mew in LGPE.
    The only way to obtain a Mew legitimately, is either via purchase of the Poké Ball Plus, or via trade (with someone that has a Mew).

    737 downloads

    0 comments

    Updated

  7. PK8: Bugged Pokemon from GO-HOME transfers

    During the early wave of GO->Home transfers, a bug was found that involved Pokémon that were Regional Variants of species that existed in LGPE.
    These regional variants, when transferred from GO, had their LGPE moveset instead of their own moveset.

    Pokémon HOME has since fixed this bug, and they've also put out a statement saying they will retroactively fix the bugged Pokémon.
    Thus, these Pokémon were sent to SWSH and dumped, for archival purposes.
     
     
    -mons missing from SWSH removed until further notice-

    960 downloads

    0 comments

    Updated

  8. WC8: Unreleased SG Birthday Milcery (Version 1) (Birthday Second Round)

    This Pokémon was meant to be distributed via serial code to players of Pokémon Sword and Shield at Pokémon Centers in Singapore from November 6, 2020. Few hours before the opening of the shops, the wondercard has been changed. The change made only regard the Set Nickname flag and the OT's Lang.
    Star Sweet Milcery:
    Ribbon Sweet Milcery:
     

    772 downloads

    0 comments

    Updated

  9. PK8: Beta HOME Magearna

    A Original Colored Magearna can be obtained from Pokémon HOME, as a reward for completing its National Dex.
    However, a Lv.10 Magearna that had 15 ribbons attached to it was obtainable by players within a few hours on Pokémon HOME's launch day.
    One reasoning, would be the devs were testing/creating the intend Magearna, and they didn't realize that this glitched Magearna was flagged as obtainable by player.
    Given an official announcement wasn't given on how to obtain one, some players stumbled across it without knowing the requirements to receive it, hence it was not easy to replicate receiving one.
     
    This Magearna was contributed by @RylDmn (u/RylDmn), and thanks to Xrex2 (discord) for reaching out on our behalf.
    Besides the contribution credit, other private user details on the mon/images were wiped.

    1547 downloads

    0 comments

    Updated

  10. WC4: Debug Shiny Piplup Card

    Around 30th September 2020, a bunch of files leaked, which included a debug Slot-2 distribution game.
    The Shiny Piplup wonder card can then be obtained from it.
    [We will not distribute the Debug ROMs or the template ROMs used, and it is against our rules to ask for it]

    419 downloads

    0 comments

    Updated

  11. PK4: Platinum Debug Pokemon

    Around September 2020, the source code for Platinum was in the wild, and the game could be compiled, with the debug features intact.

    Debug start
    Debug menu on Title Screen (Select) > Debug Start
    The player will start the game in Jubilife City, with 6 starters, being Turtwig, Chimchar, Piplup, Lucario, Croagunk and Carnivine.

    Pal Park Entry 1
    Debug menu in-game (R + Start) > Tamada > Pokepark Data 1
    This first set has Charizard, Squirtle, Wartortle, Caterpie, Sandshrew, and Tentacool.
    Given these entries have a Set PID of 0, they cannot be shiny.
    Notably, the species encounter are same as the Diamond & Pearl Debug.
    Pal Park Entry 2
    Debug menu in-game (R + Start) > Tamada > Pokepark Data 2
    This second set has Bulbasaur, Beedrill, Clefairy, Sandshrew, Tauros, and Dragonair.
    Given these entries have a Set PID of 0, they cannot be shiny.
    Notably, the species encounter are same as the Diamond & Pearl Debug.
    Box of Slowpoke
    Debug menu in-game (R + Start) > Taya > Current Full
    This debug option fills the current box to the brim with Slowpoke, all clones.
    Since the TID and SID is set to 0, they cannot be shiny.

    Box of Slowbro
    Debug menu in-game (R + Start) > Taya > Box Full
    This box is full of Slowbro. There's 540 different Slowbro. Their PIDs are set, so they can't be shiny.

    3 Burmy in party
    Debug menu in-game (R + Start) > Tomoya > Test
    3 Burmy added to party. Their PIDs are set, so they can't be shiny.
    (this option is notably missing)

    Roaming Darkrai
    As previously reported, a Roaming Darkrai subroutine was found in the final build of the games.
    With the debug version of the game, one is capable of encountering it.
    Debug menu in-game (R + Start) > Saito > Roaming Pokémon > Location Change > Darkrai

    As usual, these files would be illegal and should not be transferred. Use at your own risk.
    [We will not distribute the Debug ROM, and it is against our rules to ask for it]

    467 downloads

    0 comments

    Submitted

  12. WC4: Debug Pikachu Card

    Around September 9th 2020, a program was leaked, and said program allows the creation of 2 games: Slot-2 Distribution and Wireless Distribution. The program comes with a few templates, and it replaces part of the template with a selected script, in order to distribute the event.
    From within either template (Slot-2 Distribution and Wireless Distribution), a Pikachu test event was extracted via hex editing.
    If this template was used as the final slot-2 distribution game to distribute to Gen 4 games, the Gen 4 game will freeze.
    Due to natures of the Slot-2 distribution game, only Japanese games can detect it thus far.
    If distributed wirelessly, it appears that the card will be the exact same, except that a date is written by the receiving device.

    [We will not distribute the Debug ROMs or the template ROMs used, and it is against our rules to ask for it]

    410 downloads

    0 comments

    Updated

  13. PK3: FRLG Debug Pokemon

    In the year 2020, a Japanese debug version of Pokémon FireRed and LeafGreen was leaked.
    It contained various debug functions, and with them, debug Pokémon can be found.
    Sub-routines previously found (that held Pokémon) were mainly: a Bulbasaur egg and a full box of Level 1 Rattata.
    (Important to note, that this Rattata that fills up every space you have is actually just a clone, so one copy is enough)

    Update: an English debug version was also leaked around a relatively close period to said original Japanese leak.
    From the debug menu at the title screen, the player was able to effectively load a predetermined save file,
    and such a save contains various Pokémon. However, it appears it was not properly localized, and the trainer name is actually in Japanese.
    The Japanese debug also has this feature, and Pokémon from within were subsequently added.
    [We will not distribute the Debug ROMs, and it is against our rules to ask for it]

    1302 downloads

    0 comments

    Updated

  14. PK3: Emerald Debug Pokemon

    On May 18th, 2020, a Japanese debug version of Pokémon Emerald was leaked.
    Later on in that year, on September 8th, an English debug version was then leaked.
    This build is the same as the retail version of Pokémon Emerald in Japan, but with a large amount of debug features accessible + 5 Debug Pokémon inside (1 Treecko in party and 4 in box).

    The English build pretty much had the localized version of the same debug Pokémon found in the Japanese version.
     
    [We will not distribute the Debug ROMs, and it is against our rules to ask for it]

    4498 downloads

    0 comments

    Updated

  15. PK4 : Proto Japanese DP (Estimated Feb-Mar 2006 Build) Debug Pokemon

    In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
    In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.

    This post relates to the early build compiled from the 2020 leak.

    In the compiled version of the early build, it barely has 50 then new Pokémon developed at that time. This build is so early, that the index number for the then new Pokémon were all over the place, radically different from the final build people could purchase at retail stores.
    Found in this older version of Diamond and Pearl, were some debug Pokemon (12 in box, 3 in party and a debug Bulbasaur battle routine).
    However, probably because it was an early build, and it was very different from the final build, its PKM data structure turned out to be radically different.
    As a result, these Pokémon needed to be reconstructed in order to be transplanted into the final build.
    With that being said, this page hosts both the untouched version and the reconstructed (PKHeX compatible) version of the data.

    It is important to note that the beta sprites only applies to the beta games;
    Pokémon sprites are based on the game you're playing on, not the Pokémon file you use.
    As such, you will not get beta sprites to appear just by using these files.

    Note: It appears not every beta Pokémon in the artwork is available in this pack.

    While the battle look rather different (opponents are outlined in this build),
    it is believed that the beta sprites for Munchlax and Weavile at least originated from this earlier build.
    The beta sprites were seen in some of the pre-release clips.

     
    Many thanks to @BlackShark for his hard work on data decryption and @jojo12100 for his work on PKM structure.
     
    [We will not distribute the Debug ROM, and it is against our rules to ask for it]

    726 downloads

    0 comments

    Updated

  16. PK8: Unobtainable Shiny Original Color Magearna

    This Magearna has the TID hacked to be Shiny, nothing changed apart of that.
    At the time this post is made, this Pokémon is marked as legal in PKHeX and it is currently unknown if Home can assign a Shiny TID for the Magearna. However, there are no report of a legitimate Shiny Magearna yet and Sword / Shield servers refuse to trade this Pokémon, so i assume it's definitely Shiny Locked.
    --EDIT--
    This Pokemon is now correctly shown as illegal by PKHeX. HOME will never generate a TID/SID combo with a TSV of 0.
    --
    The original one is downloadable here:
     

    1755 downloads

    2 comments

    Updated

  17. PGT: DP Debug Wonder Cards

    Diamond and Pearl Debug
    In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
    In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.

    Steps to receive in debug game:
    Debug Menu via R + Start (in-game) > Oono > Delivery Debug
    This causes the gifts to appear in the save. While these were extracted from the debug versions of Diamond and Pearl, it should theoretically work for Platinum.

    Do note that Gift 4 and 5 are notorious for crashing the game when received, and appears to be trash data.
    They are included here purely for archival purposes.

    Platinum Debug
    It appears that the same function that gives debug cards in DP debug, is in Platinum debug, but doesn't do anything.
     
    As usual, these files would be illegal and should not be transferred. Use at your own risk.
    [We will not distribute the Debug ROM, and it is against our rules to ask for it]

    383 downloads

    0 comments

    Updated

  18. PK4: Proto Japanese DP (Aug 2006 Build) Debug Pokémon

    In June 2019, a Japanese copy of a Debugging variant of Pokémon Diamond Version was found and subsequently dumped.
    In May 2020, the source code for Diamond and Pearl was found, and the game could be compiled, with the debug features intact.

    This post relates to the 2019 leak.
    Debug start
    Debug menu on Title Screen (Select) > Debug Start
    The player will start the game in Jubilife City, with 3 starters, being Infernape, Piplup and Finneon.

    Pal Park Entry 1
    Debug menu in-game (R + Start) > Tamada > Pokepark Data 1
    This first set has Charizard, Squirtle, Wartortle, Caterpie, Sandshrew, and Tentacool.
    Given these entries have a Set PID of 0, they cannot be shiny.
    Pal Park Entry 2
    Debug menu in-game (R + Start) > Tamada > Pokepark Data 2
    This second set has Bulbasaur, Beedrill, Clefairy, Sandshrew, Tauros, and Dragonair.
    Given these entries have a Set PID of 0, they cannot be shiny.
    Box of Slowpoke
    Debug menu in-game (R + Start) > Taya > Current Full
    This debug option fills the current box to the brim with Slowpoke, all clones.
    Since the TID and SID is set to 0, they cannot be shiny.

    Box of Slowbro
    Debug menu in-game (R + Start) > Taya > Box Full
    This box is full of Slowbro. There's 540 different Slowbro. Their PIDs are set, so they can't be shiny.

    Test Burmy
    Debug menu in-game (R + Start) > Tomoya > Test
    3 Burmy added to party. Their PIDs are set, so they can't be shiny.

    Roaming Darkrai
    As previously reported, a Roaming Darkrai subroutine was found in the final build of the games.
    With the debug version of the game, one is capable of encountering it.
    Debug menu in-game (R + Start) > Saito > Roaming Pokémon > Location Change > Dark
    In the debug menu, Darkrai uses the beta name Dark.
     
    As usual, these files would be illegal and should not be transferred. Use at your own risk.
    [We will not distribute the Debug ROM, and it is against our rules to ask for it]
     
    Thanks to @BlackShark for the dump and @jojo12100 for the heads up, in regards to Slowpoke, Slowbro and Burmy.

    805 downloads

    0 comments

    Updated

  19. WC3: Debug test cards

    These are some debug cards found in saves (such as the debug Altering Cave and debug Old Sea Chart), as well as the debug option in the debug menu for Emerald, FireRed & LeafGreen and Ruby & Sapphire.

    Wonder cards via Debug menu in-game
    R+Start > Tamada > Wonder Card (options)
    Wonder cards via sending gifts locally
    Mystery Gift > Hold R while Exiting > (send cards via names)
     
    Old Sea Map [Emerald - English & Japanese]
    Collect the Old Sea Map from the deliveryman
    Aurora and Mystic Ticket [FireRed & LeafGreen - Every language | Emerald - English & Japanese]
    Collect the tickets from the deliveryman
    Note: For the FRLG ones, Wonder card text is in English, but the scripts are localized.
    Egg Ticket [FireRed & LeafGreen - Every language | Emerald - English & Japanese]
    Collect the egg from the deliveryman.
    Egg hatches as a Pichu, with Surf.
    Note: Wonder card text is in English, but the scripts are localized.
    Altering Cave [FireRed & LeafGreen - English & German | Emerald - English & Japanese]
    Every time you speak to the deliveryman, it changes the encounter in Altering Cave.
    Note: For the FRLG ones, Wonder card text is in English, but the script is localized.
    Eon Ticket [Ruby & Sapphire - All languages]
    Speak to Norman in Petalburg Gym.

    [We will not distribute the Debug ROMs, and it is against our rules to ask for it]

    2921 downloads

    0 comments

    Updated

  20. PK8: Unintended Hydro Pump Drilbur

    For a short while for the Wild Area event #14, players were able to encounter a Drilbur with Hydro Pump, exclusive to Shield 1 star raids.

    While it was possible to obtain this legitimately, Game Freak is treating it as though it didn't happen, and this Drillbur cannot be used online. 
    Back when the event was still ongoing, the Wild Area News was updated, and Drillbur can no longer be encountered with Hydro Pump, effectively fixing the error.
    Any players that did not update their wild area news, or have already caught one, will have the Drillbur unchanged.

    It is not known if this Drillbur can go into HOME (at time of writing).

    For the time being, this Drillbur will be classed as illegal.

    750 downloads

    4 comments

    Updated

  21. WC7: Other cards from server for Local Distribution

    This page holds a bunch of wc7full that were either test cards, unused cards, or cards that were in use but were not officially announced, found on the mystery gift servers for Gen 7.
    Beacon Test Card

    As far as I can tell, this test card started operations on 23rd March, 2017.
    Inferring from it's server title, it was probably to double check that the wireless beacon was functioning as intended.

    420 downloads

    0 comments

    Updated

  22. WC6: Other cards from server for Local Distribution

    This page holds a bunch of wc6full that were either test cards, unused cards, or cards that were in use but were not officially announced, found on the mystery gift servers for Gen 6.
    Beacon Test Card

    As far as I can tell, this test card started operations on 24th December, 2014.
    Inferring from it's server title, it was probably to double check that the wireless beacon was functioning as intended.

    Support Cards

    For the most part, these cards are exactly the same as their publicly available counterparts, with only slight notable differences:
    Their Wonder Card ID and SID were Set to 0.

    These cards could have been used as test cards, for maybe screenshots or to ensure the beacon was working, that subsequently went unused.
    Or maybe they were distributed via Infrared, when the staff at Pokémon Centers were approached by players claiming that there were issues with receiving the distribution.

    Either way, as we did not get any contributions containing these over the past few years, it is hard to say for sure which is the case,
    especially when in-game, the wonder card and Pokémon received would have looked exactly the same as the normal distributions.

    Rare Candy Receipt Confirmation

    This card gave an ungodly amount of x950 Rare Candies.
    As the server title suggests, it was merely a test card, to confirm that the wireless beacon was functioning.

    Curious enough, this card has the wonder card title and wonder card description of the Shiny Ho-Oh card.
    In any case, we will not be liable if you are banned etc. for using these files.

    Summary Images:
     

    1486 downloads

    0 comments

    Updated

  23. PK8: Unobtainable Eternamax Eternatus

    With a Base Stat Total of over 1,000, Eternamax Eternatus is probably not meant to be owned by any trainer.

    However, by hacking it into a raid (save edit), and setting the form to 1 (instead of the default 0), after it was caught in a raid battle,
    it does not revert back to regular Eternatus.
    (Even if the "send into box" and party/summary screen shows a regular Eternatus)

    This can also be achieved with a ROM edit: instead of having the EncounterScenario as Eternatus_3 in pkNX, if it was changed to a scenario that allows catching, such as Regigigas_Raid_Battle or Motostoke_Gym_Challenged, it could be captured, and would retain it's form.
    Here's an example of me messing with the EncounterScenario:

    The Eternamax Eternatus can be brought to the Isle of Armor and have it follow you, and a somewhat small version of it will follow you, when you set it to the lead in your party.
    However, it will stay on the spot, and is unable to follow you. Thanks to Anubis (Sibuna_Switch) for testing this. (source video)
    Important to note: loading any save with Eternatus in Eternamax mode will cause it to revert to standard form.

     
    Having this in your save will make it illegal. As per any item in the Unreleased/Beta PKM Gallery, use at your own risk.

    1475 downloads

    0 comments

    Updated

  24. PK2: Debug GS Mons

    These Pokémon can be added to the box by the devs for the Japanese debug versions of Pokémon Gold and Silver via the debug menu.
    This option was added to the debug menu,  presumably to enable the devs to run through the game and debug various features.
    It appears that the OT is randomly generated by pulling from a list of possible names, as well as having fully random TIDs (the TIDs are not tied to the OT).
    Additionally, the other details, such as species and DVs are random as well.
    At this point, it is not known whether Unown, Larvitar, Pupitar, Tyranitar, Ho-Oh, Lugia and Celebi can be pulled as the random species.
    Though it is important to note, with the basis of about a 100 saves, it does not seem possible, as none of them have even appeared in any of them.

    It is also not known is it is possible to get a shiny, or the DV is restricted to randomize in a way that it only outputs a non-shiny combination.
     
    Depending on which debug option was chosen, it either places you in Viridian City Pokémon Center or in your house.
    It also gives you a Lv 80 final evolution of a Johto starter, and it gives you random Pokémon in the entirety of Box 1.
     
    [We will not distribute the Debug ROMs and SAVs, and it is against our rules to ask for it]

    406 downloads

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  25. PK1: Teruman Mew

    These Mew were added to the box by the devs for Pokémon Yellow, presumably to run through the game and debug various features.
    As these Mews were the only Mew added, and as such had predetermined DVs, it is to be noted that none of these had DVs that would result in a shiny.

    It appears that Teruman was either a dev in the localization team, or just a remnant name that the localization team used.
    It seems like that the OT Teruman is a reference to Teruki Murakawa, a developer credited in various releases of Pokémon.
    (The same developer that was referenced in Gen 2's unused items name TERU-SAMA)
    These Mew were extracted from the SAV, that was presumably used for debugging.
     
    [We will not distribute the Debug ROMs and SAVs, and it is against our rules to ask for it]

    419 downloads

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